I am going to disagree with a lot of reviewers -- Storm of Zehir offers a lot to like in an RPG game. Maybe it is for us old-school RPGers. I have played every Neverwinter game, more than once, and nearly all of the others, the Icewinds, the Baldurs, the Morrowinds, Sacred, Titan Quest, Planescape Torment, etc. Zehir fits right in with many of the early ones.
Story line? Forget it. I still have no idea what the Lord Zehir was, and I don't care. Was Sa'Sani my friend or just evil? I have no idea.
Zehir is important because it advances the Neverwinter game platform. The Overland Map, which is a real challenge at the beginning of the game, adds some complexity and freedom to this series. I played a Rogue/Shadowdancer, so eventually that character as party leader could avoid attacks 90% of the time. By midway through the game, the attacks on the Overland Map become only a nuisance. Early on, they are tough, but they let you roll up experience.
I liked the Overland Map. I think it is an idea that can be built into greatness if this Neverwinter series continues.
I also liked the ability to form my own four-person team, and then have a few NPCs to add along the way. I created a basic four - fighter, rogue, cleric and sorcerer and added the druid NPC early on and just stayed with him.
I wondered if I would 'bond' with my anonymous self-created team. I was surprised how much I grew to like them, even though they have no chatter like you get in the Baldur series.
Money and trading? In the great RPG tradition, you start off dirt poor with crappy equipment, and stay that way and then eventually have 1000x the money you need. There is very little to buy from the vendors in this game. I got through the game with mostly 'good' but not 'great' weapons and armor. You can do your own crafting -- that is encouraged -- but please. Crafting?
The resting system definitely deserves attention. I did not like it. Let me rest after a battle!
In Zehir, you can rest in towns and sometimes on the Overland Map, but that is risky. In the 'dungeons' -- even big mutlilevel ones -- there often no places to rest.
The end battle is extremely difficult. It is a chess match and you need to play it just right. If you aren't rested, with a full array of buffs and spells, you have no prayer. And yet I found nowhere to rest before entering this huge battle. I had to traipse three floors to the Overland Map, and then cruise away to find a place to rest. Come on now. That is boring.
My end conclusion is that I really, really enjoyed playing Zehir. I looked forward to each day's session and Zehir has that great game 'Zen' that clears your mind. The end battle was very satisfying. It took me four times to figure out a way to beat it.
And then the game is, poof, over.
I am not complaining. I loved it.