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brunorr

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@robbie23: The Joker is a "what if Travis Bickle had gunned down that politician instead of the drug dealers" story.

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brunorr

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@suprsolider said:

@Cashmoney007:

I kinda feel sorry for the Joker, right up until he chased the one guy who escaped the subway and gunned him down in cold blood (despite the prick deserving it). My sympathy went away from that point.

This. I think the director did that on purpose, for us to feel sorry at first and then showing the character is not entirely innocent.

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@rickjamesia said:

Since I have liked every Diablo game and PoE, I will surely be playing both. Not really sure why it needs to be one or the other.

It doesn't. Specially when one is free.

It happens we are in the whining age, everything must be contentious.

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@Prats1993 said:

It’s cute how an indie dev from kiwi land making a janky free to play ARPG thinks it can go toe to toe with Blizzard

They did just that with PoE 1.

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@sladakrobot: I feel your pain..

I guess EA should be rewarded for publishing a good game. Like when you give your bad dog a treat when he behaves nicely. Maybe he learns in the long run..

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Edited By brunorr

@shuttle_cock: I always wait at least one year so the parts are discounted and I doubt the PS5 is gonna come with enthusiast level PC hardware. Sony learned from their mistake with the PS3 selling for less than production costs.

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Edited By brunorr

I very much agree to this, specially in Iron Man's case, who was supposed to be the contrast to impossibly powerful norse gods, sorcerers and aliens. Changing suits mid-air was already immersion breaking , now it appears out of thin air?

Even superhero movies need to have some ground on reality otherwise it loses it's meaning. And that's exactly Superman's problem, he's to powerful for his own good for people to empathize. Deep down what we really love in those characters are their weaknesses and how they deal with them.

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Edited By brunorr

@chippiez: Exactly. I'm certain this game is better than many modern games, and my point is, should it be?

In the PSX-era, gameplay advanced along technology. I doubt anybody in 1998 was that interested on 10 year old (I won't even say 20) remakes because those games were outdated gameplay-wise.

I feel we are playing the same games as 10 years ago with better graphics. Worse yet, they are dumbed down so people from 8 to 80 years old can play and companies profit more. And plagued with SJW ideology, as you said.

I have the RE1 remake and was surprised how I got my butt handed to me playing it. I'm not used to that anymore lol. The game is clunky (because it is from another era) but challenging and fun. It doesn't treat me like a toddler with arrows pointing "pick this" or "kill this guy".

Blizzard is releasing World of Warcraft Classic and people are so excited... Isn't it crazy they want to play a 14 year old version of the game instead of the current one? Sign of the times.

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Edited By brunorr

Not hating on the game at all, but it says a lot about the current state of the videogame industry when the remake of a 1998 game is the biggest news everywhere.

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Edited By brunorr

@Vodoo: I read the articles. They state piracy exists, as we knew already. What I'm looking for are numbers that state piracy is diminshing profit to a point where devs should relegate PC to a second or third place as launching platform as you are suggesting.

Even the article states piracy numbers are sketchy "Overall, about 90 percent of the responses indicated that pirates do sometimes, even oftentimes, buy games after pirating them.".

But piracy in itself is not the point. The point is you are saying it's better to launch a game, any game, on PS4 first because there is no piracy and there is a larger audience. I'm telling you that many times it is better to launch on PC, despite piracy and a smaller audience. The proof is that publishers do and profit off of it.

Another reason is that console gaming audience is deceptive. Many people only buy AAA games. Many people don't buy games with no physical copies.

"But piracy is a large part of why games never make it to PC or get crappy ports."

No, it's not. Games are made for one or another platform because of it's target audience. Proof of that is Dark Souls, a quintessential console game. DS1 was programmed for consoles first and foremost, but because of it's huge success they made a PC port, which was crap. Knowing afterwards the game had it's audience also on PC, they programmed DS2 and DS3 also for PC from the ground up and both ran great.

Coding a game to PC and porting to consoles is easier because it's like applying fine tuning to another platform. There is a reason today's consoles are so much like PCs. Despite the code itself, the devs jobs is to adjust textures resolution, anti-aliasing and so on so it runs at 60fps or 30 fps, whatever is the target.

Coding a game directly to a console is like making a game for a very specific PC, and integrating lines so it can work on a very large amount of different machines is a lot harder.

"Why invest in something that's gonna bite you in the ass?"

Come on, you don't seriously believe that. Gaming is big business and people go bankrupt. There's a big amount of time and money invested on making and porting games. If some business is not reliable, they simply don't do it. No dev is gonna go "I'm releasing a bad version of my game for PC because I hate PC pirates".