Ever since Diablo, one of the key factors I look for in a game is the randomness of the items (swords, shields, armor, guns, etc...). When I look at the many RPG's I've played, I've noticed that with the exclusion of some older SNES RPGs, the ones that allow for mass amounts of items are the ones I enjoy the most. This includes Diablo, Diablo 2, WOW, Guild Wars, Borderlands, and Fallout 3. And out of the non-RPG games, I play Gran Turismo 4 with hundreds and hundreds of cars. The games that allow for item customization and massive item listsare the top of my list. Funny eh?
I didn't really recognize this until I took a look at Oblivion. Asone of the top-rankedRPGs, many gamers consider it a must have. I got bored after 4 or 5 hours, and especially bored once I realized you can mass duplicate items viaclicking arrows and the item you want duped in the right order. Not to mention the traditional sword/shield type RPG should NEVER be made in 1st person.
With the more common use of first-person point-of-view in RPGs, the limit needs to be set as to which ones should actually be utilizing it. A first-person RPG should not be the sword wielding type. Attacking up close can be done in third-person much more effectively with a better view on surroundings. If the RPG is the gun-wielding type, such as Fallout 3, than first-person is the only way to go, unless it is turn-based, which doesn't seem to exist much any more.
Some otherRPG pet-peevesI have against Oblivion is the under-powered spells and items. I shouldn't have to shoot 5 or 6 fireballs at one of the lowest level enemies in the game to kill it, just to be out of mana when I'm surrounded by another 4 or 5 enemies. And half of the fireballs don't hit because of the delay of casting in first-person. If you are going to throw multiple enemies that don't die easilyat me, at least give me burst damage or some Area-of-effect spells/equipment that do something effective. (Now, I'm venting)