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#1 amaneuvering
Member since 2009 • 4809 Posts

@Stesilaus: cheers for the links. I'll check those out. :-D

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#2 amaneuvering
Member since 2009 • 4809 Posts

@InEMplease: Yes, I get how basic colour theory works. But the palette image above is a fixed palette containing all the colours you can use on the Master System, and unlike modern consoles or even something like Photoshop, you can't simply mix/blend those colours with each other. The 64 colours above represent every single colour you can show on the Master System and in its games. But, like I said, it turns out there actually are two greys hidden in there anyway. You can check these out in one of the replies in the other thread:

http://www.gamespot.com/forums/system-wars-314159282/how-did-the-sega-master-system-show-grey-colours-i-33198220/

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#3 amaneuvering
Member since 2009 • 4809 Posts

@charizard1605: Yeah, that's not quite how it works here, but thanks for the reply. :-D

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#4  Edited By amaneuvering
Member since 2009 • 4809 Posts

@InEMplease: Yeah, that's not quite how it works in this case. The palette on these consoles is basically fixed as you see it above and those are the only colours ever available to you as an artist (as far as I'm aware). But, as it turns out, there actually are two perfectly useable greys in there, they're just much harder to spot than I thought, and it was only after someone pointed them out in another thread that I actually realised they were right there in front of me all along. :-o

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#5  Edited By amaneuvering
Member since 2009 • 4809 Posts

@SolidTy: I read it, and I kinda get it, but it's a bit harder to grasp lots of programmery hexidecimal values (or whatever they are) in columns and stuff than it is to just see the two greys pulled out of the palette. lol

Basically, for most people, a simple image is a much more intuitive and natural thing to interpret and grasp than code-speak (or even professional-digital-artist-speak), although I also get why you maybe presumed I'd have a deep enough knowledge of all this stuff to get what you were saying easy enough.

But, thanks for the reply because it did actually explain it a bit further once I read through it a few times.

:-D

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#6 amaneuvering
Member since 2009 • 4809 Posts

Well, I guess that answers it.

The optical illusion of the colours sitting next to the other colours clearly worked its magic on me, because I simply did not see those as viable greys until now.

:-o

@foxhound_fox said:

Just in case you don't believe me, here are those colours pulled out of context of the image:

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#7 amaneuvering
Member since 2009 • 4809 Posts

OK, this has been bugging me for days and I can't seem to find any information on it anywhere: Looking at an image of the Sega Master System's colour palette, it seems there are no proper greys available:

But I've seen plenty Master System games that show grey in the palette:

Can anyone tell me how this feat is achieved?

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#8  Edited By amaneuvering
Member since 2009 • 4809 Posts

OK, this has been bugging me for days and I can't seem to find any information on it anywhere: Looking at an image of the Sega Master System's colour palette, it seems there are no proper greys available:

But I've seen plenty Master System games that show grey in the palette:

So, can anyone tell me how this feat is achieved?

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#9 amaneuvering
Member since 2009 • 4809 Posts

Well I wouldn't want graphics like this in every game, I prefer a more classic old school cartoony and artistic look to my games, but in a couple of games I think it would be awesome. That example footage looked brilliant however imo.

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#10  Edited By amaneuvering
Member since 2009 • 4809 Posts

@scottpsfan14 said:

A lot of pre baking and over emphasizing things happened last gen. In the next gen, games are using PBR and much better GI to make everything look more natural rather than over saturated and "fake". Too many embellishments that looked unnatural if used elsewhere in the game were common in last gen games because they lacked the horsepower and tech to have real time GI and physically based lighting and materials. Even cross gen games couldn't use those things because of the PS3/360 limitations.

What's PBR and GI by the way?

I presume GI is probably Global Illumination but not sure what PBR is...

@Telekill

That's just semantics. "Broken" as in fugly and strange looking a lot of the time, most likely due to graphical technologies and techniques for the most part (like the default shaders that it appears many games used for certain effects). I think you know what I meant.