hhbc1's forum posts

  • 11 results
  • 1
  • 2
#1 Posted by hhbc1 (195 posts) -

Red Dead Redemption is another good game with the same cliche ending.



Whoa.. Hold on there. Red Dead Redemption had one of the best endings I have seen in recent times in any video game. (it's certainly up there with Metal Gear Solid 3 and Metal Gear Solid 4). Thematically it fitted the tone of the game perfectly, it was emotionally evocative and pretty surprising. Rockstar took a huge risk with the RDR ending, and I thought it paid of perfectly, probably because Rockstar games seem to be one of the last video-game publishers that actually put a lot of time and care into their products, rather than EA, who might aswell be making lightbulbs or washing machines, they are just in there buisness for the profit. 

(RDR won numerous game of the year awards and was a pretty fantastic game, which also netted R* a nice little profit. But do you see R* milking thier fans dry, withholding on-disc content to ship it as DLC? Relasing sub-par and rushed sequel-after-sequel to cash-in on it's success?)

#2 Posted by hhbc1 (195 posts) -

Mass Effect 2 was suppose to precede a very different Mass Effect 3.

As you may be aware, the lead writer of Mass Effect and Mass Effect 2, aswell as the three official Mass Effect Novels (Revelation, Ascension, Retribution), Drew Karpyshyn, left BioWare before the work started on Mass Effect 3. Mass Effect 3 was intended to carry on the story developing throughout Mass Effect, Mass Effect 2 and the novels. Yes, the Human Giant Terminator boss-thing at the end of Mass Effect 2 is not actually so random when you consider what the original story for Mass Effect 3 was to be. It was all centred around dark energy. 

Dark Energy had been repeatedly foreshadowed throught the series, in Mass Effect it was explained that basically everything relied on dark energy. Dark enegy however was begining to consume the universe (in reality, dark enegy makes up over 75% of the universe, and it is increasing, however we still don't know what it is, what it does, or where it comes from, anyway, I digress), remember Haistrom (or however it was spelt, the planet where you pick up Tali in Mass Effect 2, with Kal'Reegar), the sun was being consumed by dark enegy. This was our first major set-up for Mass Effect 3 (or rather what was suppose to be Mass Effect 3).  The Reapers have been trying to find a way to stop the spead of dark enegy for billions of years, and the whole harvesting that takes place every 50,000 years is just a way to slow the spread down and elevate the most able species into Reaper form, to attempt to find a solution.

Humanity has always been explained as unique. As an asari put it in Mass Effect (1): "put three humans in a room, and you will get six opinions", Reapers realised that humanity could be the ones to break the cycle. A human Reaper could provide the solution, hence they tried to make one in Mass Effect 2 quickly. Emphasis on the quickly. The harvesting process is said by Javik to take centuries. That human reaper being constructed by the collectors could be down covertly, taking only a handful of years. Shepard stops the reaper build in Mass Effect 2, unknowingly potentially dooming the universe. The spread of dark energy has reached it's crisis point and now the Reapers have to start the cycle and find a solution to the problem, then comes Mass Effect 3, to explain the motivation of the Reapers and introduce to us this whole problem of dark energy.

However, a concept such as dark energy apparently did not appeal to the wailing 13-year old Call of Duty market that EA wanted to target. Hence we have this **** that is Mass Effect 3.

"...this bewildering finale felt as if you had been listening to a soaring orchestral movement that ended in a cacophonous blast, the musicians tossing down their instruments and walking away. I find it hard to conceive how the creators of such a magnificent franchise could have made such a mess of their own universe. The plot holes, thematic inconsistencies and a deus ex machina that was unforgivable in ancient Greek theatre, let alone in any modern narrative, all combine to erode the foundations upon which the rest of the experience resides. (It's a disturbing sign when apologists for such an ending have to literally hope that what they witnessed was just a bad dream in the central character's head.)

I'm sure in my diatribe with Made Nightwing I would have cited Charles Dickens being alert to, and adapting his writing in response to the floods of letters he received from his fans in the serialised delivery of stories such as The Old Curiosity Shop. And I know I mentioned F.Scott Fitzgerald extensively redrafting Tender is the Night for a second publishing after receiving negative critical feedback. Indeed, whatever you think of the final result, Ridley Scott was able to reassert a definitive vision of Blade Runner in spite of its original theatrical release. Despite what critics might burble about artistic vision there is innumerable precedent for such reshaping, even beyond fundamental industry practices such as play-testings and film test-screenings. If a work of art has failed in its communicative purpose (and unless angering and bewildering its most invested fans was the goal, then Mass Effect 3 has done so), then it cannot be considered a success, and is not worthy of regard." - Professor Dray.

#3 Posted by hhbc1 (195 posts) -

I had a recent problem with this and found that rather than using candles or trying to find LED's and such, just an ordinary old CD propped against the television with a pint glass of water infront of it. Works like a charm, no need to worry about burning your house down with candles.

#4 Posted by hhbc1 (195 posts) -

Cheers everyone, it worked out in the end (a CD and a Glass of water, whodafunkit), now I can have my Metal Gear Marathan!


#5 Posted by hhbc1 (195 posts) -

Thanks guys, I'm going to try this out, CD's work aswell apparently, we'll find out anyway.

#6 Posted by hhbc1 (195 posts) -

Hardly play the Wii, so it's been boxed up for the last year or two, might have thrown it out or something. Just got it down from the attic since I picked up MGS: Twin Snakes.

Dont really want to buy a sensor bar, because it'll probably be cheaper to just pick up a Gamecube.

#7 Posted by hhbc1 (195 posts) -

Bit of a problem really.

Trying to play MGS: Twin Snakes on the Wii however, I don't have that long Wii remote sensor. I have a Wii Remote, however it won't sync due to the lack of sensor. I also have a Wii Gamecube Controller and a Gamecube memory card, however when I put the disc in there is no way to select it, even with the Wii Gamecube controller. Rather frustrating, is there any autoplay after a while or something to try and make this work or another way.

#8 Posted by hhbc1 (195 posts) -

XBox will always be dear, considering it costs £60 for a Wireless adaptor and £40 for Gold subscribtion.

And £10 for Plug and Play rechargable batteries pack, or spend £2.50 every 2 weeks

#9 Posted by hhbc1 (195 posts) -

Online achievments are stupid in my opinon.

You are immediatly no longer in control of whether you want to get 1000/1000G's, you must depend on whether Multiplayer lasts or not.

(Thats why I have to try and get all the Quantum of Solace multiplayer achievments asap before CoD:WaW and Gears 2 come out and Multiplayer dies, otherwise im bummed)

#10 Posted by hhbc1 (195 posts) -
My laser in the old model packed up (it kept scratching the disks), so i got a slimline. I must say, it is a whole lot slower that the old model, and makes terrable noises when you play disks. If you could, i'd avoid buying one.
  • 11 results
  • 1
  • 2