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_Judas_ Blog

The World Cup; Almost how I predicted it...

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I am a huge fan of "football", and was eagerly awaiting World Cup 2014. Early on I chose the German side to be winners, that one I got right. Further on in this blog I will discuss certain questions, such as; was the final a good "summing up" of the World Cup? Why did Brasil preform so poorly, and other topics/questions that I unravel as I am writing.

My favorite teams are usually the Netherlands and Germany. Both teams have a rich and dense history of World Cup tournament-play. It is fair to say that both teams have performed well during most of the World Cups. I also cheer for England every time they play, but they often disappoint.

Germany had a pretty powerful tournament bashing Ronaldo's Portugal 4-0 in their opener. The next game was an intense struggle between Ghana and Germany that finally ended 2-2- a real thriller. I would say that Germany fully deserved their spot in the finals. A natural finalist, coming in to the tournament ranked as the 2nd best team in the world. Germany cruised to the semi-finals by beating Algerie 2-1 in an interesting game. Algerie really gave it their all; they gave a great performance, but had to submit to Die Mannschaft in the end. Another win over a tired France saw them move on to face Brasil in the semi-final. This was suppose to be a huge game, and, in some ways ended up to be a match for the books. Germany destroyed Brasil 7-1 in a hilarious game. Brasil was left in tears.

Argentina eased their way to the final by winning every game in their group, earning nine points and Switzerland in their "Round of 16". They won against the Swiss force and moved on to defeat Belgium 1-0 in a lackluster game. In the semi-finals they came up against my favorite team, the Netherlands. An amazing performance by the Dutch side wasn't enough to grasp the victory which was attained after penalty-shootouts. Argentina barely won. The Netherlands went on to beat Brasil 3-0 for the bronze.

Argentina did everything right to be a contender in the finals, but could just as easily been replaced by any other side; Netherlands showed the world a fantastic team that can tackle any obstacle. They deserved a place in the final, but I guess I am biased.

Brasil... I have never liked Brasil. They have always been considered to be amongst the greatest teams in the world, and yes; this goes for the past, but this years performance was a lackluster showcase. Here's the thing; many teams have good players, maybe one or two brilliant ones, but Brasil is supposed to have 11+ + brilliant players. It just doesn't work. I know it sounds weird, and it is! On the paper Brasil should be among the best teams of the tournament. Granted, they did come 4th, but that is not good enough for Brasil. My opinion is that Brasil has lost their x-factor, yes, I used that word, but bear with me. Brasil used to be all about the "Samba-football". Samba-football is basically creative, unorthodox football played with great pace and surprise, trickery and "wrong choices". It worked for them. Now I feel they all have become fairly tainted by the europeen style of football, and they can't handle that kind of football. Europe know european football...no great surprise there. I say, Brasil! Go back to your roots! Don't blame it on Neymar's injury.

I was hoping that Columbia would trash Brasil, and they nearly did... oh, a semi-final between Columbia and Germany. What a game that would've been.

The disappointments: Spain and England? Spain went out with only one(!) win. Poor performance, although one more victory than England. Poor, poor England. They never seem to play well during World Cups. Many beautifully great players, but one poor team. Both Italy and England where unlucky as they both had to exit and make way for Costa Rica and Uruguay. Costa Rica had an excellent tournament, though. Good for them! England doesn't surprise me anymore... I always hope that they will have a good tournament, score plenty of goals and win everything, but they always end up losing early (groups or 16th).

Anyway: congratulations to Germany! You were the best team and fully deserved to win the World Cup! Now that the World Cup is over I can cancel my tv-service again, patiently waiting for the Premier League to start up in August. Thank you for reading and feel free to ask me questions or comment.

There's always time....

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A couple of days ago I did something that made me feel kind of odd.

I recently got a "new" cellphone. My old phone was no good, the battery only lasted for some hours so a slightly newer phone was thrust upon me by a friend. This particular day there was a problem with my internet so I decided to check out my "new" phone, and I noticed it had merged all my contacts from my old hotmail-address into my phone book or contacts folder.

I scrolled through the list and laughed as I quickly reminisced how I met this person and how many times we often spent talking on Messenger or AOL. It made me laugh to see all their pictures look so hardcore and badass. It gave me an idea.

When the internet came back I went online to my one and only social media website, Facebook, to check out the same people. Not in a stalking way, just to reminisce and, frankly, because I now can. Funny how all these badass people who used to be punks, have grown up and are proudly proping up their infant son or daughter for their Facebook picture. Everybody seemed so...grown up. Even the most hardcore, the most badass of my older messenger aqcuaintances , no, friends, that I'd colleced over the years of my youth visiting various punk-music websites, and other rock forums, have now put on a couple of trousers and are your standard, typical family man. I remember this one devious bastard of a punk-rocker who I met on this forum. We talked for hours and hours about punk music and what the punk music represented. I open up his facebook and see a picture of mr. corporate-America himself with your standard A4-family photo across the background picture...

This made me realize how everybody is a victim...a victim of time. I know this sounds pompous, and maybe it is, but that day I realized that one day, probably, we the youth of today will be the elders of tomorrow. I will not accept the thought of someday waking up and not caring about games any more. The thought has since "haunted" me...

Bound By Flame - Highly anticipated game, deeply disappointed gamer

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This will be a quick "first-glance"-review of this game which I downloaded yesterday and startet playing.This review is based on about 4h of gameplay. Hopefully, I will edit this review when done.

This is a game I've been waiting for for a long time, actually: one of those small, un-hyped games that appear every now and then. I am a big fan of RPG, but Skyrim rubbed me in all the wrong places. The Souls-games are good games. They do not do everything right, but they are always good, quality games. This game, however... I am starting to wonder if I overpaid for this game...

The story revolves around Ice Lords that are threatening the world. Some scholars and conjurers try to combine their powers to gain means to fight the dreaded Ice Lords. Vulcan, an androgynous character, gains demonic powers that proves to be the opposite of Ice...fire. Does this make us the Fire Lord? Mayhap...Anyway:

The character creation is sub-par: you choose between 5 faces and 6 hair styles for each gender. You can't choose the color of your hair, or add beards for the men. The hair options are horrendous. From this point onwards, I was already a little disappointed.

The graphics are very poor... and sometimes ok. The surroundings range from looking poor to looking ok, I would say. The foilage I first encountered had me appalled! Is this really a PS4-game? God's Blood...

The characters look okay, I guess, but the facial animations are pretty bad. The voice-acting is horrible! The female Vulcan souns like .... well, it's really poor. Some of the dialogue is also odd. I write dialogues for screenplays and have a MA degree in English Lit. so... I know a thing or two.

The fighting is aweful! Slashes and blows have no! impact on enemies and even when they take a super-charged "strong" attack to the face, they still keep attacking... uniterrupted. It all feels so... boring and stressful. You can lock-on to enemies, but all it does is "mark" that enemy. It would've been better if this option focused your movement around the focused target, like in most other games (Kingdoms of Amalur, Dragon's Dogma(?), Final Fantasy XIV: ARR). The fighting feels really frantic and forgettable at this point. I really want to like this game, which after 4 hours looks alot like "Dragon Age" (the first one), but ... the fighting have me really pondering if I should've bought "Sportsfriends" instead...

You can choose between two classes, three if your coun't "Strange" (pyromancy): which is ranger and warrior. Warrior wields a two-handed weapon: sword, hammer or axe. The ranger uses dual knives.They both have a set of move options: the warrior can do a guard brake if circle is pressed, while the ranger does a back-dodge. I really wish they'd added the option to play as a footosoldier wielding a shield and a sword, or a complete long-range character using bows.

Sorry for this quick semi-review. If you have any questions concerning the game, and wheter or not to get it, feel free to ask in the comments below. I will keep playing this game.

Final Fantasy XIV: A Real Reborn - immediate thoughts on 2. beta

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I've always had a troubled relationship with MMO-RPGs. Mainly because I have a hard time "learning" and accepting the genre. These games are mainly for the computer console, but lately a few have popped up on the next generation consoles such as "DC Universe Online" and now, in beta form, "Final Fantasy XIV: A Realm Reborn".

I have played a few free-to-play MMORPGs on the pc, but never quite fallen in love with them. I remember solely getting some games due to the awesome character creation-system; "APB" and "EVE: Online", but my computer couldn't really handle those games. The real uncomfortable bit lies within the rpg-gameplay, I think. Games like WOW, Star Wars: Online, and most other typical MMORPG scare me with their micro management (hotbars, set lists, real-time combat and queing up actions). I downloaded this beta, just for the hell of it ; I thought to myself, I need a new "big" game to focus on...why not try this [Final Fantasy XIV: ARR] game?.

I can't say that I've always been a "fan" of the FF-series, but I will say this; I have played the earliest iterations and truly loved 'em. Most of the time the combat remains uncomplicated and yet still with a sense of urgency. The last game I played was FF7 on a crappy pc without a 3D-card (as we called it "back in the days"). This meant the game barely worked and a lot of the screen was mainly black. I still played the demo over and over and over again. Following the later iterations of the series the worlds and lore have always impressed me (watching reviews, playthroughs and previews) - they seem so rich! Square Enix's games have also most of the time had an impressive production value with great graphics, lovely soundtracks, and a rich lore. This is why I figured, hey, let's give it a try!

I had some trouble getting the beta started, but eventually found out that the beta was available Friday to Monday. On Friday, I got up early and started the game. I always spend a lot of time with the character customization. This because I feel it is important to be "unique" in these games. Besides, it is pretty fun to play with the different character archtypes. It's a good character creation, but not the best. Though there were different hairstyles and "face" types, there could easily have been more options. After spending a lot of time creating a fun character, I started the game. The game IS very lore rich, and I, being very interested in lore and backstory, got a bit confused at some points. Don't get me wrong - it was a "good" kind of confused. I have to say that because of the time limit of the beta, I couldn't absorb every bit of detail that was given to me by the incredible cast of NPC's. The game offers many classes and I was amazed by the share oppertunities - you can be a miner, fisher and leatherworker (all while saving the world). I even found it cool that you could dye your armor and clothes - this works great if you are like me and pay very much attention to how your character looks. I'll admit that I didn't get to dye my armor as I never got that far in the game (level 15 Main Quest).

I could spend more "pages" writing about my experience, but I feel I have to conclude with this message:

I tried this game without an intention of buying it, but today, when I woke up and tried to start the game, I was honestly sad that the beta was over. This prompted me to actually buy the game when it arrives on 15. of April. The game, as far as I followed, has plenty of lore and a rich world, no stunning next gen. graphics (it looks decent- monsters and character faces look great), a great soundtrack, a great amount of eager players ("the Octant was constantly riddled with people mending armor, creating weapons, making food, casting spells etc.), and, what I felt as a great way of implementing the DualShock 4s touch-pad by making it work like a pc-mouse. Maybe I'll comment more in the future, but as for now I am truely sad the beta period is over.

Indie must stay Indie

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The next gen. of consoles have shown themselves, so has the next "console wars" among the trusty fan-boys.

I'll admit it, I'm an easy-going PS4 "fan-boy". I've been loyal to Sony since PS2. I watched with awe as the PS4 was announced and when the unveiling was done I was happy. The console both looks great, and supports a myriad of games (being presented throughout 2014).

PS4 was also quite early in being an advocate of Indie games and indie developers have a go in their market. The world of consoles need indie-games; they are so important, and more importantly; they must stay INDIE!

Let me explain; I were one of those guys that heralded the game "The Last of Us" for it's movie-like qualities and adult themes. I also applaude games such as "The Witcher"-series and ...partially the "Mass Effect"-series, dut to their inclusion of adult "situations".

If Video Games wish to be considered culture by the norm (the regular guys, non-gamers), some boundries need to be crossed. Give the players a glimpse of boobs, show us some (softcore) sex-scenes, and make the fighting gory. Don't get me wrong! I am not some perverted lover of animated pornography - I just mean to say; if it fits, it fits! This would make some games feel more adult'ish. Immersive! I remember playing "Oblivion" for the first time and took all the clothes of my avatar and ran around the city just to hear the reaction I got. It was good. See there! A game such as Oblivion/Skyrim - such great open-world games should have some dark secrets to hide away - such as rapes, nudity (achieved without mods), and foul language, and generally be more tainted. I like how they included some sort of "racism" in Skyrim, not because I am for it, but because it made it feel more "real" and like a living, breathing world.

If I ever where to create a (real) game, It would contain lots of nudity, and lots of violence. As a aside; I always pondered about this facial-recognition protocol that would scan the symmetry and other facial features of your in-game avatar. This scan would be used as a template and compared with each races' face "acceptence"-protocol. So, the game would make a mold of your face and compare it towards the faces that each race prefered, kind of a beautiful checker, or an attractive meter. Perhaps "redguards" prefered small, thin faces with pursed lips and big eyes, while "imperials" prefered round faces, small noses, small eyes and dark hair. I don't know how this would be implemented but I liked the idea :) anyway, back on track...

If the AAA games keep closing the gap towards culture, indie games will keep the Mario legacy. Indie developers give us the lovely games of yore which we all growed up playing. They are important to keep the videogames "videogames". I love both games; I love the adult games that KNOW who their audience is, and I also love the fantastic indie-games such as "Fez" and "Niddhogg". I would LOVE for some non-gamers to pick up a copy of "The Last of Us" and saying to his spouse : I've heard this game is suppose to be good. They go home and they spend the saturday night playing "The Last of Us".

Saints Row IV - my first few hours with this game

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When I got bored of playing GTA IV, I searched the internet to find a suitable open-world shooter replacement. GTA IV didn't really impress me. The internet told me about a game series called "Saints Row". A friend of mine told me that the first game was truly "gangsta" and had that great GTA-vibe. I read a few reviews and finally bought "Saints Row 2".

I loved the game at first sight - it was both serious and funny/comedic at the same time. By comedic I mean that, in a way, it wasn't afraid to make fun of itself and, at times, be completely crazy. If the game would have trophies/achcievements I would have gotten 'em all. At times I found myself laughing at the over-the-top gangsta'ness of this game, but at the same time found it kind of cool. I was now a fan of the series.

"Saints Row: The Third" got a lot of hype and was very well covered on sites like GameSpot and other gaming-news sites. This game seriously upped the craziness of the series by adding over-the-top hollywood-action to the mix. The game offered a better graphics engine at the cost of a slightly "disappointing" clothing system. The character customization, which to me is very important, is very robust (not like "Mass Effect 2" where I felt that every created character ends up looking more or less the same) and a visit to the website of the game shows  numerous creations that can be downloaded directly to ones system (Xbox 360 or PS3). Over all, I liked "The Third" slightly better than the 2nd.

When the first couple of Saints Row IV-trailers started appearing, I was disappointed. I didn't like the way Volition was steering the gameplay into. I was hoping it would stay very true to the gangsta formula, something I think, albeit aged, is important to the series. I felt the new superpowers removed the use of cars, weapons, helicopters and generally would make the game unenjoyable. I was wrong.

I have now played about 5-6 hours of Saints Row IV and the game is, actually, as stellar as always. The superpowers are awesome and make you a hard target indeed, but the regeneration of your health has been removed. You can no longer run for cover and wait for your health to regenerate. It is fun to jump over skyscrapers and run up walls. I also believe the game gives a strong homeage towards the previous installments of the series as well as sci-fi culture in general. My first point will become more evident as I keep playing, I believe. The second point is pretty evident from the first hour of gameplay. The player has the ability to choose different skins for their weapons. These skins include many famous weapons from popular sci-fi movies and entertainment, for example Han Solo's blaster, Rick Deckard's (Blade Runner) revolver-pistol, the pulse rifle from Aliens, Mal Reynold's (Firefly) space revolver, and the phaser from Star Trek. So far in the game I have witnessed countless homeages to films such has "The Matrix" (this one is obvious), "Star Wars" , "Star Trek" and games such as "Mass Effect" and "Fallout".

I will keep playing this game and I think I will enjoy it more and more being a sci-fi nut.

FIFA 14 -- what I wish for

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This is a recollection of my thoughts on FIFA 13 and what I wish to see in FIFA 14. I play FIFA 13 regularly in a Pro Club with 5-6 of my friends. It is great fun and a truly great concept! We are 2 of the 7 that truly care for, and pay attention to, real world football. The funny thing is when 7 people join forces on a football team-- seven people with seven thoughts on how football should be played-- the chemistry will not be perfect. We play mainly to have fun as friends, but some of us (usually the ones that follow football IRL) tend to get annoyed and irritated with some of our team mates. I guess it is the competetive side of us.

Anyway, on to my main message. These are things that I would like to draw attention to considering FIFA 13 and things that I wish will be better in FIFA 14.

 

The FIFA 13 Pro-Club is a great game mode; pick 10 of your best friends and create a team, each taking up one position on the field. Formations and tactics can be altered as the team develops. Play in divisions and fight your way to the top tier or compete in cups to earn trophies. Most of my suggestions will revolve around this mode as this is the mode I play the most.

-Game Face; this is good fun, but due to some flaw, error or "mistake" the game face cannot be shown to other players. All game faces will appear as a "generic" face to others than yourself, which is quite sad. In previous FIFA's you could download the game face of your friends so that you would be able to see them while playing FIFA Pro Club. This is no longer the case. I wish they would bring back this option.

-Off-ball animations; players shows emotion after a failed effort or when scoring a goal. This is pretty cool, but I would like to extend this by adding some selectable emotions. Like when receving a great pass from a friend, and you manage to place it in the keeper's hands-- there should be a key-press that prompted some basic animations, like "thumbs up" to the passer, clapping animation (good effort, mate), point to the passer (good ball! Keep it coming!). Also animations of frustrations -- yelling at the passer of the ball, arms gesturing towards boots (THIS is where I want the pass, mate!), and other ways of showing how you wish the previous action was done better. This could also be applied when, after a good chance the camera sometimes zooms in on your player, to show to the passer what you thought of it. This would be great to apply to Drop-In Matches where not everybody has mics.

-Greater defense; FIFA 13 has some appalling defense (CPU), and this needs to be fixed. The computer controlling the defense will sometimes do super-silly stuff, like suddenly stopping their marking of a player, when chasing and scuffling for the ball (with the opposite team's striker), leaving the striker to get a one-on-one. Other things include suddenly stopping their current action and just staring at the ball, heading the ball into dangerous areas, and many other stupid stuff.

-Playing using automatic controls; can be a truly horrendous ordeal. When there are a lot of passing options available (ex. coming from wing position close to the deadline in on goal), the automatic pass seems to never pass where you want it to pass. EA should add a button that if pressed, the controls switched to manual as long as that button is pressed, possibly with a transparent line indicating where the pass will go (my controller is a bit..."uncalibrated").

-Training option for pro-clubs; This should be added so that the club could have simple training sessions where we could train on passing, formations, tactics, one-on-one defense, goal attempts, cross-ins and..just generally train together. An easy interface could tell how to set up the training (player vs. player, players vs. cpu, etc.) set-plays practice and so on. This could also be used when waiting for a game instead of just the arena.

-Better stability; me and my friends have constant stability issues. Often the game semi-freezes which results in a restart of the game. Sometimes, it feels like playing football in an ice-rink as the controls are a bit laggy (the player will keep going for a short few steps before following your controllers new direction). When doing cross-ins the game sometimes doesn't recognize my tripple taps on [Square] which means that my cross will not be what I intended.

I am looking forward to a new season of FIFA 14 and hopefully the pro-club game mode will be even better.

Rpg Rpg!

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This can't be the first example of this kind of humor? :D In the words of Kenny Bania: "This is Gold, Jerry! GOLD!"

RPG

Trophy Hunting: Re-visiting older games

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Trophy Hunting


Lately I've been playing some older games that I have to try and finish off some trophies and possibly going for that big platinum trophy. Only downside is that many games have a) a couple online trophies that are pretty hard to obtain, and b) some new trophies connected to a dlc of some kind. The games I have been playing are some games that have been laying around. This oppertunity has given me a chance to re-evaluate the games.


These are the games I have been playing:

1) Top Spin 4

This game I bought used at my local "Game" store. The reason why I bought it is that I really enjoy tennis on tv and try to pay attention to the major events e.g. Rolland Garros, Wimbeldon etc.
Another reason I bought it was that I was told that it had a really awesome character creator, or face creator. This is true; when creating a character you can choose to use simple, advanced or expert face creating. The simple selection allows the player to choose a preset face and simply edit the face options. The advanced lets you pick different types of noses and tweak 'em with bars. The expert introduces a system with nodes which you can adjust in many ways to create the face you want. I enjoyed this, but the faces usually came out the same.

I remember playing "Virtua Tennis" for the Dreamcast and I was stunned by the graphics. I couldn't believe it and at that point I thought "this is as good as it gets". I kept following the VT games and enjoyed the arcade feel of the gameplay -simplistic tennis with all the shot types and control schemes. When I played "Top Spin 4" I was introduced to a new control system. It took plenty of time getting used too, but I really enjoy it now; it feels more realistic and more skill dependant. I do miss some of the funny mini games from the VT series, but "Top Spin 4" is a great tennis game and I wonder what the next game will bring to the series.

This game features a wide array of trophies, many which are tied to the career mode of the game concerning levelling up and beating pro players. None which seem to hard and I will try to get most of 'em.

2) Skate 3

One regret I have in life is that I never learned how to skate. The art of skating is so awesome, so badass, and one of the greatest things ever! I started really enjoying the art in "Tony Hawk's Pro Skater 3". This game got me really into the skating games. It was, and still is, a great arcade skater game and had a fantastic soundtrack. I haven't played "Skate" or "Skate 2". The reason for this is because while in the store I suddenly noticed "Skate 3" in the bargain bin. I picked it up because it's a skating game. I did help alot that I had recently seed some hilarious footage of "Skate 3" bloopers on a very known video site.

I love this game. There are no stats involved meaning every skater can do the same things which seems right. Only the player evolve; I had such a hard time getting any vert skating done, but now I am slowly getting to grips with it and getting bigger air. I personally enjoy the street skating more. I love to do grinds and the very pleasable flip tricks. The only thing I am having a problem with is the flick-it controls. The older skating games used x to ollie, but in Skate 3 they use a new inovative flick-it system. All ollies and flip tricks are done using the right analoge stick which can be frustrating at times, but I guess you get used to it.

This game has something every game should include: and awesome replay editor. The game always keeps your last 25 secs. recorded. When you press 'select' the game launches you into a replay editor. Here you can trim and edit the last 25 secs. played. This is awesome. The editor is simple and easy to use, but advanced enough to create awesome clips of skateboarding and bloopers. Every game should include this. So many times silly stuff has happened to me as I have been playing and many times I wished for a feature like this.

3) Resident Evil: Operation Raccoon City

Let me start of by saying; Yes, I am a huge Resident Evil fan, but I am not a "fan-boy". I have enjoyed every game of the series until the latest edition which I haven't even bought yet (RE 6). I still don't think the game deserved the low score it got here on GameSpot. I have however noticed one thing that is silly and I think it was addressed by Mr. Van Ord in his review: the bullet sponge thing. Enemies, even humans, take a lot of bullets before they die, but I have figured out why. When the soldiers are hit, they usually have a little animation to show they have been shot. If you keep firing on the soldier during this animation, your bullets won't count. If you wait till the animation is over, THEN fire at the soldier, the bullet sponge effect will be gone. I just discovered this recently while replaying the game. This is the only flaw with the game I find.

I find the graphics of this game pretty great. The character models for the Wolfpack gang is great, and the animations is also pretty cool. I love the panic in the face of Willow when grappled by a zombie, and I enjoy the badass CQC animations. The texture of Bertha's clothe scream latex while you can clearly see that Four Eyes' clothes are of a different texture. Also I find the camera setup ideal for a third-person shooter game (here "Army of Two" could learn a few things). The character is not "in the way" and offers a great view of your character as well as the battlefield.

This game has some hard trophies though, many online trophies. I won't go platinum of this trophy though, but I will try to get as many as I can while enjoying the game.

What games are the easiest games to get platinum trophies on?
What trophies did you most enjoy to get?

Thanks if you read this very blog-like blog.

If I were to create a game...

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If I were to create a game...


When I was younger I created plenty of games. I would use tools such as Clickteam's "Click & Play" and "The Games Factory". At the start of my 'career' I would import jpeg's into 'Paint' (usually images of South Park-characters) and then slightly alter them to look like me and my friends. The games would start of with simple platformers -these were especially 'easy' to create using these engines. To those that are not familiar with any of these; they were 'simple' programs where you created levels, 'actors' and goals in a super-easy interface. I spent lots of time creating many games depicting alien takeover of my local school, evil teachers and gun fights etc. It was so much fun.


As I grew older, I experimented... with making more rpg'ish games. This formula was not easy to reproduce with the simple tools you got with any of these programs. I am not bashing these programs, it seems they were better suited for making certain game types. I started putting hours into my games; perfected reloading animations, shooting mechanics, intro sequences, and other artwork. Basically everything art and I left the story part out...
I grew quite agile at making different games though the FPS-games turned out to be quite silly, but my real passion was making and painting animations and characters. I've always been fond of drawing and maybe this is where It came from.

I guess many of the viewers at GameSpot have played with the idea of making their own games, maybe even some have done so. I have no skills with C++ or any other programming techniques that are applied in todays industry, but I've got many ideas and often picture the games in my head (often when thinking how games i play could be better). I have no problem of believing many of the gamers out there could join forces and create some truely epic games. This is no application or job search, I'm just rambling/building up to my ideas.

The last game I played that I was really disappointed with was actually The Elder Scrolls 5:Skyrim. The combat system, I think, makes this game feels ancient, along with a basket of smaller things.

MY GAME would be a Skyrim-esque game, but at the same time wildly different in many ways. This game will never be made, but humour me; this is just my idea.... ONE of my ideas. The story or plot has not yet been determined.

It would be a epic scale fantasy-game meant for an adult audience. It would have a robust and intelligent character creator. It would include an in-depth face and body editor. The hair options would be vast and would include both female and male hair-types for both sexes. Also a 'curvatious' or 'sex'-slider would be available; as male the curvatious or sex-slider would emphasize typical gender features such as boosom and behind for females and other 'similiar' options for the males. Bear in mind: this is a game for adults, but not in a cheesy way. The bodies could be altered using height and weight-options. Voice options would be available to include a fully voiced character for both sexes. Also several options for stances, walking animations (resembling "Dragon's Dogma") and possibly an attitude selection or behaviour type. Tattoos and 'war paint' would also be available as well as naming of character. A nickname could be chosen at a later stage when it was earned. Options concerning deity and beliefs also a possibility - maybe also background to alter the story line.

Another though (maybe impossible to implement) would be a handsome/attractive-detector. This would be a way of detecting the player's appearance and make the game respond based on this. For example if the player was a good looking female character the player could be asked to join a brothel or get out of certain situations by...ehm.. performing actions or have speech options based on the attraction rate. The same would be available for the males. I hate it how some games have male NPC's comment on the 'good looks' of the female PC when that PC looks horrid... just a total small detail but still immersion breaking. This could be done with implementing some kind of face/body 'mold' that would express the game worlds ideal partner/focus, and the closer the player matches the 'mold' with an invisible percentage rating the higher attraction rating (just an idea).

The gameplay would be similiar to Skyrim/Dark Souls; a third-person (with possible option for first-person?) action RPG-game. The player would have the option of backgrounds dependant on race and choices that would alter the starting position and possibly have later effects on the game. The game would be brutal in difficulty. It would urge the player to pay attention to details and to missions giving as there would be NO marker on maps (you could put your own markers though). There would be a hunger/thirst/rest-system that if not payd attention to would drain the players attributes and possibly, if really starving or thirsty, make the player delusional (e.g. seeing things, hearing sounds, sudden odd animations). The choice between man and woman would also be significant. The stats would be very different (also concerning character build) from a starting position (men start of stronger, women start of smarter). The game would revolve around a fairly dynamic plot line, that would change with the player: failing one mission would alter the path further creating a unique way of replay value and memorable moments. There would be cities to visit, mountains to climb, illegal areas to sneak into, unchartered territory to discover, and other kind of operations.

The combat system would be awesome, and not very forgiving. Swords and axes and weapons are DEADLY and not many chops, swings or thrusts would be needed to kill highly dependant on armor. It would be a very dynamic system where patience is needed (like 'Dark Souls'). If the PC was ambushed by 2 or more fighters, the fight would be almost impossible to win. Limbs could be cut off aswell, but it doesn't prove to be the end of the PC or the enemy. If the PC got away from the battle either by killing his opponent (trophy?) or fleeing, he could recopurate, but not get his hand back (maybe an option to graft weapons into the stump... shields, or staffs). The combat system would try and make every fight EPIC and fun, and the knowledge that most fights could kill you if you weren't careful. Timing and a button-holding system, maybe. The character could also be knocked out by blows to the head, and women could get raped by ambushers and left naked in the road with no equipment and low health losing confidence stats and possible gaining a disease (the game would feature lots of stats...stats for everything! Confidence stats, reputation stats, stats with every weapon type, attraction stats). When the character was naked, he or she would have a special set of animations (depending on confidence and attraction-stats) that would have his/her arms cover certain areas (e.g. shielding bosom or groin from view).
If a character was ambushed and scared, the stats would determine if the PC would panic! In panic-mode the stamina bar would be frozen and the player could use more stamina for a short period while weapon effect would be lowered (e.g. more sword swings could be administered but with poor damage rate).
Facial animations would also be a great part of the characters.

There would also be lots of cinematics featuring your character -this is something I miss from all the Elder Scrolls-games. I just feel in games you create you character, you want to spend some time looking at him/her in cinematics.

The game would be quite huge, but maybe use a similiar fast-travel system as "Dragon's Dogma" or Morrowind -have boat rides that go to some destinations and another mode of transport inlands. Encounters with animals would be similiar to that of "Far Cry 3" e.g. if the animals get to close and attack an animation would ensue. There would be sharks and whales in the ocean that would kill a low-level player within seconds. There would also be the addition of some firearms (additional to bow-and-arrows and crossbows) such as handheld mini cannos, a few rifles possessed by some noblemen, but ammunition for these would be very low.

I don't know if creating this game would be possible, but it sure sounds epic (to me). The main quest or plot would possible take it's idea of a real world dilemma (once) and making it more radical perhaps, present some obnoxious antagonist and include a surprise ending, but most of all: It has to be super-dynamic!

Do I have any friends on here? :p If not; it feels good to get my 'idea' down on paper.
Thanks for your time if you bothered to read this, but keep in mind: it is just a rough idea and I probably left many, many things out.

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