With Super Smash Brothers being released this weekend for Japan and next month for the rest of the world, the 3DS demo was released in Japan this week on the Nintendo eShop. Luckily when I went to the weekly meets for StreetPass Newcastle someone I knew had a Japanese 3DS and downloaded the demo. Yes I have played the demo for a good half an hour and during that half an hour found the 3DS version addictive, I can tell that this game is going to be really popular on the 3DS towards the end of the year when it comes to Multiplayer and StreetPass meets across the country.
In total there are a good 36 characters in one game but in the demo I've played you've had a good choice of five characters to play as from Mario, Link, Pikachu, Mega Man and Villager. The only times I've played both Melee and Brawl were either at StreetPass events or at a friend’s house. I would say the series is fun for a beat em up game for the 3DS version on its controls using the Y or X button to jump, both A and B to pull off combo attacks at your opponents R to Guard and L to grab, very straight forward to both newcomers and veterans to the series. There is a high chance that control customizing will be there in the full version.
For Mega Man fans who do want to play as him in Smash Bros, Mega Man has unique mechanics, making him complicated and hard to learn. His moves are a little stiffly as he does in classic Mega Man games, He can use shots to move enemies towards ledges, but the shots aren’t really powerful enough to take percentage from them. Mega Man has Ryu’s Dragon Punch, but unlike Ryu, enemies float in the air. Mega Man’s DP is powerful enough to shoot enemies off stage and the charged shot is very effective for keep away at midrange, with the right timing.
I've also played as Link in the demo too, he has many ways to attack and set up combos, with weapons like bombs and boomerangs. Link is much faster here than in other Smash games I've played for a short time which I've mentioned in this blog. He can jump off the stage and use that jump for stronger recovery from the ledges, Links throws hit hard, and he can combo with a bomb. Link can also do upward and downward combos. You can do a bomb jump, but this is an advanced technique. You can maneuvers boomerangs to throw characters off the stage. A few other people who played the demo said that they've enjoyed playing as the Villager more mainly because his moves are very straight forward to use and pull of some of the oddest combos like using the slingshot on your opponents.
Comparing the visuals to this on the 3DS are impressive especially with the 3D turned on but whichever character you plan to use in Smash Bros, their Final Smash move is very stunning to look at in 3D. But however both the shadings on the characters and stage you play on have some very sharp detail, I do look forward to the full version when its released and plus curious to see if this has good online support and StreetPass features for it too.
Will you be buying the Super Smash Brothers for the 3DS?
Did you that by this week that the Sega Dreamcast will be 15 years old since it was first released in North America on September 9th 1999 and of course UK/Europe got their hands on the Dreamcast a month later on October 14th. With both the Sega Genesis/Mega Drive and the SNES dominating the sales in the 4th Generation of Gaming, Sega wanted to dominate the console market but after the poor sales of the Sega Saturn in the 5th Generation of Gaming and wanting to compete with Nintendo and their new rival Sony with the PlayStation. Sega tried to launch the console as part of a comeback after its previous efforts with the Sega Saturn and the other devices they released like the Sega CD and 32X failed. With a strong marketing campaign and reformed studios to develop new creative content, the Dreamcast was initially well received with a very successful launch and strong sales during its launch during the 6th Generation of Gaming.
The Dreamcast might have had a short lifespan saying it was widely hailed as ahead of its time. It saw the release of many new game series which have been considered creative and innovative such as Jet Set Radio, Crazy Taxi, Soul Calibur, Power Stone and Space Channel 5. Sonic Adventure was the first game to be launched for the system and also one of the best-sellers 2.5 million copies worldwide.
Before online gaming became more and more popular after 2002 for both Xbox and PS2, Dreamcast was the first console to have online support for Multiplayer gaming, Online Ranking and downloading Extra Content this was a great idea but it didn't get many people's attention but however certain titles like Phantasy Star Online was one of those titles that had a strong Online Multiplayer support, although the last official server was shut down as late as 2007, multiple unofficial servers exist to allow the online multiplayer to continue.
One of the most expensive games to be released on the Dreamcast was Shenmue but with poor game sales, it cost an unprecedented $70 million to be develop, would have had to be purchased twice by every single Dreamcast owner in order for Sega to turn a profit. The $70 million investment presumably included the budget for the resources for additional sequels which later got a release on the Xbox. Sega Saturn version included the plot of both the first and second games at the very least, and although the full extent may never be known, a significant portion of the budget quoted for Shenmue was used on resources for future chapters, and the characters, plot and environments/gameplay of at least the entire second game existed in rough form before the first game was released. As of today we only see Ryo Hazuki as a playable character in both Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed. I would very much like to see a Shenmue HD Collection at one point, fans and gamers have been begging for Shenmue making a come-back but we'll never know if Sega would consider releasing a HD Collection for both Shenmue 1 and 2.
However when Sony announced the PlayStation 2, sales of the Dreamcast quickly plummeted, due in no small part to the console's inability to support movies and TV shows on DVD. Sega later came to the realization that it did not have the financial resources to compete. The company discontinued the Dreamcast in North America early in March 2001 withdrawing from the console hardware business altogether and restructuring itself as a third-party developer for the likes of Nintendo, Sony, and Microsoft.
If Sega could turn back the clocks on this and thought of adding DVD support for it might have survived for a few more years. I do remember a people I know in school talking about the Dreamcast and would have considered asking for one for Christmas as I much loved my Sega Mega Drive for what it was, but however the PlayStation was always the popular one in schools with games like Crash Bandicoot, Final Fantasy VII and Gran Turismo. No wonder people in my school and anywhere else didn't talk about the Dreamcast or thought about owning one. And with the PS2 being launched on November 2000 a lot of people I knew were considering on getting one at one point during that time between 2000-2004.
Do still own a Sega Dreamcast and have some favourite moments? Or thoughts on the Dreamcast?
With the recent release of OlliOlli being released on both PS3 and PS4 as a Cross-Buy game, more and more games are starting to use this idea method especially for the PlayStation. Game developers really do try hard to trying to sell their game as much as they can before and after its release. OlliOlli is yet already a great example on taking things even further for the sports genre but for a 2D indie title it has a lot to offer on the PS Vita and just recently been released on both PS3 and PS4 as a Cross-Buy title which is great value for money. You can also check out my review on OlliOlli showing you that the PS Vita does have a great line up of games if you have the time to check them out.
But before Cross-Buy became a thing Remote Play played a good impact with the PlayStation 3 and PSP between 2007-2012. I know that you can download PSP or PS1 games from the PSN Store on your PS3 and then transferring that download to the PSP. Don't get me wrong the PSP is still a great handheld for playing games when you are out and about or want something to play while you’re on a bus or train. Remote Play between PS3 and PSP was a good idea certain PS3 games you could easily play on your PSP if you connect your PSP to your PS3 with a USB cable. There were a few good games that had this feature games like BlazBlue, Lair and PixelJunk Eden; what could have been a cool idea if it happened if you could play PSP games and playing them on your HD TV example use a USB cable and then connecting with your PS3 playing something like Final Fantasy Dissidia or even FFVII Crisis Core on a bigger screen. But that idea had already been done too with Adhoc Party where you could do the same thing but playing PSP games like Monster Hunter Freedom Unite online with other players instead of meeting up with your friends outside your home. This was yet another cool idea but trying to get a room for 2-4 players was a bit of a pain in the neck to connect. I'm not even sure if this application is still going it was around or not.
Like the Wii U you could play games either on your TV or on a controller pad. Cross-Play was yet another feature if you bought the PS3 version of a game like PlayStation All-Stars you'll get a code which lets you download the PS Vita at no cost, this has also been used for Sly Cooper: Thieves in Time and Ratchet and Clank: Full Frontal Assault. But playing games online from your PS Vita is a lot easier this time round where you could play games online like an example an online match of Marvel VS Capcom (PS Vita) without connecting to the internet or using a USB cable to connect to your PS3. But wait even Nintendo are starting to use this idea too releasing its first Cross-Buy game too those who purchase Squids Odyssey on Nintendo's handheld upon its 3rd July release would receive the Wii U version of the game for free so long as they have the same Nintendo Network ID set up for both platforms.
Squids Odyssey was only released for UK/Europe at the moment it's still not quite as enticing as Sony's cross-platform offerings as this doesn't seem to include anything as fancy as Cross-Save compatibility, so you can't swap your progress back and forth between platforms the way you could in Monster Hunter 3: Ultimate which required a separate app for it, but it's a step in the right direction anyway at least. Even One Piece Unlimited World Red was released on both the 3DS and Wii U you can use Remote Play but you would need a 3DS save link it's not a Cross-Buy game, so you would have to purchase on both systems if you want to carry its save back and forth from your Wii U and 3DS.
However Microsoft hasn't used this idea yet on Cross-Buy between the 360 and Xbox One but its quite likely that they will use this idea too on future games if they want their gamers and customers to purchase an Xbox One you would just need an Xbox Live account on both systems and whichever games on Xbox Arcade are Cross-Buy they could be carried over on the Xbox One just like what Sony is doing with the PlayStation.
However there are certain games that are only available on download on either PSN/eShop/Xbox Live there are a few that should try at least to get the Cross-Buy patch if they were on either Nintendo, Sony and Microsoft system like the PS4 and Xbox One or handheld like the 3DS and PS Vita which missed out to begin with-
I do remember watching the cartoons on an early Saturday and Sunday morning, plus remember the movie quite well. It was released on the NES back in 1989 and 24 years later the original game still lives up to a classic game to any retro gamer. When the Remastered version was announced back in Spring 2013 nobody was not suspecting this at all. The game itself feels like a lost episode of the DuckTales series but it does make a great touch for a game and keeps its fans happy if they remember watching the series as a child back then. I have played the original and the game itself is still amazing as it was from the addicting gameplay and the memorable soundtrack plus playing this on something like the PS Vita in the middle of public or in a café you would have people around watching you playing the game just like you would do if it was a Saturday morning cartoon.
I know that its coming to the PS4 what I loved about Journey was the art and concept for this game even though it was a very short game but it was worth the purchase and every penny. It was also the same with Flower (PSN) back in 2009 it was a great game for a downloadable title, Journey did feel like something out of Studio Ghibli for its artwork on its characters and animations. Wondering the sands and deserts and tapping and holding circle making sounds and tunes. Another fun part about it was sharing the same journey with other players online might ot be your PSN friends but you were on a journey with a random player. It would be nice if PS Vita owners got Journey for it too even Flower got a Cross-Buy release for the PS4 and PS Vita back around the launch of the PS4 for both US and UK/Europe plus another good game for the Vita library as well.
Valiant Hearts was released on almost every platform expect for the 3DS and PS Vita, this has recently got released on iOS on both iPhones and iPad this week but there's a small price to pay on the iOS version of £2.99 for each episode. I was really stunned by this title for its 2D comic-book style art, during the years video games have all been focused on World War II but never looked at the First World War seriously. Ubisoft attempts to do two things right about Valiant Hearts creating an enjoyable puzzle adventure and tells a heart-breaking story during the events of the First World War. This game tells a war story that inspires by real life letters and has four characters on the battlefield help a young German soldier find his love in this story about survival, sacrifice and friendship. Would say that so far it's on my top 5 favourite games of 2014 at the moment but with it 100 years since the First World War its very likely that Ubisoft would try and push this game out to everyone who haven't played this game yet. Do feel free to check out my review on it and would highly recommend to anyone who are not into gaming or love a few puzzles in games- Valiant Hearts
Do you think Cross-Buy could be the trend in gaming? Or will it just fade away in time?
I recently did a blog back in July on Harry Potter and the Prisoner of Azkaban based on the 10 year anniversary blog since it was released in 2004, however I do remember playing a few more games that were released during that year if you've missed my blog on Azkaban you can find it here- If only Prisoner of Azkaban was released as a PS1 title in 2003
When I used to have an Xbox I do remember playing this certain RPG which was only released on that system, I know that Star Wars Knights of the Old Republic was the only other RPG game I've played on it, never had the chance to pick up or play Fable. But this game I'm talking about is a game called Sudeki-
When I first heard about this game was back in January 2004 after reading a preview article in the Official UK Xbox magazine mentioned that an Anime styled RPG game was coming to the system including a little tour of Climax Studios and a little interview with the team about the game itself. When it came to the latest issue which was released in July I really did enjoy playing the demo for it; and by around December managed to pick the game up at a cheap price thanks to the cheap sales at Virgin.
I didn't think the story was that great if I'm honest based on a story in a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring. Beyond the protective walls of Illumina Castle lie miles of pastoral, rolling countryside, though once a serene landscape, the Aklorian forces have transformed the countryside. Thought its main characters were a little on the weak side too based on four characters you can play as and pretty much switch back and forth were Tal, Aillish, Buki and Elco. With it being played in real time, you can control one character at a time; when the party has multiple characters, you can switch between them and unleash powerful abilities unique to each character (known as Skill Strikes and Spirit Strikes). Combat system is relatively complex for an action RPG game, as it utilises various button combos based on timed button presses, similar to a few fighting games. Out of the four characters, half are melee and the other half are ranged; this results in some combat to be played as a first-person shooter; this kind of puts a few people off when it comes to an idea like this for an RPG game but back then something like this hasn't been done before, as from now more and more games are using this idea and becoming more popular.
Don't get me wrong the graphics and visuals look stunning to look for an Xbox game this was also released on PC a few months later as well, looking at the environments and the places you travel look breath taking but its 3D maps when it came to exploring dungeons and certain areas didn't look that impressive and of course random enemies popping out of nowhere trying to kill you. I knew that this was game was made in the UK but the voice acting was yet another thing that may put a few gamers off on gameplay which I would agree on hearing some of the voices for a few characters were so bad to hear. It still did a decent job on terms of sales when it was released in 2004 some said it was better of renting this game instead of buying it; and back in February this year it just got released on Steam. A sequel was planned to be in the works but however that idea got cancelled in the end but still it's one of those games that you don't hear much about since the Xbox was released during that time or during the sixth-generation of gaming.
Do you remember playing Sudeki or is this the first time you've heard about this title?
Once GAME Newcastle had another lock-in event again but this time it was based on Far Cry 4, I have been to the last two lock-in events for both The Last of Us and inFamous Second Son it was pretty much checking out the demo before it gets released a few weeks later to the public. However Far Cry 4 won't be released until November 18th for PS3/PS4/XBOne/360/PC the demo was only on the PS4 when I went to GAME plus one of the PlayStation representatives was there including one or two members from Ubisoft as well plus asking a few people who were there to see what everyone thought about the game itself.
I did mention about Far Cry 4 back in June during the E3 Press Conference and E3 2014- EA and Ubisoft Press Conferences wasn't allowed to take any footage of the gameplay but a lot of people recognised the stage because it was the same demo they've used at E3 but it is nice to play a demo from E3 because nine out of ten we never play the original demos from E3 unless you got to places like MCM or EuroGamer. You had the choice in the demo to Sneak, Ride, or Fly your way into the Fortress, the whole mission in the demo was to raid the fortress and take out all of the enemies. Past Far Cry games have given you the freedom and choices on how to take your enemies by sneaking around killing them quietly or just shoot your way through you can beat the demo within 10-20 minutes depending on how often you play FPS games or past Far Cry games.
You even had the chance to ride an elephant in the demo just like you would see in Lord of the Rings: Return of the King by riding an elephant and firing your weapon like a mad man. In the demo you do have a MG42 and a GL-A87 which is a grenade launcher, you can pick up an auto-crossbow as well in the demo if you want to keep your attacks silently without making any sounds if you carefully aim at enemies in the head plus if you didn't more reinforcements would show up out of nowhere; you have a health bar on the bottom left which will have 4 small green health bars if your health is low you can press and hold down the Triangle button to restore your health, you can also use the right analog stick to use your knife to kill enemies. The graphics and visuals were really impressive to see on a PS4 console I know that the game is still in development and I'm pretty sure that Ubisoft have still got a few things left to do on the game before its released but I did hear someone asking if this was coming on Wii U. Sadly the bad news is that Ubisoft hasn't got any games planned in the future for that console the only games that are being released for the Wii U this year are Watch Dogs and Just Dance 2015 but still a good question to ask at least.
And also one of the TV screens did show the Far Cry 4 trailer as well most of the night while there was a small queue for play the demo including some free pizza and drinks. It was also nice to talk to one of reps from PlayStation about how good OlliOlli is on the PS Vita and now that the game is now a Cross-Buy for PS3 and PS4 users, for an indie skateboarding game I'm actually impressed how good it is I may be talking about Cross-Buy games later in the future maybe on what other games that should get the treatment if it ever happened. As I already mentioned above enjoyed the demo and a good chat with a people that I know in general I do look forward to the next Lock-In event whenever GAME does have another one at least.
As I much love both the TV series and the game series of The Walking Dead, I've found that the final episode of Season 2 is being released this week which is a shame because I've enjoyed Season 2 as much as I did with Season 1; First season was just a brilliant series back in 2012 and was my top 5 favourite games of 2012.
I've posted another blog similar to this a while back on Are Point and Click games becoming popular thing in the gaming industry? where I did mention that Point and Click games are actually becoming more and more popular in the gaming industry and of course mentioning what ideas that could be used in their next title Games of Thrones and of course my ideas and suggestions if they there was a Pretty Deadly that had the same idea on being a point and click game. But anyways back to The Walking Dead what really makes each episode stand out the more and more you play each episode the choices start to get hard and harder to make especially when it comes to thinking about people in your group. Yes this might happen to people like yourselves when you have too many friends and they have either stuff going on or you've been invited to 2-3 parties or conventions all in one day you can't really make up your mind on choices.
I really liked how Season 1 did on story and choices and plus carrying over your save at the same time after playing the DLC and 400 Days then it all gets carried over to Season 2. I don't really want to talk much about Season 2 on each episode due to the fact that it might spoil the whole plot for those who have still not played any of Season 2 just yet but I really do wonder what will happen next in the final episode. What made the final episode of Season 1 that good was how it was set out after the events of episode 4 and then of the course the ending which was both sad and breath-taking to watch on how it ended. I do have a few predictions on what could happen at the end of Season 2 and also a Season 3 was just announced not so long so there will be more from The Walking Dead series but will it all be based around Clementine? Or maybe a new character perhaps we'll never till we've beaten all of Season 2 and plus get 100% on trophies/achievements.
Do you have any favourite moments in Season 2 of The Walking Dead? Where do you think the series will go next?
I know that Gamescom was last week and of course a lot of people were very annoyed that Rise of Tomb Raider was announced exclusive for Xbox One and Xbox 360 to be released December 2015, this really did made a lot of Tomb Raider fans and gamers out there very upset that there was no word on a PS4, PS3 or even a PC/Steam release for it. But when a conversation between Eurogamer and Xbox head honcho Phil Spencer confirmed that the game is, in fact a timed exclusive, the collective sigh of thousands of fans could be heard across the continents.
Okay I can understand why they wanted it to be released on both Xbox One mainly because that this could help with the sales on both the game and console sales once it’s released next year. However if it gets released there may be a number of bugs or even glitches maybe in the Xbox version depending if try to rush the game to be released in time for the holidays and of course throw in some extra surprises and goodies at next year’s E3 perhaps. However I can also imagine that Microsoft wanted something like an Uncharted style game for the Xbox as well since the Uncharted series on the PS3 have sold millions and help redefine the action-adventure genre on next-gen consoles on both the 7th and 8th generation of gaming, there were rumours that Uncharted 4 could be released around the same time next year for the PS4 so there maybe a little competition on sales and hardware as well.
This isn't first time games have had this situation before where games in the past like Ninja Gaiden 2, Star Ocean IV, BioShock and Braid were released as Xbox exclusives to begin with and then within a few months later or a year later there were released on the PS3 with some added extra content and features that were never in the original this does help with the loss on some gamers which couldn't afford both consoles back then and only had either one of those systems this was a nice way to treat PS3 owners for those who had a little longer but worth the wait in the end. Even PC indie games had the same situation they were first released on PC like Hotline Miami or The Binding of Isaac or even Half-Life 1 and 2 for that matter were only PC but later got released on consoles.
It will be released on PS4 later in the future if fans and gamers are willing to wait there may even be some extra stuff for the PS4 for the loss. To begin with the Tomb Raider series on the PS1 sold more copies then it did on the PC so it could mean that gamers and fans want to experience it on a PlayStation just like old times but then again if it was released on PS4 sooner than anyone expected this would boost up sales for the system.
Are you still planning on picking up Tom Raider next year on Xbox One or 360? Or are you willing to wait a little longer for a PS4 or PC release next year?
The last Marvel film I've enjoyed watching was The Avengers which was released two years ago never like the Iron Man series or The Incredible Hulk but when I watched The Avengers everything about it just made the perfect superhero movie out there. As always there's always a superhero movie released during the summer and becoming a blockbuster hit within the first few days or weeks. Did you also that James Gunn directed Guardians of the Galaxy some of you may know that he was the writer for Lollipop Chainsaw.
Based on the Marvel Comics superhero team of the same name produced by Marvel Studios; story follows a brash adventurer Peter Quill (Chris Pratt) finds himself the object of an unrelenting bounty hunt after stealing a mysterious orb coveted by Ronan (Lee Pace), a powerful villain with ambitions that threaten the entire universe. To evade the ever-persistent Ronan, Quill is forced into an uneasy truce with a quartet of disparate misfits-Rocket (Bradley Cooper), a gun-toting raccoon, Groot (Vin Diesel), a tree-like humanoid, the deadly and enigmatic Gamora (Zoe Saldana) and the revenge-driven destroyer named Drax (Dave Batista). But when Quill discovers the true power of the orb and the menace it poses to the cosmos, he must do his best to rally his ragtag rivals for a last, desperate stand-with the galaxy's fate in the balance. There are few more recognisable actors you might know in the film that do make an appearance which will surprise you.
What also made this movie perfect is that the soundtrack has a lot of 70's and 80's music under Peter's Walkman under his Awesome Mix tape volume 1,this might bring back nostalgic moments if you were around that time or even the 90's you've ended up hear music from those periods at parties or even on car radios. If you stay towards the end of the credits Marvel always like to put a little surprise or something funny towards the end, but the overall film is just amazing everything about it makes you want to go see this movie again and again because its that good and course Groot being Groot.
Heard the news just after midnight this week after finding that some of my friends on Facebook posted statuses on Robin Williams. Then flipping over to the BBC news finding out that Robin Williams had committing suicide and died due to asphyxiation. I loved most of the movies he was which I did watch when I was a child like Aladdin, Mrs Doubtfire, Hook and my personal favourite Popeye.
Speaking of Robin Williams did you also know that he was an avid enthusiast of video games and named two of his children after game characters. He named his daughter after Princess Zelda from The Legend of Zelda series; they both have been featured in an ad for the 3DS remake of Ocarina of Time. His son may have been named after Cody from the Final Fight series, he also enjoyed playing games like Warcraft III, Day of Defeat and Half-Life and the FPS game Battlefield 2 which he played as a sniper.
We all know that he voiced the Genie in Aladdin and yes I did use to have the game on the Sega Mega Drive when I was younger which was bought from a car-boot sale for under £2 like the Lion King both games were really enjoyable at the time. Plus the right difficulty as well for a 2D platformer, playing as Aladdin who must make his way through seven levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final battle against Jafar. You can attack either close range with a scimitar, which can deflect certain projectiles, or long range with a limited supply of apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues from a traveling peddler. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives, and continues until the player runs out of Genie tokens or lands on a Jafar. In the Abu's bonus round, you control the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots.
The soundtrack was yet another great thing I liked about Aladdin alongside the voice and sound clips which you can flip through on the options menu. Aladdin was also released on the NES, Game Boy, DOS, Amiga and also Windows in 2006 for UK/Europe. Did you also know that Capcom both developed and published Aladdin for the SNES in 1993 reviewers and gamers have mentioned that Capcom truly did something great with this Super NES game. It was later ported to the Game Boy Advance 2004 but wasn't that great as the original version was back then.
It is nice to talk about a game that I used to have the last time I've played Aladdin was 15 years ago for me, the movie itself is still a good Disney movie worth watching having Robin Williams as the Genie and also Gilbert Gottfried as Iago. However what I really do remember quite well from both the movie and the game was the song "Friend like me" which really did remind me of both the Genie and Robin Williams thought I'd leave some video game music here to commemorate a great actor and a funny guy-
R.I.P- Robin Williams (1951-2014)
Do you have any favourite movies starring Robin Williams?
Super Smash Brothers for the 3DS will allow you to buy its collectible, in-game trophies with its in-game currency and the handheld's Play Coins. "Super Smash Bros. Brawl had tons of trophies, but rumour has it that the 3DS version alone may have more than Brawl," Super Smash Bros. Director Masahiro Sakurai said in a post on Miiverse. Seeing as how Brawl had 544 trophies, many of which you could only earn by completing specific, difficult challenges, Super Smash Bros. for the 3DS is offering another way to collect them.
Sakurai said if you're having a hard time getting a certain trophy you could just buy it, and judging by the picture above, you could pay with either in-game gold or the 3DS' Play Coins, which you earn by walking around with your 3DS in sleep mode, using it as a kind of pedometer. Sakurai said that the trophies will sometimes go on sale as well. Ok this may annoy a few Smash Brothers fans out there who would rather do it the old fashion way by completing certain challenges or paying the game on a higher difficulty setting that I can understand I would have done the exact same thing on certain games that were on PS3 when it comes to PSN trophies. But using Play Coins to get certain trophies will take a while to collect unless you've already have more than 200 play coins which you haven't used on any of the StreetPass stuff like StreetPass Puzzle Panels or the StreetPass Battles; collecting 10 coins a day may feel like a little chore and require you to walk around a few times this idea would help those who want a little bit of exercise in their everyday life.
This isn't the only game that had the same idea back in 2010 Pokémon HeartGold and SoulSiver had the same idea bundled with a peripheral called the Pokewalker, a pedometer that resembles a Poke Ball which can connect to the Nintendo DS game card via infrared signals in a fashion similar to another Nintendo DS game Personal Trainer: Walking. The Pokéwalker did hold one Pokémon at any time, and must be registered with a single cartridge of the game. Walking with a Pokéwalker holding a Pokémon can cause the Pokémon to increase one level and cause its friendliness to increase, as well as earning "watts," an in-game currency that can be used to catch wild Pokémon and dowse for items. This idea was a great idea back in 2010 for both young and old gamers who wanted to find an easier way to level up their Pokémon with a few steps outside your home nevertheless; the device has still been praised as a good way to get kids active and to have fun at the same time.
Since the 3DS was released back in 2011 used an internal pedometer that counts and records daily step counts while in sleep mode. Every hundred steps earns a Play Coin, which can be spent on a variety of extras and bonuses, games like Animal Crossing: New Leaf, Kirby Triple Deluxe, Super Street Fighter IV and Sonic Generations have used the idea on exchanging Play Coins for new items or missions or unlockable stuff in the game. I do wish that future games would focus more on this idea which can be both fun and making you feel more rewarded by the time you get enough Play Coins to earn this new item that you want to have in a certain game this kind of makes you feel that your actually saving money in general but you’re not.
Do you think the idea of using Play Coins to exchange on gaining new items or trophies in a future game still a good idea or a bad idea. Or do you have any good memories on past games that used this idea like Pokémon HeartGold and SoulSliver or any other games.