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nantomaster Blog

Holidays are here!

Now that the holidays are here, I'm feeling a lot better. I have more time to myself and time to study since I don't have to wake up at stupid early hours(5:AM due to various reasons) and get slog my way to some lecture.Miss playing SF4 a bit now, maybe I'll start playing it again.

Anyway, I'll talk about my feelings about X-23 in Ultimate. I had a lot of high hopes for X-23 and I hoped that she would be on the rise in terms of usage. But now I've come to the realisation that it's just not going to happen.

I really think X-23's a underrated char. She's capable of high damage for 1 bar. She's fast. She's got strong mix-ups. But in the end, she'll never be relevant and she'll never be a common pick for several reasons.

1) I believe her main issue is that she lacks the braindead neutral that most of the top tiers have, on top of their myriad of tools, which allow them to zone, rush and convert easily. X-23's a pure groundbased offensive char prone to keep-away and zoning, with low health and is extremely assist-dependent. And while X-23 can actually convert hits well, she has issues as SJ-height(though thanks to Merkly's vids, a way to convert hits at SJ-height's been discovered.) I also think top tiers like Zero make her life difficult.

2) Effort. I'd say X-23's an advanced-intermediate char While not as hard as others, you still have to put in a lot of work to do what others can do. Thing is, they can do it more easily and better than her. You could put in the work to have a great point X-23. Or...you could put in the work to have a great point Zero, who does everything far better than she can, on top of having way more versatile tool-set wise. More reward for the same amount of work(in Zero's case, I'd argue it's less due to him being far better than X-23.)

And of course, she naturally gets compared to Wolverine. Wolverine's the safer/stable choice due to his much higher health and the fact that he pretty much plays himself, amongst having a better instant overhead, can convert off his throws more easily for more damage(?), convert more easily in general, and a more flexible Hyper pool(plus an install super?).

Despite all that, I think X-23 actually has more scope for potential than Wolverine does due to her several offensive options. I'm tempted to say Wolverine and X-23 are to Marvel, what Rufus and Cammy are to SF4(pre-AE would probably be a better comparison, but there we go.) X-23's overall damage might be higher than Wolverines? It doesn't matter, nobody's gonna pick X-23 over Wolverine anyway, aside from very, very few.

3) X-23 players aren't doing all she can do. It makes me cringe when I see X-23 players stick her on anchor and do the bare minimum, and worse, get away with it. Then people become misinformed and call her a great anchor. X-23 players also do the absolute bare minimum with the char. The cast's slowing beginning to evolve, but X-23's still stuck in week 1.

Nobody's doing optimised combos, only one person's come close to it, only one person now's using Mirage Feint Cancelling, so many of her tools aren't getting used and the rest have dropped her for top tiers. People are in a crisis in terms of her team optimisation, as well as team position. I hardly see any X-23 players in the SRK boars anymore, which is telling.

Christ, CHUN-LI'S leaps and bounds over X-23, in terms of people showing off her potential(Lud/Brian Kasugano and others.) It's embarassing.

Can't really talk much smack myself though. I'm not exactly the X-23 Master, plus I don't travel. I know there are probably far better X-23 players than the ones I've been seeing in tournaments, but they don't have vids/get exposure/travel.

And well and surely, if I explained this to people, I'd get called a theory-fighter who doesn't travel. Which is actually true lol, but I don't believe X-23's potential is theory. And I really wish I could go to tournaments/travel. I really do. The UMVC3's session's/tournament's only a train-ride away. But I can't, I literally can't go because of various reasons that take absolute priority. This isn't some excuse, it's genuine, and it's my duty.

On the plus-side, I feel like everyday, I'm improving with X-23. I'm beginning to explore more of her options, and I'm extremely close to mastering a combo that was deemed impractical(just gotta get it 100% on the 2P side now lol.) But on the down-side, it's all for naught. My offline comp's busy/gone, the general period for offline play's once every 3-7 months. And right now, I can't even pinpoint the last time I played offline. I don't have the equipment to record videos for critcism, or have access to healthy online competition(online's extremely laggy in UMVC3), which has all but killed my progress in UMVC3.

All I can do is simply practise and hope that one day, I can master X-23, or someone else can show what she's truly capable of. But I'm not holding my breath, because as long as people have the mentality of not being willing to optimise and focus totally on doing what works/what's easy to get a win and not mastery over their chars, some chars will never show their true potential.

More feelings about X-23.

Now that the holidays are here, I'm feeling a lot better. I have more time to myself and time to study since I don't have to wake up at stupid early hours(5:AM due to various reasons) and get slog my way to some lecture.Miss playing SF4 a bit now, maybe I'll start playing it again.

Anyway, I'll talk about my feelings about X-23 in Ultimate. I had a lot of high hopes for X-23 and I hoped that she would be on the rise in terms of usage. But now I've come to the realisation that it's just not going to happen.

I really think X-23's a underrated char. She's capable of high damage for 1 bar. She's fast. She's got strong mix-ups. But in the end, she'll never be relevant and she'll never be a common pick for several reasons.

1) I believe her main issue is that she lacks the braindead neutral that most of the top tiers have, on top of their myriad of tools, which allow them to zone, rush and convert easily. X-23's a pure groundbased offensive char prone to keep-away and zoning, with low health and is extremely assist-dependent. And while X-23 can actually convert hits well, she has issues as SJ-height(though thanks to Merkly's vids, a way to convert hits at SJ-height's been discovered.) I also think top tiers like Zero make her life difficult.

2) Effort. I'd say X-23's an advanced-intermediate char While not as hard as others, you still have to put in a lot of work to do what others can do. Thing is, they can do it more easily and better than her. You could put in the work to have a great point X-23. Or...you could put in the work to have a great point Zero, who does everything far better than she can, on top of having way more versatile tool-set wise. More reward for the same amount of work(in Zero's case, I'd argue it's less due to him being far better than X-23.)

And of course, she naturally gets compared to Wolverine. Wolverine's the safer/stable choice due to his much higher health and the fact that he pretty much plays himself, amongst having a better instant overhead, can convert off his throws more easily for more damage(?), convert more easily in general, and a more flexible Hyper pool(plus an install super?).

Despite all that, I think X-23 actually has more scope for potential than Wolverine does due to her several offensive options. I'm tempted to say Wolverine and X-23 are to Marvel, what Rufus and Cammy are to SF4(pre-AE would probably be a better comparison, but there we go.) X-23's overall damage might be higher than Wolverines? It doesn't matter, nobody's gonna pick X-23 over Wolverine anyway, aside from very, very few.

3) X-23 players aren't doing all she can do. It makes me cringe when I see X-23 players stick her on anchor and do the bare minimum, and worse, get away with it. Then people become misinformed and call her a great anchor. X-23 players also do the absolute bare minimum with the char. The cast's slowing beginning to evolve, but X-23's still stuck in week 1.

Nobody's doing optimised combos, only one person's come close to it, only one person now's using Mirage Feint Cancelling, so many of her tools aren't getting used and the rest have dropped her for top tiers. People are in a crisis in terms of her team optimisation, as well as team position. I hardly see any X-23 players in the SRK boars anymore, which is telling.

Christ, CHUN-LI'S leaps and bounds over X-23, in terms of people showing off her potential(Lud/Brian Kasugano and others.) It's embarassing.

Can't really talk much smack myself though. I'm not exactly the X-23 Master, plus I don't travel. I know there are probably far better X-23 players than the ones I've been seeing in tournaments, but they don't have vids/get exposure/travel.

And well and surely, if I explained this to people, I'd get called a theory-fighter who doesn't travel. Which is actually true lol, but I don't believe X-23's potential is theory. And I really wish I could go to tournaments/travel. I really do. The UMVC3's session's/tournament's only a train-ride away. But I can't, I literally can't go because of various reasons that take absolute priority. This isn't some excuse, it's genuine, and it's my duty.

On the plus-side, I feel like everyday, I'm improving with X-23. I'm beginning to explore more of her options, and I'm extremely close to mastering a combo that was deemed impractical(just gotta get it 100% on the 2P side now lol.) But on the down-side, it's all for naught. My offline comp's busy/gone, the general period for offline play's once every 3-7 months. And right now, I can't even pinpoint the last time I played offline. I don't have the equipment to record videos for critcism, or have access to healthy online competition(online's extremely laggy in UMVC3), which has all but killed my progress in UMVC3.

All I can do is simply practise and hope that one day, I can master X-23, or someone else can show what she's truly capable of. But I'm not holding my breath, because as long as people have the mentality of not being willing to optimise and focus totally on doing what works/what's easy to get a win and not mastery over their chars, some chars will never show their true potential.

Feelings about X-23.

Now that the holidays are here, I'm feeling a lot better. I have more time to myself and time to study since I don't have to wake up at stupid early hours(5:AM due to various reasons) and get slog my way to some lecture.Miss playing SF4 a bit now, maybe I'll start playing it again.

Anyway, I'll talk about my feelings about X-23 in Ultimate. I had a lot of high hopes for X-23 and I hoped that she would be on the rise in terms of usage. But now I've come to the realisation that it's just not going to happen.

I really think X-23's a underrated char. She's capable of high damage for 1 bar. She's fast. She's got strong mix-ups. But in the end, she'll never be relevant and she'll never be a common pick for several reasons.

1) I believe her main issue is that she lacks the braindead neutral that most of the top tiers have, on top of their myriad of tools, which allow them to zone, rush and convert easily. X-23's a pure groundbased offensive char prone to keep-away and zoning, with low health and is extremely assist-dependent. And while X-23 can actually convert hits well, she has issues as SJ-height(though thanks to Merkly's vids, a way to convert hits at SJ-height's been discovered.) I also think top tiers like Zero make her life difficult.

2) Effort. I'd say X-23's an advanced-intermediate char While not as hard as others, you still have to put in a lot of work to do what others can do. Thing is, they can do it more easily and better than her. You could put in the work to have a great point X-23. Or...you could put in the work to have a great point Zero, who does everything far better than she can, on top of having way more versatile tool-set wise. More reward for the same amount of work(in Zero's case, I'd argue it's less due to him being far better than X-23.)

And of course, she naturally gets compared to Wolverine. Wolverine's the safer/stable choice due to his much higher health and the fact that he pretty much plays himself, amongst having a better instant overhead, can convert off his throws more easily for more damage(?), convert more easily in general, and a more flexible Hyper pool(plus an install super?).

Despite all that, I think X-23 actually has more scope for potential than Wolverine does due to her several offensive options. I'm tempted to say Wolverine and X-23 are to Marvel, what Rufus and Cammy are to SF4(pre-AE would probably be a better comparison, but there we go.) X-23's overall damage might be higher than Wolverines? It doesn't matter, nobody's gonna pick X-23 over Wolverine anyway, aside from very, very few.

3) X-23 players aren't doing all she can do. It makes me cringe when I see X-23 players stick her on anchor and do the bare minimum, and worse, get away with it. Then people become misinformed and call her a great anchor. X-23 players also do the absolute bare minimum with the char. The cast's slowing beginning to evolve, but X-23's still stuck in week 1.

Nobody's doing optimised combos, only one person's come close to it, only one person now's using Mirage Feint Cancelling, so many of her tools aren't getting used and the rest have dropped her for top tiers. People are in a crisis in terms of her team optimisation, as well as team position. I hardly see any X-23 players in the SRK boars anymore, which is telling.

Christ, CHUN-LI'S leaps and bounds over X-23, in terms of people showing off her potential(Lud/Brian Kasugano and others.) It's embarassing.

Can't really talk much smack myself though. I'm not exactly the X-23 Master, plus I don't travel. I know there are probably far better X-23 players than the ones I've been seeing in tournaments, but they don't have vids/get exposure/travel.

And well and surely, if I explained this to people, I'd get called a theory-fighter who doesn't travel. Which is actually true lol, but I don't believe X-23's potential is theory. And I really wish I could go to tournaments/travel. I really do. The UMVC3's session's/tournament's only a train-ride away. But I can't, I literally can't go because of various reasons that take absolute priority. This isn't some excuse, it's genuine, and it's my duty.

On the plus-side, I feel like everyday, I'm improving with X-23. I'm beginning to explore more of her options, and I'm extremely close to mastering a combo that was deemed impractical(just gotta get it 100% on the 2P side now lol.) But on the down-side, it's all for naught. My offline comp's busy/gone, the general period for offline play's once every 3-7 months. And right now, I can't even pinpoint the last time I played offline. I don't have the equipment to record videos for critcism, or have access to healthy online competition(online's extremely laggy in UMVC3), which has all but killed my progress in UMVC3.

All I can do is simply practise and hope that one day, I can master X-23, or someone else can show what she's truly capable of. But I'm not holding my breath, because as long as people have the mentality of not being willing to optimise and focus totally on doing what works/what's easy to get a win and not mastery over their chars, some chars will never show their true potential.

Tired.

Haven't written in a while.

Been playing more UMVC3, just practising combos. I have no offline comp for the game and online's incredibly laggy to the point of unplayability. I don't have the money to buy SFxTekken right now, and even if I did, I wouldn't buy the game anyway, it doesn't interest me in the slightest.

I have no real drive to continue playing AE anymore. I'm just currently waiting on Persona 4: Ultimate Battle and perhaps I'll take up that game instead. Been a while since I've played an ArcSsys fighter.

I'm tired overall. Lack of sleep and eating thanks to various things isn't helping either. Things are looking bleak...

X-23 in Ultimate MVC3.

So, after some time playing UMVC3 and getting to grips with X-23's changes, I think she's very solid now and overall better than she was before. The juice she lost was more down to the system changes rather than anything she'd lost.

X-23's regular damage flew up. I was initially worried at first because a lot of her old combos were failing. However, her cancellable Crescent Scythe buff paved the way for new combos and it really buffed up her damage and generally AAing. She can convert into 1.mil combos quite easily, as long as you don't drop the soap lol. The best part is, her optimal combos all come from MFCs whereas in MVC3, you got less damage when hitconfirming with MFCs. So MFCs are a lot more explosive now.

X-23's a lot more reliant on OTG/assists that help her relaunch now for damage. Ideal set-up for damage is OTG+Projectile/Beam assist and a good hyper to DHC into. So no more Jam Session, unless you feel like running combos meterless.

X-23 can't meterless kill with lv.1 X-Factor as easily anymore, but she can still do it. DHC glitch is gone. MFC cancels are still in. Her cr.L was made slightly slower, and her Talon Attacks have less hitstun, but it's ok.

Overall, X-23's a solid rushdown character dependent on assists. IMO, a very good character in UMVC3 and underrated(what else is new haha?)

Alright. :)

Time is flying lol.

Woot, new record for RSF is 6 hits lol. Not particularly good, but apparently, 4-5's around the bare minimum rep-wise. Luckily, I'm not planning on using Fuerte.

Well, I'm feeling pretty good. I've improved with all my characters, my execution's been pretty much consistent all-round so far. Sakura's FADC combos are weirdly consistent now, but unfortunately, not online due to overall lagginess. Whiff-punishing's been off the charts lately, plus I'm getting max damage off my whiff-punishes too. Still need to work on a lot of things though, I'm far from where I feel I need to be.Taking a break from AE's made me appreciate the game more.

If you're into anime, totally check out Fate Zero lol.

Another SSF4: AE progress report.

-Viper execution has gone down. Can't reliably Fierce Feint Fierce/SJC>Ultra anymore.

-But my Viper's way better than before in terms of zoning, groundgame and offence.

-Still slow at reacting to punishable Blanka stuff on hit haha. Forgotten some key match-ups, like Vega. But I've remembered what to do now.

-Skill with Juri has degraded.

-Execution with Sakura's gone down.

-Execution with Cammy is very consistent, strangely enough.

-Skill with Cammy in general has gone way up.

-I can now RSF with Fuerte. Maximum is only 4 hits unfortunately. :(

Overall, I want to improve my execution with Viper and Sakura. I also want to improve on Juri. Actually, to be honest, I feel like just focusing on Cammy and Viper right now.

Alright.

So basically, I decided I'm never going to learn 3rd Strike, which is probably for the best. I don't have any interest in the game and I've decided to concentrate on AE and MVC3.

Thinking of making an X-23 thread over at Neoempire, but nobody really posts anything meaningful on that site anyway, so I might not bother.

The Third Strike is what counts?

Calmed down lol, now I feel a lot better about AE.

New dilemma. Should I learn 3rd Strike or not? Years ago, when I was about 15-16, I played 3rd Strike, a LOT. Casually, but a lot. I loved the parry feature, it was my favourite thing about 3rd Strike, and I loved parrying supers haha.

Now, I don't have much interest in the game. It's old. Done and dusted. But now I'm curious to see how far I can get in the game. Will I be able to reach a similar level in 3rd Strike comparable to my time spent on SF4? Plus Elena interests me a lot.

I don't think I have the time. Don't really want to invest time into 3rd Strike really. But a good amount of my sparring partners have moved away from AE and onto 3rd Strike, so maybe I should follow them and try to learn the game? Is it even a good idea? Game's seems really footsies orientated, which is good, but offence confuses me. Seemingly little blockstrings, or does Elena just not have a lot of blockstrings haha? I don't know.

Maybe I should flip a coin later on lol. Heads, I learn 3rd Strike. Tails, I don't.