It's been a while (commuting college student grind), but here is part three (of seven) of my latest list that counts down my 35 favorite PlayStation 3 games.
Here is the list so far:
33. Call of Duty: Modern Warfare 2
32. Far Cry 3
31. Grand Theft Auto V
30. MLB 13: The Show
29. Call of Duty: World at War
28. Assassin's Creed III
27. LEGO Harry Potter: Years 1-4
26. Assassin's Creed: Brotherhood
25. Ratchet & Clank Future: A Crack in Time
Developer/Publisher: Insomniac Games/Sony CE
Genre: Platformer, Action/Adventure
Ratchet & Clank, unlike my favorite Sony platformer duo Jak & Daxter, made the jump from the PlayStation 2 to the PlayStation 3. Unfortunately for Sony and Insomniac, everyone's favorite Lombax and robot pairing never achieved the same level of popularity it had on the PS2. This is especially a shame because not only would ACiT be the last major R&C release, but it was also the best, in my opinion. The series' quirky tone and crazy shooter/platforming gameplay was finally met with amazing art design, absolutely brilliant level design, and a great story that concludes the Future trilogy. What further sets the game apart from the older R&C titles is just how varied the gameplay is. In ACiT, it isn't just get from A to B to C by using all sorts of funky guns. You get to play as Clank in mind-bending puzzle challenges, explore the galaxy in Ratchet's space ship, zoom around large worlds with rocket boots, compete for medals in challenging arena matches, and who could forget the My Blaster Runs Hot mini-game?
Favorite Memory: The secret final level that had plenty of nods to the history of Ratchet & Clank had me emotional with all sorts of nostalgia. I also really liked the secret final boss fights that brought back villains from the past. Both were such treats that topped off an excellent game.
Sucker Punch/Sony CE
From one great 2009 PS3 exclusive to another (Uncharted 2 also released in 2009!). I remember being really down on Infamous leading up to its release. The graphics looked dull and I thought Sucker Punch bit off more than they could chew by entering the open world sandbox genre after two disappointing Sly Cooper sequels. When my brother bought it for me on my birthday, I was instantly proved wrong. There wasn't anything like Infamous at the time, making it an innovator. You control a man with lightning at his finger tips and the ability to scale the walls of skyscrapers. But the kick was that the game didn't tell you to be a hero in a rotting city. It left the choice of heroism or infamy up to the player. You could use your powers to save Empire City or leave the city dying in your path. The black and white karma choices were boring by the time Infamous: Second Son came out, but at the time, the sense of choice and living with the results of your choice was just as empowering as Cole McGrath's super powers. The game also came with a lengthy, heavy-hitting story.
Favorite memory: Blast shards. Oh god. There were 100+ of these tiny collectibles that you had to track down one by one for the 'infamous' BRONZE trophy. And it wasn't like the game's sequels that pointed you exactly where to go. No, you had to wander around the entire HUGE map searching high and low for each individual blue blast shard. The only help you received was by pressing in L3 (or R3, I can't remember) that would tell you on the mini map if you were almost literally on top of one. I found all but one shard without resorting to any online guide. Then, I lost my mind. After searching randomly for hours, I covered every inch of the map rapidly pressing L3 trying to find the damn thing. Eventually, enough was enough. I printed out colorful, unofficial maps that revealed every blast shard location, marked with a blue dot. I went to each and every dot in search of the one I was missing. I crossed out every single one before swearing that the game was glitched after probably 10+ hours looking for a single blast shard. So, I put the game away for over a year. One day, I threw in Infamous just to mess around in the open world. I found the damn thing by accident on a broken pier far into the ocean (colored blue on the maps I printed out). Trophy unlocked. Mission accomplished.
23. Marvel: Ultimate Alliance
A huge roster of Marvel comic book characters. Beat-em up gameplay. RPG elements. These three factors combined in excellent fashion to make the best Marvel game ever made. Almost every Marvel character imaginable, ranging from Spider-Man to Thor to MODOK to Enchantress to The Vision, is either a unique playable character, a boss fight, or a character that you can have conversations with, referencing their Marvel lore. The RPG elements and beat-em up gameplay complimented each other perfectly and were both very deep. You could even wear one of four different outfits for each character and match up different characters to form classic teams like The Avengers. What further made MUA (in my opinion) the PS3's best launch game is its well thought out story that had you travelling to different famous Marvel worlds such as Mandarin's Palace, Valhalla, and Tony Stark's pent house. It's the Marvel game to end all Marvel games. Literally. The sequel was awful.
Favorite memory: Talking to different characters in the different headquarters gave the game an interesting backbone. It also helped me get into Marvel lore which is currently paying off in all of these great Avengers movies.
22. Deus Ex: Human Revolution
Edios Montreal/Square Enix
FPS, Action RPG
Deus Ex: HR is one of those games from last generation that is often forgotten despite being one of the greats. I've written three different paragraphs trying to back up its spot on my list, but the thing is, DXHR is such a complex game with many elements that all combine to make it great. So I thought it would be fitting to list them individually:
- One of the greatest stories ever told in a video game
- Complete freedom of choice as to how you clear levels. You can try (and likely fail) at shooting up everything, stealthily take out each enemy in a variety of badass ways, or even clear through the game without killing anybody (excluding boss fights, which are all awesome).
- RPG elements that let you customize and enhance your character, catering to how you wish to play
- A truly memorable, mostly open game world that includes hub worlds of futuristic versions of China and Detroit.
- Stunning art design. I can't imagine the game without its architecture and shades of gold.
- One of the best soundtracks in a video game, ever.
Favorite memory: Exploring the hub worlds of Detroit and China was especially memorable. Every alley, building, and room of the two cities had different puzzles to solve in order to receive credits and items, complete side missions, and learn more about the interesting game world. I remember not having the hack skill high enough to unlock a door to a fence that was protecting a building. So I stacked up different cardboard boxes in a stair pattern to vault over it. Cheating, maybe. But it was so worth it.
21. Infamous 2
Sucker Punch/Sony CE
In my opinion, Infamous 2 is the best game in the series of three. It kept the soul of its predecessor but made it a lot more fun and exciting. I think a lot of that has to do with its setting, a rip-off of New Orleans. Where Empire City was cool in its dirty, dark way, the spooky atmosphere of New Marais is more exciting and features an open world that is packed with variety and activities. Outside of its setting, Infamous 2 improved by having more powerful gameplay. With each new power, you felt more in charge and doors opened that made playing the game more fun (much unlike Second Son). Where it matched the original game, was having an outstanding story that really pulled you into the fictional world to make you care about Cole, Zeke, Kuo, Nix, and the rest of the character cast. Most importantly, this superhero game felt like a superhero game. It wasn't like its lame sequel (Second Son) that tried too hard to be realistic. It was fun. It was flashy. It was exciting. It was everything I've ever wanted from Infamous.
Favorite memory: Both the good and evil endings. I played through both and was destroyed emotionally each time.
Sorry if the paragraph that was supposed to praise Infamous 2 sounded more like a Infamous: Second Son rant. I was just so disappointed by that game. It traded the soul and heart of Infamous for shiny graphics and tech. You could really tell Sucker Punch made the game look good first, and then tried to throw in a half-assed story and boring side activities. Bummer. Anyhow, I am getting really antsy about finally playing a great PS4 game. I have some faith in Assassin's Creed: Unity but that series has such an identity crisis going on that I don't know what to actually expect. I hope its "going back to its roots" approach is accurate and not just a PR thing. Also, with how Ubisoft greatly downgraded Watch Dogs, I am paying little attention to how amazing they are making the game look. The tech parity between PS4 and XB1 has me especially nervous.
If the game doesn't turn out, at least we'll have 2015 with The Witcher 3 and Arkham Knight! I am so excited for each. Currently, I just started my second season in Madden NFL 15 and I just started playing Dead Space for the first time (just in time for Halloween). That's what I'm playing at the moment. How about y'all?
Thanks for reading and please comment :)