@Yamakoichi: They probably sold the least number in Korea because they have a different sales model there. Hardly anyone buys Starcraft there, they just play it all day in PC bangs.
@VegasDawg @ck10304 Yes and they are desperately trying, but there are limits. You can't ask people who have to walk miles everyday to get water from a contaminated river to stop doing that because it's unsanitary, otherwise they'll just die anyways. It's also very dangerous for them to eat the contaminated bushmeat, but you know, they've gotta eat something and many people just don't have a choice.
@mrdinghat Indeed, in Prototype you had to kill people to get health back, so civilian murder was all but mandated. Don't recall much hooplah about that
@VegasDawg I disagree that it's due to education, more due to proper sanitation, clean water, and an established strong healthcare system which came with economic prosperity.
@Janpieterzun What you said makes sense, although that's not really what the policy says though. Why 2 million copies? It's so arbitrary, how about if you turned a profit on the game, seems like a much better one-size-fits-all policy?
@ParanoidPaal Ya I think it has the unintended effect of doing the exact opposite of making them feel first class. What's more second class than not even being able to play the same games as other people?
@Sevenizz Or you know you could have just answered with "Nothing is different, they are just advertising the game" Cementing the brand is just industry speak for "reminding people that this game does in fact exist", and yet the article says this is "the game we want Titanfall to become", implying there are in fact changes/maps/dlc/something being advertised here. I will assume from your jargon that you disagree with my interpretation of the advertisement?
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