hmm...
according to wikipedia, 'super mario advance', 'super mario world: SMA2', 'yoshi's island: SMA3' and 'super mario bros 3: SMA4' were all developed internally at nintendo, by the formally known R&D2 division. looking at R&D2's 'softography', it shows a number of original games such as 'kirby tilt n' tumble' on GBC and 'band brothers' on DS, but these are outnumbered by remakes. historically, there existed a similar situation in the 90's when miyamoto's team got allocated more resources because mario was more popular than games like metroid and kid icarus, so the metroid team was forced to work on mario land games for gameboy, etc. for more information see this article: http://www.n-sider.com/contentview.php?contentid=319
on the other hand, using the mario example, all those mario sports spin-offs are produced by external studios such as camelot. however, nintendo still spends money publishing those games and bringing them to market. IMO that money would be better spent elsewhere, like investing in more internal EAD teams working on more new concepts. but it seems that nintendo is trying to strike a balance between new ideas and popular brands. they seem to want it all; to be very profitable but also innovative.
i actually don't know how much nintendo rely on market research, but in a recent wii music interview, miyamoto explained that he comes up with ideas first, then gets a small group of workers together to test the concept. wii music is an example of that. other internal EAD teams i imagine listen to their fan bases, such as the bad reaction to 'mario kart: double dash', and then the more streamlined 'mario kart wii'.
nintendo has a powerful influence. they worked with skip to bring 'bit generations' to market. it was japan only, but these are great and original games. they also do have a history of nurturing talent in 2nd parties to produce new 'IP' (eternal darkness, metroid prime, perfect dark) that they have no experience in (or desire to make). but i don't think they'll drop their powerful brands, as it's their strong point. they are like the japanese disney, and as well as being a factory, they innovate 'underneath' their brands (mario galaxy, wind waker etc.).
I also imagine that they can't let their internal teams get too big or it will impact on the ability to innovate. this is a guess though. i imagine the design team at nintendo EAD tokyo is tiny and i imagine they are allowed to do what they want with access to as many 'resources' as possible.
'And again, ask yourself this: if they didn't do these remakes, would the amount of new games on the way be any different?
Let's be honest, here... it wouldn't.'
depends. depends on whether they have any ideas in the first place. i'm sure they test a lot of ideas, but these might not work or something else. though i do agree that nintendo shouldn't push the mario brand onto so many teams. originality should be allowed to thrive, and in some cases i'm sure it slows down possible new IP. and also it takes talent to design a game, and they might be selective in who they hire, or there might not be a suitable applicant. i don't know.
'you don't like it, just ignore it'
ignoring doesn't do any good. why be ignorant? surely it is better to be concious and make people aware; open their eyes and make them think.
'Metroid Prime 1 and 2, Super mario Sunshine, and Pikmin are all games that will work much better with the pointer.'
maybe so, but i don't agree with some of those remakes. i imagine it's either to satisfy US, the 'hardcore' nintendo fan, or to build new audiences.
'Theres more than a billion games out there and at least half of them are remakes'
sequels are remakes too. depends what you mean by 'remake'. mario kart wii isn't new IMO! it's a remake of an old design that was created in the early nineties. that's kind of cheating and doesn't count as new to me. mario galaxy makes 'true' advancements though and is a very good game all around.
'We've known the zelda team has been working on a wii game for a while now.'
they have a whole team dedicated to zelda. all they do is perpetually make zeldas. eiji aonuma is the main director i think. the zelda team is 'EAD software group No. 3' according to wikipedia.
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