The Imitation Game is based on the real life story of Alan Turing (Benedict Cumberbatch), who is credited with cracking the German Enigma code; Imitation Game portrays the nail-biting race against time by Turing and his team at Britain's top-secret code-breaking centre Bletchley Park, during the darkest days of World War II. Turing, whose contributions and genius significantly shortened the war, saving thousands of lives, was the eventual victim of an unenlightened British Establishment, but his work and legacy live on.
For a drama based on true story I was quite surprised on the number of actors that also make appearance too like Keira Knightley, Matthew Goode, Mark Strong and Charles Dance. I knew the film was based on a true story during the events of World War II where a motley group of scholars, mathematicians, linguists, chess champions and intelligence officers had a powerful ally in Prime Minister Winston Churchill who authorized the provision of any resource they required. The film spans the key periods of Turing's life: his unhappy teenage years at boarding school; the triumph of his secret wartime work on the revolutionary electro-mechanical bombe that was capable of breaking 3,000 Enigma-generated naval codes a day.Back than using something like an enigma machine would be a lot more complicated than using a normal PC or laptop it would take you months to figure out how to use one. What else did know that Alan Turning that the film spanned the key periods of Turing's life: his unhappy teenage years at boarding school and the tragedy of his post-war decline following his conviction for gross indecency, a now-outdated criminal offence stemming from his admission of maintaining a homosexual relationship.
That part I did not know but like most movies or TV anything with Benedict Cumberbatch always does a great job on acting and portraying various characters from Sherlock to Smaug. Would admit that The Imitation Games might not be for everyone but it's still worth watching if you are into movies based around World War II but is a superb thriller to watch.
This topic got mention on a group page I was on Facebook page of StreetPass Newcastle and quite a few people I know were talking about the N-Gage. Someone actually on the page loved the N-Gage for what it was, would have been over 10 years ago it was first released but I don't think I've ever seen anyone carrying round one or playing games on it. I'm not saying it was a bad handheld device or even a mobile phone didn't think it was at the right time or place when it was first released back in October 2003.
Both a smartphone and a handheld system from Nokia attempted to lure gamers away from the GBA by including mobile phone functionality. This was unsuccessful, partly because the buttons, designed for to look more like a phone, were not well-suited for gaming and when used as a phone the original N-Gage was described as resembling a taco. I remember seeing some of the games that were going on sale at GameStation like Tony Hawk Pro Skater, SonicN which was Sonic Advance but on mobile and Tomb Raider. Yet I still didn't see anyone buy any of the games or the phone ideally this would have been sold in mobile phone stores or broadband stores like O2 or Orange but they tried to sell the N-Gage in game stores as well.
Quite a lot of people have mentioned that it was like a Game Boy swallowing up a phone which I would agree to a lot of people out there on the terms of the design and outlook of the phone. This was also used as an MP3 player, Bluetooth and internet and PDA features into the system. However the N-Gage did not have any significant financial successes, it did have a handful of critical successes but around the end of 2004 and the beginning of 2005 Sony released the PSP and Nintendo released the Nintendo DS it was around than the sales for the N-Gage fell downhill from there but at least it tried to keep up with the sales when it came to competing with the GBA. With more and more mobile phones using the idea from today with the like of both Android and iPhones more and more people have been using it as a phone and a gaming device with games like Angry Birds, Temple Run and Doodle Jump. Other port games from other handhelds like the DS including home consoles like the PlayStation have ported games their games on mobile phone devices.
If Nokia considered to release the N-Gage or even held it back for a few more years and a change of design on the phone this could have been a competitor in the mobile market but however on terms of games and prices no one would know how well it do on sales. But it would have been something to see on terms of gaming news including reviews including what games would have been released for it if it kept up with the modern day we are in at the moment.
Did you own one of these devices?
How well would you think the N-Gage would do if it was in the sales during now?
Did you know that it's been 10 years since Halo 2 was released worldwide for the Xbox on November 9th 2004 originally had never been planned as a trilogy, but with the critical and commercial success of a sequel was expected. Was officially announced in September 2002 Combat Evolved but the world first saw its first gameplay at E3 2003 and did wow a lot of gamers and fans including the Master Chief wielding 2 guns at the same time-
I would admit that Halo Combat Evolved is one my favourite FPS game alongside Timesplitters 2 and BioShock Infinite. Remember playing the hell out of Combat Evolved on its campaign mode over and over plus trying to complete Legendary Mode as well which was a challenge. After hearing information on Halo 2 in the Official UK Xbox magazines and on their site I was pretty hyped about Halo 2 mainly on the story. During E3 2004 Bungie talked more about its Multiplayer it introduced an entirely new paradigm for matchmaking players together. In earlier games, one person specifies a game type and map and configures other settings, before setting up his or her device as a server and advertising the game to the world for Xbox Live.
During the launch week of Halo 2 it got reviews and scores of 9/10 and 10/10 from various sites and magazine, I remember that the Official UK Xbox magazine used the review as their first few pages because it was a worldwide launch and of course waiting and waiting for a sequel. I remember getting this game for Christmas and I was pretty happy when I first got straight away fired up the Campaign Mode, it did live up to its expectations during the time but later during the campaign the story did feel like it was leading a confusing mess of fan-fiction sci-fi and using some politics based around the Covenant. Playing as the Arbiter did made us put me off Halo 2 for a bit during the Campaign because I know that many fans and gamers just wanted to play as the Master Chief and just blow up stuff and shooting down both Covenant and Flood; by the time I got to the end of Halo 2 felt a bit disappointed on the ending thinking it could have been better instead of leaving a cliffhanger at the end saying "Finishing this fight" then the screen goes black and the credits start to roll in. Then we find out that Halo 3 would be on the Xbox 360 and was released in 2007. The original plan was going to that the story for Halo 3 was going to be in Halo 2 but Bungie didn't had enough time or space to add it all in for the story and instead focused more on Multiplayer side for both offline and online.
Don't get me wrong that Halo 2 is a great during that time in 2004 there were other games as well that received good ratings and reviews like GTA: San Andreas, Half-Life 2, Ninja Gaiden and Star Ocean: Til the End of Time. Halo 2 was the most popular video game on Xbox Live holding that rank until the release of Gears of War for the 360 two years later. By June 20, 2006, more than 500 million games of Halo 2 had been played and more than 710 million hours have been spent playing it on Xbox Live; by May 9, 2007, the number had risen to more than five million unique players. Halo 2 was one of best-selling first generation Xbox game with at least 6.3 million copies sold in the United States alone. For the Xbox One The Master Chief Collection is released this week with both Halo 1 and 2 Anniversary and Halo 3 and 4 have been given the HD treatment including access to Halo Nightfall and Multiplayer Beta to Halo 5: Guardians. This is very likely that the sales of the Master Chief Collection and the Xbox One could boosts sales by the end of this month maybe, have seen some of the trailers and cutscenes for Halo 2 and they do look really impressive to watch feeling more like a movie instead of laying the game you can tell that this game has come a long way comparing the graphics and visuals from the original release to the Anniversary edition.
Speaking of Multiplayer I was at a mini Anime convention called Chibi Sunny during the weekend and one of the tournaments they had was Halo 2 which was 1-1 matches on slayers there was a few 4 player matches as well but the tournament only had at least 8 players who signed up including me which was only 1-1 matches. Got up to the Semi-Final rounds but lost during that round but had fun plus they picked a good time to have the Halo 2 Tournament as well which did represent the 10 year anniversary of its release.
Heard the big announcement just last night from most of my friends on Facebook and Twitter, this came at the very beginning of Nintendo Direct which announce some new titles and DLC coming to both the 3DS and Wii U including what to expect in 2015 including Captain Toad Treasure Tracker which will be the first big game to be launched for 2015 in January. I am still playing Ocarina of Time on the GameCube which I'm really enjoying on my first play through plus need to play Wind Waker as well, hearing the news of Majora's Mask getting a 3DS release in Spring 2015-
I've never owned an N64 back when I was younger and Legend of Zelda Collector’s Edition for Cube is hard to find at a good price, seeing the 3DS version of this looks really impressive to look at for a handheld. I kind of knew this was going to be on the 3DS sooner or later after Ocarina of Time 3D was released for the launch of the 3DS back in 2011. Even though I've not played Majora's Mask but I know the main plot for it using Masks that have different skills and abilities including a timer giving you 3 Days (72 hours) time limit before the moon hits Hyrule and using the song of time to give you a little more time. The thought of the idea of it having StreetPass support in my head it could work if it happened I'm saying that this will be in the game overall; you could use your Mii face as a mask in general, the number of StreetPasses you get if they had a copy of game their StreetPass could be used to knock off some time on the 3 Day Time Limit at least 5 minutes would do up to the maximum of 10/10 on StreetPass hits a day or those StreetPass hits could be used to exchange for rupees depending on how many hits you get a day or in a StreetPass Group you go to.
But what could make the game even creepier if Nintendo considered it is that it mentions Ben Drowned which is a well-known creepypasta created by Alex Hall, also known as "Jadusable". The story revolves around a Majora's Mask cartridge that is haunted by the ghost of a boy named Ben. If you haven't head of until now I would highly recommend you checking the story out for yourselves because it is a good story and makes you wonder if there really are cursed games out there, as I've already mention if Nintendo used this idea in the 3DS version the haunted ghost stature Ben just appears out of nowhere in your game but in order to get rid of Ben you would have to StreetPass someone else in order to get rid of the curse that creeps you out and follows you. This does sound like a good one plus many fans, gamers, and reviewers praised the graphics and complex story around it.
Just after Nintendo Direct had finished a Special Edition was announced which comes with steel book, double-sided poster and a pin badge all for around £44 online not sure if other stores will have this in stock by Spring.
Are you hyped about Majora's Mask coming to the 3DS?
What would you like to see being added to the 3DS version?
Only heard about this a few days ago was surprised that it was getting a PC release within a few weeks, it is one of my three favourite RPG games on the PS3 alongside Folklore and Disgaea 4; Valkyria Chronicles was one of those games that's really good but not many people have either played this or even heard of it. Sega did confirm through Twitter that the original Valkyria Chronicles is coming to the PC. Their tweet in full: "Gallia, to arms! Return to the original battle on PC. More info coming soon..." what makes it even better deal is that all of the DLC that was with it on the PS3 will all be on the PC release in one game.
Story is set in Europa, loosely based on Europe during the early years of World War II. Because of its abundance of Ragnite ore, which takes the place of petroleum in the game setting, the neutral nation of Gallia comes under attack from the East Europan Imperial Alliance, which is itself engaged in a war with the Atlantic Federation. You take control of a unit of the Gallian Militia, dedicated to repelling the invasion. What really made Valkyria Chronicles stand out was the coloured canvas visuals with a water colour painting in motion especially on character designs and animation; even the soundtrack had a few emotional themes overall based on war and sadness. When you select your troops and what soliders you want to control and move on the battlefield if one of those gets shot down by the enemy and fail to get a medic to them within 3 turns they will die in battle.
Did you also know that there was also an Anime series of this as well with 26 episodes including a Manga volumes based on the series. Two more sequels were released for the PSP, rest of the world got Valkyria Chronicles II back in September 2010 story takes place two years after the onset of the Second Europan War, the game's story focuses on a military academy as its cadets seek to prevent an ethnic cleansing campaign by a ruthless rebel group. Nice idea of it being released on handheld especially the PSP but some fans were a little disappointed that it wasn't on the PS3, but Valkyria Chronicles II did get some good scores and reviews from both reviewers and gamers. But the bad news was the sales were pretty poor outside of Japan due to the fact half the people that owned a PSP just easily hacked their PSP's and download the games illegally for free instead of buying the UMD copy of the game in stores or downloading the Digital Version on the PSN Store. Valkyria Chronicles III was released in Japan back in January 2011 but it never got released outside of Japan since then which lead major disappointment to the fans of the series who were looking forward to seeing it at E3 2011 but SEGA decided not to release on neither UMD or Digital Download due to the poor sales of the last game and many people hacking their PSP's.
There is a group called Gallian Liberation Front which has nearly 4000 members on their Facebook page this is an organized group of dedicated Sega fans seeking the international localization of Valkyria Chronicles III on PSN for the likes of the PSP and PS Vita. However, an unofficial English fan translation was eventually was later released on December 25, 2013, for the Extra Edition. But this group is still going strong till today since it was first established in August 2011 just like Operation Rainfall which released Xenoblade Chronicles, The Last Story and Pandora's Tower all for the Nintendo Wii outside of Japan. If you were one of those people that missed out on the PS3 version of Valkyria Chronicles would highly recommend you to check the game out yourself over on Steam.
Fan of the series, what were your thoughts of the PC release being announced?
Almost every person I know from my school including my classmates couldn't stop talking about Grand Theft Auto: San Andreas which was in fact released 10 years ago on 26th October 2004 for the PlayStation 2. What made this game even more better then Vice City and Grand Theft Auto III was it carried over the gameplay elements from the past two titles and adding a ton of new gameplay elements including riding bicycle, trains, Swimming and the freedom to do almost anything you want from building muscles at the gym or getting very fat on fast food.
When the game was released on launch it received review scores of 10/10 or 9.5/10 from various websites and magazines back in 2004 and had sold over 12 million copies making it the highest selling game for the PlayStation 2. Many gamers have claim that this is on their top 5 favourite games of all time alongside the likes of Final Fantasy VII and Zelda: Ocarina of Time don't get me wrong that it’s a good game it really did help redefine on how games should be made. I've always preferred Vice City more than an Andreas mainly because it did everything right.
What didn't like that much about San Andreas was the RPG element that they added in where you can have a level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. Making sure that CJ eats to stay healthy and also exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes; having a gang was pretty cool where you and your gang fight with enemy gangs wherever they are prompted whenever you must venture into enemy territory and kills at least three gang members. If you survive three waves of enemies, the territory will be won and fellow gang members will begin wandering the streets of these areas; the more territory owned by you, the more money that will be generated.
With it being released in October 2004 many other games were released a few weeks later before the end of the year including Half-Life 2, Metal Gear Solid 3 and also Halo 2 which was released on the Xbox on November 9th which made a massive impact on its Xbox Live Multiplayer. However the Xbox version of San Andreas was released in June 2005 which was 8 months but if the Xbox version was released on the same month and year as the PS2 version was it would have caused a massive sale and which system the game plays better luckily. It didn't had online multiplayer because it would have been very likely people would buy the Xbox version just to play online multiplayer but that was used in the later games for Grand Theft Auto IV and V.
This later got released a PS2 Classic through the PSN Store for PS3 owners and appeared on Xbox Live Arcade as well, the PC release was released around the same month as the Xbox version in 2005 however in mid-June 2005, a software patch for the game dubbed "Hot Coffee mod" was released by Patrick Wildenborg (under the Internet alias "PatrickW"), a 38-year old modder from the Netherlands. The name "Hot Coffee" refers to the way the released game alludes to the unseen sex scenes. In the unmodified game, the player takes his girlfriend to her front door and she asks him if he would like to come in for "some coffee". He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard. I do remember reading the articles about this and it did caused a stir Rockstar gave distributors the option of applying an Adults Only ESRB rating sticker to copies of the game, or returning them to be replaced by versions without the Hot Coffee content.
There have been rumors from this month that San Andreas was getting the HD-Remastered treatment for next-gen consoles and maybe for both the PS3 and 360 too. As I've already mentioned above there have been some very good examples of games that sold millions worldwide during the 6th Generation of Gaming; most games that got the HD treatment would have 1080p High Definition and being rendered looking a lot clearer than the original games were when they were released around that time. There may have been a few changes taken in and out of games or added in some new features in such as certain content that was only released in Japan but not released elsewhere good examples like these are Kingdom Hearts Final Mix and Final Fantasy X International. However games from the US doing remastered or HD collections will take on a different challenge certain games might have the soundtrack remixed or changed certain voices or vice actors around, certain buttons and game mechanics being changed. And of course trophy support/achievements have been added in if you want to collect them like on other games released on both PSN, 360 or Steam.
I can understand games that were released more than 10 years ago getting a HD treatment is worth the money and checking out but if other games that were released 5 years or more getting a HD treatment doesn't feel the same and likely not worth checking out and look almost the same as the original was examples like these are Prince of Persia Collection which was released in 2010 making it almost 7 years since the first game was released in 2003 doesn't feel that long since it was released on the PS2/Xbox/Cube nice idea if someone didn't get the chance to play them or want to play them in one go but the you could easily pick up the original version at a cheaper price if you still have a PS2/Xbox/Cube and is not too bothered about the changes or added features that have been added in the HD version.
Did you think that San Andreas was the best Grand Theft Auto game in the series?
Have any favourite moments or can you think they could have done to make this game even better if it was the year 2004?
It was back around June this year I found out that Game Grumps was doing a play through on Heart of Darkness, this has been one of those games I've been curious on when it came to mixed-reviews when I've read the odd reviews in Official UK PlayStation magazine and PlayStation Power. Most of the images I saw did remind me of Abe's Oddysee this was around when I was the age of 12 when I first heard about the game.
Recently picked up this up at NERG (North East Retro Gaming) this year for £4 thanks to Game Grumps and Caddicarus that made us pick up the game in the first place; I did spent most of July playing through the game but however managed get through the game within 1 week. For a 2D platformer the graphics and visuals still hold up today during its gameplay most of the places you travel really do look impressive to look at. The 3D effects used for its environments make a great impact and some obstacles and platforms you can climb up or down, swing or swim. Even the death moments are great to look at when you see Andy getting eaten to shreds or burned into toast leaving a shoe or getting swallowed by a plant.
The CGI animation scenes does make a great little animated movie, what also made this game perfect is the soundtrack its music done by Bruce Brougham who has done a ton of music for various films. Not only it was the first game to have a live composed soundtrack it was also one of the first games to have 3D effects for a PlayStation but the glasses were only used for the finale and not the entire game, would have been a nice idea but back then the only 3D glasses you had were the cheap red and blue 3D glasses.
What hasn't aged well since it was first released in 1998 is the CGI animation especially the opening first making it feel like one of those sci-fi movie openings and then lands into a school follows the story of a child called Andy who keeps falling asleep in class and hates his abusive teacher but it seems that Andy is afraid of one thing which is a fear of darkness. If Eric Chahi had the thought and idea of giving this a HD Remake or even a Reboot this would be a good idea itself on being a 2.5D Platformer and the 3D visuals and CGI animation would work really well on next gen consoles like the PS4, Xbox One and even the Wii U for that matter; Eric Chahi was also the mastermind of Another World which was released back in 1991 and that recently got a 20th Anniversary Edition on systems released this year. This would also work well on handhelds as well if it got released for the 3DS and PS Vita when it comes to visuals on a small handheld and a few extra features too but if this got released on the PSN Store for the PS1 collection people can play and download this on their PS3, PSP and Vita.
I know that there have been other classic games from the 80's and 90's that got this treatment on Remakes and Reboots but the idea of seeing Heart of Darkness getting the treatment could be a possibility if it happened a GBA port was announced in 2001 but it was never released likely due to how much data and space it would take in a GBA cartridge plus if it did went forward this would help more gamers get to try out this game if they missed out on the PC and PS1. Don't get me wrong I do love a challenge when it comes to games that have a hard difficulty or even have some frustrating moments here and there that's actually only been 16 years since it was first released back in 1998.
You can check out my review on Heart of Darkness here.
Would you like to see this get a Remake or Reboot? Or is there another game out there you want to see getting the treatment?
If you've read my blog on The Evil Within Demo Impressions a month recently picked up the game on release date just last Tuesday, already halfway through the game as it is but yet so far I'm really enjoying my time playing The Evil Within. Ok yes the PS3 version does have some textures and odd layouts when it comes to the landscapes and surrounding environments during gameplay plus the odd textures and frame rate drops here and there on characters and cutscenes but with it being on PS3 its likely it'll get patched up with an update not sure if it's the same with the 360 version too but also heard the PC version has been having some problems too.
But I do like the 3rd-person spective around this when it comes to gameplay does remind me an awful lot on Resident Evil 4 using weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow, a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts, so you might want to use your ammo wisely later on in the game but that would depend on what difficulty you plan on playing it on. Plus when you shoot enemies you think aiming for the head would work on them, no you have to burn them alive in order for them to not come back from the dead again, but if you waste all of your matches you are pretty much stuck and outnumbered if more than 5 enemies appear out of nowhere. I would talk more about the main story but that may spoil it for some people but so far it does have a mix of Resident Evil and Silent Hill; I do love most of Shinji Mikami games over the years especially the Resident Evil series I know I'm halfway through The Evil Within but during my time playing the game some of it does make me think on what if this was Resident Evil 5 to begin with? I found the original Resident Evil 5 released back in 2009 disappointing on the lack of horror and suspense focusing more on action then survival, however Shinji Mikami was not involved with Resident Evil 5 and left Capcom and working on other titles with Platinum Games he did play Resident Evil 5 a year later after recent interview from CVG.com
During my time playing The Evil Within there were quite a few Resident Evil references throughout various parts of the game including the opening scene when you first encounter your first zombie, chainsaw man and one of the labs obtaining various experiments and a look alike tyrant behind glass. With Resident Evil 1 and 4 references added in the game it really did make you wonder why this could have been Resident Evil 5 to begin with if he did work on it back in 2009. He also stated that it will be a "true" survival horror game, "one in which the player confronts and overcomes fear." that is something I do agree with playing this on normal difficulty setting there have been a few moments that made me jump especially around Chapter 4 and 5. Yet I also liked the idea of sneaking behind enemies and attack from behind silently with a knife just like you would see on an episode of The Walking Dead; with the fact that recent survival horror games becoming action horror games it does make you wonder if there really is a game that will scare you. I know that Hideo Kojima and Guillermo del Toro are working on Silent Hills which I am looking forward to see more information and gameplay of it in the future but do hope that future games do keep this element when it comes to horror games because the genre did go downhill soon after both Resident Evil 4, Silent Hill 4 and Fatal Frame were released in 2004 and 2005.
I do plan on doing a review on this as soon as I beaten the game first.
Have you picked up The Evil Within this week? Has any moments in the game made you jump?
I was never really the hard-core Pokémon fan when it comes to the games on any Nintendo system, I have only played Pokémon Blue on a phone emulator but thought I'd might as well try and play one of the latest games since I own a 3DS did pre-order Omega Ruby a few months back. Just recently got a Demo code from StreetPass Newcastle and another code from ShopTo from pre-ordering the game but gave that code to a friend; anyways after downloading the demo thought I'd post my impressions of the demo and pretty much a second taste in the Pokémon franchise.
Quite a lot of people I know are huge fans of the series itself and most of them have been following and playing the games since both Red and Blue were first released back in 1998. Omega Ruby and Alpha Sapphire coming to the 3DS next month are both remakes of the Game Boy Advance versions of Ruby and Sapphire. If you want to play the demo for yourself you can pre-order the game and get the demo by email or head on over to your local GAME store and go through Nintendo Zone on your 3DS to download it.
After downloading the demo and starting up you end up in the city of Mossdeep City playing as a Pokémon Trainer called Orlando you can go you begin by going to an island with Steven, getting the starter Pokémon at Level 35, meaning they're close to evolution. You'll also receive their Mega Stone and Frenzy Plant, Blast Burn or Hydro Cannon later. You then have to hunt down a Pokémon said to Mega Evolve to protect it from Team Aqua & Magma. This Pokémon is a new Mega Evolution which was not known before the release of the demo, and it changes depending on your region. When you started a new game on either Ruby or Sapphire you had the choice of having either of the three Pokémon Treecko, Mudkip or Torchic but in the demo you got the chance to see their Final Evolution and use them in battle which you can choose from Sceptile, Blaziken or Sampert; the battles are very straight forward in a one-to-one battle and choose one in four choices on what attack to use on your opponent. The demo is quite short however I ended up clearing the demo after 30 minutes on my first play-through and capturing a Pokémon at the end which you can carry over to the full game which is a Glalitite which available for UK/Europe, South Korea and Australia .
But if you want to keep Glalitie you need to watch the trailer at the end of the demo and your save will be saved and ready to carry and also the number of times up to 10 times you play it you'll get more extra goods like items and Pokeball sets over to the full game once it's released next month. I thought the demo was pretty decent but there were some odd moments in the game where certain parts of the game doesn't let you turn the 3D effect on but however this is only a demo which might explain why you can't play the full demo in 3D.
I was at the weekly StreetPass meets in Newcastle and did speak to a few people who have played the demo for themselves and they said that they found the demo a little disappointing on the account that you can't customise your own Pokémon Trainer and how short the demo was overall however a lot of people I know in StreetPass Newcastle are huge fans of the series so it would explain why they either love it or hate it just like a jar of Marmite.
Have you played the Special Demo yet? Planning on picking up either Omega Ruby or Alpha Sapphire?
More and more reviews on Bayonetta 2 are coming receiving a 10/10 from various magazines and sites like Edge, Destructiod and of course GameSpot Review on Bayonetta 2 I'm very surprised that the sequel would get a high score like that not many reviewers out there that work for magazines and sites would give a score like this. Back in 2009 when the first Bayonetta was released for both Xbox 360 and PlayStation; the 360 version got higher scores from a 10/10 and Famitsu giving the game a 40/40 in Japan even though the sales for the Xbox in general aren't that strong in Japan.
I can still remember playing the Japanese demo for the very first time back in 2009 after downloading the demo from the Japanese PSN Store and I was blown away on how amazing the gameplay was including the visuals. I know that the PS3 version didn't had the prettiest visuals comparing it to the 360 version but it was still a fun game. It was around a month later after its UK release, the PS3 version does have minor issues but can still be a challenging game, before Bayonetta there was Devil May Cry; which were mainly you hack and slash action game. Hideki Kamiya did work with Capcom to create some of the best games over the years such as Okami, Devil May Cry and Veiwtiful Joe, but left Capcom and then worked with SEGA but working under Platinum games.
Soundtrack Irresistible mix of upbeat jazz with intensely serious choirs, if you've heard of song "Fly Me to the Moon" by Brenda Lee from 1963 you'll be hearing the song which will be a remix of the song heard during various scenes and during gameplay. But what makes the sequel so special and of course with it being on the Wii U, could this really help boost the sales for the console and help Hideki Kamiya get more copies of the game out there to the rest of the world?
Kamiya did believed they would never release a sequel to begin with, however, Kamiya's Twitter account later stated that he may release the sequel if Bayonetta sold well. Bayonetta 2 was revealed during a Nintendo Direct September 2012. The game's Wii U exclusivity was met with complaints by fans of the original game; Platinum Games producer Atsushi Inaba responded that Bayonetta 2 would not exist if Nintendo had not partnered with the developer to make the game. Work on the game was based on feedback the staff received from the original Bayonetta to bring various improvements. Nintendo was not involved in the making of the game other than as an "observer" and the staff were very pleased with their experience. During E3 2014, it was announced the game would include a port of the original Bayonetta, which will include exclusive Nintendo costumes, dual audio voice tracks, and touch controls a nice way to welcome newcomers to the series or fans wanting a quick trip down memory lane before playing the sequel.
So far the sales for the Wii U have boosted thanks to games like Hyrule Warriors and Mario Kart 8, plus with Super Smash Brothers being released for the Wii U this December including the Nintendo Amiibo figures going on sale before Christmas too which could also well help the sales for the system and consoles it might even be better than Skylanders and Disney Infinity put together. But if the sales for Bayonetta 2 do help boost sales its very likely that a 3rd game could be in the works or even better Nintendo may have inspiration ideas and what they could learn from that game when it comes to graphics and visuals because most Nintendo fans want is a Mario Galaxy 3 for the Wii U and I reckon that its graphics and visuals used for Bayonetta 2 could well top that for the Wii U system itself.
Will you be picking up Bayonetta 2 this month? Did you play the first game?