In the last few months I have become the proud owner of a ps3 and I have a few thoughts on a couple of the games. While it may be old hat now to talk about these games, I have only just played them so you will have to give me the benefit of the doubt.
So the first game is Motorstorm. It is slick, has amazing graphics and is a genuinely different kind of racing game. There is however, one problem with the gameplay and it is the physics and feeling of weight. While much has been made of how physics really enhance a game and can take it to the next level, this cannot be said of motorstorm, as the sad fact of the matter is having to restart a race six times because the physics model is so loose is just not fun, or indeed cool.
Mud slicked road ways are one thing, but for most the tracks I have played the mud is in a very small section and the rest of the track is just dusty, which is all well and good but when you get the same sliding all over the place motion on every piece of track it just makes it a little too unfair to help it be fun. I dont want to take a corner at two miles an hour just so I can get round it without flying off the side of the mountain, its just frustrating.
Now I am not saying that Motorstorm is a rubbish game, I like it overall, I really do, and I know some people are gonna say I either havent played it enough or I am crap at it (which are both true - least I am honest), but it still dosent change the fact the vehicles have no weight to them, apart from the big rig and even then it is dubious, and this leads to a physics model that has you spending most of your time flying off the track and blowing up until you learn it enough to know the most dangerous spots.
It maybe the ps3's best racing game (well it was but burnout is out now) but Motorstorm is statement to how physics are not the be all and end all of next gen gaming.
The second game I am going to talk about is fl0w, argueably a real contender for an 'art in games' award. It has genuinely different visuals and a soothing soundtrack and is a game to play when you want to just chill out. It also suffers from a genuinely stupid control method.
Ah sixaxis, a controller that isnt as bad as I thought it was gonna be in terms of weight, and I havent really missed rumble that much either. Motion control, however, is a whole different matter and something which possibly should not have been included as it dosent seem to work that well. I have tried in Motorstorm, and it sucked made the vehicles even more uncontrollable, but in fl0w it is just daft.
Tilting forward to go forward is fine in theory, but everytime I try I do a flip and head back the way I came, you cant turn quick enough, the slightest movement can alter your course radically and there is no option to turn it off. Plus holding the controller off my knees to be able to control it well hurts my arms after 10 minutes. Only it would take is an option to turn it off and use the analog sticks, but apparently that is too much to ask.
The other thing about flow is that the start button takes you up a level instead of opening a menu, and the only way to quit the game is to hit the ps3 button on your sixaxis. Just some stupid design decisions I guess, but every little helps.
Maybe its silly little things like this in its games that have meant ps3 isnt doing so well, apart from the stupid price that is! But my rant is over for now, two great games, both with problems, and maybe, just maybe a nice summerization of the ps3 in general.
Think about it.