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amafi

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#1 amafi
Member since 2013 • 30 Posts

Got a PS3, PS4, Wii U, vita, a 3ds and a new 3ds xl.

I play my vita, 3ds and wii u a bit, and once in a while I'll pull out the ps3 to play virtua fighter, but I hardly ever touch the PS4. If I can get a game on the PC I do, even when I know I shouldn't, like when it's a WB game.

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#2  Edited By amafi
Member since 2013 • 30 Posts

Get Persona 3 and 4. Does the slim have backwards compatibility? If so, see if you can find Persona and Persona 2 for the playstation as well. JRPGs, but good ones.

Also get Marvel Ultimate Alliance and Baldur's Gate Dark Alliance.

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#3 amafi
Member since 2013 • 30 Posts

I love fractal design's define r4 case more than I do most of my family. Great to work in, doesn't look like some garish eyesore, every air inlet has an easily removable dust filter, there's plenty of room for good cable routing, and the thermals and acoustics are fantastic.

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#4 amafi
Member since 2013 • 30 Posts

@Nick3306 said:

I was thinking about getting a logitech g710+. Overall feedback has been positive from the people i have talked to, is there a better option available at that price ($100 on amazon)?

Can't really speak to alternatives but I'm a fan of the G710+. Backlighting works, the brown switches feel nice, and build quality isn't bad at all.

I also have a zowie celeritas mx brown that is great as well, even if the space bar took a bit of getting used to. I also know a lot of people that swear by Ducky keyboards.

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#5  Edited By amafi
Member since 2013 • 30 Posts

@Hexagon_777: Mac os x open gl drivers are atrocious. Not a surprise, obviously, since every piece of software apple writes is poor. Still a shame though.

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#6  Edited By amafi
Member since 2013 • 30 Posts

@ribstaylor1 said:

@FelipeInside: I understand that. But this game comes no where near the size of audio say MGS4 uses and it was only slightly larger in size on disk, and that game has hours and hours of dialogue. I still think their is a large portion of dlc in there, though the audio might be uncompressed 35gbs of it sound extremely unrealistic when you take into acount other games of longer length and more and larger audio files.

I think you're underestimating how large uncompressed 7.1 audio files are.

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#7 amafi
Member since 2013 • 30 Posts

@wis3boi said:

@the_bi99man said:

@mhofever said:

Maybe EA has crap tons of DLC in the game files and you'd have to unlock them later on by paying for them.

I would not be the least bit surprised.

It's uncompressed audio and every language pack made for the game. You have no choice but to download it all. i.e laziness

Wonder if the other language packs can be safely swapped out for dummy files. I'm on all SSDs here, because **** a mechanical drive.

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#8 amafi
Member since 2013 • 30 Posts

@Hexagon_777 said:

Microsoft may actually start paying attention. Steve Ballmer did say that Linux is communism and later he declared that Linux is a cancer as well. He also revealed that he would rather have people pirate Windows than use Linux.

Ballmer is such a nutjob. Kinda gotta love him.

Under him the open source division at MS did some cool stuff though. I'm not really a fan of their license and I don't care much for that fact that it got OSI certified, but I guess it's better than nothing. Kinda.

ToGL sounds nice, but I guess we'll have to see how useful it turns out to be for non-source engine projects. And Cryengine getting native linux support is fantastic. Just need UE and frostbyte now I guess. And whatever ubi's stuff is running on.

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#9  Edited By amafi
Member since 2013 • 30 Posts

Haven't played the retail game yet, but I've got what sounds like a fairly similar system (i7 4770k, 32gb ram, single gtx 780) and I didn't have any issues with stuttering or frame drops or dips during the open beta, during the training missions or during multiplayer matches, and I had everything pretty much cranked.

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#10  Edited By amafi
Member since 2013 • 30 Posts

@AlexKidd5000 said:

@glez13 said:

@AlexKidd5000 said:
@wis3boi said:

we've barely even used or started to use 11....my gut says it will end up like 10.1 and 11.1...i.e. sitting there being useless.

Which begs the question, why is DirectX so important then?

Because it's basically what everyone uses? Also since MS backs it up it always has people testing it out and making advances. For example OpenGL while it even has a forum dedicated for anyone interested in contributing it's basically a wasteland and many reported bugs are left untended and who knows how many are unreported. That's why it's interesting to see what Valve's push for Linux will end up in because since they started putting resources on it they have figured a lot of stuff in OpenLG that was basically left alone to die. Of course it's also interesting what this rumored "Mantle light" DX12 will be all about.

I never hear about bugs being a problem in OpenGL, the only thing I have ever heard about the differences between DX vs OGL is that OGL dosen't have the tools that DX has, and thats a problem that can be relatively easily remedied. And DX has virtually no portability compared to OpenGL.

There are plenty of bugs in openGL just like there will be in any advanced piece of software. Unavoidable.

And opengl is only visual stuff, and only 3D. That's kind of important. It doesn't concern itself with audio, or 2d graphics, or inputs, or any of the other things directx does. Which means that instead of using a very well integrated toolset with a lot of very handy helper functions for all sorts of things a game might need you're either buying someone else's solution, or you're making your own. Which is not a trivial problem, far from it.

As for windows 8, it's pretty great. It's basically faster windows 7 with an uglier start menu. I don't use the start screen just like I never used the start menu in 7, that's what pinning, search and jumplists are for. Mousing around the menus is for suckers.