That's right, based on what I know from the companys that made both games, their games they've made, and everything I've seen and had my hands on. Going to make a review on the games, and come back to them when the game is out, to tell you if the hype was true!
First off, New Vegas!
Alright, some background. If you didn't know obsidian is the new company of what got left over from the makers of Fallout and Fallout 2, Black Ilse studios. Bethesda gave them the go to work on New vegas, under them, in hopes it would bring old and new fans alike together, in my opinion. Back to the game.
Fallout is going to start you off a little older than just out of the womb like in Fallout 3, you've actually hit puberty before it starts too. Left in a 'shallow grave' you get brought back, essentially, by a doctor and his handy robot. The two run you through the ropes rather quickly, establishing your SPECAIL person just as quickly as Fallout 3. And finally, thrown out into the wastes to make a living for yourself, or do the story and find out why you were dead in a ditch.
So far the graphics look a little better, more vivid if anything, from any fallout game and following a upgraded engine from fallout 3. But graphics isn't everything, I greatly enjoyed Shadow of the Colossus, and it had rendering issues, but was still amazing for the ps2 if you ask me. Its audio and radio set a definite tone for the timezone of the drop, which I greatly enjoy and love to be frank with you, not many games manage to keep the music with the setting quite this well. Gameplay, looks similar to the 3rd installment, being first person or 3rd with VATS returning if you didn't know already. They've switched Karma around a bit to be more like Reputation you might have seen in Mercenaries 1 or 2. Though I like being able to be viewed as Good or Bad, in title, this offers more gameplay to be in a different faction, which I can't argue with.
Some other things they've changed but kept the same are bobble heads, while their not bobble heads any more, you'll find yourself collecting snowglobes. Another change to follow is big guns getting squished with small guns to make, well, guns. The empty skill was replaced with Survival which will be almost manditory for anyone going for the new, brutal, very challenging, hardcore mode. Speaking of which, this mode will make the Survival even more realistic and hard for those seeking a tough gameplay, while not mandatory to play one, if you're more casual. There will be a perk that gives you random events in the wasteland as well, which I highly look forward to.
Between the features, gameplay, audio, and visual, my hype review score for this game is 9.5/10, keep in mind, my 9.5/10 is practically a perfect score in my opinion, because there will always be something better, you need to leave room.
Some background for those not completely following this game. Platinum games and Sega have teamed up for 4 game releases, this being the last one, and the all famous por- I mean, action game Bayonetta being another, which laid down some good standards for this kind of a genre, and kept to the good old stuff we knew and loved. There isn't alot to share about the two companies backgrounds, but know, their the reason you have sonic, and other classic games. P.S: You can trust these guys! P.P.S: The director for Resident Evil 5 was the director for this game too!
Now, to the main note, they've taken that extreme they made in bayonetta, and essentailly replaced angels with an array of enemies, & replaced combos with guns. Do not fret though people! They put in their own style of combos for this game. And if you are even slightly amused when you played Gears at any time, this is going to feel familiar. If you're a strong sony fan and haven't touched that Microsoft console or any of its exlcusives out of hate or preference, you can compair it to Lost planet 2/ Quantum Theory/ and even resident evil in some ways.
I'm going to get audio and video done as short as I can, mainly because its so amazing. I believe this game shows the best out of both consoles graphics cards, while the ps3 can go higher than the 360, I'm glad the 360 showed its true colors with Reach recently. This game though is very detailed, and looks great. The sound for everything is great too, the voice acting seems a little fuzzy for the main character as he sounds more general like, than the almost solo bad arse he is. Though everyone else seems to fit their role quite well.
A story back drop is someone has infiltrated a US satellite that uses solar energy to destroy anything it wants, like the deathstar divided by 100, devastating, but not quite world ending. Well, who would deal with the satalite if the US goes down? Russia, but their the buggers who hijacked it, so you can assume once the USA gives in, the worlds boned. Sam is a US agent given an amazing suit, and sent to take back the satellite, thankfully not alone as you will have AI doing near to nothing, but, at least you're not the only target.
Now again, the AI isn't something to brag about from what I've seen in the demo's I've played and watched. Their not complete idiots, but don't expect them to get your job even remotely done for you. Though, your weapons make up for it, you can have an array of things to shoot; shotguns, heavy machine guns, rifles, the list goes on with general classes instead of specific models. This is mainly because, you upgrade guns by scanning guns that you already have when you find them laying on the ground or in boxes. Now I believe this is going to make quite the strategy at harder difficulties. More ammo during a fight, or gamble with a possible upgrade when you're already full, hoping you get more capacity and damage.
Your suit also allows for something you might refer to as "Bullet time" where a combination of sliding and aiming slows down the world for pinpoint accuracy moments. This can also be achieved by hitting the roll button and the aiming button quickly after, the same as sliding just rolling. Now they implemented something that activates this bullet time when your health is low or you take a hard hit, this way you can run to cover, or deck it out in your 10 seconds of Chuck Norris fame moments. To be honest, Sam feels like Commander Shepard (Mass effect), with master chief (Halo), and Sev (Killzone 2) all crushed together. This is because you feel to have that get it done aura and armor design from Shepard, the attitude and armor of MC, and you kind of have the face of Sev and the fact you're the only one who can apparently do anything on your whole team without dieing...
The story seems to be decent, and with a capcom director on the case, the boss battles are going to be just as fierce as anything in Lost planet 2 you might have seen, just, not the size of skyscrapers 24/7 thank god. In the meantime the audio, controls, and graphics help play into the feel of the game, though many tryouts claim a better control scheme should be reached. Quite frankly, I'm used to FromSowftware and japan studios messing with my controller schemes, so anything is better than that, I thought it was alright and took only a few moments to grasp. There is a point system relative to Bayonetta/ Lost planet/ Resident Evil, which should bring us back for more, even when we finish.
My Hype Review for this game, is a fair 8.5. My reason for this is story and that I don't know how long the campaign will be, if there is co-op/multiplayer/ or even bonus modes. If I find the story is long, and it brings me back to play again, possibly co-op and or multiplayer, I'll raise the bar.