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Robin Williams will always be remebered as both an actor and gamer

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Heard the news just after midnight this week after finding that some of my friends on Facebook posted statuses on Robin Williams. Then flipping over to the BBC news finding out that Robin Williams had committing suicide and died due to asphyxiation. I loved most of the movies he was which I did watch when I was a child like Aladdin, Mrs Doubtfire, Hook and my personal favourite Popeye.

Speaking of Robin Williams did you also know that he was an avid enthusiast of video games and named two of his children after game characters. He named his daughter after Princess Zelda from The Legend of Zelda series; they both have been featured in an ad for the 3DS remake of Ocarina of Time. His son may have been named after Cody from the Final Fight series, he also enjoyed playing games like Warcraft III, Day of Defeat and Half-Life and the FPS game Battlefield 2 which he played as a sniper.

We all know that he voiced the Genie in Aladdin and yes I did use to have the game on the Sega Mega Drive when I was younger which was bought from a car-boot sale for under £2 like the Lion King both games were really enjoyable at the time. Plus the right difficulty as well for a 2D platformer, playing as Aladdin who must make his way through seven levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final battle against Jafar. You can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on a Jafar. In the Abu's bonus round, you control the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.

The soundtrack was yet another great thing I liked about Aladdin alongside the voice and sound clips which you can flip through on the options menu. Aladdin was also released on the NES, Game Boy, DOS, Amiga and also Windows in 2006 for UK/Europe. Did you also know that Capcom both developed and published Aladdin for the SNES in 1993 reviewers and gamers have mentioned that Capcom truly did something great with this Super NES game. It was later ported to the Game Boy Advance 2004 but wasn't that great as the original version was back then.

It is nice to talk about a game that I used to have the last time I've played Aladdin was 15 years ago for me, the movie itself is still a good Disney movie worth watching having Robin Williams as the Genie and also Gilbert Gottfried as Iago. However what I really do remember quite well from both the movie and the game was the song "Friend like me" which really did remind me of both the Genie and Robin Williams thought I'd leave some video game music here to commemorate a great actor and a funny guy-

R.I.P- Robin Williams (1951-2014)

Do you have any favourite movies starring Robin Williams?

Let us know in the comments-

Play Coins becoming a little more serious and helping you get out more

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If you've read my blog back in January on Local Community Gaming Events are starting becoming popular? this kind of relate to the blog and news I'll be talking about based on the recent news on Super Smash Bros. 3DS Will Let You Buy Its Collectible Trophies With A Long Walk this I can easily understand on terms of play coins based on the number of steps you take when your 3DS is on sleep mode when you are walking around your local area or do what lazy gamers would do is just shake the 3DS for quite a while to gain 10 play coins a day.

Super Smash Brothers for the 3DS will allow you to buy its collectible, in-game trophies with its in-game currency and the handheld's Play Coins. "Super Smash Bros. Brawl had tons of trophies, but rumour has it that the 3DS version alone may have more than Brawl," Super Smash Bros. Director Masahiro Sakurai said in a post on Miiverse. Seeing as how Brawl had 544 trophies, many of which you could only earn by completing specific, difficult challenges, Super Smash Bros. for the 3DS is offering another way to collect them.

Sakurai said if you're having a hard time getting a certain trophy you could just buy it, and judging by the picture above, you could pay with either in-game gold or the 3DS' Play Coins, which you earn by walking around with your 3DS in sleep mode, using it as a kind of pedometer. Sakurai said that the trophies will sometimes go on sale as well. Ok this may annoy a few Smash Brothers fans out there who would rather do it the old fashion way by completing certain challenges or paying the game on a higher difficulty setting that I can understand I would have done the exact same thing on certain games that were on PS3 when it comes to PSN trophies. But using Play Coins to get certain trophies will take a while to collect unless you've already have more than 200 play coins which you haven't used on any of the StreetPass stuff like StreetPass Puzzle Panels or the StreetPass Battles; collecting 10 coins a day may feel like a little chore and require you to walk around a few times this idea would help those who want a little bit of exercise in their everyday life.

This isn't the only game that had the same idea back in 2010 Pokémon HeartGold and SoulSiver had the same idea bundled with a peripheral called the Pokewalker, a pedometer that resembles a Poke Ball which can connect to the Nintendo DS game card via infrared signals in a fashion similar to another Nintendo DS game Personal Trainer: Walking. The Pokéwalker did hold one Pokémon at any time, and must be registered with a single cartridge of the game. Walking with a Pokéwalker holding a Pokémon can cause the Pokémon to increase one level and cause its friendliness to increase, as well as earning "watts," an in-game currency that can be used to catch wild Pokémon and dowse for items. This idea was a great idea back in 2010 for both young and old gamers who wanted to find an easier way to level up their Pokémon with a few steps outside your home nevertheless; the device has still been praised as a good way to get kids active and to have fun at the same time.

Since the 3DS was released back in 2011 used an internal pedometer that counts and records daily step counts while in sleep mode. Every hundred steps earns a Play Coin, which can be spent on a variety of extras and bonuses, games like Animal Crossing: New Leaf, Kirby Triple Deluxe, Super Street Fighter IV and Sonic Generations have used the idea on exchanging Play Coins for new items or missions or unlockable stuff in the game. I do wish that future games would focus more on this idea which can be both fun and making you feel more rewarded by the time you get enough Play Coins to earn this new item that you want to have in a certain game this kind of makes you feel that your actually saving money in general but you’re not.

Do you think the idea of using Play Coins to exchange on gaining new items or trophies in a future game still a good idea or a bad idea. Or do you have any good memories on past games that used this idea like Pokémon HeartGold and SoulSliver or any other games.

Let us know in the comments-

Book Review- Seconds

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First time I've heard about Scott Pilgrim VS the World was around four years just after the movie was released in cinemas and the video game on both PSN and Xbox Live. I wanted to read the graphic novels before watching the movie which I did when I first started reading Scott Pilgrim; what I liked about Scott Pilgrim series that took a different approach on story from other manga I've read. Plus I really liked the art style that Bryan Lee O'Malley used including the story was both amazing and gripping making you want to know what will happen in the next volume.

Seconds follows a different story to what the Scott Pilgrim series, only heard about Bryan's next book last month after reviewers and sites like Facebook and Twitter claiming that Seconds is highly recommended to anyone. The graphic novel tells the story of Katie, owner of a prospering restaurant named Seconds, who obtains the ability to fix her past mistakes by writing them down in a notebook, eating a mushroom, and falling asleep. Abusing the power to make her life perfect, Katie ends up creating more problems for herself.

With over 336 pages are all coloured and very well detailed from the facial expressions to the unique art style for its characters like Katie and Liz. There are quite a few gaming references and the odd Scott Pilgrim references too; there is even a recipe that gets provided in Chapter 3 which you can actually try and cook for yourself. I do want to talk more about this but I really don't want to spoil it for anyone out there who is a fan of the Scott Pilgrim series or love the art style, but I can tell why Seconds is that good to begin with after reading the first chapter making you want to read more of it.

It's quite likely that if Seconds gets more and more popular on books sale or people cosplaying as their favourite characters its quite likely that there could be a movie out of this if Edgar Wright considers working on a movie script for it in the future just like what he did with the Scott Pilgrim movie but we'll never know it could happen. The overall approval that Seconds is highly recommend at any price and one of those graphic novels that you do not want to put down its true what they say never judge a book by its cover.

5/5 (5 Star Rating)

Hope you've enjoyed reading my book review :D

BioShock would have better if was released on PS Vita instead of iOS/iPad

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If you can remember my blog on Why Monster Hunter Freedom Unite on iOS both a good and bad idea which I posted back in June just before E3 was around the corner. Recently announced this week Original BioShock Announced for iPhone/iPad, Coming This Summer this does sound like decent idea for those who have missed out on the original version however this game is easily cheap to get on any system. BioShock was released back in 2007 on both Xbox 360 and PC and a year later for the PS3; would admit that the first BioShock was amazing game overall for an FPS game and having a setting in an underwater city instead of other FPS games that are all either in space or on a battlefield.

The idea of it on the iPhone/iPad would use the touch pad to move around and tapping the screen to fire your weapons, plasmas and of course the choice on saving or killing the Little Sisters for power. Plus sliding as well from certain enemies or picking up items or money maybe once more reviews on the iOS are posted online during the summer. Don't get me wrong the idea is great but it would have been a better idea if BioShock was ported or released on the PS Vita instead; A version of BioShock had been announced at E3 2011 by Levine during Sony's press event, alongside the introduction of the Vita, but few details were revealed at that time. Levine later described the title as still in the works, a game that would neither be similar to the first two BioShock titles nor be a version of Infinite for the Vita. He stated that "I'd rather do something that's an experiment and that's a little different; and is unique for the franchise." By April 2012, with Irrational working heavily to finish Infinite, Levine had put the Vita game on hold. Levine finally revealed in July 2014 that the deals between Sony and Take Two had failed to materialize, and the game unlikely to be made, despite Sony being bullish on promoting the future title at its Vita reveal before any development work had been started. He further clarified that his idea would have been a strategy-style game similar to Final Fantasy Tactics, with the game set prior to the fall of Rapture.

That idea itself would have been perfect for a Vita or even BioShock Infinite got ported to the PS Vita maybe either a Cross-Buy title or just released with all DLC content added in. Plus it would help the Vita on sales especially that a lot of people have complained that the Vita lacks in games but however the library on Vita is really good on games such as Persona 4 The Golden, OlliOlli, Final Fantasy X /X-2 HD, Tearaway and it's library of downloaded PSP and PS1 games on the handheld. Having BioShock on the PS Vita would be a better idea instead of it being on iOS due to the fact that the Vita has two analog sticks to move around and the L and R and touch pad be used for shooting and aiming at enemies. Plus the idea would make the loss of cancelled title that was supposed to be in the works before it was quietly cancelled last month.

Would you play BioShock on the iOS/iPad? Or would you be better off playing the original version on your console?

Let us know in the comments-

Movie Review- Sharknado 2: The Second One

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Only heard about the first film over a few weeks ago after my sister was talking about cheesy movies like Snakes on a Plane and Piranha 3D plus mentioned my sister how bad FoodFight! was; Heard about Sharknado from a few people I know as well and managed to watch the first film on TV not so long away then finding out a sequel was going to be shown on TV this month and a DVD release.

So is Sharknado 2 as bad and funny as the first one you may ask? The answer is yes the last film was set in Los Angeles this time the Sharknado makes an impact on the city of New York. Most people would understand that freak weather system would mess up a lot of things in general; however the weather system turns New York into a shark-infested city, with great whites chomping through crowds near some of the Big Apple's most iconic landmarks. Tara Reid and Ian Ziering, who play April and Fin in the far-fetched film, hatch various plans to save the city, including slashing the sharks with chainsaws and impaling the creatures on the Empire State Building.

The idea on making both movies like these are silly and insane it’s like looking at other movies and games like Lollipop Chainsaw which had a ridiculous story plot but still an enjoyable game to play. That is what the Sharknado series tries to do make a story plot that is ridiculous and very cheesy with puns added in. The CGI animation on the sharks is still the same as it was in the first film and also randomly attacking and eating people, the best and funniest moment was around at the beginning where the Sharknado starts striking an airplane in the middle of a stormy night and the sharks just end up attack the passengers and the pilots. Later in the film gets even more insane when entering the city of New York and half the time you would be wondering what the heck is going on here? However the sequel is worth the watch if you liked the first film and looking for some laughs with friends or family but might not be everyone's taste when it comes to disaster movies and does tend to drag a little bit but lots of cheesy and corny moments throughout.

3/5 (3 star rating)

Hope you've enjoyed reading my review :D

Movie Review- How To Train Your Dragon 2 Review

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I didn't really care much about the first film at first when it was first released in Cinemas back in 2010 but it came to DVD, ended up watching it turning out that it was an enjoyable movie especially the facial expressions from Toothless. I was quite curious to begin with how good the sequel was going to be, I know that a sequel was announced as soon after the first film was a success but no one hasn't seen a trailer for it until just last year when the world first saw a trailer of it just last year.

Taking place five years after the first film, the story rejoins the Vikings and dragons as they live harmoniously on Berk enjoying races in the sky. During one of their high-flying games, Hiccup (Jay Baruchel) and Toothless encounter a herd of wild dragons led by a mysterious Dragon Rider and once again, they find themselves fighting to keep the peace in their kingdom. It is loosely based on the book series of the same name by Cressida Cowell but however the film series do take a different turn and change quite a lot of things around when you compare the books and the films. If you've watched the first movie some faces and actors make a return once again including Gerard Butler, Craig Ferguson, America Ferrera, but also a few new actors that do roles of the main characters in the film including Cate Blanchett, Djimon Hounsou and Kit Harington. I would talk more about the plot but that might spoil the whole story plot and for a good sequel to come along from an animated film turns out that How To Train Your Dragon 2 is worth the watch indeed.

The animation, the art style and of course the look of Toothless face and emotions is funny and making you want to laugh at every Toothless moment he gets. Not only is infused with the same independent spirit and off-kilter aesthetic that enriched the original, it also deepens the first film's major themes with a surprising range of emotions that surpasses the original and a brisk pace and manner of storytelling that give it purpose and direction. The fact that it’s also so much fun, no matter what your age, almost feels like a bonus.

4/5 (4 Star Rating)

Hope you've enjoyed reading my movie review :D

7 Years, 7 Days- The World Ends with You

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Did you know that's been 7 years since The World Ends with You was released in Japan from July 26th 2007. The Japanese title, translated as It's a Wonderful World, was not used internationally due to copyright issues. Instead, the game was released in North America and Europe under the name The World Ends with You. The game was officially announced on September 13, 2006 by Square Enix,and premiered at the 2006 Tokyo Game Show two weeks later.

When I first heard about this game was back in 2006 after beating Kingdom Hearts II on my first play-through and when I was at college found out there was a Kingdom Hearts II Final Mix on the way alongside a new title announced in the latest issue of Famitsu which was in fact The World Ends with You for the Nintendo DS. What really amazed when I saw the first images of it was the stunning art style for the whole game and characters designs were done by Tetsuya Nomura who was well known for his work on Kingdom Hearts and some of the character designs in various Final Fantasy games.

The story is based on Neku Sakuraba, an unsociable 15-year-old boy, unexpectedly wakes up in the Shibuya shopping district of Tokyo, Japan. While trying to piece together his rude awakening, he receives a strange text message warning him that he will cease to exist unless he accomplishes a certain mission. Although he barely has time to grasp what is happening to him, he commences his assigned task in the mysterious streets of Shibuya. You may think that the story maybe a little similar to the likes of Battle Royale when you think about it but set in the modern-day culture of Japan. For an action role-playing game I was quite impressed how good and fun this game was, arranged into three chapters following the three weeks that Neku is involved in the Reaper's Game, with each chapter further divided by each day of the week. You control Neku and his partner as they explore Shibuya to complete each day's mission. Although most missions require completion within a certain time for Neku and his partner, this timer is not correlated to the passage of time for the player. During battles you use the touchscreen for Neku to attack enemies and the directional pad for the top screen to pull off attacks think of the directional arrows that were used in the Dancing Stage series but used as like a combo list.

Also features "psych pins", decorative pins which possess powers that only Neku can activate while wearing them. Psych pins are used for combat, for Tin Pin Slammer/Marble Slash, or as trade value for money or equipment. Most pins, particularly those used in combat, can become more powerful as the player accumulates Pin Points which can also lead to evolution of the pins into more potent versions. Pin Points are commonly earned through battle, but they can also be earned through a period of inactivity with the game, or by interacting with other DS players or randomly if none are found. Each of these methods influences the growth of pins within the game this is a neat idea instead of using standard weapons like swords and guns pins are the newest weapon to have. Trade items with friends using Nintendo Wi-Fi Connection Action-packed mini-game fun that can be enjoyed by up to four players via DS Wireless Play Engage the Chance Encounter mode via DS Wireless Play to share data with fellow game users you bump into in the real world, this also lets you play Tin-Pin Slammer with friends if they have copy of the game using pins on a board and knocking them of the board. This is still a cool idea for its time and before other games started using a similar idea later in the years and also StreetPass feature for the Nintendo 3DS which was released in 2011.

Not just the gameplay and story was amazing, the soundtrack itself was amazing featuring a diverse fusion of bleeding-edge hip-hop, rock, and techno. I even bought the soundtrack which was worth every penny plus it's the best soundtrack you'll while for quite a while especially on a handheld system. Did you also know that Neku and the rest of his friends made an appearance in Traverse Town in Kingdom Hearts: Dream Drop Distance as non-playable characters who are challenged to a task similar to the Reapers Game.

Later in both 2012 and 2014 this got released on both the iOS and Android devices, but to be honest you are better off picking up the original version on the Nintendo DS if you can find a copy of the game that is. What surprised me that not many people have heard about this game at all because this game was released on the same month as Grand Theft Auto IV was released on April 2008 for both North America and for UK/Europe. It was my Game of the Year back in 2008 and my all-time favourite games on the DS, it would have been nice if this got a sequel for the 3DS, the idea of its concept and gameplay would really work for a 3DS game especially the 3D features on art style and design. Plus StreetPass would play a major impact as well and I can imagine quite a lot of people would buy the sequel if it happened or even Square decides to release this classic on the Nintendo eShop.

Have you've heard of this game or own this game? Would you want a sequel?

Let us know in the comments-

E.T. still holds up to one of the worst Video Games of all time

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If you've read my blog on NERG 2014 Blog (North East Retro Gaming) I've managed to play one of the worst video games of all-time for quite a while I was at NERG during the Sunday of that weekend. No idea why I wanted to play the game in the first place when I saw an Atari 2600 on one of the tables plus heard about this game recent thanks to Angry Video Game Nerd and the recent news on digging up the unsold copies of E.T. this year back in April.

Hearing the music right now in my head brings a cold chill down my spine and how bad the game is til today since its release back in 1982, would admit that it’s a decent family movie to watch if you've seen it as a child on TV or VHS or want to show future children how a good family movie is made. Don't show them the Atari 2600 or even play the game for that matter if you weren't around in the 80's during the Video Game market crash even other popular video games like Pac-Man got ported to the Atari and then knock-off titles started to come in and this lead to the poor sales of video games.

In September 1983, the Alamogordo Daily News reported in a series of articles that between ten and twenty semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas were crushed and buried at the landfill within the city. It was Atari's first dealings with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly. Atari officials and others gave differing reports of what was buried, but it has been speculated that most unsold copies of E.T. are buried in this landfill, crushed and encased in cement.

But what did I think of the gameplay you may ask? Was it as bad as people say it would be? The answer would be yes it was bad for an Adventure game based on a movie-title game. You play as E.T and the objective of the game is to collect three pieces of an interplanetary telephone, the pieces are found scattered randomly throughout various pits. You are provided with an on-screen energy bar, which decreases when E.T. performs any actions including moving, teleporting, or falling into a pit, as well as levitating back to the top. To prevent this, E.T. can collect Reese's Pieces, which are used to restore his energy or, when nine are collected, E.T. can call Elliott to obtain a piece of the telephone, or the player can save the candy pieces for bonus points at the end. After the three phone pieces have been collected, the player must guide E.T. to an area where he can use the phone, which allows him to call his home planet just like in the movie. That's how far I've managed to get within that time but the game had a ton of bugs and issues and half the time didn't even know what I was supposed to do in the game but managed to get through most of the annoying parts of the game itself. Would admit this is one of the worst video games I've ever played during my life time on gaming and still remains as one of the worst games of all time in gaming history.

Did you ever get the chance to play this game anywhere? Or have a story to tell about E.T.?

Let us know in the comments-

RIP Neversoft and playing a special part of our childhood

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During my childhood when I had my PS1 console I remember picking up Tony Hawk's Pro Skater for under £5 at my local ASDA and during those years between 2001-2006 the Tony Hawk series were just amazing for a skating game, I never really cared much about sport games like Fifa or F1 Racing. The Tony Hawk series even helped me learn a few tricks when I used to skate for a little bit without breaking any bones or injuries from pulling off any ollie or grind tricks, almost every Christmas I always ask for the next Tony Hawk game from family alongside the next Harry Potter game.

Not only Neversoft made the Tony Hawk series a huge success they also developed Apocalypse and Spider-Man for the PlayStation both of those franchises were also amazing games, I remember playing Spider-Man and I did laugh at the Tony Hawk references that were in the game itself where you see the logo for Tony Hawk's Pro Skater 2 on a billboard sign or entering the cheat code to protect Tony Hawk from Scorpion. Speaking of the Tony Hawk games in 2003 Disney's Extreme Skate Adventure used the same game engine as Tony Hawk's Pro Skater 4 but instead using Disney characters from the three films Toy Story, Tarzan and Lion King this was a nice idea to bring a younger audience of gamers and kids into skating and sport games.

In 2007 they developed the later Guitar Hero games including Guitar Hero III, Aerosmith, World Tour and Metallica; the last game to be released from them for the Guitar Hero franchise was back in 2010 with Guitar Hero: Warriors of Rock. After hearing about the news today on the veteran developer celebrated its own demise by setting fire to a large effigy of its iconic logo an eyeball on a stick and by gifting a massive monogrammed Bowie knife to each of its employees. Neversoft's staffs are being amalgamated into Call of Duty developer Infinity Ward to create one single super-studio, which emerged back in May. This decision was made after Neversoft aided Infinity Ward on last year's Call of Duty: Ghosts, and comes several years after the studio last worked on a major franchise of its own.

After I've read the news about Neversoft felt like a part of my childhood had made me feel empty inside and how much I loved the company for making most of it's Tony Hawk games. It was when I first bought my PS3 picked up Project 8 which was the last Tony Hawk game I've played in the series but it felt like the series had missed something and didn't like a good Tony Hawk game anymore the last game I've enjoyed playing was the year before that which was American Wasteland which was the first game to have no loading time games and creating your own skate park with materials all over Los Angeles. What I really do remember about playing Tony Hawk's Pro Skater was playing the song "Superman- Goldfinger" in almost every level and challenge in the game, even hearing the song on my MP3 player right now makes me want to play the game because it was that good for a skateboard and there hasn't been a good skating game since.

Did you grow up with the Tony Hawk series when you first had a PS1? Or have a favourite game in the series or a favourite title from Neversoft?

Let us know in the comments-

In Summer- Traditional Summer Games

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Over the years there has always been at least one good game out there that we end up playing during our entire Summer break from finishing school or college. Even if you couldn't afford to go on holiday with friends or family you would end up playing something on your console or handheld, online multiplayer games are different from a different point of view if you play stuff like World of Warcraft or League of Legends. Most games I've played in the past during my summer during my time were all titles that were released back on the PlayStation 2 with games like Kingdom Hearts, Final Fantasy X or even God of War 1 and 2 but there was one game that pretty much took most of my summer back in 2006 and was one of those games that got it right.

Bought Dragon Quest: The Journey of the Cursed King just after the first day on launch in April 2006 and was the first Dragon Quest game to be released over in UK/Europe; This was the first big success for the series and also was the 8th game in the series for both Japan and North America which was released in 2004 and 2005. I didn't as much time playing through the game after I've first bought it but after my first year at college had finished for the summer, spent a ton of hours sinking into its story. It wasn't just the story I liked it was also the well-coloured visuals and art even the character designs were drawn by Akira Toriyama who is well known for his work on the Dragon Ball series. Travelling around the world and fighting countless enemies and bosses also made Dragon Quest one of those adventures you don't want to leave or end by the time you've completed the game or spent the entire summer trying to complete the game. I could really talk more about Dragon Quest if I wanted but I'd rather not spoil it for anyone who hasn't experienced this classic PS2 title.

As the years progress either you have a paid job or spending time with family and friends we still try and find the time to play games in our spare time, handhelds have made a good impact during people's summer either you've been aboard somewhere or meeting up with a few friends or plan on heading to a convention you can spend hours on that one game. I remember purchasing Project X Zone for the 3DS during last year the insane story-plot and basic gameplay kept up us on my toes and plus coming back to it back quite a lot it might not have been the best game I've played on a handheld but this did had a lot to offer from its sprite animation during cutscenes and gameplay. As I've already mentioned both games I still look back from my past summers experiences on going through countless adventures in another world in that one game that ends up being that good making us feel that were a part of that story.

I know that theres been a few games that have been released during the summer period and around the same time when quite a few good movies are released in Cinemas as well. But do you try and buy the latest game during the Summer or do you have a back-log of games that you want to play and beat by the time summer ends?

Let us know in the comments-