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c_sheridan Blog

Mission Accomplished!

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My internship's over. As soon as I submit this blog post (and obsessively check it to make sure it's formatted right) I will turn off my computer, leave the building, and, in a few days, return to life in Michigan.

It's been a pleasure writing up news for you all, and I've had my socks knocked off by your positive comments on my features. I have learned a lot.

I can't say too much about near-future plans, but you haven't seen the last of me in games writing. This summer proved to me that my childhood dream is feasible, and though I've got a lot of growing to do (and hope I always will) I know I have something valuable to contribute to the discussion.

Take care, everybody.

Dawn of A New Day

I'm playing Mage Gauntlet! On my iPhone! A lot!

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Right now, there is nothing I would rather play than a game on my iPhone. It's weird.

Before I elaborate, a disclaimer: Since I'm doing a summer internship on the wrong side of the country from my home nestled inside the peninsular mitten, I don't have any of my consoles or my gaming PC. My only gaming apparati are my iPhone, my aging laptop, and a borrowed N64 (for finally playing through Majora's Mask).

But I don't really mind, because I have my phone, and my phone has Mage Gauntlet. It's an action RPG, very much in the vein of Secret of Mana or Terranigma, and I love it. You should play it.

I've been trying to parse out why it has taken so much firmer a hold of my interest than Infinity Blade II, Cut the Rope, or Grand Theft Auto III--titles you're much more likely to see on the App Store front page. I came to a few conclusions. This is a kind of game that simply is not made any more. It's a kind of game which evokes some of my fondest memories of home: playing through Secret of Mana with my brother (in what I now recognize as crazily ahead of its time full-campaign co-op).

Nostalgia only accounts for so much, though. Mage Gauntlet's creators made a game which stirs up those good memories while making them perfectly playable on a little touch screen. Its clever camera and interface make itmore fun to play on a flat panel of glass than on an SNES controller. Its 10-15 minute long levels mix exploration, exposition, and battle, but don't make me miss my BART station to feel like I've accomplished something. Its goofy (in a good way) dialogue and effervescent, non-sexualized heroine also nicely set it apart from its forebears.

Plus, it has hats. Lots and lots of hats.

Writing news about video games

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Hey guys! I'm the new News Intern for this summer. I'm originally from Rochester, Michigan and am almost finished with a B.A. in Online Journalism from Central Michigan University. I've loved gaming ever since I could hold a controller, and even if they're "just video games," I still take the responsibility of keeping you informed very seriously. I promise I'll deliver some more updates later, but until then, keep an eye out for my byline on upcoming articles and editorials!