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angelbless Blog

Assassins Creed II Cosplay in Venetia!

Hey there guys! I just came back from the Evolution Championship! It was the best experience in my life, I ended third place in both of my pools and although I was round short of winning I feel good because I gave my best for my first experience there.

So in the meantime, and since I was closer to Venetian that I could ever had xD.. I took the time to do a ACII cosplay! :D

Hope you like it :)

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Before that, a picture I got With Daigo Umehara!

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Yay!!

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EVO2K!! Here I go!!

 

Although there has been many rocks in the path, I was finally able to register to the Evolution Championship Series 2013!!!. This will be my first time (and hopefully not my last one) and although Im pretty excited, there is always a little fear inside about the unknow :o. Still, I hope I can gice my best :)

This will be my first time at North America too :o!!! Any suggestions?! perhaps a videogame´s toys store? xD.

 

Take good care!

 

Btw, I will be participating at MK9, Injustice and Super Smash Bros Melee!! :D

 

 

9 Years with Gamespot!

I thought I would not be able write this blog this year, especially for all the difficulties of the past two years ....

I cant beleive how fast time flows!? I began in GS when I was stilla child (videogames.com) and I feel that along with the page I've had periods of growth, times of desert and even boink errors in my life .. xD.

Today I'm fighting for making chances in my life, fighting for grwoing and becoming "someone" again, but Im also sad I was a bit absent these two months. I truly hope to continue growing and sharing many more years here with all of you.


Thanks GS, for being a second home!

Best Regards
angelbless

The Perfect Harmony of the Videogames Music

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"As you my Know my use of Celtic music is extremely simple and short. however there is something about it that will remain in your mind for a long, long time" Nobuo Uematsu

Music is definitely one of the most sublime forms of language and art; it is the language of feelings, which are transmitted from the simplest sounds -like the birdsong at dawn- to more complex compositions such as today´s bigger symphony concerts.

Its power is huge. When I say this, I do not mean that it will make us fly through the skies like a comet (Well maybe it will! but not literally) Music has enormous power because it produces a series of irreplaceable emotions.

Music can move us, motivate us, join us, teach us, shock us, rejoice us, sadden us... it is capable to make us live unique moments of tension, such as the sounds produced when seeing an horror movie, or intense moments of happiness and nostalgia, when transporting us to the time of our lives when we fell in love with that special person.

And its because music, unlike other art forms, accompanies us at all times. While working, while we are driving the car or while walking down the street, and what to say about parties!

Given its importance to our lives, there is no doubt about the importance of including it in other forms of art such as films or video games. However, although the music in films managed to adopt a parallel level of importance after its incorporation by the year 1890, the role of music in videogames would take a little longer to emerge, starting with a secondary role, restricted and subject to the power and costs of the hardware of each generation.

From Computer Chip Music to Original Soundtracks

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"Beep!"

In the 70's when the videogame began to flourish as entertainment, music was stored on physical media such as cassettes and vinyl discs analogically. These components were expensive and prone to failure under constant use, making them unsuitable for use in the arcades of that time. For this reason, a more economical method of having music in a video game was sought, hence replacing it through the use of digital media, using a microprocessor to generate specific digital codes converting analog waves into electrical impulses sent to a loudspeaker, thus generating sound effects.

Despite that, the sounds resulting from this method were monophonic, cyclical and therefore quite limited, for example, when Nolan Bushnell created Pong in 1972, the sound was reduced to a peculiar "beep" that accompanied every bounce of the "ball" on the vertical lines. Even In this case though, the sound was just an accessory and the hardware of that time did not allow to dream of something like music.

However, as microprocessors improved and its costs fell, these would be incorporated to new generations of arcades and home consoles, like the Famicom (known as the NES in America and Europe) in 1983. These facts, in conjunction with the development of the MIDI (Musical Instrument Digital Interface) would result in the launch of a wave of games with a highly remarkable quality of music compositions by the middle 80s, standing out among the composers of that era figures like Koji Kondo (Super Mario Bros., The Legend of Zelda), Hirokazu Tanaka (Metroid), Nobuo Uematsu (Final Fantasy), among others of equal importance.

However, the biggest jump would not come until the introduction of the optical media, which has allowed incorporating completely pre-recorded music, high quality sound and allowed the reduction of storage costs that had previously been a concern, thus allowing developing musical compositions using different instruments, resulting in the outstanding soundtracks of today.

Music, a cornerstone in videogames


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"Child of Eden takes the rythm games concept to a differebt level "

In this way, music has been gaining leadership in videogames, way beyond its support functions. Thus, even some music compositions become more famous than the same title for which they were designed, since they enjoy a quality comparable even to that of any commercial album released for sale publicly.In fact, it is possible to distinguish an entire musical genre derived from it, as significant as any we are used to hearing on the radio, and that becomes more important with each day, due to the widely growth of video games as a form of entertainment.

This fact has expanded so much that the music is arguably one of the most important aspects when valuing a video game, even at the level of the story, the gameplay, the graphics, and others.

More important in the recent years, videogames -known in its general form as rythm games- in which music has become the most important and central theme have been developed. Exponents such as Dance Dance Revolution, Guitar Hero, Rock Band, Dance Central, Child of Eden, Final Fantasy Theatryhtm, to name a few, are key signs of the expansion in terms of the importance of music in a videogame, creating even an specific gender for this purpose.

And it is that today more than ever, the music is no longer a filler for a game that seems to be empty, but a connection point for all that a videogame tries to create. Music not only gives you something to listen to while you play, but when expressed correctly, it is capable of creating an emotional connection to the game that cannot be replicated through any other way.

The music Transports you - Invites you

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Who doesnt remember the moments of his/her childhood jumping and stomping goombas when hearing to the current (or past) remixes of the Koji Kondo song of Mario Bros? Or perhaps, the frustration felt at the simple sound heard when Pac-Man was eaten by one of those creepy colored ghosts! Or even more, the sadness felt at the moment of Aeriths dead in Final Fantasy VII. This is mainly because one of the music´s main features is its ability to transport our subconscious to a place within our deepest memories, our dreams and our deepest fears or even to places beyond our imagination.

The dissonant chords and rapid rise and fall of music tones in games like Dead Space, Resident Evil or Silent Hill put our nerves to the edge; while the sound of the gentle breeze of air mixed with the sound of people whispering, make us feel as if we were walking alongside Ezio Auditore in Venice.

Even games like those developed by Rockstar, have imposed a standard for open world games set in the twentieth century, implementing songs related to each particular time throughout the journey . For example, in GTA Vice City, which had as its main inspiration Scarface" from Brian De Palma, we enjoy of a great collection of the 80s; in Mafia II, based in epics gangster film like The Godfather, it was classic blues and rock'n'roll of the 50s; for LA Noire, which was inspired in the novels of James Ellroy and the classic and modern black cinema (from The Maltese Falcon to LA Confidential trough Chinatown ') we have a fine selection of classic jazz. Listening to the radio in any of the game´s cars makes you drench of the musical culture of those years, helping to get further into the story you are told.

There are in other examples, melodies so pure and refined that from the very opening screen invite you to listen to the song completely. Games like Kingdom Hearts and Final Fantasy, among others, are clear examples of games where the music takes you to dream and experience emotions, without even starting the game.

Furthermore, its the power that the music has to stay in our subconscious long after we turned off the console or computer, which today gives us an extra incentive to continue playing a videogame. This creates a greater need and a bigger responsibility for developers to create a good soundtrack to accompany a video game, knowing that as opposed to a film in which the music should support along the 2 hours (more or less) that a movie a lasts, the music for a video game should be able to attract us for the 10, 20 or 100 hours that our adventure lasts. This is a very hard challenge because while music can bring complacent memories about a game and give it an extended re-playability, it may in the same way; take us away from a video game, despite its excellent graphics or story.

In the same way, music too must adjust to the different genres and different eras to which we are to be taken, thus creating different and more complex needs to fulfill. For example, a melodic composition could not fit very well in an FPS game set in a war background such as Call of Duty or Battlefield, while at the same time, an action soundtrack joined by the sounds of explosions and gunfire could not engage much with a game like Pikmin.

Music trascends

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The impact and popularity of the videogame music in the last 30 years has been such that today it has a strong representation of followers and composers, even in the absence of video games. Even melodies and themes from 20 years ago are still reused in the new generation of video games (for example the main theme of The Legend of Zelda).This has generated a growing popularity that has been translated in videogame soundtracks being sold in physical and (now) in digital formats, outside from the video game itself.

In the same way, the popularity of videogames music has allowed the development of live concerts, performed by acclaimed composers in the world of video games such as: Koichi Sugiyama (Dragon Quest) Yoko Kanno (Nobunaga's Ambition), Nobuo Uematsu (Final Fantasy ), Keiichi Suzuki (EarthBound), Akira Yamaoka (Silent Hill), among others. The success of these performances in Japan was such that in August of 2003 and for the first time outside of Japan, a video game music concert was performed by a live orchestra, the Czech National Symphony Orchestra at the Symphonic Game Music Concert held in Germany. This event was held as as the official opening of one of the largest videogame conventions in Europe, the GC Games Convention.

This would open the possibility for other initiatives such as the "Video Games Live" or "Play! A Video Game Symphony to embark in tours around the world including a wide variety of videogame music, which ranged from classics like Pong to titles like Metal Gear Solid and Halo.

In Perfect Harmony (Conclusion).

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"Music should fit the game one hundred percent, it must respond to the emotional and physical needs of the player, of course, take the immersion to new heights, to another level." (Steve Schnur - Worldwide Executive, Music and Music Marketing for EA)

Upon reaching this point, we can agree that music is one of the most important aspects when developing a game. From its earliest beginnings with simple sound effects to the amazing soundtracks that are developed today, the videogame music has evolved alongside the technology of consoles and computers and videogames themselves and despite having been created as an complement to visual images and gameplay, today its an essential aspect for creating lasting bonds between gamers and videogames.

As in a film, the music in a video game has the important task to help in highlighting the different emotions that the developers want to create in us and thus when the music and the sound effects are well developed, the soundtrack can greatly improve the overall experience in a videogame.

However, the true harmony of a game will come from knowing how to use music as a form of connection between each of the components involved in a videogame. It should be able to make us spend moments of tension when investigating a deserted mansion, motivate us to run as fast as possible when we are racing in car competition and invite us to dream and continue our adventure in a fantasy world, even after having spent hundreds of hours on it.

When Just Fun is not Enough: Professional Gaming

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"I just love doing my best and Competing and having everyone to see" Justing Wong (USA-Profesisional video game player)


Although games itself does not discriminate against any person, nowadays there is a growing difference between the different types of gamers.

Back in the 80s, an adult person playing Pac-Man in the arcade was no different from a child playing Donkey Kong, all were equal and all shared the same basic concept of a video game: Entertainment and Fun.

While at the present this basic idea remains, the vision of fun has become a subjective concept subject to the approach and the objective of gamers at the time of playing videogames. Although, we could find as many type of gamers as game gender in the market, perhaps we can classify them into two main categories according to their frequency and focus when playing a video game, those categories are: casual gamers, who play a few hours a day on a not so regular casual basis and hardcore or professional gamers, who spend most of their time engaged to get to the last achievement / trophy, hone their skills and abilities with a particular fighter or earn the top spot in a global ranking.

Speaking of professional gamers could have been a joke 30 years ago when video games were just seen as a form of leisure and entertainment but today, its a reality that is growing so much that even associations that promote the development of professional gaming competitions were created, there are even the particular examples of countries like South Korea where video games have become a national sport.


And so, something that not everyone has taken into account is that video games have been played competitively since their very inception. How often did we dream of being THAT person, when sawing a name (that it wasnt AAA) in the top spot of the Arcade machines rankings?, or How often did we dream of returning back to beat that person that made us lost our last coin of the day?!

From Individual emotions to joint passions, videogames have lead crowds and became a benchmark of skill and competition since they very beginning. It all started with Atari, when they celebrated the first recognized gaming tournament with the global phenomenon of that time: "Space Invaders" and continued with others initiatives like Nintendo in the 90 and 94, up to competition with events as exclusive and large as the Evolution Championship, MLG, the Tougeki, the Ongamenet and others of equal importance.

When just fun is not enough!

Few are perhaps those who have crossed the barrier that separates a game from being just fun to be a hobby that invites you to its continuous improvement. This is the time when you went through all the Angry Birds missions with all the possible stars or when you feel that the CPU doesnt represent a major challenge, even in the highest difficulties.

If you have ever felt the need and desire to go much further than just to watch the ending of a game and you feel that you can get the best scores from not only of your game, but your country or even the entire world. Have you ever felt that you can be a better strategist, racer, sniper or a better fighter than any other opponent? If you ever felt that, then you probably crossed the threshold at which a game went from being just plain fun to be a challenge to your instincts, your skills and your knowledge.

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When competition calls you

All persons in different grades feel the need to excel and to be better. It is our instinct for survival and improvement, which invites us to search for higher "bars" to jump and higher "mountains" to climb.

Even after obtaining the best records or after beating a game in all the difficulties, there is no better and clearer way to measure your skills for a particular game than to compare them against those of another person.

From friends meetings to regional and global competitions, video games also have made their way as one of the most explicit forms of competition, requiring rigorous training and constant upgrading of physical and mental abilities.

That uncertainty of not knowing who is best for a certain activity, is a feeling that similar to when watching a soccer match between two top teams, invites hundreds of fans and spectators to be focused to every detail in the development of a competition, while at the same time attracts the attention of many people that willing to understand and live that emotion, become part of this community, making it become even bigger

From gamer to professional gamer - professional play for pay.

If this type of competition draws crowds, no wonder then why many saw in it a way to generate and ear profits, whether they be companies developing games, private companies not related to videogames or even gamers themselves.

Thereby, today there are many initiatives that support the professional gaming scene, either by donating cash prizes as a marketing strategy for their games (i.e. game developers) or for the promotion of consumer goods (such as energy drinks).

In addition to the cash prizes, there is the possibility that gamers receive money through sponsorship of themselves or their team, opening the possibility that their gaming activity, conducted primarily as a hobby or an "sport, becomes a profitable activity that can then be seen as a job, a career or even a lifestyle. For example in some countries it is possible that a sponsored professional gamer earns over U.S. $ 100,000 a year. (MLG even made contracts over $ 200,000 annually).

Gamers who reach this stage are dependent financially of gaming and the time they invest on it cannot be considered entirely as a leisure activity, because even if it is something they widely enjoy, they do not have the same freedom and the same rules that when they did only for pleasure.

For all of the above mentioned and the rigorous training and development involved in being a professional gamer, is that
many times it has come to bind video games as a form of sport.

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Can videogames become a real Sport?

When we think of any form of sport, we automatically receive mind images of people performing physical activity, competing individually or in teams and demonstrating physical skills that would be impossible for an ordinary individual with no serious training.

But if we ignore this paradigm for a moment and try to find some other approaches, we could perhaps take a different view. According to wikipedia, the word sports comes from the Old French sport desport which translated to English means "leisure" that according to its oldest definition imply "anything that humans find amusing or entertaining." At the same time, this French word seems to derive from the ancient Persian word "bord", that means to "win."

Notwithstanding the above definitions, there seems to be no clear international consensus about when an activity ceases to be entirely a "leisure" and starts to become a "sport", thus taking the SportsAccord as the closest reference to an international agreement (and relating their perspective to videogames played professionally), we can see that a sport must:

- Have a level of competitiveness (Check)
- Do not be harmful to any other living creature (Check)
- Not rely on equipment provided by a single supplier (hmmm Check)
- Not rely on any 'luck' elements (Check!)


Apparently, if we rely only on the points discussed above, we could see that video games include many of the conditions that make of soccer a sport but one principal, that of being recognized worldwide as such.

It is possible that for a game to be recognized as a sport, it has to be included in categories or subcategories derived from mental sports (chess, GO), but even these recognized mental sports have run into a significant barrier to difference them from primarily physical sports (i.e. chess has been unable to be recognized by the International Olympic Committee).

If chess has not been widely recognized as an international sport, it will be much harder for games that still carry the weight of not being differentiated between leisure activities and bad habits that represent a possible damage to young people and society!.

Moreover, if we analyze the sports in general, we see that most of them are not born overnight, but have developed in the same way for decades, preserving the same concepts, the same rules and even the same language (The soccer is played the same as when your grand grandfather saw it on TV). Video games on the other hand transform from time to time and are even different from one title to the other in a specific genre! (We dont see 10 different american football!).

So seeing it this way, it is not uncommon to imagine that many sports athletes (and people in general) see the e-sports as a meaningless name or a mockery to the established concept of sport and even to the athletes themselves, who could not imagine categorize a StarCraft tournament champion in the same way that a Long Jump gold medalist, not knowing that it is very likely that professionals gamers have a similar discipline and very similar training to that of other athletes.

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Competitive Gaming- A real passion!

Such as a boxing fighter loses part of himself when caught off guard by a punch and losses the fight, or when 'the spectators of a soccer match live the excitement of a winning goal in the last minute of the match, professional gamers live the excitement of each victory and every defeat in a way that is not only physical, quoting Nina Huntemann, "you're not just moving your hand on a joystick, but you're asked to Interact with the game psychologically and emotionally as well. You're not just watching the characters on screen, you're becoming those characters

Its that feeling of emptiness when experiencing the desolation of seeing all your units and structures being gradually consumed before your eyes or the excitement and joy that represents performing the final blow on a Grand Finals after passing through the purgatory of the Losers Bracket. Its the surprise that you get after being killed by sniper from a window you forgot to check or the peace you feel when crossing the finish line of a race. These and many other emotions are what unite into a single passion to millions of gamers, whether they are playing professionally a tournament behind the control or behind their computers watching the competitions through the streaming.

Conclusion

For everything described in this article, there is no doubt that the recent trend of e-Sports and professional gaming has created an impact in the community of gamers and the game itself, dictating not only the trends in "fashion" that we must play, but also the way that video games should be developed.

That is why today, when developers think of launching a videogame (i.e. a fighting games) into the market, one of the important aspects that are considered is whether it will be played competitively or not. If so, they should take several steps to ensure that it gets all the competitive standards required by the community and continuous monitoring to ensure that these standards remain the same over the time that they do not affect the many competitions being developed.

Finally, although the video game competitions are not yet recognized in a global scale, they are classified as an e-sport because they share the same spirit as the sports: they not only require constant training, but respect for the rules and the adversary , skill, reflexes and a number of abilities that can and should be improved.

Physical Vs Digital: The Future of the videogame Distribution!

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Nowadays, we cant really question the great development of technology, the growth and expansion of telecommunications and the facilities resulting from its use and implementation. From washing machines to the creation of the microwaves, from cell phones to personal computers, from floopy disks to pendrives, all inventions of men in this age have been changing, becoming more accessible and easier to use, all these invented have evolved with a common goal: To provide greater ease of use and access.

Videogames as a world immerse in this technological development, have not been exempt from this trend. Consoles began as gigantic machines (from the perspective of a child) and were transformed until they can be enjoyed in the palm of our hands. Games also underwent changes: they began in cartridges, went through different types of compact disc and can now be downloaded from almost any portable device.

It is precisely this last point that has started to create the groundwork for the development of many debates in the different communities of gamers and it is that every day, there are more and more games that are distributed through services like Nintendo e-shop, Steam , PSN, Xbox Live, etc.. Not only that, but there are games like Angry Birds or Minecraft, that without the need of a physical version, are known and have been downloaded many more times than many games that have been bought in physical format. Moreover, considering the worldwide expansion of the Internet services in the last 10 years, providing constant information, less restricted access and increased ease of use, it is expected that this type of distribution is becoming increasingly popular for the acquisition of all kinds of services for the convenience it represents.

Looking at it this way, we could conclude that the digital distribution of games is an unavoidable reality to which all of us are attached and that it is a product of the market trend. But is it really so? Could we say without fear of contradiction, that this is the most convenient and preferred choice of for everyone? (for both gamers and developers). Before reaching a conclusion, it is important that we take a look at certain points.

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Costs, costs and more costs.

Usually when we start talking about costs, we tend to relate this concept to that of the price we pay for a videogame. If we put it in less economic terms, is what we are willing to give in exchange for something.

Regarding the costs we would have to analyze two different perspectives, the one of gamers and the one of the developers.

To developers, offering a game digitally can be an additional incentive because it not only removes a percentage of the manufacturing costs (direct and indirect costs) but also a percentage of distribution costs. This could theoretically result in greater resources for the game development and in the end in a lower price for the video game set in the digital store. In our experience, this is not always the case as many of the games released digitally end up costing the same as if them were obtained in the retail store.

To gamers, the cost would come to be associated with the price we paid for the game. If we get a considerable reduction in either option, we may choose this option over the other to make our purchase. However, there is an extra cost of having to go personally to the store for the physical purchase. Anyway, this cost would be removed if we order the game via the internet and even more if you get the Free shipping option.

Availability - is now or never!

Another important aspect to consider when choosing between these two alternatives is the availability of the games. Has ever happened to you that when heading to a store or when checking out the websites of amazon, ebay, etc.. the game we wanted was no longer available or simply had not yet arrived?.

Well, one of the points in favor of the digital distribution indicates that if the games are distributed through this option, we have the sales service and the availability of stock permanently, at any time of the day. Even more, we could even find games of past generations (classic games if you like) that we could hardly get in a store.

Another advantage of this point is that many times we are given the opportunity to "test" the digital version of the game before making the purchase, a phenomenon that is not possible at the time of physical purchase.

Moreover, considering that a game often takes between 3 to 5 business days in example- to get to our home, then we would be in the position that the people who buys the game digitally, may be able to enjoy it earlier than the people who has to wait for its physical copy to arrive.

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Variety-Something for Everybody!

A notable example of the ease for certain developers regarding digital distribution is the case of Indie games.

If we consider one of the points outlined above, we might think that if Angry Birds would have had to initially go through all the costs of manufacturing and physical distribution, Mikael Hed would probably had not seen worthwhile to launch your game.

The same goes for the dozens of such initiatives that have in digital distribution, a unique and accessible alternative to release their games without having to suffer the many entry barriers of the industry, thus providing to the community of gamers, a greater diversity of games.

Additional requirements - Everything you need to play.

When you insert your videogame into the console, all you really need to enjoy your game is your TV, your controller and a place to sit (well, do not forget to pay the electricity bills!). The same cannot be said of a digital copy of the game.It is likely that the internet service is experiencing some problems or that the online store is under maintenance or even worse, that you do not own an internet service! Perhaps the memory of your hard drive is not enough to download / install the game and you need to clear space in order to download / install your digital copy of the game.

Regarding the first point, although it could appear to be a joke, there are thousands of people (maybe millions) with a console that does not have an internet connection, either because of the high costs (particularly in in-development countries) or simply because there are no points of access available near their homes. Suppose there is another percentage of people whose average internet download speed is less than 1Mb (Bolivia in South America for example, has an average download speed of less than 512 Kbps), this would imply that in order to download a game like inFamous 2 (15GB) , users should employ between 100 to 150 hours to download a game, making digital distribution a not so feasible alternative and a hollow experience, especially if the price of the game was exactly the same for both versions. Then you could infer that the gamer would rather go buy the game at a store, than to leave his console turned on for several nights to download the game (that's without considering the cost of electricity).

The same happens with the issue of the available space in the memory for downloading/installing games. It is very likely that if we do not have a hard drive with enough space or some external memory to store our data and/or downloads, we would rather buy a physical game so we dont have to buy a new hard drive (for the PC, PS3, Xbox360, etc..) or a new memory card (3DS, PSVita, etc.) to save the game.

Use and Possession - Is it truly mine? Can I really make use of it?

The moment you arrive with your new game from the shop (or by time you receive it), you know exactly that it is yours and that if tomorrow you decide to, you can re-sell it, lend it, exchange it, take it anywhere or even give it away. You can do any of these things because you OWN the game and you can MAKE USE of it.

In the instance of a game sold digitally, this concept is a little more subjective, because although you have the capacity to use the game (play) whenever you like, you cant do the rest of the other things like for example re-sell it, then the question of whether we are really buying the game as a whole or just acquiring the rights to use it arises.

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More than what you pay for - The Sum of the Parts.

It is also good to analyze what we get when buying a game within the two options.

When buying a physical game we get the following things: the physical game, the plastic box, the printed manual, extra content (if there is any) and the possession of the game (see above). When you buy a digital game, you may only get the digital version game (in some games you may also get the digital manual) and the right to make use of the game (see above).

If we analyze the example above, a gamer that wishes to buy the game would see that the digital option clearly offers a lower content of items regarding the physical version; however, this may be compensable if the cost of the digital game offered is "less" than the physical version. But as mentioned before, this is not entirely true and both versions of the game end up having the exact same price.

At this point, we would have to resort to the other points in order to make a better decision about which version of the game should we purchase.

The Emotion- There's nothing better than this!

Finally, there is a point that is often left out of discussions because we tend to focus in more technical points (such as: cost, DLCs, hardware, etc) and we forget the most elemental details.

The question is simple, what do you feel when you actually buy a game either in physical or digital format? For example, many would say that there is no better feeling than when you get to unwrap your game, open the box and feel the fresh smell of a brand new video game.

If you are of the many who usually enjoy this, it is more likely that you would rather buy a physical game, however if you do not enjoy it the same way or you just choose the increased accessibility of a digital game, then you might prefer to buy the digital copy.

Conclusion

While we have discussed some of the points that could infer in our decision when choosing a game whether in its physical or digital format, it is the gamer who has to decide the way that best suits his needs and that can provide a better cost(price)/profit relationship. The important thing is to as always have a certain amount of criteria that could allow us to make a more successful decision.

It is likely for example that some people would find it easier to buy a physical copy of a game than to have to download the same game for 100 hours, while at the same time, it is very likely that a person would prefer to download and play the game the same day of its release, rather than to wait for the game to arrive between 3 to 5 days after its launch day.
What we cannot deny is that digital distribution of games is a fact and is gradually becoming an increasingly popular trend, so it would not be unusual to see it in the future as the most used distribution alternative for videogames.

The pain of being betrayed

Dear GS friends, I know I was out for quite some time and I am sorry to have left my responsibilities here and in the FFFU. The truth is that these months were really difficult, not only because of my current knees situation and my slow and hopeless recovery, but also because of the status of my relationship with my girlfriend ..... I have been with her for 4 years and we were living together for the last one.

In the last months she started to have more focus in her work but also began to treat me in a more derogatory way, mostly because due to the faulty surgery of my knees I wasn able to work yet.

All this began to hurt me deeply, and I started to feel depressed and had no desire of eating, or playing video games, not even going to physical therapy. I know its silly, but I feel that when have something bad in your heart its like lacking of legs to walk ...

The worst would come a few days ago, when despite telling me that I was the love of her life and that she wanted to spend a lifetime with me, I surprised her returning home later at 4 am with another guy and kissing him.

At that moment, it all fell apart and I started to understabd the reason of the sudden travels, the times that she didnt answer her phone until very late at night or the late arrivals at night.

I feel like dying inside, she was my partner, my friend, my lover, my everything and I never thought the relationship would end this way.

Worst of all is that even after that horrible moment, I still wanted to continue the relationship and solve problems, but she just remained silent and left me...

Im on the floor now, and I miss this person more than my own self and despite all I saw and find out about her relationship with the other guy, I can not stop loving her ....

:cry:

Happy Birthday to me and update :P!

Well, it's been a while since I last wrote a blog. In fact, this is my first blog since I move out from my house :o

Many things happened in the last month, but summing up a little this is what has happened to me. My new house is.. quiet, a little cooler, smaller, but also a bit cheaper. I had to fix a lot of thing: the electricity, plumbing and others, but everything is kinda better now. There ares some insects too, which didnt exist in my last house :(

On the other hand, I was doing plenty of exercise and diet, which is helping me a bit in the recovery of my knees. They still hurt and prevent me from doing certain things, but I'm trying my best to recover fast :). Ive lowered 4 kgs in the last month and I still need to lose about 6 to 7 more :?

I was away a few days for Christmas and New Year, so I could not post a blog for those occasions. However, I hope you had a very nice Christmas and that this 2012 year be a year far better for everyone! Best whishes to everybody!

In regards to games, I was playing FFXIII and finally after 2 years, I was able to get that platinum trophy (curse you items and accessories upgrades) :P.

Lastly, today is my birthday, I am 26 now...:shock: gossh I feel old... :? I didnt received any gifts :cry:, but at my age I think that's normal lol. What I did today anyway, is to spend the whole day in a regional tournament of Smash Bros 64, Melee and Brawl held in my city and I will be participating in the finals tomorrow,(not the best place to spend a birthday, but I had tons of fune :) ) wish me luck :P.

Well, I think that's all. I hope everyone has been very well :)

I am sorry I wasnt able to be present in the FFFU, but now I'm back and ready to be surprised this year! ;)

Thank you very much
Best Regards
angelbless

Farewell to MY HOME :(

If you have read the previous blog you may know that due to a series of events, today I have to move from my home. I regret having been inactive in all this week and a half, but the truth is that Ive never thought that moving was so complicated :?, much less the amount of things that should be "fixed" in both the new and the old houses, before moving.

I had to go looking for electricians, plumbers, people who place and makes curtains, moving trucks, boxes seller. In addition to packing and boxing all my stuff. :?

Well, all this would not be much trouble if I and my knees were healthy, but unfortunately they are not and these days I have hurt my knees and tendons too much to the point that every time I walk for more than 10 minutes, it feel like if some nails were embedded in the soles of my feet and as if my meniscus grind with every step. :cry:

Everything would have been easier if someone in my family (my uncle for example) would have helped me weith something, but he did not despite knowing that I will be leaving with his mom. -_-

Anyway, I do not want to talk about family problems or my knees on this blog anymore, but about my moving and the pain I feel to leave what once was my home ..:cry:

I lived 6 years in this house and I've gone from being a college student to a professional and a bank worker. I have had very pleasant and unpleasant experiences, I've grown but I have also fallen, as if I tried to take a step, but every breath away sent me two steps back ... I have loved and suffered heartbreaks ... I have lived... and perhaps all those experiences now shaped like memories make me miss this place more than ever, in the last minutes of my stay.

I really hope that the experiences that I will live in my next house, would be much more enjoyable and that I can leave all this bad streak of negative events and "grow" again .

The coming days will be destined to moving all my stuff to my new house and I dont know how much will it take before Im able to connect to the internet again (could be a couple of days or weeks), but I hope to do it soon so I wont leave the Final Fantasy Fans Union on the important moment its going through, even though I know they are in very good hands. ;)

Finally, I want to show you some pictures of what was my "gaming corner", so much so that you can meet it and I can remember it forever.

Thank you very much for being with me on this difficult time and thank you for reading this blog (the last one from my old house).

Please Take care and I hope to return as soon as possible, and luckily with a better Internet connection :P

This was my gaming corner. My video game source of knowledge :)

This was were I used to do my homework and use the internet

And part of my bed :P

Well, that was my bedroom :). I cant show you pics of my home because its too messy right now :P