I'm gonna go a little into the details of my graduation paper, since so many people have joined my ranks for friends list and are reading my reviews.
First of all, the backbone for my work is the book Hamlet in the Holodeck, by Janet H. Murray. It's a book about storytelling in the new mediums, like the internet, games and even V.R.
My work will consist in an analysis of how one's satisfaction in interacting in a game is made possible by the use of animation. Murray calls this 'satisfaction' agency. Agency is what you feel when you punch a rock in a game, for instance. You know your character is gonna be hurt or, if he's a super-human, the rock will crumble. If something like that doesn't happen, or if it underdone, you may loose interest in the game... that's where my paper will go, on how this is done by animators, how the realism of doing something can be done and how far an animator can go, or how little something can be done to amplify this effect.
I'm planning on focusing on the Tim Shafer games, since they are so imaginative and well made. I will mainly focus on Psychonauts, a game that has incredible and crazy effects... but Grim Fandango and Day of the Tentacle will be looked into also, since they are adventure games after all and adventure games are all about cause and effect.
That's why I've been asking the staff for support, since I'll need some interviews with many diversed people in the industry to know their views and thoughts. I'm really waiting on Greg Kasavin and Bethany Massimilla for their answers, since they have the most compatible views with the subject I'm working on. But all of the staff would definetly help out a lot I could get in touch with them, since they have wildly different views on the many subjects I'll get into to detail my paper's main topic. I'm hoping some of them will read my personal messages...
Let's see how this ends up.
I'll post here as it goes.
See ya! :D