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kpsting

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#1 kpsting
Member since 2005 • 2452 Posts

Doug Engelbart was a great innovator and a great mind. When the rest of humanity concerned itself with the present he had the courage to look into the unlimited potential of the future, and the strength of will to bring us there. He is a man who left the world a better place than he received it.Laihendi

Or maybe he was concerned with the present and that was one of the reasons for what he did

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kpsting

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#2 kpsting
Member since 2005 • 2452 Posts

I'm at 26 hrs right now and about in a middle of act3, lvl 27 or so. I'm clearing everything, though and I try to uncover the whole map. Don't wanna miss any chest or dungeon, etc.

So it depends on how you play, if for some reason you would want to rush through it then I guess 15 hrs is doable. My impression is that the length is about the same as D2's, maybe even a bit longer.

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#3 kpsting
Member since 2005 • 2452 Posts

Why do we even have to rigt click the item? just give us the stats when it drops.

RevolverAce

Simply: NO

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#4 kpsting
Member since 2005 • 2452 Posts

I voted not sure but I like it so far, and I mean everything... well OK, they might wanna tweak the looks of the inventory and items' icons a bit.

I love that there are quest puzzles, kind of like in a single player adventure game. Quests are great. Writing is great. World design is top notch (so far). That freaking island is packed with content.

They might also wanna consider adding stuff like hidden lootable "treasure" containers in the open world. Something like those yellow lore thingies

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#5 kpsting
Member since 2005 • 2452 Posts

Other points besides those already mentioned:

*Morrowind basically didn't have much restriction on stats, for instance there were ways to raise your Intellect to 1000 at least temporarily. There were some fun implications of this fact, like jumping over mountains when having very high acrobatics, etc.

*Enchantments were more varied and much less restricted, my personal favorite for instance were enchants of constant life regeneration. You could enchant armor, too.

*Armor pieces of the best types (not even enchanted, just plain pieces) were very rare, like "2-3 copies in the whole world" rare, and usually very well hidden so exploring actually paid off. In Oblivion you need to level past 20 or so to have the best type of armors available on every bandit or so. Gloves (and pauldrons) were separate, not in pairs, so you could wear one kind on your right side and a different kind on the other, I'm not sure if boots were individual, too.

*If you wanted to get off the beaten path and find some of the strongest enemies in the game you could do so at the very beginning... if you got passed rats or other lowly vermin first, that is. Heck, relatively early in the story you already knew more or less where the main "boss" is, so if you were so inclined to go to him and try your luck you could do so, as well.

*Cities weren't walled off from the main world, no loading screens when you entered them.

*12(?) different factions that you could do quests for, though their respective quest lines weren't as good as questslines for Oblivion's factions. Also the interplay between different factions was amazing. Choosing some of them prevented you from joining some others, for instance, which was great for roleplaying.

*MUCH better lore and main story. More interesting characters. Even though the world was smaller, it had more varried environments and had more geographical barriers. Cities were much more varied than Oblivion's. All cities in Oblivion are basically some variations of European architecture. In Morrowind many cities or towns looked very alien... like towns with houses inside huge tree-like mushrooms or dwellings inside shells of dead animals. Even the largest city looked quite alien.

*There were more categories of dungeons (like Aylied ruins in Oblivion), and the one I missed the most in Oblivion were Dwemer ruins. Daedric shrines in Oblivion were just statues with a couple of NPCs hanging around but in Morrowind they were basically like additional kind of dungeons to explore. It's sort of understandable 'cause the deadra are deities of the province Morrowind... but there should have been similarly big shrines for the Nine divines in Oblivion instead, IMO.

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#6 kpsting
Member since 2005 • 2452 Posts

Like he said, you don't get actual experience points in this game. You level up by leveling your skills, so once you accumulate 10 skill level-ups (for instance 3xMysticism, 3xAcrobatics, and 4xLockpicking; 3+3+4=10) you get a message that you can now advance your character by 1 level... and so on

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#7 kpsting
Member since 2005 • 2452 Posts

so the best thing to do is buy and install them all and then start playin. Also for the monthly fee is tat the only way to pay for it or are there other optionsmax-Emadness

It's the only way if you wanna play for longer than one month

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#8 kpsting
Member since 2005 • 2452 Posts

Easy to learn - hard to master
Gameplay, controls and UI are redesigned from scratch

hypoty

This. Might be just the break through for them if it comes through and works nicely.

I loved 3X... but it was a tough love... because the interface was so complex and cumbersome to work with.

Some other things too but this^ IMO was why the X3 wasn't as popular as it deserved to be.

P.S. Glad to see they're at it again :D

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#9 kpsting
Member since 2005 • 2452 Posts

WoW endgame can be awsome when you're new to it. MMO raiding experience is awsome sure. Dunno about PvP cause it's not my thing.

With PvE once you get over the "awsome" phase there starts the grind, aka repeating the same thing over and over for some frickle piece of award at the end. And at the end nothing matters not the goal nor the journey.

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#10 kpsting
Member since 2005 • 2452 Posts

If you're a person that likes to run for hours on a treadmill (like a lab rat) for the most mundane of reasons then playing WoW is a good time to start.

WoW is the best 1st time around, first time to lvl 80, after that it's just that, a mindless grind.

In fact many MMOs, if not all, are the same.