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E3 2014- SONY Press Conference

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If you've missed my last blog you can find it here- E3 2014- Microsoft Press Conference this is part 2 of my E3 blog based on the Sony Press Conference. I did stay up around 2 am when it came to watching this live on my laptop through GameSpot. As the show started to kick off with a new trailer on Destiny including a PS4 release which will be released first before it's on other consoles and a bundle deal which is a white PS4, Destiny and a 30-Day Subscription for PSN Plus set to release on September 9th.

Like Microsoft's Press Conference it was all about games for the first half of their show all focusing for the PlayStation 4, quite a few surprises were announced including LittleBigPlanet 3 with new characters to help Sackboy on his nest adventure this is also compatible with user-created levels from LittleBigPlanet 1 and 2 meaning you can play those created levels over on LittleBigPlanet 3 on the PS4 and giving more tools to use when it comes to creating and sharing your own levels across the world through PSN. Another big surprise came from the mastermind Tim Schafer from Double Fine Productions who has brought some of the most memorable games like Psychonauts and Brutal Legend, the loudest cheers of the event with news that LucasArts classic 1998 game Grim Fandango was being recreated for both PS4 and PS Vita so it's likely it'll be a Cross-Buy game in the future.

Sony unveiled a curious and striking origami-like tunnel flying game called Entwined which is on the PSN right now for PS4 users but this will also get released on the PS3 and Vita as a Cross-Buy game later in the year. Entwined is made by a small graduate team imagine two origami dragons, or birds, one blue and one orange. Two souls in love but they can't be together, you must bring them together over the course of nine lifetimes, navigating increasingly difficult tunnel levels as you go. Control one dragon-bird-thing on one analogue stick, and the other on the right analogue stick, if you're successful, the two souls will merge and transform into a magnificent dragon. Indie games in general are now becoming more and more popular starting from PC and then appearing on home consoles and handhelds, the line-up of games of Indie games that are coming soon really do look impressive to look at making it feel more like art than gaming; UK-based Hello Games was widely praised for its promo of No Man's Sky a title involving a universe containing an infinite amount of planets. Giant Squid showed off a new title called Abzu an underwater-set follow up to its award-winning title Journey which won a few game of the year awards in 2012.

Bloodborne confirmed for the PS4 as well which is an action role-playing game from Demon's Souls and Dark Souls developer From Software and director Hidetaka Miyazaki. The fantasy dark setting really gives you an idea what to see in on a next-gen console and likely will have the same difficulty and gameplay from Demon's Souls and Dark Souls you can tell straight away that Bloodborne is going to be a huge seller for 2015 sales, hoping they'll be more information on this at Tokyo Game Show in the coming months. More games were also mentioned including-

  • Metal Gear Solid 5
  • Dead Island 2
  • The Last of Us Remastered
  • Ratchet and Clank
  • Far Cry 4
  • Grand Theft Auto V
  • Batman Arkham Knight
  • Mortal Kombat X
  • Let it Die

A quick mention of two new demos for Project Morpheus, Sony's virtual reality helmet was all but ignored during the press conference. Instead it focused on the North American launch of PS Now in July a service that will allow PS4s to play games made for older consoles through the internet. It added that the service would be extended to the PS3, PS Vita handheld and selected Sony TVs later in the year. A promotion for Powers an in-development detective TV series involving characters with superpowers could this be something like Heroes and then got cancelled after a Season 4 with no cliff-hanger or solid ending? A little disappointment that Sony didn't talk about or even mentioned some new PS Vita games there was however some release dates for them for games like Tales of Hearts R, Minecraft, Child of Light and Tales of Borderlands.

Saving the best to last Naughty Dog announces their next title on the PS4 which turns out to be Uncharted 4 taking place seven years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.

Ok yes a lot of people were wanting to see if The Last Guardian was going to show up at E3 this year but according some various sites and news from Sony they are just waiting for the right time to show The Last Guardian to the world and working some of the tweaks making it the perfect game just hope that it's still getting a PS3 release later in the future because the PS3 itself still has a great line-up of games this year and next year to look forward too including Persona 5 and Kingdom Hearts II.5 HD Remix.

What did you think of SONY's Press Conference this year? Anything you are looking forward to playing on your PS3/PS4/PS Vita?

Let us know in the comments-

E3 2014- Microsoft Press Conferance

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Well this E3 has been a very interesting one indeed from both today and yesterday, I will be posting a lot about both Press Conferences from Microsoft and Sony and of course Nintendo Direct too soon after, EA and Ubisoft are on the list too. But to start of let’s get started with the recap and thoughts on Microsoft. To start off Call of Duty Advanced Warfare opens up the show with a live demo of the game with it being both loud and crazy, with a hellish combat scene and enhanced futuristic soldiers who could jump dozens of feet into the air with a November release just in time for Holidays.

Sunset Overdrive caught my attention at last year’s E3 with it being made by Insomniac games that brought games like Spyro, Ratchet and Clank and the Resistance series all on the PlayStation. This is their first time releasing a game on the Xbox, what really shines about Sunset Overdrive that it had the inspiration of the art from Jet Set Radio, with a mix of the old Popeye cartoons and the BBC programme The Young Ones added in making this game one of the most insane games you'll see on the Xbox One and of course being released this year on October 28th.

More games and trailers were announced in the show including gameplay-

  • Rise of Tomb Raider
  • The Witcher 3
  • Phantom Dust
  • Below
  • Fable Legends
  • Crackdown (Reboot of the first game)

Another big surprise came from Project Spark, Conker the abusive, drunken squirrel created by Rare and the star of the cult classic Conker's Bad Fur Day. It has been nearly 10 years since Conker Live and Reloaded was released on Xbox back in June 2005, seeing him make an appearance was a big surprise indeed for gamers and fans of the series.

When everyone first saw the first few minutes of the next Halo game, everyone first thought it was a Halo 2 Anniversary and some thought it was Halo 5 itself, the new pre-rendered trailer footage of Halo 5 was shown to the audience at the firm's E3 press conference, developer 343 Studios was not yet ready to demo gameplay or confirm a launch date. The Master Chief Collection is the Halo series from 1-4 in 1080p on the Xbox One including the same multiplayer maps and matches that were in the original games will be making a return in the Master Chief Collection. Halo 2 however will be getting the same treatment as Halo Combat Evolved got when it was released in 2011 where you can stich back and forth with your controller from Classic to updated high-definition version of Halo 2, a nice idea for those who have played the series in back in 2004, not to mention a pre-order and a release date was announced for the Master Chief Collection which was November 11th, same date as Halo 2 was released 10 years ago.

Phil Spencer came on stage talking about the future of Xbox One but however it's whole show was really much about games and moving away from the Kinect and Xbox TV which Microsoft mentioned at last year's E3 which left a black eye from the whole event. More indie titles were announced including ID@Xbox is a program by Microsoft allowing independent video game developers to self-publish titles for the console, ideas like this has already been done before from the likes of Steam and Net Yaroze still a nice touch to mention indie games in the press conference with the likes of Drifter, Cuphead, FRU and Ori.

Developer Platinum Games and renowned Game Director Hideki Kamiya announced a new project for the Xbox One called Scalebound which transports you to a distant, hostile world. Face to face with fearsome creatures, including a formidable dragon and the bond you forge with this awesome predator will prove crucial to the survival of both worlds. This does feel like another knock-off title to Devil May Cry but inside with dragons set in a fantasy world but still a good idea from Hideki Kamiya himself and likely help the Japanese sales for the console when it's released this year in Japan. Overall the press conference was a lot better than last year's E3 which they mentioned TV and Kinect but the Xbox One could well now be trying to be more like a next-gen console like the PS4 but the question is can they sell more systems between now and the end of this year with the new announcements and games lined up this year?

Have any favourite moments from Microsoft or planning on buying an Xbox One sometime this year?

Let us know in the comments-

Why Monster Hunter Freedom Unite on iOS both a good and bad idea

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It's only been five years since Monster Hunter Freedom Unite was released for the PSP back in 2009 for UK/Europe and North America. Over in Japan Monster Hunter is huge and I mean huge, in 2008 Monster Hunter Portable 2nd G was released and had sold over 4 million copies since then. Elsewhere outside of Japan it's known as Monster Hunter Freedom Unite. For anyone who has played the Monster Hunter series before on either on the PlayStation 2 or the PSP, Freedom Unite is an expansion pack of the original Monster Hunter Freedom 2 (PSP) which was released back in 2007.

Capcom just recently announced two trailers this week and will be shown at E3 2014, Monster Hunter Ultimate 4 for the 3DS and Freedom Unite for iOS for both iPhone and iPad but quite likely it'll be released on Android tablets and phones later in the future-

There is no plot for the Monster Hunter series in general; you are mainly going on quests by hunting and killing monsters. You are sort of thinking of an online action Role-Playing like World of Warcraft but on the PSP and not using an actual keyboard for it. For the iOS you'll be using the touch-screen to move your character around using the analog stick on the left side, items in the bottom middle and weapons and stamina on the right side of the screen. The idea might be clever at first when you saw the trailer for this but depending on how sticky or stubby your fingers are using the touch screen might not respond to your movements or happening to wipe the screen once or twice to avoid your phone or tablet to not randomly automatic head somewhere else or the side of the screen doesn't respond or isn't working. If you have played the series before for the PlayStation 2 or on the PSP, you should have no problem on its controls; however if you have a save data of Monster Hunter Freedom 2 on your PSP you can carry over your save on to Freedom Unite. Unlike classic Capcom franchises like Mega Man and Resident Evil, Monster Hunter Freedom Unite is an enjoyable Action-RPG with a frustrating difficulty lever and an unusual addition to the genre.

Whatever character class you plan on using if you do plan on playing this on iOS, the camera remains in third person and you can't go to the option screen and change the camera controls this was the main problem on the PSP version but this was easily ignored the more you dived into the game. I do like the idea of it having a target-camera option where you could lock-on monsters which can be useful if more than 3 monsters appear all at once. Yet another cool idea added in this version is the support for MFi controllers and seamless co-op multiplayer quests via Wi-Fi connection for up to four players, it's a shame that this wasn't added in the PSP version if you didn't had a PS3 and the app for AdHoc Party for playing PSP games online with other players by connecting your PSP with a USB cable to your PS3. If this was released for the PS Vita however the sales would pick for the handheld and most of the features used in the iOS and what they used in Ultimate 3 and 4 could be used in the PS Vita version if Capcom did announce another Monster Hunter game for it for that system. Yet another problem that may put off a few fans for the iOS is that the battery could be drained out very quickly especially when it comes to multiplayer with friends so you would likely have to be near a place to charge up your iPhone or iPad if you are at home or out in public.

Don't get me wrong the Monster Hunter series is one of those things like Marmite you either- ' Love it or Hate it' on a series of games. Some people will enjoy it a lot and some people would not be at all interested and find it too difficult to play on either the PSP or 3DS. It's very challenging if you want to take on monsters single handed without anyone helping you, but if you have friends who own this game it can be very addictive if you play with a group of friends or even meeting up somewhere in your area can easily spend a lot hours playing this.

Thoughts on the iOS version release? Do you still play Freedom Unite on your PSP or have friends that play the series when it comes to multiplayer?

Let us know in the comments-

One Year later in Animal Crossing: New Leaf

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It's been almost a year since Animal Crossing: New Leaf was released for the Nintendo 3DS for both North America and UK/Europe which was around the same week as E3 2013 was so this really was good time for Nintendo to release New Leaf it has worldwide sales of 7.38 million since it was first released in Japan back in November 2012.

I was pretty surprised that I've spent more than 83 hours on New Leaf and keeps making me want to come back to my own town, the funny part is that I've named my town Inaba which was from Persona 4 (PS2) and even changed the town theme to the Junes Theme if you've played Persona 4 that is you may get the reference. In New Leaf you are the Mayor of your own town and you can decide what you want to do in your town and plus create your own clothing designs and play with friends either local or online.

The day after it was launched in the UK there was even Animal Crossing Launch Event thanks to StreetPass Newcastle which had an event in Newcastle where a load of 3DS users would meet up and play multiplayer games or having a laugh, I was at an Anime meet as well during the day and yes everyone was talking about Animal Crossing. For a Launch Party a good 70 people who turned up at the event and there were a few tournaments going on including Bug Off and Biggest Fish competitions if you had Animal Crossing on you and plus they had a Mario Kart Wii tournament on the fastest time and a Super Smash Brothers tournament too.

Back in 2010 you can tell at E3 2010 when Animal Crossing was first announced to be released for the Nintendo 3DS you can tell straight away that this game is going to be huge when it comes to online multiplayer and living your mini life in your own little town. Like past Animal Crossing games you move into your own town and start making friends with your neighbours, like the 3DS version this time you get to be the mayor of your own town plus having the power to control the town and build even cooler stuff in your town including a café, street lights and even a tower. When I look back at New Leaf my own town itself has grown quite big and full of happy residents, had a few residents leave in the past but that only happens if you don't want to listen to someone in your town or when everyone else was playing the likes of Pokémon X and Y during releases many players left their towns abandon with weeds and dead flowers everywhere.

The online support is still going strong as ever where you can head to the post office to pick up a special present which happens once every 2-4 weeks so you may want to check sites like Facebook to know. The streetpass for New Leaf is another clever thing about it is if you get streetpass by another 3DS and they have a copy of the game, they can show off their home. If you want to visit a friend's town you can either do this online if you have good Wi-Fi or if you are out with a few friends can play local up 2-4 players where you can visit other towns or play some multiplayer games.

The only other game that is almost close to New Leaf is Tomodachi Life which is released this month for both North America and UK/Europe, taking the life of your own Mii on an island inhabited by various Miis. You can import from their 3DS, other devices, or QR codes, or create from scratch using the 3DS' camera or the in-game creation tools. You can be given their own voice, which is spoken in vocal synthesizer software, and a unique personality based on slider inputs given. Perform various actions, such as eating, trying on different outfits, falling in love with someone of the opposite sex, and doing many leisurely activities. As more Miis including yourself are introduced, many strange and curious interactions can occur between Miis, such as friendship, rivalry, bizarre musical numbers and more. There has already been a lot of complaints and a few bad comments from gamers recently about same-sex relationships in the game but however this still doesn't stop people from buying the game as we speak.

Are you still playing Animal Crossing: New Leaf? Planning on buying Tomodachi Life this week?

Let us know in the comments-

Final Fantasy VIII Anniversary Retrospective

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With Final Fantasy VII became an immediate critical and commercial success across the world from 1997 it didn't stop Square (Square Enix) on making another Final Fantasy game sooner after which later became Final Fantasy VIII which was released back in 1999. Receiving positive reviews from critics and was commercially successful on sales making it the fastest-selling title of all time until Final Fantasy XIII was released on both PS3 and 360 back in 2010.

A lot of things had been improved when it comes to how much the graphics and animation that have been added in Final Fantasy VIII, if you compare this and VII for both on the PlayStation you can tell there's a big difference on graphics. From the beginning, Yoshinori Kitase knew he wanted a thematic combination of fantasy and realism. He aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director Tetsuya Nomura and art director Yusuke Naora strove to achieve this impression through the inclusion of realistically proportioned characters a departure from the deformed designs used in the previous title. When you compare this and Final Fantasy XV you can also see how far the 3D visuals have come since both games have a similar idea combining both fantasy and realism.

Story is based around a mercenary cadet called Squall who is with a group of mercenaries, who are part of an organization named SeeD; their main goal is to stop a sorceress from the future (named Ultimecia) from compressing time. Like past games that use the ATB (Active Time Battle) in VIII you can switch back and forth on which commands you want for each of your party members like Attack, Magic, and Items. Draw is a command is where you can draw magic from enemies unlike past games magic costs MP but in VIII magic like Fire, Cure or even Blizzard feel more like items once they are gone you would need to draw points which are distributed throughout the game's environments, or refining as items and cards. Spells are then stocked on characters inventory and are consumed one by one when used. GF (Guardian Force) is another command where you can use Summons against enemies but when summoning a GF a blue bar will appear replacing the ATB and will drain as soon one of your characters has summoned someone in battle like Shiva or Ifirit to do a devastating attack. This may sound a little similar to other JRPG's back around that may have used the same idea like Pokémon and Digimon when it comes to summoning a monster in battle against an enemy don't expect to see this idea go away at any time soon, in addition to gaining levels Guardian Forces earn Ability Points after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When they have learned an ability, that ability becomes available for any character that junctions the GF or the character in their party. These abilities allow you to attack more efficiently, refine magic spells from items, receive stat bonuses upon levelling up, access shops remotely and use additional battle commands.

Not only the 3D visuals and story that made another perfect Final Fantasy game at the time, Nobuo Uematsu has once again composed another amazing soundtrack from the beautiful CGI opening to the battle theme music and fitting in the right music at a few emotional scenes throughout the story. Some of the music that was used in Final Fantasy VIII have appeared in various Final Fantasy concerts that have travelled around the world to places like Tokyo, London and Paris which have played tracks like "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun". In the 2004 Summer Olympics, the US synchronised swimming duo Alison Bartosik and Anna Kozlova were awarded bronze for their performance to music from Final Fantasy VIII-

After the release on the PlayStation it also got released on PC in 2000, 10 years later in 2009 it was released on the PSN store to download on PS3, PSP and PS Vita not to mentioned not long ago got a release on Steam worldwide on December 5th 2013. Like Final Fantasy VII this was yet another success on sales winning multiple awards including Best RPG during that year and also on the top ten lists of all-time favourite PS1 games claimed from websites and gamers alike. Could Square pull off another hat-trick a year later for Final Fantasy IX which was released in 2000? Square were really on the ball on making yet another classic Final Fantasy game.

Is this on your all-time favourite games list? Do you have a favourite moment in the game or a story to tell?

Let us know in the comments-

P.S: I would also like to thank you for taking the time to reading my 3rd Retrospective Blog and wanted to contribute to GameSpot Video Game History Month this has been fun and creative for me on writing up blogs on games that were released in the early and late 90's seeing how far gaming has come since then and how much of an impact has caused on the gaming world. If you liked my Final Fantasy VIII Anniversary Retrospective don't forget to check out my other contribute on-

Thanks for reading :D

Um Jammer Lammy 15th Anniversary Retrospective

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Back in 1997 PaRappa the Rapper was released for the PlayStation which was a rhythm video game published by Sony and developed by NaNaOn-Sha, it was a success on sales worldwide and even won a few awards for having some of the best music in a video game. Um Jammer Lammy was released in 1999 which was a follow up to PaRappa the Rapper, once again featuring the collaboration of music producer and game designer Masaya Matsuura and artist Rodney Alan Greenblat.

This follows the story of a left-handed guitarist called Lammy who is a shy lamb and has joined a rock band called MilkCan, alongside bassist and vocalist Katy Kat and drummer Ma-san. Although normally a nervous wreck, Lammy becomes much more confident once she has a guitar in hand and also confronting her fears in front of a crowd on stage.

This does follow on from the gameplay of PaRappa the Rapper, with a stronger focus on guitar playing. Each of the levels sees Lammy playing alongside a teacher, with play alternating between the teacher and Lammy. Symbols appear on a scrolling score at the top of the screen; with an icon depicting whose turn it is which feels more like a pattern. After the teacher sings a line and the player's controller vibrates, the player must hit the corresponding buttons to make Lammy play a response on her guitar. You can either follow the symbols exactly, or attempt to freestyle to earn some extra points and have your saved recorded gameplay on a memory card to watch.

This may take you at least over an hour or so to get through the main story but 2 player Co-op is added in to make the game more fun and feels like you are both in a band together. However like PaRappa the Rapper this still has the same 2D styled Anime when it comes to animation for both cutscenes and gameplay not saying there's something wrong with that but it does have some of the best visuals for a PlayStation game when it was released in 1999; even the soundtrack on its own is worth the purchase or to listen through some of the levels have some of the best music you'll hear in a long time-

Um Jammer Lammy wasn't only released on the PlayStation, it was also released in Arcades using a unique guitar controller so this may have given other companies the ideas and inspirations for later games or even games in the future if they have stumbled upon the arcade version of this in Japan or possibly somewhere else maybe. Since its release in 1999 it got some very positive feedback from gaming sites and magazines but since then there hasn't really been much of a sequel for Um Jammer Lammy, there was a sequel for PaRappa the Rapper 2 back in 2002 for the PlayStation 2 apart from that it has pretty been forgotten over the years and impossible to find a copy of it brand-new or even pre-owned but it finally caught the light of day after being re-released for PSN which you can buy and download on to your PS3, PSP or PS Vita.

If there ever was a sequel or even a reboot could you see Um Jammer Lammy using the same idea to what Guitar Hero and Rock Band has had in the past on gameplay style and buying the instruments including DLC? Or do you think it's better kept as it was to the original used in 1999? If you've played this game like me do you have a favourite level?

Let us know in the comments-

Movie Review- Persona 3 the Movie: Spring of Birth

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Back in 2007 Persona 3 was released for the PS2 and then again in 2010 with Persona 3 Portable for the PSP, this is one of my favourite games alongside Persona 4 as well. Both Persona 3 and 4 are pretty much the most popular games in the Persona franchise for its memorable characters and story, both games got their own Anime series and of course a Persona Concert which goes on tour every year in Japan due to the fact that the music used in Persona 3 and 4 do have some of the best music you'll hear in a long time.

Spring of Birth is the first instalment in the film series based on the game story of Persona 3, for those who have played the game like myself may notice a few little changes but don't make a huge impact in the movie; the animation that is used is just breath-taking to watch distributed by Aniplex this feels more you are watching nine episodes worth if it was just an Anime series. For those who know nothing about Persona 3 the story follows a bunch of terrible creatures lurk in the dark, preying on those who wander into the hidden hour that lies between one day and the next the Dark Hour. A secret school club known as SEES defends humanity from horrors and disasters while working to solve the mystery of the Dark Hour once and for all. Most of the voices actors who did the voicing for the Japanese version of Persona 3 make a comeback to the movie the only character that gets voiced is Makoto Yuki (Persona 3 Protagonist) who is voiced by Akira Ishida (Gaara- Naruto, Zexion- Kingdom Hearts) who does a great job in the movie.

The soundtrack makes a great touch leaving nostalgia moments and memorable themes throughout the movie, I would admit like in the game the first few minutes do drag on a little bit but after the first few minutes the story gets even better and better later on. Anyone who is familiar with the game knows that Persona 3 is full of teens putting gun-like objects to their heads and pulling the trigger. Of course these aren't actually guns but rather devices made to summon magical creatures called Personas. It still looks like they are blowing their brains out often complete with spiritual brain and skull fragments. So if this affect you and not played the game you should be warned you'll be seeing them a lot.

For a good 91 minutes Spring of Birth will lead you wanting more especially that most of us will be waiting for the second part to be released in Cinemas in Japan and then a few months later until it comes online with English subtitles, I do hope that this will get an English dub later in the future this is still highly worth watching if you've played the game or haven't experienced a JRPG classic.

This is how video game movies are supposed to be made either done in animation or live action.

5/5 (5 Star Rating)

Why Final Fantasy XII should get a HD Remastered?

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This discussion has been floating around the internet for over a year now and with both Kingdom Hearts and Final Fantasy X and X-2 getting a HD make-over Square Enix should consider making Final Fantasy XII get a paint of that HD for both PS3 and PS Vita and possibly PS4 if they have the time.

Released in 2006 for both Japan and America; then 2007 for UK/Europe Final Fantasy XII was claimed as one of the best games to be released for the PlayStation 2 and winning multiple Game of the Year awards. Including the Japanese magazine Famitsu which gave the game a 40/40 which was the sixth game to receive a perfect score and also the second Yasumi Matsuno title to garner a perfect score, the first being Vagrant Story. I was one of those people who was hyped about this game back around the time during 2004-2006 alongside with Kingdom Hearts II and were the only PS2 games I really wanted to play that badly.

Okay yes the gameplay might have turned a few people away from the series especially the battle system that was used in XII which was done in an Active Dimension Battle, you can move freely and attack as soon as you are ready. Blue lines depict the player's targets and red lines depict those of the enemies, you could also use stuff like magic and first-aid thanks to the Growth System which was a License Board as you level up or gain experience points from defeating which can be used to learn new skills, handle more weapons and heavy armor, magic and also Quickenings. Think of the Sphere Grid that was used in Final Fantasy X but instead it's been done on a Scrabble-Chess Board it can be fun to use the board once you've gotten past the most of the main basics.

It took me over 60 hours to get through the main story but you can easily spend more than 120 hours when it comes to side-quests and taking down certain monsters or just want to explore. Seeing something like this in HD for both PS3 and PS Vita really would help sales, it would fix the odd problems that were in the original but back in 2007 Japan released an International Version which was Final Fantasy XII International Zodiac Job System which includes twelve License Boards available, each corresponding to a different Zodiac sign and job. The battle system had been tweaked; guest characters and summons are controllable and holding the L1 button doubles the game's running speed. Additionally, the game features the English voices and the widescreen 16:9 ratio support of the American version, along with a bonus disc based on the one initially released with the American version. There is also a New Game+ option, New Game- (minus) (Don't gain experience), and a Trial Mode which allows you to hunt monsters in 100 different maps to gain items and money.

Trophy support would be added in of course including some texture changes from the original to HD but the soundtrack might sound a little better to listen too with some remixes on certain themes. I do see this coming to the PS Vita at one point from the fact that some gamers have complained in the past that there's a lack of games for the system but more and more good games are coming for it so this might be an opportunity for Square Enix to release it for the handheld. Final Fantasy Tactics did well on sales and got great reviews for the PSP so I can't see why not it should happen plus a ton of hours would be spent, not only the PS Vita but on the PS3 as well would offer both fans and gamers a chance to play a game that they've played in the past or missed out.

It's very likely it'll be mentioned either at E3 or Tokyo GameShow sometime soon, did you enjoy Final Fantasy XII for what it was? Do you think it's a good idea for it getting a HD? Let us know in the comments-

Driver 15th Anniversary Retrospective

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Ubisoft Reflections is now one of the biggest industries and working alongside with Ubisoft with upcoming games like Watch Dogs and Tom Clancy's The Division; but before teaming up with Ubisoft the company was called Reflections Interactive what I never knew was that the studio was based in Newcastle which really surprised me actually since I don't live that far away from Newcastle itself.

Before Grand Theft Auto III made a huge impact and changed the way games were supposed to be made in a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. Even after Grand Theft Auto III was released in 2001 there have been other games that have used the same influence like The Simpsons: Hit and Run, back in 1999 Reflections Interactive developed a game that really did change the way games were made when it came to action/driving games. Driver was a fast, thrilling and horribly addictive, but at another level, they're slabs of cinematic cool, stuffed with Starsky and Hutch plots and wickedly thought-through missions.

The 3D visuals looked great on terms of gameplay driving around each of the four cities including Miami, San Francisco, Los Angeles and New York, each of which remain only partially faithful to the actual city layouts. The game was notable at the time of its original release insofar as you were able to explore each city as an open world environment. You've had the main campaign that was set in style of your classic 70's car chase films, playing the role of John Tanner a detective with the NYPD, going undercover to gain the confidence of a crime syndicate’s bosses by performing increasingly difficult driving missions such as stopping or following another car, smashing through restaurants, delivering stolen cars, or scaring taxi customers. Tanner has been chosen for this mission because of his unique driving skills, which he gained from his time as a race car driver. But the best two-features that were added in the game as well was Take a Ride where you can choose any of the four cities to drive around and pretty much having fun like you would do in other games; and the other feature was Film Director mode where a run can be replayed with cameras chosen by yourself, and a Quick Replay where the cameras are automatically selected. The Film Director did let you save your records once you've been on a simple ride around a city and your car ended up being smashed.

Since its release in 1999 it got some very positive feedback and critical acclaim from gaming sites and magazine, a year later it got a sequel which even expanded even more including jumping in and out of vehicles giving you the chance to run around the city as well but unfortunately didn't give you the chance to run over or kill citizens in your car. Then after 2004 the series sort have had it's up and down moments with later games that were released in the Driver franchise the last game Driver game was released in 2011 which was Driver: San Francisco when you compare this game to the first Driver you can really see how far the series has come and how much impact and influence has made to other gaming companies over the years.

If Ubisoft Reflections does consider making another Driver game in the future it does make you wonder what cities or setting with the game be placed if it's going to be released on next-gen consoles like the PS4, Xbox One and Wii U.

Do you have any favourite moments in Driver or favourite memories? Let us know in the comments-

Nintendo claimed 1994 was "The Year of the Cartridge"

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So twenty years ago Nintendo claim that the year 1994 was "The Year of the Cartridge" this was in fact true back at the time plus I wanted to contribute to GameSpot Video Game History Month since they are talking about their favourite games that were released over 20 years ago on various consoles like NES, Game Boy and the Sega Genesis.

During the year of 1994 before Sony released their console the PlayStation on December 3rd for Japan and 1995 for the rest of the world; both Sega and Nintendo released quite a good library of games that were all on cartridges before games got transferred to discs on home consoles. Sega released a few good titles for the Sega Genesis like Sonic the Hedgehog 3, Street of Rage 3 and Earthworm Jim which was also released a year later for the SNES but it was released on the Genesis first. Don't get me wrong I grew up owning a Sega Genesis or what we called it in UK/Europe the Sega Mega Drive, I do remember playing Earthworm Jim an awful lot along with Sonic and Knuckles plus the clever feature that Sonic and Knuckles cartridge had was that you could play as Knuckles in Sonic 3 or if you had Sonic 2 you can play Knuckles in Sonic 2 by placing the Sonic 2 cartridge on top. This was a clever idea couldn't remember if there were other games on the Sega Genesis that used the same idea before Sega released the 32X later in the year and we could all say that thing failed miserably on sales, this Sega's next move on trying to beat Nintendo on sales.

The SNES however released a ton of good games during that year from the likes of Donkey Kong Country which was one of the most creative games and was being developed by a company called Rare which produced later games like GoldenEye 007, Banjo-Kazooie and Battletoads if it wasn't for them Nintendo might have took a different direction for Donkey Kong when it came to future games in the franchise. Also released during that year was Final Fantasy VI developed and published by Square and was released for the SNES as part of the Final Fantasy series. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series; the game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy III had not been released outside of Japan at the time.

Super Metroid which was an action-adventure sci-fi and the third game in the Metroid series, due to its detailed and colorful graphics, cinematic elements and progressive, distinctive gameplay the game received universal acclaim, being considered today as one of the greatest video games of all time for a game that was released on the SNES even sites and magazines claimed this game as a classic.

During the 5th and 6th generation of gaming Nintendo still released games on cartridges for the Game Boy Advance and Nintendo DS but their home consoles like the GameCube and Nintendo Wii all of their games were released on disc and keeping up with the likes of Sony and Microsoft there were a good selection games that were released on disc for both systems like Twilight Princess and Xenoblade Chronicles; but the recent sales for Nintendo's Wii U have crawled as $457 million loss this is a difficult time for Nintendo on trying to keep up on sales. The Nintendo 3DS had a bit of a slow start to the beginning of launch and soon after a few more good games got released for the 3DS sales were through the roof with games like Pokémon X and Y, Professor Layton, Fire Emblem, Animal Crossing and of course Monster Hunter selling millions over in Japan. I'm pretty sure that the sales for system will sell even more once Super Smash Brothers is released for the 3DS and Wii U plus Mario Kart 8 being released at the end of this month.

Nintendo does have one more trick up it's sleeves and will likely be mentioned at next month E3, first we had Skylanders and then Disney Infinity and it looks like Nintendo might be doing the same by releasing toys which would come to life when you place them on a special panel or likely on the Wii U pad if the idea goes forward. You could play as your favourite Nintendo characters or even Pokémon monsters if they get their own game-toy styled game but Nintendo announced Pokémon Omega Ruby and Alpha Sapphire for the 3DS being released worldwide this month it's likely that once again Nintendo could be saved by Pokémon since almost everyone the series for what it is on addicting gameplay and trying to collect all Pokémon along with PokeBank on transferring stuff back and forth like you would do with real banks but with money.

Do you have a favourite game from SNES? Or what are your thoughts on Nintendo's losses let us know in the comments-