dac321's forum posts

Avatar image for dac321
dac321

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 dac321
Member since 2012 • 25 Posts
Hello everyone, I wanted to spread the word about a MMORPG that has been in the works for roughly 3 years. It is an independent gaming company that finally displayed a website (that was within our budget) to share with the community. Our ultimate goal is to spread the word about this game to get people excited. At this time no physical graphics of the world or models have been created. The story, races, classes, gaming mechanics (non programmed), and lore have all been created. Here are some of Paradox's features we would like to iterate. What makes Paradox the next generation of MMOs? A community grown around players, with developers who listen to their customers. Huge amount of progression and end game content such as; a player government system, city vs. city warfare, possibility of gaining player fame through various achievements, team oriented grouping and full scale raids requiring individuals of different classes and races, story driven quests, hidden zones, elusive trade skill recipes, powerful unique spells and items, hosted server events and celebrations. A player government system based on an economic and political structure operated by trade skills, vendor interaction, wars and player decisions. 14 playable races with a choice of 15 primary classes, and more than 100 possible class combinations. Interactive questing with world and event dependent stories. Puzzle and quest locations change for each player upon receiving a new quest. Quests are based on in game factors such as weather, class, faction, etc. and reward the player admirably depending on their difficulty. A manually controlled combat system based primarily on a players skill rather than an auto-attack system. Public dungeons within dozens of zones, most of which are initially uncharted to players. Many difficult and fun group or raid zones whose entry requires solving a puzzle or avoiding/removing traps. An in-game store which NEVER sells content that allows players an advantage over others through real life monetary transactions such as weapons, armor, in-game coin or level enhancements. Players will only find content like guild banners, t-shirts, vanity gear, etc. An epic main story whose progression depends on choices made by the player community. A player Permanent Record searchable by other players, detailing player achievements and server related criminal actions like cheating, kill-stealing, etc. A crafting system based mostly on player skills instead of mind numbing, monotonous clicking. Player owned trade skill shops and private homes. City bazaars. A huge world with ships, mounted units, wagons, caravans, air ships, and teleporters. All of which can be built, controlled and automated by players. Player built towns, Top Secret player contracted missions, tons of customization and much, much more! Our website will display features and mechanics soon involving game play. At this time screenshots, actual game graphics are not available. Any feedback is positive feedback. Again, we would like to stress we are not a kickstarter game looking to get funding from individual donations. The website was designed on our current budget, and will be upgraded when time and finances allow. We look forward to continuing our growth within the MMO community! www.paradoxnoe.com also check out a small article about the game on MMORPG.com http://www.mmorpg.com/showFeature.cfm/feature/6794/Independency-Paradox-The-Nexus-of-Entropy.html