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da_nibbler Blog

Game History (PS4)

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Assassin's Creed IV - Black Flag (cont.)

Contrast (compl.)

King Oddball (cont.)

PixelJunk Shooter Ultimate (cont.)

Resogun (compl.)

Stick It To The Man (compl.)

Strider (cont.)

Trials Fusion (cont.)

Trine 2 (cont.)

Warframe (cont.)

Watchdogs (compl.)

to be continued....

Game History (PS3)

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Assassin's Creed (compl.)

Assassin's Creed II (PLATINUM)

Assassin's Creed - Brotherhood (compl.)

Assassin's Creed - Revelations (compl.)

Assassin's Creed IV - Black Flag (compl.)

Batman - Arkham Asylum (compl.)

Batman - Arkham City (compl.)

Battlefield - Bad Company (compl.)

Battlefield - Bad Company 2 (compl.)

Bayonetta (cont.)

Bioshock (compl.)

Bioshock Infinite (compl.)

Borderlands (compl.)

Braid (cont.)

Brothers - A Tale of Two Sons (compl.)

Call of Duty - World at War (compl.)

Call of Duty - Modern Warfare (compl.)

Call of Duty - Modern Warfare 2 (compl.)

Call of Duty - Modern Warfare 3 (compl.)

Call of Duty - Black Ops (compl.)

Crysis (compl.)

Crysis 2 (compl.)

Darksiders (aband.)

Darksiders 2 (compl.)

Dead Space (compl.)

Dead Space Extraction (compl.)

Dead Space 2 (compl.)

Dishonored (compl.)

Dragon Age Origins (compl.)

Dragon Age 2 (compl.)

Duke Nukem Forever (compl.)

Enslaved (compl.)

Farcry 3 (PLATINUM)

Farcry - Blood Dragon (cont.)

God of War (compl.)

God of War 2 (cont.)

GTA V (compl.)

Heavy Rain (PLATINUM)

Hotline Miami (cont.)

I Am Alive (cont.)

Journey (compl.)

Jetpack Joyride (cont.)

Killzone 2 (compl.)

Killzone 3 (cont.)

L. A. Noire (PLATINUM)

Last of Us (compl.)

LEGO Lord of the Rings (cont.)

Limbo (compl.)

Mass Effect 2 (compl.)

Mass Effect 3 (compl.)

Max Payne 3 (compl.)

Mortal Kombat (aband.)

Portal 2 (compl.)

Prince of Persia - The Sands of Time (aband.)

Prince of Persia - The Warrior Within (compl.)

Prince of Persia - The Two Thrones (aband.)

Puppeteer (cont.)

Quantum Conundrum (cont.)

Rain (compl.)

Resident Evil 5 Gold Edition (compl.)

Resistance - Fall of Man (compl.)

Resistance 2 (compl.)

Resistance 3 (PLATINUM)

Shadows of the Damned (aband.)

Skyrim (compl.)

Sonic & SEGA All-Stars (compl.)

Sonic & SEGA All-Stars Transformed (cont.)

Tomb Raider (compl.)

Uncharted (compl.)

Uncharted 2 (compl.)

Uncharted 3 (compl.)

Vanquish (compl.)

Walking Dead - Season 1 (PLATINUM)

Walking Dead - Season 2 (compl.)

Wolf Among Us - Season 1 (compl.)

to be continued...

Game History (PC)

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Baldur's Gate (compl.)

Beat Hazard (cont.)

BIT.TRIP Runner (cont.)

Braid (cont.)

Cave Story+ (cont.)

Chime (cont.)

Closure (cont.)

Darksiders (cont.)

Dear Esther (cont.)

Deathspank (cont.)

Escape from Monkey Island (compl.)

Eye of the Beholder 2 (compl.)

Farcry (compl.)

FTL - Faster Than Light (cont.)

Gungirl 2 (cont.)

Halflife 2 (compl.)

Halflife 2 - Episode 1+2 (compl.)

Hero Academy (cont.)

Indiana Jones and the Fate of Atlantis (compl.)

Jack Keane (compl.)

Lara Croft and the Guardian of Light (cont.)

L4D (cont.)

L4D2 (cont.)

Limbo (cont.)

Machinarium (cont.)

Mafia (cont.)

Max Payne (compl.)

Monkey Island 2 - LeChuck's Revenge (compl.)

Plants vs. Zombies (compl.)

Portal (compl.)

Portal 2 (cont.)

Realms of Arkania: Blade of Destiny (compl.)

Realms of Arkania: Star Trail (compl.)

Return to Castle Wolfenstein (compl.)

Star Control II (compl.)

Star Wars Knights of the Old Republic 1 (compl.)

Star Wars Knights of the Old Republic 2 - The Sith Lords (compl.)

Super Meat Boy (cont.)

Superbrothers: Swords & Sworcery (cont.)

Swords & Soldiers (compl.)

The Binding of Isaac (cont.)

The Curse of Monkey Island (compl.)

The Secret of Monkey Island (compl.)

The Whispered World (compl.)

To The Moon (cont.)

Toki Tori (cont.)

Tomb Raider Legend (cont.)

Torchlight (cont.)

Wing Commander (compl.)

Wolfenstein (compl.)

X-Com - UFO Defense (compl.)

to be continued....

Game History (WII)

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Broken Sword - Shadow of the Templars Director's Cut (compl.)

Conduit (compl.)

Cursed Mountain(compl.)

Dawn of Discovery(compl.)

De Blob 2 (cont.)

Dead Space Extraction (cont.)

Disney Epic Mickey (cont.)

Dragon Ball - Revenge of King Piccolo(compl.)

Dragon Quest Swords - The Masked Queen and the Tower of Mirrors(compl.)

Final Fantasy Crystal Bearers (compl.)

Final Fantasy Fables - Chocobo's Dungeon (cont.)

Ghost Squad(compl.)

Grand Slam Tennis (cont.)

Guitar Hero 3 - Legends of Rock (cont.)

House of the Dead Overkill (cont.)

James Cameron's Avatar the Game(compl.)

Klonoa (aband.)

Legend of Zelda - Twilight Princess (cont.)

Link's Crossbow Training(compl.)

Little King's Story (cont.)

Lord of the Rings - Aragorn's Quest (compl.)

Mario Kart Wii (cont.)

Mortal Kombat Armageddon

Overlord - Dark Legend(compl.)

Phoenix Wright - Ace Attorney (cont.)

Punch Out (cont.)

Quantum of Solace(compl.)

Red Steel (aband.)

Rooms - The Main Building (aband.)

Swords & Soldiers(compl.)

Tatsunoko vs. Capcom Ultimate All-Stars (cont.)

Tetris Party (cont.)

Tom Clancy's Ghost Recon (aband.)

Wii Fit Plus (cont.)

Wii Sports (aband.)

Wii Sports Resort (cont.)

to be continued...

old post: Motion Controls

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Before I ever experienced Motion Controls I already had mixed feelings about them. Now that I HAVE experienced them on the Wii on dozens of games these feelings are still the same. My initial reaction to seeing gameplay vids of the Wii was concern whether they could really pull off the motion controls to a gamer's satisfaction. Basically the MC (=motion controls) has to be as accurate and fast as pushing a button on a gamepad. I had my doubts as to whether this could be achieved and unfortunately I was right. Pointing the Wiimote at the screen is imo not really part of the MC, as the IR sensor reads where you point and that's it. It's nothing else than a pointer. But even that supposedly simple design comes with its flaws. The actual MC is where the real letdown or should I say reality-check comes in. Now I don't want to presume I know how exactly the Wiimote and Nunchuk work. Honestly I don't care. All I want is that they work how they're supposed to, which unfortunately they don't quite too often. I had started playing on the Wii with sport games, where the MC was working rather well. Recently I've been playing several action adventures and this is where my frustration with the MC really came out. First was Dragon Quest Swords, in which you have to battle creatures while swinging your Wiimote across the screen. Horizontal would be read as vertical and vice versa. Diagonal slashing was almost impossible or sheer chance. Especially considering you have to constantly point the Wiimote at the screen for the sensor I don't understand why the MC fails so miserably. The game turned into a tedious game of chance, but the worst was yet to come. I just finished Cursed Mountain, which imo is one of the best games for the Wii IF NOT for the disastrous MC that make the title unplayable! In this game you have to kill ghosts by performing a ritual that translates as several consecutive movements with Wiimote and Nunchuk. The idea is cool, the execution can only be described as broken! While sideswipes with both the Wiimote and Nunchuk work flawlessly every single time, the forward thrusts are a whole nother matter. Barely recognising what you're doing in front of the screen the MC make the gameplay totally frustrating. If you're lucky half of the time your thrusts will register, the other half your shoving your Wiimote and Nunchuk to and fro to no avail. My arms and shoulders started hurting after a while as I was more and more vigorously moving the Wiimote and Nunchuk around. Which brings me to another major gripe I have with the MC -> they can be quite hazardous to your health! While we always get the safety screen in front of every single game (which is just about the wriststrap) and "please take a break" messages in some sport games most "regular" games like action adventures, shooters etc. don't advise you to take a break and actually ask you to perform some of the weirdest and most bizarre gestures in order to play the game. Add to that unresponsive controls which make you exxagerate movement and you are likely to hurt yourself. I'm not talking about dislocating shoulders, but straining muscles and therelike. Given that most gamers don't just play for an hour the physical strain the Wii with its MC puts on the player is something we should all be aware of. Parents let their kids play unsupervised for hours thinking they're doing something good since they're not sitting on the couch and the Wii being a family/kid console. I as an adult already have trouble disconnecting from a game I enjoy playing no matter whether my arms hurts or not. Unfortunately almost none of the Wii games give you the option to play the game with a different control scheme. It is very rare that you are "allowed" to play a game with either the Classic Controller or the GC Controller. Imo all Wii games should give you the option to chose which control scheme you want to use. That might also attract different gamers to the Wii, that don't want to wiggle waggle through a game like a 3-year-old. Also it would give the gamer an alternative should the MC be disastrous and/or unresponsive for whatever reason. Now that Microsoft and Sony will be releasing their own MC at the end of the year I fear sooner or later we will only have wiggle waggle games to play. I hope these companies paid attention to gamers and the market in recent years and will not make the same mistake Nintendo made in making the Wii a MC-only console. While it is definitely fun to play certain games with MC I still prefer to play "old school" games (=non MC games) with a gamepad and I hope that never goes away!