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hornydawg

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#1 hornydawg
Member since 2012 • 25 Posts
See that's what I'm talking about, there's all these great games and ideas from past gaming generations which have long since been forgotten or which never got their due chance, and which could be brought back with modern gaming technology and resources to great effect. And by that, I'm NOT talking about making real-time FPS games using old name franchises, obviously ( :lol: ). I'm talking about doing it the right way, which means keeping the original gameplay mechanics and base ideas which made those classics so popular and with so much potential, and expanding on them.
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hornydawg

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#2 hornydawg
Member since 2012 • 25 Posts
COLONY (1987) - Bulldog Software (UK) - ZX Spectrum 48K Link: http://www.worldofspectrum.org/infoseekid.cgi?id=0001014 COLONY is basically a strategy resource management game, not too dissimilar to some of today's popular RTS hits but focused on a smaller and more personal scale, to which the player can relate more intimately. The player controls a droid which has to keep a futuristic hydroponic farm colony running by managing its defenses against the constant threat of aggressive alien parasites eager to get at the plantations inside, and ensure successful seasonal harvests to generate the necessary revenue to buy more materials and weapons. Some of the tasks the player goes through include building and repairing fences of multiple kinds (wood, metal, barbed wire, shielded, energy beam...) which have different costs and different levels of effectiveness and durability against the bugs, some kinds also working better against specific bug species; manning energy cannons situated at key points around the farm's perimeter to gun down swarms of critters (which uses up generator power and must also be managed), planting crops, requesting supplies from Earth as needed, going mano a mano with any critters which managed to get inside the colony and stop them from devouring the crops, and so on. All of which is both complex and simple at the same time, and in short: great fun! The game actually wasn't too well received back in the day, mainly because: 1 - It was way ahead of its time; 2 - The ZX Spectrum 48K proved too limited a machine for the scope the game could have encompassed; 3 - Difficulty balance (too many aliens!) and user interface issues. None of which would be an issue with today's technology, and with the gameplay handled competently. Of course, a lot could be added to the original while keeping the same general gameplay principle. I strongly believe this could easily be a top game nowadays, both in terms of gameplay attractiveness and commercial success, and relatively simple to implement and develop by any studio experienced in RTS stuff (since coding and interface wise, all the foundations are pretty much already there). Call it the sci-fi Sim Farm of the XXIth century or just call it COLONY, your call Mr. Publisher... make it, and I'll buy it. :)
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hornydawg

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#3 hornydawg
Member since 2012 • 25 Posts
Considering that +90% of the video games in existence are less than 1GB, accounting for 30 years of gaming across dozens of different systems... it's hard to answer this to say the least. :) Even trying to limit the answer to PC and Mac only, there are just too many of them.
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hornydawg

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#4 hornydawg
Member since 2012 • 25 Posts
Good that you think that capitalism and corporate cow milking is a joke. Most tax payers don't.
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#5 hornydawg
Member since 2012 • 25 Posts
There's not much to think about it, really... I wouldn't want my country to become the common vacation destiny of all crackheads, criminals and low life junkies from everywhere else in the world, either.
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hornydawg

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#6 hornydawg
Member since 2012 • 25 Posts
Both crap to me. The best cookies are home made cookies, not produced in factories.
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hornydawg

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#7 hornydawg
Member since 2012 • 25 Posts
DX this, DX that, "looking good". The games I have right here in my collection which "look good" are made of hand-drawn 2D sprites. DX, the same as 3D, has nothing to do with "looking good". ARTISTIC TALENT has to do with it.
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#8 hornydawg
Member since 2012 • 25 Posts
Skyrim DLCs now hitting the market, as expected... here we go again. I guess that a lot of enthusiastic young gamers are soon going to be begging their parents for some more coin$ to buy themselves some fresh, juicy, appealing DLC content to add some crossbows, maybe some spears, some new castle, who knows maybe even some classy new hats and shoes to their game, after they've already payed full price for a supposedly full game. Those top executives sure will be happy with their rising charts and statistics. Good business is where you find it, and good business means good capitalism, uh ?
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#9 hornydawg
Member since 2012 • 25 Posts
Last time I checked, DX11 was great for people who wanted to incur a severe performance penalty in exchange for a minimal eyecandy improvement. Of course, these things change in time and inevitably it'll be the norm and cards will have a faster support for it and blah blah. Old news.
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