Right now, there is nothing I would rather play than a game on my iPhone. It's weird.
Before I elaborate, a disclaimer: Since I'm doing a summer internship on the wrong side of the country from my home nestled inside the peninsular mitten, I don't have any of my consoles or my gaming PC. My only gaming apparati are my iPhone, my aging laptop, and a borrowed N64 (for finally playing through Majora's Mask).
But I don't really mind, because I have my phone, and my phone has Mage Gauntlet. It's an action RPG, very much in the vein of Secret of Mana or Terranigma, and I love it. You should play it.
I've been trying to parse out why it has taken so much firmer a hold of my interest than Infinity Blade II, Cut the Rope, or Grand Theft Auto III--titles you're much more likely to see on the App Store front page. I came to a few conclusions. This is a kind of game that simply is not made any more. It's a kind of game which evokes some of my fondest memories of home: playing through Secret of Mana with my brother (in what I now recognize as crazily ahead of its time full-campaign co-op).
Nostalgia only accounts for so much, though. Mage Gauntlet's creators made a game which stirs up those good memories while making them perfectly playable on a little touch screen. Its clever camera and interface make itmore fun to play on a flat panel of glass than on an SNES controller. Its 10-15 minute long levels mix exploration, exposition, and battle, but don't make me miss my BART station to feel like I've accomplished something. Its goofy (in a good way) dialogue and effervescent, non-sexualized heroine also nicely set it apart from its forebears.
Plus, it has hats. Lots and lots of hats.