Did you know that's been 7 years since The World Ends with You was released in Japan from July 26th 2007. The Japanese title, translated as It's a Wonderful World, was not used internationally due to copyright issues. Instead, the game was released in North America and Europe under the name The World Ends with You. The game was officially announced on September 13, 2006 by Square Enix,and premiered at the 2006 Tokyo Game Show two weeks later.
When I first heard about this game was back in 2006 after beating Kingdom Hearts II on my first play-through and when I was at college found out there was a Kingdom Hearts II Final Mix on the way alongside a new title announced in the latest issue of Famitsu which was in fact The World Ends with You for the Nintendo DS. What really amazed when I saw the first images of it was the stunning art style for the whole game and characters designs were done by Tetsuya Nomura who was well known for his work on Kingdom Hearts and some of the character designs in various Final Fantasy games.
The story is based on Neku Sakuraba, an unsociable 15-year-old boy, unexpectedly wakes up in the Shibuya shopping district of Tokyo, Japan. While trying to piece together his rude awakening, he receives a strange text message warning him that he will cease to exist unless he accomplishes a certain mission. Although he barely has time to grasp what is happening to him, he commences his assigned task in the mysterious streets of Shibuya. You may think that the story maybe a little similar to the likes of Battle Royale when you think about it but set in the modern-day culture of Japan. For an action role-playing game I was quite impressed how good and fun this game was, arranged into three chapters following the three weeks that Neku is involved in the Reaper's Game, with each chapter further divided by each day of the week. You control Neku and his partner as they explore Shibuya to complete each day's mission. Although most missions require completion within a certain time for Neku and his partner, this timer is not correlated to the passage of time for the player. During battles you use the touchscreen for Neku to attack enemies and the directional pad for the top screen to pull off attacks think of the directional arrows that were used in the Dancing Stage series but used as like a combo list.
Also features "psych pins", decorative pins which possess powers that only Neku can activate while wearing them. Psych pins are used for combat, for Tin Pin Slammer/Marble Slash, or as trade value for money or equipment. Most pins, particularly those used in combat, can become more powerful as the player accumulates Pin Points which can also lead to evolution of the pins into more potent versions. Pin Points are commonly earned through battle, but they can also be earned through a period of inactivity with the game, or by interacting with other DS players or randomly if none are found. Each of these methods influences the growth of pins within the game this is a neat idea instead of using standard weapons like swords and guns pins are the newest weapon to have. Trade items with friends using Nintendo Wi-Fi Connection Action-packed mini-game fun that can be enjoyed by up to four players via DS Wireless Play Engage the Chance Encounter mode via DS Wireless Play to share data with fellow game users you bump into in the real world, this also lets you play Tin-Pin Slammer with friends if they have copy of the game using pins on a board and knocking them of the board. This is still a cool idea for its time and before other games started using a similar idea later in the years and also StreetPass feature for the Nintendo 3DS which was released in 2011.
Not just the gameplay and story was amazing, the soundtrack itself was amazing featuring a diverse fusion of bleeding-edge hip-hop, rock, and techno. I even bought the soundtrack which was worth every penny plus it's the best soundtrack you'll while for quite a while especially on a handheld system. Did you also know that Neku and the rest of his friends made an appearance in Traverse Town in Kingdom Hearts: Dream Drop Distance as non-playable characters who are challenged to a task similar to the Reapers Game.
Later in both 2012 and 2014 this got released on both the iOS and Android devices, but to be honest you are better off picking up the original version on the Nintendo DS if you can find a copy of the game that is. What surprised me that not many people have heard about this game at all because this game was released on the same month as Grand Theft Auto IV was released on April 2008 for both North America and for UK/Europe. It was my Game of the Year back in 2008 and my all-time favourite games on the DS, it would have been nice if this got a sequel for the 3DS, the idea of its concept and gameplay would really work for a 3DS game especially the 3D features on art style and design. Plus StreetPass would play a major impact as well and I can imagine quite a lot of people would buy the sequel if it happened or even Square decides to release this classic on the Nintendo eShop.
Have you've heard of this game or own this game? Would you want a sequel?
Let us know in the comments-