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goldenocean

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#1 goldenocean
Member since 2003 • 33 Posts

I find the argument given by many developers and publishers that somehow they're being cheated because they don't get a cut of used game sales completely insane. They often say that they make $0 off of a used game... that's a lie, they already made money off that EXACT game when it was new. And quite frankly the idea that they should have some right to damage the re-saleability of YOUR property, like EA is doing to sports titles with their online pass idea, flies completely in the face of the common sense property ownership expectations of consumers. The consumer's expectation is that they're buying one complete copy of the game, just like buying one copy of a car or a television set. Any other scheme that developers and publishers come up with is simply not meeting their customers needs and expectations - which is a poor plan for selling products.

If a used car lot sells someone a 2000 Ford Mustang, does Ford get a cut of that sale? NO. Should they? Most people would find that notion completely ridiculous, yet isn't that cutting into new car sales in exactly the same way as used games cut into new game sales?

If I sell my old TV to my neighbour, and 6 months later he sells it to his cousin, should I get another cut? NO. I ALREADY GOT PAID. Should I expect to? Should Sony get a cut when I sell that TV in the first place? It's cutting into their sales isn't it? Haven't people put their time and efforts into designing and making that TV? Don't they deserve to be compensated for their efforts? Guess what - they already were!

If you game publishers and developers out there are feeling the pinch of the game sales market finally catching up to all other marketable used consumer products out there, you have the same solutions available to you that all those other product producers in the free market have available to them: including Innovating to create "New and Improved!" products that people want to upgrade to, or creating products of such value to the consumer that they form a sentimental bond with the product and "collect" it, rather than reselling it. Or another solution a lot of gamers would like - continue expanding the usefulness of the product... produce expansion packs and real DLC (meaning DLC that was produced AFTER release of the game, rather than just locked out of the original game by some one-use code like the "Shale" DLC for Dragon Age).

Quit trying to milk the consumer for money that you don't deserve. You sold a new product to someone and got paid fairly for it -The End- you don't get to follow the consumer home with your hand in their pocket. And if you want to try, expect to get smacked down for it by consumer backlash - one way or another.

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