The past couple of weeks I've played a couple of really short games so it doesn't seem 5 minutes since I did my last blog.
Hot off the back of F.E.A.R. 2 I went straight into F.E.A.R. 3 which was more of the same with a less interesting storyline. Having not played the original I felt like I'd missed out on part of the story which I didn't get with the second game. The story of this instalment didn't really kick into any sort of gear until the final third of the game. The first few missions seemed to be there for the sake of being there.
Most of the things I said about F.E.A.R. 2 in my last blog are still relevant here as nothing much has changed. The graphics are pretty average but serve their purpose. Everything does seem a bit blocky but there aren't any obvious glitches. Everything in the game is just solid and dependable which is fine although won't ever win a game of the year award.
The shooting again is pretty good with the weapons feeling different from each other and satisfying to use. Bullets hit with decent impact and explosions are ok but not overly impressive. Again though the weapons are pretty generic and serve their purpose but it's not the kind of game where you're excited to see a new weapon as none are overly exciting to use.
The one great thing I noticed whilst playing is the way the enemies move and flank you. Even on the easier difficulty settings they never stay in the same place long and you can soon feel surrounded before you realise. It makes you react quickly to a new fire fight to make sure you keep on top of the enemies. They also talk to each other pretty realistically. They are audibly scared and let each other know the current status of their squad. If nothing else that's the one thing I'll take away from the game.
I didn't really experiment with playing the game as Fettel. It looks like it's a different way to play but I didn't fancy playing through it again. Once was more than enough! Although the game was no worse than the last one, I did mark it down from F.E.A.R. 2 just because it doesn't build on it. A sequel that's not visibly and technically better than its predecessor isn't good enough in my eyes. It's a steady enough game though so it still gets a 7.0.
After F.E.A.R. 3 I decided that I needed a slight break from shooters so I went for something completely different and played Family Guy: Back to the Multiverse.
Although being completely different as hoped, it still turned out to be a shooter at heart. I'd expected it to be more of a platformer but that wasn't to be. Thankfully the shooting was surprisingly satisfying. Head shots with Brian's pistol were really enjoyable and the way the enemies died from them really felt good! The weapons whilst being pretty varied were nothing out of the ordinary for the most part. Stewie's weapons were just sci-fi versions of normal weapons and apart from using him to get the achievement for 500 kills I used Brian for most of the game. There are a lot of weapons to choose from but I found a lot of them to be inefficient at taking down enemies so I resorted to just using the shotgun for the majority of the levels. The power ups ranged from funny to practical but for the most part they weren't necessary more like interesting distractions. Seeing the giant chicken do his thing was ace!
The game isn't very long and I think I completed it in less than 5 hours. I'm not a big fan of collectables but that would've added a couple of additional hours to its length. I probably should've made the effort to collect them as I don't think it would've been a difficult task. Nothing in the game is very hard apart from one or two annoying sections. I didn't die very often and if I did it was mostly my own fault due to a mistimed jumped or not being very tactical and just running out of cover to take down an overwhelming number of enemies. The game deals with death like it's no biggie as each area of a level isn't very big so you don't have to redo very much. Enemy health stays as it was before you died and all you lose is a bit of cash. After I'd bought all the attribute upgrades I didn't really have a need for cash so death was inconsequential after that.
The graphics were almost spot on in matching the TV show as it is now. It's bright and colourful and the range of environments provided a good mix of level types to keeps the game from getting stale. The story was exactly what the game needed to keep things interesting and it was actually pretty funny. Not since The Simpsons have I played something that's attempted to be funny and achieved its aim. Some games are unintentionally funny and some games fall flat so I'm glad Family Guy managed it. Like most games of this type that throw out one liners during game play they were often reused so you'd hear the same things multiple times over the course of a level. It's not a major problem but does make you remember you're playing a game. The levels aren't that long so I'd have thought they could've put a couple of other one liners in there to stop them recycling some of them. Luckily there are many times when other familiar characters make an appearance and mix up the humour.
Family Guy has been a nice detour from the onslaught on 'normal' shooters I've played recently and was genuinely funny so for that I'm glad I played it. I've only given it a 7.0 as it's not long enough and the gameplay isn't strong enough to warrant anything more. For achievement hunters I'd definitely recommend it as it's an easy 1000G. I got 695G for no effort whatsoever. I'd also say fans of the show should give it a go as it's a pretty true game adaptation of the series.
I'm going to get round to some better games I think for the next few games. Next up is Dishonored and then either Dead Space 3 or Batman Arkham City. I've also got Fantastic 4: Rise of the Silver Surfer which has super easy achievements which I'll fit it when I want something simple.