chemeleon_789's forum posts
[QUOTE="opamando"][QUOTE="kunu822"]Stuttering could be because of a non-fast GPU...? I don't think it's a lie if it's actually printed on the PSU...jmnderson69
Most PSU's overrate (LIE) about the actual specs. This is one of the reasons why it is important to get a quality PSU, from a reputable company.
So this could be whats behind my stutter in those games?
I really doubt it. AFAIK, a graphics card'll draw as much as it needs and if the power supply can't handle it it'll just cut out. Stuttering is 9 times out of 10 caused by IO operations like HD reads/writes, so it's much more likely to be some software/service running in the background. if you're running an untweaked version of Vista then you'll get stuttering when it starts to index (which it tends to do exactly at the wrong moment). You can disable that by turning of the Windows Search service. Some antiviruses can also lead to trouble as they'll scan anything that's being read in to memory, so you could try disabling it and seeing if that helps.
The other 1 time out of 10 it's more complicated stuff like badly configured memory timings, BIOS settings, badly designed / old chipset drivers, things like that. That kind of stuff is difficult to diagnose without access to the PC, though. My advice would be : find out the chipsets for your motherboard and update the drivers. If that doesn't solve the problem, see if there's a more recent BIOS update. Try searching for your motherboard model + stuttering in a search engine, see if anyone else has had the problem.. if that all fails, you should think about replacing the power supply, but I think the PSU is the least likely culprit.
I can't believe this kind of crap gets as much publicity as it does. This isn't an authoritative analysis - it's pure speculation by someone who goes by the title of a "computer industry expert". So interaction with gaming and mobile devices is changing - what does that have to do with general PC keyboard and mouse interfaces? The mouse may be extinct one day, but certainly not in the next 5 years. Standards have to be created, changed, operating systems have to be redesigned - even legacy applications such as partition tools would need modification. What about games that rely on mouse input (namely, all of them) that have been released in the past 5 years? Are we just going to forget about them..?
This is what happens when you get analysts looking at "trends" and "sales" without the faintest idea about the underlying complexity of the industry.
The only thing you need to be careful of with a monitor is the aspect ratio - mine is 16:10, which means that you get slightly reduced image quality, as the 360 doesn't support it's native resolution. It means that either the monitor will scale the image (not good) or you'll get black lines around the edges of the screen. As long as you can find one whose native resolution is around 1280x720 or 1920x1080 then the quality will be no different from that of an HDTV. The w2408h looks like a good choice.
There won't be any quality differences between a decent monitor and HDTV, apart from any image processing algorithms built into to some HDTV's, but most of the time they do very little to noticably change the image.
As for gaming with headphones, your only real options are finding a monitor which takes component audio inputs and a has a headphone jack, or finding a component - jack converter somewhere, which shouldn't cost more than $15 for a decent one. You might be even able to find a VGA lead with a headphone jack built into it, I saw at least one when I was searching for a VGA cable, but don't get your hopes up. Hope that helps.
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