biggamer194's comments

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm not fan of the art style/direction. It's not crisp or highres enough like BF4 was. The models and assets are boring there's virtually no style or personality to the character models. Customization is daunty, I mean for a cops vs. robbers game they could've at least added in the feature of selection different masks with the robbers. The sniper should be wearing the hoodie. The weapons models are plain I mean swat cops and robbers should have very stylized sleek modern looking arsenal, there weapons and gear models in the game are so plain and dry. Again it's just not cool looking and stylistic enough. And the visuals did look very underwhelming, I understand that it was the beta just like the BF4 beta wasn't as pretty, but if it's anywhere near that level of visual fidelity then I an going to be dissapointed in that regard.

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I want this game to be good, I want it to be fun, but knowing CRYTEK it'll look phenomenal, but the gameplay will lack. Fingers crossed, prove me wrong Crytek PLEASE!

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This reminds me of levels off of Little Big Planet. Especially with the music style, Giraffes on poles/other mechanical type props, the moving levels, and Diddy Kong using a jet pack. Still looks fun.

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By biggamer194

@Gamer_4_Fun @Tekarukite There is a difference between input lag and weight. Killzone had input lag, weight, acceleration, and deadzone issues. Battlefield 3 had weight, Gears had weight. If Killzone handled more like Battlefield 3 then that would be perfect weight mechanics. KZ3 tried to fix it, but failed, because it had acceleration and deadzone issues. Hope this game gets it right. Weight and control minus the input lag.


Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Moral of the story Keep your friends close, Keep your enemies closer. In all seriousness for anyone that is getting both consoles I guess this is a good thing for them.

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By biggamer194

It's coming to PC and next gen consoles I'm almost certain of that. If it wasn't Rockstar would've already confirmed that it isn't, hence when asked if it'll come to PC and next gen consoles they stated that we'll get what we have out the door first and then see what else will happen.

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@flyersfan87 I would if I could. My ps3 ylod'd last month (60gig original fat) and my 360 RROD'd to much so I stopped buying them. Now I have prebought my PS4 I'd like to play the game on that, because I'm not buying another current gen console.

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@GamerLCD @biggamer194 Never said it was the same quality or functionality, but in terms of voice control and head tracking those features are in it. I'm just highlighting that these features being POSSIBLY promoted for the xb1 can also be done on the PS4 version of BF4 as well. It wouldn't be beneficial though because like you said and I said in my OP, the PS4 eye doesn't come with PS4. Also these features don't need a camera to use lean/peek function and voice commands. That's all I was trying to say is that both consoles can have these features.

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

They could do this on the PS4 as well minus the headtracking well they could do that too, but the functionality could be mapped to the trackpad on the controller. Swipe in a direction to lean or peek around a corner, and there are already current gen and PS2 era games that responded to sound, the Nintendo DS does that in Zelda already. Again something that can be done on both plats, just trying to make Kinect seem more relevant. Only downside to the headtracking and voice on control on PS4 is that the PSeye won't be included with the console, but again it can have the exact same functionality.

Avatar image for biggamer194
biggamer194

27

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@MrMilkmann M16 fell victim to devs making it too good, so everyone hated on it. The same thing that happened to snipers in BF3, because of the BC2 hate. I wonder what will be the next most hated weapon. I hope people realize that another gun will take the place of the M16 in BF4.