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My VC/Wiiware collection


1st party : 27
3rd party : 62

NES (20) (1st party : 11, 3rd party :9 )
Balloon Fight
Blaster Master
Bubble Bobble
Castlevania II: Simon's Quest
Castlevania III: Dracula's Curse
Double Dragon
Ice Hockey
Kid Icarus
Life Force
River City Ransom
Super Mario Bros
Super Mario Bros 2
Super Mario Bros 3
Super Mario Bros Lost Levels
Teenage Mutant Ninja Turtles
Ufouria : The Saga
Wrecking Crew
Zoda's revenge: Startropics 2

SNES (14) (1st party : 6, 3rd party : 8 )
Chrono Trigger
Donkey Kong Country
Donkey Kong Country 2: Diddy Kong's Quest
Legend of Mystical Ninja
Mega Man X
Secret of Mana
Super Castlevania IV
Super Ghouls N' Ghosts
Super Mario Kart
Super Mario World
Super Metroid
Super Star Wars
Zelda: A Link to the Past
Zombie ate my Neighbors

Sega Genesis (9)
Beyond Oasis
Dynamite Headdy
Ghouls'n Ghosts
Mega Turrican
Toe Jam & Earl
Wonder Boy in Monster World

N64 (7) (1st party : 7)
Mario Kart 64
Mario Tennis
Paper Mario
Sin & Punishment
Super Mario 64
Super Smash Bros
Zelda: Majora's Mask

Turbografx (10)
Bonk's Adventure
Bonk's Revenge
Castlevania: Rondo of Blood
Legend of Hero Tonma
Neutopia II
Soldier Blade
Super Star Soldier
Ys Book 1 & 2

Virtual Console Arcade (2)
The Tower of Druaga
Black Tiger

Blue's Journey

Wiiware (26) (1st party : 3, 3rd party : 23)
Bit. Trip Beat
Bit. Trip Core
Bit. Trip RUNNER
Bubble Bobble Plus!
Castlevania The Adventure Rebirth
Cave Story
Contra Rebirth
Cue Sports - Pool Revolution
Dr.Mario Online Rx
Driift Mania
Evasive Space
Excitebike: World Rally
Frogger Returns
Jett Rocket
Lost Winds
Mega Man 9
Mega Man 10
NyxQuest: Kindred Spirits
Swords and Soldiers
Tetris Party
Toki Tori
World of Goo


My GameCube compilations of c lassic games

Sonic Mega Collection
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedgehog 3
Sonic & Knuckles
Blue Sphere
Knuckles in Sonic 2
Sonic 3 & Knuckles
Sonic Spinball
Sonic 3D Blast
Dr. Robotnik Mean Bean Machine

Zelda Collector's Edition
Legend of Zelda
Zelda 2: Adventure of Link
Ocarina of Time
Majora's Mask

Legend of Zelda Ocarina of Time Master Quest
Ocarina of Time
Ocarina of Time Master Quest

Mega Man Anniversary Collection
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
Mega Man 6
Mega Man 7
Mega Man 8
Mega Man: The Power Battle
Mega Man 2: The Power Fighters

Namco Museum 50th anniversary
Ms. Pac-man
Dig Dug
Pole Position
Pole Position 2
Rolling Thunder
Dragon Spirit
Sky Kid

Midway Arcade Treasures
720 Degrees
Defender II
Joust 2: Survival ofFittest
Marble Madness
Road Blasters
Robotron: 2084
Root Beer Tapper
Satan's Hollow
Smash TV
Spy Hunter
Super Sprint

Midway Arcade Treasure 2
Arch Rivals
Championship Sprint
Cyberball 2072
Gauntlet II
Hard Drivin'
Kozmik Krooz'r
Mortal Kombat II
Mortal Kombat 3
Primal Rage
Rampage World Tour
Spy Hunter II
Total Carnage
Wizard of Wor

Midway Arcade Treasure 3
Off Road Thunder
Race Drivin'
San Francisco Rush The Rock: Alcatraz Edition
S.T.U.N. Runner
Super Off Road (and its upgrade, Super Off Road Track Pack)
Hydro Thunder
San Francisco Rush 2049

Wii = Blue Ocean Strategy for Nintendo.

I'd like to put the definition of the concept of the Blue Strategy on Marketing.

I read a book called Blue Ocean Strategy: How to Create Uncontested Market Space and Make Competition Irrelevant by W. Chan Kim, Renée Mauborgne.

It was very interesting.

The basic of the Blue Ocean is to make for a company a new market without beating the current market. The competition will become irrelevant.

The book talked about the Red Ocean (the traditional way) and the Blue Ocean (the innovative way).

Here's a summary from a reviewer on Amazon that resumes very well the comparaison between the Blue Ocean and Red Ocean.

What is a BLUE OCEAN STRATEGY? The authors explain it by comparing it to a red ocean strategy (traditional strategic thinking):
1. DO NOT compete in existing market space. INSTEAD you should create uncontested market space.
2. DO NOT beat the competition. INSTEAD you should make the competition irrelevant.
3. DO NOT exploit existing demand. INSTEAD you should create and capture new demand.
4. DO NOT make the value/cost trade-off. INSTEAD you should break the value/cost trade-off.
5. DO NOT align the whole system of a company's activities with its strategic choice of differentiation or low cost. INSTEAD you should align the whole system of a company's activities in pursuit of both differentiation and low cost.

To the readers, take these theories and put it on Wii. You'll see the puzzle of why Wii exists. Reggie and Iwata want to bring the applications on Wii.

Remember that Nintendo didn't say they want to be number 1. Remember the price of Wii (less than $250) and the cost of production of the dev kits (around $2000). Remember the WiiConnect 24, the virtual console.

Also there's another point. The Blue Ocean doesn't depend on new technologies. Wii has no HD support and won't have Dolby Digital 5.1.

Also, the cornerstone of a Blue Ocean strategy is value innovation which occurs "only when companies align innovation with utility, price, and cost positions. If they fail to anchor innovation with value in this way, technology innovators and market pioneers often lay the eggs that other companies hatch."

Also, the Blue Ocean takes notes that you must find new consummers. Nintendo wants to attract the non-gamers.

 In conclusion, Blue ocean strategies involve value innovation that increase buyer value while at the same time reducing costs allowing for a greater value for money bargain for consumers and superior margins and returns for companies (this is in direct contrast to the accepted wisdom that you can either go for cost leadership or differentiation but not both).

Also, the book revealed many companies that used the Blue Ocean before.

- NetJets (fractional Jet ownership)
- Cirque du Soleil (the circus reinvented for the entertainment market)
- Starbucks (coffee as low-cost luxury for high-end consumers) - Ebay (online auctioning)
- Sony (the Walkman - personal portable stereos)
- Cars: Japanese fuel-efficient autos (mid-70s) and Chrysler minivan (1984)
- Computers: Apple personal computer (1978) and Dell's built-to-order computers (mid-1990s).

If Nintendo uses this, they are the winners.

Definition who is a True Gamer

A True Gamer is someone:

-who plays on every consoles. Even you hate one of them and he can love on one of them without to be a fanboy.
-who accepts that there's no kiddy consoles.
-who plays on every games genres: RPGs, Fighting, Action/Adventures, etc.
-who accepts that there's no kiddy games.
-who thinks that online gaming is cool but it's not necessairly to have it.
-who doesn't complain that a console is gimmicky.
-who says that consoles and handhelds are two different things.
-who says a DVD Player on a console might be cool but it's not necessairly to have a DVD Player included in the console.
-who says playing on any games is to have fun.