Some of you might remember that I recently bought a GameCube back in July while was at NERG 2014 Blog (North East Retro Gaming) but a few days ago managed to find a copy of Legend of Zelda: Wind Waker for £2.99 in a Charity shop and the disc only had finger prints on both discs and this did came with Ocarina of Time never played both games. When I saw a GameCube at that price it was easily clear that I needed to play both games since I've missed out on both games when I was younger; and of course my friends have highly recommended me to play both games if I ever get the chance. Finally got around to getting that power cable of my friend and already started playing Ocarina of Time to begin, I may talk more about it later in the future plus wanted to play through the rest of the game myself.
But anyways during this weekend and over the weekend Hyrule Warriors was released for the Wii U making it possibly the second biggest game to be released this year for the Wii U alongside Mario Kart 8 which was released back in May which did boost sales for the system. Quite a few StreetPass Groups around the UK had a Zelda Themed Event during that weekend of its released, there was one for Newcastle which I attended plus had a go on Hyrule Warriors as well on the Wii U. I heard people saying that this is not part of the Zelda Timeline if you've a big fan of the series, but for a hack-and-slash game I was impressed on how good it was, ok yes it be very similar to the likes of Dynasty Warriors on terms of gameplay and battle system. Depending on the character you selected, the abilities of weapons equipped will change; role-playing elements such as weapon and character levelling will also appear. As always there were plenty of Green-Lights on people's 3DS's and quite a few were playing the Super Smash Brothers Demo.
Yet another game that was there apart from Hyrule Warriors was Four Swords Adventures on the GameCube, which was yet another Zelda I've never played but loved the idea of playing on screen and then switching back to the Game Boy Advance using the GameCube-to-GBA link cable I really do love the idea of that. I did make me wonder if any other games that used that idea on using a GameCube-to-GBA link cable, I know that you can get Four Swords on the 3DS but heard it's more fun playing with more than 2-4 players at once which makes the game more especially when going through the main story.
But with Hyrule Warriors now released it does make me wonder how well it'll do on weekly sales, have you bought or planning on buying Hyrule Warriors?
With Tokyo Game Show kicking off in Japan right now with a ton of new gameplay and trailers for upcoming games like Silent Hills, Bloodborne, Metal Gear Solid V and a Ace Attorney cross-over game with Sherlock Holmes. But the biggest surprise came from TGS just today that there was some more new info and footage on Final Fantasy XV-
What amazes me that this was pretty much the top news of the day on the internet all over gaming sites, I know that the Scottish Independence Vote was another big thing that hit the news today as well. But after everyone dropping their jaws and mouths on the new gameplay footage of driving a car around and fighting a few enemies, we can tell that Final Fantasy XV is almost completed and set to be released sometime next year. Has been in development since 2006 for the PS3 but was originally called Final Fantasy Versus XIII; In June 2013, it was eventually revealed to have been renamed and switched systems from PS3 to PS 4 and Xbox One. Final Fantasy XV is being developed by a team within Square Enix's 1st Production Department and was, until 2014, directed by Tetsuya Nomura, who also designed characters and conceived the concept and base story. The project is now being directed by Hajime Tabata, who co-directed the game with Nomura since 2013.
However Nomura has left Final Fantasy XV and will now be focusing on Kingdom Hearts III which many fans and gamers alike have been waiting for so long the last trailers we saw of Kingdom Hearts III was a year ago from the E3 announcement at Sony's Press Conference and D23 Expo Japan 2013. A voucher has been included in the HD release of Final Fantasy Type-0 for access to a demo of the game, called "Episode Duscae", featuring segments from the early sections tailored for the demo of Final Fantasy XV and will also give everyone a clear idea why the wait will be worth in the end and could well bring back the Final Fantasy series back to its former glory of becoming the king of RPG games but on a next-gen console.
Has the new Final Fantasy XV footage caught your attention? Do you think the wait will be worth in the end?
There was yet another GAME lock-in event in my area again but this time it was based on The Evil Within if you've missed my last blog on Fry Cry 4 Demo Impressions this was a little similar to the last events pretty much checking out the demo for a game before it gets released a few weeks later to the public. However The Evil Within won't be released until October 14th for PS3/PS4/XBOne/360/PC the demo was on the Xbox One when I went to GAME a few staff members from Bethesda Softworks were there to explain a bit more about the game and a little info on what to expect in the demo I was playing.
I even came in cosplay for this as Sebastian Castellanos for the event, I have been waiting for this game for over a year now before there was more information that was announced at last year’s E3. Quite a lot of people turned up to play the demo only had around at least 15 minutes to play the demo before letting the next person have a crack on the demo. The demo does have a few odd spoilers but wouldn't say that it won't affect us when it comes to the full game when it’s released; the demo took place on Chapter 9 by entering an abandon Mental Hospital Asylum looking for a way to open a locked door which required three mechs to order the door, so you had to go around the hospital looking for clues and plus doing a bit of surgery on human brains that were on display and looking for a key to place the needle in them in order to open the door.
But I do like the 3rd-person spective around this when it comes to gameplay does remind me an awful lot on Resident Evil 4 using weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow, a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts, so you might want to use your ammo wisely later on in the game but that would depend on what difficulty you plan on playing it on. Plus when you shoot enemies you think aiming for the head would work on them, no you have to burn them alive in order for them to not come back from the dead again, but if you waste all of your matches you are pretty much stuck and outnumbered if more than 5 enemies appear out of nowhere. I really do look the dark and gruesome graphics and visuals for it too even though I've played this on an Xbox One I was impressed how good it was for a survival horror game especially with it being on a next-gen console, I have got this pre-ordered for the PS3 but still reckon it'll be good as the PS4 and Xbox One version when it comes to graphics and visuals.
And the awesome part is that Shinji Mikami directed this game which many gamers would know that he is the mastermind behind the original Resident Evil series which I still enjoy playing til this very day all way back on the PS1. However when Capcom released Resident Evil 5 back in 2009 I really did lose faith in the series mainly because there was no horror and more action plus Shinji Mikami never did produced Resident Evil 5 Capcom just wanted to make it perfect as Resident Evil 4 on terms of a good game. After playing the demo got asked a few questions from Bethesda Softworks if I've enjoyed playing the demo or not, but I really did enjoy playing the demo overall and I feel that this could be one of the scariest games I've encountered since playing Fatal Frame 1 on the PS2 which still scares the living daylights out of me and only got half way through it because it was that scary for a horror game, this is five times more scarier than that Five Nights at Freddy's which a lot of people have been playing for over a past month now. As I already mentioned above enjoyed the demo and a good chat with a people that I know in general I do look forward to the next Lock-In event whenever GAME does have another one at least.
Plus got some free stuff including a box-mask and a t-shirt
There were rumours going around a few days ago that Microsoft was planning on buying Mojang which developed Minecraft, it turns out that it was true and was bought for $2.5 billion. Although the deal has been known for weeks Xbox boss Phil Spencer officially announced the news today, with a post on the official Xbox article.
When I first heard about this I did think it’s likely that Microsoft would announce a Minecraft 2 or something exclusive for Xbox One, don't get me wrong if that was announced could it well help the sales for the consoles just like the recent announcement of Rise of Tomb Raider being released for Xbox first for 2015 and a later or a few months for other systems. More and more info has appeared online saying that gaming is the top activity across devices and great potential to continue to grow the Minecraft community and nurture the franchise. That is why they plan to continue to make Minecraft available across platforms including iOS, Android and PlayStation, in addition to Xbox and PC. So fans can relax and not having to worry about the future franchise of Minecraft being Xbox exclusive gamers can still play Minecraft on either system of their choice. I still find it a little weird that Microsoft would still release future updates or even a new Minecraft game on third party systems.
They are also excited to confirm that MINECON will continue next year, they’ll look to create even more ways for the vibrant community of YouTubers, innovators, bloggers and players to connect with each other both in person and online. Mojang has also acknowledged the news on their website, where the developer has admitted that they are still working a lot of stuff out. They did confirm that company founders Markus Notch Persson, Carl Manneh, and Jakob Porsér are all leaving as a result of the buyout. What that will mean for Notch’s current project Scrolls is currently undecided? Could Notch’s idea take a different turn or maybe this could be released on Xbox One helping sales?
Mojang has explained that Minecraft has grown from a simple game to a project of monumental significance. Though they are massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big since it was first released on PC back in May 2009 as a developmental alpha version and after gradual updates was published as a full release version on November 18, 2011. Since then it has expanded into Lego, sweets, toys and even a movie in the works from Warner Bros that Movie producer Roy Lee on board to produce the live-action Minecraft movie. And will soon get released on the PS Vita as well by the end of this year but the only system it has not yet been released on is either the Wii U or 3DS.
Are you a fan of Mincraft? What do you think of the news on Microsoft buy Minecraft?
With Super Smash Brothers being released this weekend for Japan and next month for the rest of the world, the 3DS demo was released in Japan this week on the Nintendo eShop. Luckily when I went to the weekly meets for StreetPass Newcastle someone I knew had a Japanese 3DS and downloaded the demo. Yes I have played the demo for a good half an hour and during that half an hour found the 3DS version addictive, I can tell that this game is going to be really popular on the 3DS towards the end of the year when it comes to Multiplayer and StreetPass meets across the country.
In total there are a good 36 characters in one game but in the demo I've played you've had a good choice of five characters to play as from Mario, Link, Pikachu, Mega Man and Villager. The only times I've played both Melee and Brawl were either at StreetPass events or at a friend’s house. I would say the series is fun for a beat em up game for the 3DS version on its controls using the Y or X button to jump, both A and B to pull off combo attacks at your opponents R to Guard and L to grab, very straight forward to both newcomers and veterans to the series. There is a high chance that control customizing will be there in the full version.
For Mega Man fans who do want to play as him in Smash Bros, Mega Man has unique mechanics, making him complicated and hard to learn. His moves are a little stiffly as he does in classic Mega Man games, He can use shots to move enemies towards ledges, but the shots aren’t really powerful enough to take percentage from them. Mega Man has Ryu’s Dragon Punch, but unlike Ryu, enemies float in the air. Mega Man’s DP is powerful enough to shoot enemies off stage and the charged shot is very effective for keep away at midrange, with the right timing.
I've also played as Link in the demo too, he has many ways to attack and set up combos, with weapons like bombs and boomerangs. Link is much faster here than in other Smash games I've played for a short time which I've mentioned in this blog. He can jump off the stage and use that jump for stronger recovery from the ledges, Links throws hit hard, and he can combo with a bomb. Link can also do upward and downward combos. You can do a bomb jump, but this is an advanced technique. You can maneuvers boomerangs to throw characters off the stage. A few other people who played the demo said that they've enjoyed playing as the Villager more mainly because his moves are very straight forward to use and pull of some of the oddest combos like using the slingshot on your opponents.
Comparing the visuals to this on the 3DS are impressive especially with the 3D turned on but whichever character you plan to use in Smash Bros, their Final Smash move is very stunning to look at in 3D. But however both the shadings on the characters and stage you play on have some very sharp detail, I do look forward to the full version when its released and plus curious to see if this has good online support and StreetPass features for it too.
Will you be buying the Super Smash Brothers for the 3DS?
Did you that by this week that the Sega Dreamcast will be 15 years old since it was first released in North America on September 9th 1999 and of course UK/Europe got their hands on the Dreamcast a month later on October 14th. With both the Sega Genesis/Mega Drive and the SNES dominating the sales in the 4th Generation of Gaming, Sega wanted to dominate the console market but after the poor sales of the Sega Saturn in the 5th Generation of Gaming and wanting to compete with Nintendo and their new rival Sony with the PlayStation. Sega tried to launch the console as part of a comeback after its previous efforts with the Sega Saturn and the other devices they released like the Sega CD and 32X failed. With a strong marketing campaign and reformed studios to develop new creative content, the Dreamcast was initially well received with a very successful launch and strong sales during its launch during the 6th Generation of Gaming.
The Dreamcast might have had a short lifespan saying it was widely hailed as ahead of its time. It saw the release of many new game series which have been considered creative and innovative such as Jet Set Radio, Crazy Taxi, Soul Calibur, Power Stone and Space Channel 5. Sonic Adventure was the first game to be launched for the system and also one of the best-sellers 2.5 million copies worldwide.
Before online gaming became more and more popular after 2002 for both Xbox and PS2, Dreamcast was the first console to have online support for Multiplayer gaming, Online Ranking and downloading Extra Content this was a great idea but it didn't get many people's attention but however certain titles like Phantasy Star Online was one of those titles that had a strong Online Multiplayer support, although the last official server was shut down as late as 2007, multiple unofficial servers exist to allow the online multiplayer to continue.
One of the most expensive games to be released on the Dreamcast was Shenmue but with poor game sales, it cost an unprecedented $70 million to be develop, would have had to be purchased twice by every single Dreamcast owner in order for Sega to turn a profit. The $70 million investment presumably included the budget for the resources for additional sequels which later got a release on the Xbox. Sega Saturn version included the plot of both the first and second games at the very least, and although the full extent may never be known, a significant portion of the budget quoted for Shenmue was used on resources for future chapters, and the characters, plot and environments/gameplay of at least the entire second game existed in rough form before the first game was released. As of today we only see Ryo Hazuki as a playable character in both Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed. I would very much like to see a Shenmue HD Collection at one point, fans and gamers have been begging for Shenmue making a come-back but we'll never know if Sega would consider releasing a HD Collection for both Shenmue 1 and 2.
However when Sony announced the PlayStation 2, sales of the Dreamcast quickly plummeted, due in no small part to the console's inability to support movies and TV shows on DVD. Sega later came to the realization that it did not have the financial resources to compete. The company discontinued the Dreamcast in North America early in March 2001 withdrawing from the console hardware business altogether and restructuring itself as a third-party developer for the likes of Nintendo, Sony, and Microsoft.
If Sega could turn back the clocks on this and thought of adding DVD support for it might have survived for a few more years. I do remember a people I know in school talking about the Dreamcast and would have considered asking for one for Christmas as I much loved my Sega Mega Drive for what it was, but however the PlayStation was always the popular one in schools with games like Crash Bandicoot, Final Fantasy VII and Gran Turismo. No wonder people in my school and anywhere else didn't talk about the Dreamcast or thought about owning one. And with the PS2 being launched on November 2000 a lot of people I knew were considering on getting one at one point during that time between 2000-2004.
Do still own a Sega Dreamcast and have some favourite moments? Or thoughts on the Dreamcast?
With the recent release of OlliOlli being released on both PS3 and PS4 as a Cross-Buy game, more and more games are starting to use this idea method especially for the PlayStation. Game developers really do try hard to trying to sell their game as much as they can before and after its release. OlliOlli is yet already a great example on taking things even further for the sports genre but for a 2D indie title it has a lot to offer on the PS Vita and just recently been released on both PS3 and PS4 as a Cross-Buy title which is great value for money. You can also check out my review on OlliOlli showing you that the PS Vita does have a great line up of games if you have the time to check them out.
But before Cross-Buy became a thing Remote Play played a good impact with the PlayStation 3 and PSP between 2007-2012. I know that you can download PSP or PS1 games from the PSN Store on your PS3 and then transferring that download to the PSP. Don't get me wrong the PSP is still a great handheld for playing games when you are out and about or want something to play while you’re on a bus or train. Remote Play between PS3 and PSP was a good idea certain PS3 games you could easily play on your PSP if you connect your PSP to your PS3 with a USB cable. There were a few good games that had this feature games like BlazBlue, Lair and PixelJunk Eden; what could have been a cool idea if it happened if you could play PSP games and playing them on your HD TV example use a USB cable and then connecting with your PS3 playing something like Final Fantasy Dissidia or even FFVII Crisis Core on a bigger screen. But that idea had already been done too with Adhoc Party where you could do the same thing but playing PSP games like Monster Hunter Freedom Unite online with other players instead of meeting up with your friends outside your home. This was yet another cool idea but trying to get a room for 2-4 players was a bit of a pain in the neck to connect. I'm not even sure if this application is still going it was around or not.
Like the Wii U you could play games either on your TV or on a controller pad. Cross-Play was yet another feature if you bought the PS3 version of a game like PlayStation All-Stars you'll get a code which lets you download the PS Vita at no cost, this has also been used for Sly Cooper: Thieves in Time and Ratchet and Clank: Full Frontal Assault. But playing games online from your PS Vita is a lot easier this time round where you could play games online like an example an online match of Marvel VS Capcom (PS Vita) without connecting to the internet or using a USB cable to connect to your PS3. But wait even Nintendo are starting to use this idea too releasing its first Cross-Buy game too those who purchase Squids Odyssey on Nintendo's handheld upon its 3rd July release would receive the Wii U version of the game for free so long as they have the same Nintendo Network ID set up for both platforms.
Squids Odyssey was only released for UK/Europe at the moment it's still not quite as enticing as Sony's cross-platform offerings as this doesn't seem to include anything as fancy as Cross-Save compatibility, so you can't swap your progress back and forth between platforms the way you could in Monster Hunter 3: Ultimate which required a separate app for it, but it's a step in the right direction anyway at least. Even One Piece Unlimited World Red was released on both the 3DS and Wii U you can use Remote Play but you would need a 3DS save link it's not a Cross-Buy game, so you would have to purchase on both systems if you want to carry its save back and forth from your Wii U and 3DS.
However Microsoft hasn't used this idea yet on Cross-Buy between the 360 and Xbox One but its quite likely that they will use this idea too on future games if they want their gamers and customers to purchase an Xbox One you would just need an Xbox Live account on both systems and whichever games on Xbox Arcade are Cross-Buy they could be carried over on the Xbox One just like what Sony is doing with the PlayStation.
However there are certain games that are only available on download on either PSN/eShop/Xbox Live there are a few that should try at least to get the Cross-Buy patch if they were on either Nintendo, Sony and Microsoft system like the PS4 and Xbox One or handheld like the 3DS and PS Vita which missed out to begin with-
I do remember watching the cartoons on an early Saturday and Sunday morning, plus remember the movie quite well. It was released on the NES back in 1989 and 24 years later the original game still lives up to a classic game to any retro gamer. When the Remastered version was announced back in Spring 2013 nobody was not suspecting this at all. The game itself feels like a lost episode of the DuckTales series but it does make a great touch for a game and keeps its fans happy if they remember watching the series as a child back then. I have played the original and the game itself is still amazing as it was from the addicting gameplay and the memorable soundtrack plus playing this on something like the PS Vita in the middle of public or in a café you would have people around watching you playing the game just like you would do if it was a Saturday morning cartoon.
I know that its coming to the PS4 what I loved about Journey was the art and concept for this game even though it was a very short game but it was worth the purchase and every penny. It was also the same with Flower (PSN) back in 2009 it was a great game for a downloadable title, Journey did feel like something out of Studio Ghibli for its artwork on its characters and animations. Wondering the sands and deserts and tapping and holding circle making sounds and tunes. Another fun part about it was sharing the same journey with other players online might ot be your PSN friends but you were on a journey with a random player. It would be nice if PS Vita owners got Journey for it too even Flower got a Cross-Buy release for the PS4 and PS Vita back around the launch of the PS4 for both US and UK/Europe plus another good game for the Vita library as well.
Valiant Hearts was released on almost every platform expect for the 3DS and PS Vita, this has recently got released on iOS on both iPhones and iPad this week but there's a small price to pay on the iOS version of £2.99 for each episode. I was really stunned by this title for its 2D comic-book style art, during the years video games have all been focused on World War II but never looked at the First World War seriously. Ubisoft attempts to do two things right about Valiant Hearts creating an enjoyable puzzle adventure and tells a heart-breaking story during the events of the First World War. This game tells a war story that inspires by real life letters and has four characters on the battlefield help a young German soldier find his love in this story about survival, sacrifice and friendship. Would say that so far it's on my top 5 favourite games of 2014 at the moment but with it 100 years since the First World War its very likely that Ubisoft would try and push this game out to everyone who haven't played this game yet. Do feel free to check out my review on it and would highly recommend to anyone who are not into gaming or love a few puzzles in games- Valiant Hearts
Do you think Cross-Buy could be the trend in gaming? Or will it just fade away in time?
I recently did a blog back in July on Harry Potter and the Prisoner of Azkaban based on the 10 year anniversary blog since it was released in 2004, however I do remember playing a few more games that were released during that year if you've missed my blog on Azkaban you can find it here- If only Prisoner of Azkaban was released as a PS1 title in 2003
When I used to have an Xbox I do remember playing this certain RPG which was only released on that system, I know that Star Wars Knights of the Old Republic was the only other RPG game I've played on it, never had the chance to pick up or play Fable. But this game I'm talking about is a game called Sudeki-
When I first heard about this game was back in January 2004 after reading a preview article in the Official UK Xbox magazine mentioned that an Anime styled RPG game was coming to the system including a little tour of Climax Studios and a little interview with the team about the game itself. When it came to the latest issue which was released in July I really did enjoy playing the demo for it; and by around December managed to pick the game up at a cheap price thanks to the cheap sales at Virgin.
I didn't think the story was that great if I'm honest based on a story in a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring. Beyond the protective walls of Illumina Castle lie miles of pastoral, rolling countryside, though once a serene landscape, the Aklorian forces have transformed the countryside. Thought its main characters were a little on the weak side too based on four characters you can play as and pretty much switch back and forth were Tal, Aillish, Buki and Elco. With it being played in real time, you can control one character at a time; when the party has multiple characters, you can switch between them and unleash powerful abilities unique to each character (known as Skill Strikes and Spirit Strikes). Combat system is relatively complex for an action RPG game, as it utilises various button combos based on timed button presses, similar to a few fighting games. Out of the four characters, half are melee and the other half are ranged; this results in some combat to be played as a first-person shooter; this kind of puts a few people off when it comes to an idea like this for an RPG game but back then something like this hasn't been done before, as from now more and more games are using this idea and becoming more popular.
Don't get me wrong the graphics and visuals look stunning to look for an Xbox game this was also released on PC a few months later as well, looking at the environments and the places you travel look breath taking but its 3D maps when it came to exploring dungeons and certain areas didn't look that impressive and of course random enemies popping out of nowhere trying to kill you. I knew that this was game was made in the UK but the voice acting was yet another thing that may put a few gamers off on gameplay which I would agree on hearing some of the voices for a few characters were so bad to hear. It still did a decent job on terms of sales when it was released in 2004 some said it was better of renting this game instead of buying it; and back in February this year it just got released on Steam. A sequel was planned to be in the works but however that idea got cancelled in the end but still it's one of those games that you don't hear much about since the Xbox was released during that time or during the sixth-generation of gaming.
Do you remember playing Sudeki or is this the first time you've heard about this title?
Once GAME Newcastle had another lock-in event again but this time it was based on Far Cry 4, I have been to the last two lock-in events for both The Last of Us and inFamous Second Son it was pretty much checking out the demo before it gets released a few weeks later to the public. However Far Cry 4 won't be released until November 18th for PS3/PS4/XBOne/360/PC the demo was only on the PS4 when I went to GAME plus one of the PlayStation representatives was there including one or two members from Ubisoft as well plus asking a few people who were there to see what everyone thought about the game itself.
I did mention about Far Cry 4 back in June during the E3 Press Conference and E3 2014- EA and Ubisoft Press Conferences wasn't allowed to take any footage of the gameplay but a lot of people recognised the stage because it was the same demo they've used at E3 but it is nice to play a demo from E3 because nine out of ten we never play the original demos from E3 unless you got to places like MCM or EuroGamer. You had the choice in the demo to Sneak, Ride, or Fly your way into the Fortress, the whole mission in the demo was to raid the fortress and take out all of the enemies. Past Far Cry games have given you the freedom and choices on how to take your enemies by sneaking around killing them quietly or just shoot your way through you can beat the demo within 10-20 minutes depending on how often you play FPS games or past Far Cry games.
You even had the chance to ride an elephant in the demo just like you would see in Lord of the Rings: Return of the King by riding an elephant and firing your weapon like a mad man. In the demo you do have a MG42 and a GL-A87 which is a grenade launcher, you can pick up an auto-crossbow as well in the demo if you want to keep your attacks silently without making any sounds if you carefully aim at enemies in the head plus if you didn't more reinforcements would show up out of nowhere; you have a health bar on the bottom left which will have 4 small green health bars if your health is low you can press and hold down the Triangle button to restore your health, you can also use the right analog stick to use your knife to kill enemies. The graphics and visuals were really impressive to see on a PS4 console I know that the game is still in development and I'm pretty sure that Ubisoft have still got a few things left to do on the game before its released but I did hear someone asking if this was coming on Wii U. Sadly the bad news is that Ubisoft hasn't got any games planned in the future for that console the only games that are being released for the Wii U this year are Watch Dogs and Just Dance 2015 but still a good question to ask at least.
And also one of the TV screens did show the Far Cry 4 trailer as well most of the night while there was a small queue for play the demo including some free pizza and drinks. It was also nice to talk to one of reps from PlayStation about how good OlliOlli is on the PS Vita and now that the game is now a Cross-Buy for PS3 and PS4 users, for an indie skateboarding game I'm actually impressed how good it is I may be talking about Cross-Buy games later in the future maybe on what other games that should get the treatment if it ever happened. As I already mentioned above enjoyed the demo and a good chat with a people that I know in general I do look forward to the next Lock-In event whenever GAME does have another one at least.
As I much love both the TV series and the game series of The Walking Dead, I've found that the final episode of Season 2 is being released this week which is a shame because I've enjoyed Season 2 as much as I did with Season 1; First season was just a brilliant series back in 2012 and was my top 5 favourite games of 2012.
I've posted another blog similar to this a while back on Are Point and Click games becoming popular thing in the gaming industry? where I did mention that Point and Click games are actually becoming more and more popular in the gaming industry and of course mentioning what ideas that could be used in their next title Games of Thrones and of course my ideas and suggestions if they there was a Pretty Deadly that had the same idea on being a point and click game. But anyways back to The Walking Dead what really makes each episode stand out the more and more you play each episode the choices start to get hard and harder to make especially when it comes to thinking about people in your group. Yes this might happen to people like yourselves when you have too many friends and they have either stuff going on or you've been invited to 2-3 parties or conventions all in one day you can't really make up your mind on choices.
I really liked how Season 1 did on story and choices and plus carrying over your save at the same time after playing the DLC and 400 Days then it all gets carried over to Season 2. I don't really want to talk much about Season 2 on each episode due to the fact that it might spoil the whole plot for those who have still not played any of Season 2 just yet but I really do wonder what will happen next in the final episode. What made the final episode of Season 1 that good was how it was set out after the events of episode 4 and then of the course the ending which was both sad and breath-taking to watch on how it ended. I do have a few predictions on what could happen at the end of Season 2 and also a Season 3 was just announced not so long so there will be more from The Walking Dead series but will it all be based around Clementine? Or maybe a new character perhaps we'll never till we've beaten all of Season 2 and plus get 100% on trophies/achievements.
Do you have any favourite moments in Season 2 of The Walking Dead? Where do you think the series will go next?