groowagon's forum posts

#1 Posted by groowagon (2994 posts) -

graphic violence and nudity are not actually what make the game for adults de facto. if those elements have no substance around them, it only appeals to teenage audience.

you need drama and/or philosophy to cater for adults, and you can mix violence and nudity there too, more or less, depending on what you are going for. you can make a lot motionally-heavier content without showing as much graphically, than you could by going purely graphical.

the thing is, that only the graphical content usually get's games banned.

#2 Edited by groowagon (2994 posts) -

wtf man? GTAV success isn't speaking for itself? adult content is still allowed, and succesful.

i don't know what kind of tentacle raping you are talking about. you wanna see close-ups of genitals?

also, the countries banning games more easily are actually Australia and Germany, not America.

#3 Edited by groowagon (2994 posts) -

@XIntoTheBlue said:

@groowagon said:

@XIntoTheBlue said:

Unfortunately, modders getting compensated does not equate to quality content as you are suggesting. There is no guarantee mods that are for sale will be of high quality. How many video games that are sold are thought of to be utter garbage by gamers?

i'm just saying that it should motivate more high-skilled people to make an effort, since the time spent will pay back some day. heck, people put a lot of effort in mods even for free. it doesn't obviously mean that ALL paid mods will be high quality... just like any games being sold.

the thing with mods is that i'd say it's easier to make it succesfull. you don't have to worry about the game mechanics or anything, since it's already there. just make high quality extra-content. modders who do high quality mods couldn't necessarily make a great game from the scratch.

In theory, it should. Not everyone's motivated by money, however. Some do it as a hobby and passion more than wanting the cash. Take Dwarf Fortress, for instance. It's not a mod, but Toady One only lives off donations for that game, but he could be earning tons more with that PhD of his. There are more ways than one to motivate people to make high quality stuff. That is not to say those who are extra motivated by dollar signs won't come up with good stuff, but paid-for mods aren't going to be as impactful, I think.

the new Steam system still allows to distribute mods in various ways; for free, pay what you want, or fixed price. that should be good for everyone. as long as they fix their shit about monetizing on mods that have parts made by other people, ofcourse...

we'll see what happens. if the mod community wants to work for free as a whole community (using features from each other's work), no one is stopping them.

#4 Edited by groowagon (2994 posts) -

@XIntoTheBlue said:

Unfortunately, modders getting compensated does not equate to quality content as you are suggesting. There is no guarantee mods that are for sale will be of high quality. How many video games that are sold are thought of to be utter garbage by gamers?

i'm just saying that it should motivate more high-skilled people to make an effort, since the time spent will pay back some day. heck, people put a lot of effort in mods even for free. it doesn't obviously mean that ALL paid mods will be high quality... just like any games being sold.

the thing with mods is that i'd say it's easier to make it succesfull. you don't have to worry about the game mechanics or anything, since it's already there. just make high quality extra-content. modders who do high quality mods couldn't necessarily make a great game from the scratch. it's more about making assets to an existing game.

#5 Edited by groowagon (2994 posts) -

@wis3boi said:

Valve have stated they dont give a shit and its up to the community to do it themselves, it's all half assed and sloppy and a complete legal nightmare.

apparently they give few shits, since the stuff is now removed. my point is that once they can iron out these problems of monetizing on other people's efforts, this is a great idea. great idea for original content.

e: eh double post. i'm a bad person.

#6 Posted by groowagon (2994 posts) -

@wis3boi said:

@groowagon said:

@wis3boi said:

@groowagon except the modders have spoken, and the overwhelming majority of them are fighting this new move. Go read the nexus forums, or /r/SkyrimMods, people who actually spend time making mods...most of them are speaking out against this. I hope you also realize modders only get a 25% cut, it only goes to the uploaded (doesn't plit with everyone who made it, like voice actors who often happily worked for free), and that the modder only gets a penny after the mod makes roughly $400 in sales.

One of the modders who actually supported it initially, and had his mod removed, is now turning against valve...read it here http://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/

what the fuck is the problem here? i don't understand. if you want to give your mod away for free, you can still do it.

how does anyone lose in this? except Nexus, because no one needs to visit their site anymore. fucking idiotic "master race". i'm ashamed.

e: Valve and Bethesda both provide the massive customer base for you, so 25% is a lot. even if you make a game from the scratch, YOU DONT GET 100% OF THE SALE PRICE! distributor always takes a cut. in this case, you even have the game underneath with a large userbase so it's easy money.

They arent getting even 1% of the sale because nobody is buying them...The entire setup is a massive copyright nightmare. Now modders have to police the workshop to see who is uploading content and selling it when it includes work by others. Valve have stated they dont give a shit and its up to the community to do it themselves, it's all half assed and sloppy and a complete legal nightmare.

well, yeah. the thing is that if you put a piece of code to the internet and say it's free to use, anyone can use it monetize with it. same thing applies here. if it's illegal, Valve will be forced to give a major shit about this matter.

#7 Edited by groowagon (2994 posts) -

@wis3boi said:

@groowagon except the modders have spoken, and the overwhelming majority of them are fighting this new move. Go read the nexus forums, or /r/SkyrimMods, people who actually spend time making mods...most of them are speaking out against this. I hope you also realize modders only get a 25% cut, it only goes to the uploaded (doesn't plit with everyone who made it, like voice actors who often happily worked for free), and that the modder only gets a penny after the mod makes roughly $400 in sales.

One of the modders who actually supported it initially, and had his mod removed, is now turning against valve...read it here http://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/

what the fuck is the problem here? i don't understand. if you want to give your mod away for free, you can still do it.

how does anyone lose in this? except Nexus, because no one needs to visit their site anymore. fucking idiotic "master race". i'm ashamed.

e: Valve and Bethesda both provide the massive customer base for you, so 25% is a lot. even if you make a game from the scratch, YOU DONT GET 100% OF THE SALE PRICE! distributor always takes a cut. in this case, you even have the game underneath with a large userbase so it's easy money.

#8 Edited by groowagon (2994 posts) -

WHAT THE ACTUAL F**** GUYS!?

this is marvellous news! now people with ACTUAL SKILL are drawn more easily in to make MORE QUALITY MODS FOR US, instead of the massive amounts of turd made by amateurs who have too much free time.

"Overprice mods, Small mods being charge more then there worth etc."

YES, but don't pay for it. why would you want turd even for free? get the quality mods. the competition will eventually balance the prices, once the dummies notice that their pieces of shit mods don't sell, or people who ask for too much start to notice that other people are getting shit-tons more money by selling the same sized smaller mods for lower prices. supply and demand, gentlemen.

"Valve taking money from modders"

what the...? Valve is actually now GIVING money for modders. yes, it's 25%, but it's much more than 0%, don't you agree? why is Valve taking so large cut then? because they let modders to use their super massive distribution channel called STEAM to sell mods, and that's one ultra-heavy way to sell your stuff, and THE PUBLISHER (and developer) OF THE ORIGINAL GAME OBVIOUSLY DESERVES A CUT TOO, because mods are riding on their technology and their successful original product. actually, to be honest, 25% is starting to sound like a lot to me.

NO ONE IS FORCED TO DISTRIBUTE THEIR MODS THROUGH STEAM!

"No guarantee that the mod will be patch if an update happens"

if the modders give a shit about their mods selling nicely, they'd be stupid not to patch their mods.

This move also encourages devs/publishers to include mod tools in their games in the first place!

rejoice! i said REJOICE!

edit no.22678: i mean honestly, guys. sit down and put yourselves in to the shoes of the modder, and think. if i were a modder, i'd start putting more time and effort to my mods IMMIDIATELY. i'd start selling my semi-famous mod for a really low price so i could get maximum sales and maximum visibility for my mod and for my own name as a quilty content creator, so it would be easier to sell my future mods. this would be the best news ever. i might even quit my day job lol. no, i'm not actually a modder.

#9 Edited by groowagon (2994 posts) -

@pikachudude860 said:

@groowagon said:

as i see it, we just get more epic games. if the price doesn't match the quality/amount of content, it just doesn't sell, and the studio goes down with massive losses.

ultimately, only those business models will survive that customers are willing to pay from. market economy is self-balancing thing. what doesn't sell, dies.

...I get what your saying. I most cases, that's true. But when I look at games like Evolve, Destiny and Titanfall, I think otherwise.

well, those kind of games will not be the future, unless they prove to be successful, wich i doubt. i bet Dota 2 is making tons more money. it only needs a couple of succesful games that do it better, and suddenly everyone starts to demand that better business model.

it's a rocky road to the better future. have faith, bro.

i'm personally willing to pay more from games to compensate the financial effort put into them, but i also need great gameplay. hollywood visuals still don't make the game.

#10 Edited by groowagon (2994 posts) -

as i see it, we just get more epic games. if the price doesn't match the quality/amount of content, it just doesn't sell, and the studio goes down with massive losses.

ultimately, only those business models will survive that customers are willing to pay from. market economy is self-balancing thing. what doesn't sell, dies.