I hope most of you remember MAG. You know, that game that walked the extra mile with online multiplayer with having 256 player battles.
On a console.
I know most found it mediocre when compared with other top shooters, but I actually ranked it among big FPS's such as Halo or Battlefield. However, even I can't escape the fact that it did have some problems. Dated graphics, crappy DLC, not a whole lot of guns, and some balancing issues are just a few.
But I also noticed that Zipper missed out on some good oppunities for making this game pretty great and innovative. Here are some of my ideas that should be implemented in "MAG 2", or whatever the next MAG game is, assuming Zipper or some random company is actually developing it.
1/new, better graphics engine
MAG's graphics held up pretty decently, considering the game had to deal with 256 players in a single match on a console. 32 players is miniscule when compared to a whopping 256 players, but just look at Killzone 3's multiplayer. It held up nicely, especially with the high quality graphics.
I'm not asking for Zipper to make MAG 2 have as good graphics as Killzone 3 while still keeping 250+ players, but I'm asking them for using as much power the PS3 can give to them to give players the greatest FPS experience as possible.
The 3 factions in MAG were great, but each faction had their own feeling. Raven had their technology, intelligent thems with finesse and greater stealth; Valor had a similar feeling to the U.S. military with modern, realistic weaponry and decent technology; and S.V.E.R., with their overall badass gangster awesomeness, like a rebellion or anarchy, which also meant pretty poor technology and weaponry, but brute force.
Now, adding factions has a risk. More factions means further dividing up the player base, making for more factions, but with less players. Zipper would be taking a risk, but would be worth it if MAG 2 is as popular as FPS's like Call of Duty.
3/more free character slots
Originally, MAG only had the one character you could play as, which meant only one faction to choose. After fully developing your character, to play as a new faction, you'd have to delete your character and make a new one, flushing all progress made with that character down the drain.
But overtime, Zipper allowed us to have two other character slots, allowing us to have a character per faction. However, this came with a price.
Literally. You had to pay for extra character slots, and it wasn't just a one time fee. It was a subscription, just for some new characters. For MAG 2, there should be an equal amount of character slots as factions, and for free.
MAG had a pretty decent amount of weapons, but there really needs to be tons of weapons for a massive game like this. I'm talking at least 70 different weapons, not including the different variants that can be made with attachments and upgrades and such.
Playing in a single match with over 200 players, it got really boring see the same guns with the same attachments over and over again. If Zipper is making a game with 256 players, you'd expect the rest of the game to be as big as the player count.
5/change the locales up a bit
We primarily had the U.S., some areas in Europe and some in Asia to fight on. This is cool, but imagine playing in other countries where the weather is different. Imagine fighting in Antartica, or in the Saharah Desert, or in the Amazon Basin. Or even on Mt. Everest.
Wouldn't that be awesome? Zipper could make some interesting maps and battles with different locales. Maybe you have to climb up Mt. Everest to get to the enemy base. Imagine sneaking through a jungle in the Amazon and then jumping at an enemy.
Maps in MAG were huge, length-wise. Going from one end of the map to the other would take a pretty long time without some kind of transport. The thing is, making the maps even longer would be boring. Flat maps are usually looked down upon.
So why not make the maps higher. Like what I said with Mt. Everest: not just with mountains, though. Imagine having to climb entire skyscrapers, or massive towers to finish objectives. Wouldn't that be awesome?
There's really only one more thing awesomer than that.
Let's bring those towers down. I have dreaming of MAG with destruction ever since I first started playing. The airstrikes and mortar attacks would have an even greater effect on the game if they actually put a dent in the environment, instead of just making a few big holes in the ground.
Let me give you a scenario.
You're climbing up a skyscraper overlooking a huge battle on the ground level. As you get higher and higher, you experience many costly battles. Teammates die, you get wounded. The top of the building seems almost impossible to reach, but the top means victory for you and your team.
You fight through the enemies, reaching the very top. You complete the objective for your team, allowing them to take another step to victory.
But then the skycraper begins to tilt, and before you know it, it starts to fall. The building is coming down after experiencing too much damage. You can't get back down through the building for the elevators are probably destroyed and the staircases would be impossible to traverse.
So you jump from the top with your parachute, and as you are in mid-air, you witness the building fall down onto the battlefield, destroying anything under it.
Wouldn't that be freaking awesome? The new engine would make it beautiful, along with the different weapons and tools to be used. Zipper could make some awesome moments in MAG 2.
They just need to start developing it. Assuming they haven't already started.
Thanks for reading!