HallelOUYA, it's a Cube

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So I bought a 1st-gen OUYA console recently and wanted to share my first impressions here:

My global opinion regarding this small, handy cube is quite positive, certainly more than originally thought. Very much in its favor, the Ouya:

  • has an appealing, snug design
  • has a surprisingly good graphics display thanks to HDMI
  • is affordable and user-friendly, also due to its Android-based system

The (wireless) gamepad feels good both by its weight and to the palms thanks to the metal plates which cover the left and right handle where the two AA batteries are put. The color buttons display the four letters that gave the Ouya its name: O – U – Y – A, in addition to L1/R1, L2/R2, and L3/R3. Up to four gamepads can be connected at once, for what PS3 controllers can be used alternatively.

The User Interface is a bit similar to Google Play on Android; until now all the games are free for download and trial, which in future is being left to publishers/developers. The games and applications aren't too big in size, mostly just some hundred MB, so that in addition to the 8 GB (~ 6 GB) and soon 16 GB internal storage, they can easily be downloaded to and played off any external USB stick (using either LAN / WiFi).

The Ouya's main menu has four submenus:

  1. PLAY – the downloaded Games Library
  2. DISCOVER – the Games & Apps Store
  3. MAKE – the domain for developers of builds / software
  4. MANAGE – Ouya account, preferences, etc.

The System Menu (Y) furthermore permits to manage the console's contents and internal/external storage units in Android-like manner. As to video games, the Discover menu distinguishes between different Genres from “A” like Adventure, App, Arcade/Pinball, over Dual Stick, Kids List, Multiplayer, Retro, to “S” like Short on Time?, SIM/Strategy, Sports..., but of course includes also the requisite Fighting, Platforming, Racing, and Role-Playing games.

Alongside video games, different applications can be downloaded, including TwitchTV, XBMC, Vimeo, TuneIn Radio, VLC Media Player, or Crunchyroll. With this big assortment, it is convenient that discarded Games & Apps can also be "buried" in order to hide them in the menus.

Offering games also in their Alpha or Beta version right now the Ouya is mainly an Indie domain and seems still less attractive to big publishers, with the notable exception of Final Fantasy III (Square Enix) and Sonic the Hedgehog 4 Episode I (SEGA) which both have been ported to Android already before. Numerous other games are being offered as well via Steam or PlayStation Store, like The Cave, Sine Mora, TowerFall, or A Space Shooter for 2 Bucks. It is also true that many of the available games have been released for iOS / Android and include a similar collection of imitative titles such as Oh My Goat, Flappy Plane, Voxy Bird, Minimon, Stupid Zombies 2, Fields of Battle, Grand Truckismo, but there are also various genuine Ouya exclusives being offered and developed.

Another user-friendly aspect is that after trying out a game every user is asked to leave a rating between 1 and 5 stars, which together with the number of votes gives an orientation about the quality of every game and general user satisfaction.

So following the five-stars rating as well as my personal preferences, the games I--more seriously, after a number of trials--selected to be played on the Ouya so far are:

  • TRPG: Final Fantasy III (SNES, iOS, AND)
  • RPG: Ravensword: Shadowlands (iOS, AND)
  • FPS: Overkill 2 (iOS, AND)
  • Survival Arcade shooter: Killing Floor: Calamity (OUYA)
  • Platforming Action-adventure: Another World (Atari/Amiga, 1991)
  • Retro-style Beat 'em up: Fist Puncher (PC)
  • Psycho Horror: Neverending Nightmares (PC, beta – yet to be released in its final version)

So to sum it up I can only say that my however short experience is positive and satisfying as to this still new gaming console, and I really hope more young as well as advanced developers will be offering their games on the Ouya in near future.

Most anticipated games for 2014 (provisional list)

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Alas, the new year is just one week old and already does one make projections regarding the games (to be) published this year, in spite of pending backlogs and uncertain release dates. Moreover, the anticipated games list tends to grow dramatically after the annual E3 event.

Another unknown comes from the game prices which are considerably higher for the new next-gen releases, and as neo-PS4 and Wii U owner I have the desire to buy as many of the new games as possible for these two platforms, of course.

Consequently, this is an only provisional list of all video games that I have in mind to acquire (or at least rent, until the price drops) and play during the year, in the order of their presumable release dates:

The problem of uncertain release dates, as handled by GameSpot
  • Don't Starve -- 01/2014 (PS4)
  • Dragon Ball Z: Battle Of Z -- 01/24/2014 (PS3/PSV)
  • Tomb Raider Definitive -- 01/31/2014 (PS4)
  • Octodad -- 02/2014 (PS4)
  • Thief -- 02/2014 (PS3/PS4)
  • Lightning Returns: Final Fantasy XIII -- 02/14/2014 (X360)
  • Plants vs. Zombies: Garden Warfare -- 02/20/2014 (X360)
  • Castlevania: Lords of Shadow 2 -- 02/27/2014 (PS3)
  • Yaiba Ninja Gaiden Z -- 02/28/2014 (PS3)
  • Bravely Default -- 02/28/2014 (3DS)
  • The Evil Within -- Q1-2/2014 (PC --preordered)
  • Titanfall -- 03/13/2014 (PC)
  • Infamous: Second Son -- 03/21/2014 (PS4)
  • Final Fantasy X/X-2 -- 03/21/2014 (PS3/PSV)
  • Final Fantasy XIV: A Realm Reborn -- April/2014 (PS4, from the PS3 version)
  • Watch Dogs -- Q2/2014 (PC --preordered one year ago!)
  • Grand Theft Auto V -- Q2/2014 (PC version)
  • Bayonetta 2 -- Q2/2014 (Wii U)
  • Mario Kart 8 -- Q2/2014 (Wii U)
  • Ultimate Fighting Championship -- Q2/2014 (PS4)
  • Beyond Good and Evil 2 -- Q2/2014 (PC)
  • Outlast -- Q2-3/2014 (PS4)
  • Wolfenstein: The New Order -- Q2-3/2014 (PC)
  • The Crew -- Q2-3/2014 (PS4)
  • Destiny -- 09/09/2014 (PS4)
  • Dragon Age: Inquisition -- Q3/2014 (PS4)
  • The Order: 1886 -- Q3/2014 (PS4)
  • The Sims 4 -- Q3/2014 (PC)
  • Final Fantasy XV -- Q3-4/2014 (PS4)
  • Mirror's Edge 2 -- Q3-4/2014 (PS4)
  • Rime -- Q3-4/2014 (PS4)
  • Secret Ponchos -- Q4/2014 (PS4)
  • Uncharted 4 -- Q4/2014 (PS4)
  • Tom Clancy's: The Division -- Q4/2014 (PS4)

With unknown release date:

  • Mad Max (PC)
  • Carmageddon: Reincarnation (PC/PS4)
  • X (Wii U)
  • Shin Megami Tensei x Fire Emblem (Wii U)
  • Star Wars: Battlefront (PS4)
  • Homefront 2 (PS4)
  • Tom Clancy's: Rainbow 6 Patriots (PC)
  • Shadow of the Beast (PS4)
  • Deep Down (PS4)
  • Until Dawn (PS4)
  • Yakuza Ishin (PS4)
  • Monster Hunter 4 (3DS)
  • Cyberpunk 2077 (PC)
  • Prey 2
  • Half-Life 3
  • The Last Guardian

...

In bold the games I have a particular interest for and will certainly acquire. And in order to anticipate questions: no plans so far for MGS Ground Zeroes, Dark Souls II, The Witcher 3, The Elder Scrolls Online--not since I consider them bad, but simply since I have less interest in these games, for whatever reason.

Games Of The Year 2013

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Finally, before this year comes to its end, my own Games of the Year-list which I decided is neither ranked nor distinguished by platform as I consider it inappropriate to establish ranks for games belonging to different categories, and to give platform-related awards to games released for multiple systems.

So this is the list of my personal favorites for each category, taking into account (only) the games I've been playing myself during 2013, with a deliberate accent on action games, of course. In brackets the platform(s) on which the game has been played, not necessarily an exclusive one.

    • Sci-Fi Shooter: Killzone: Shadow Fall (PS4) - a somewhat redesigned Killzone game allowing for opener levels and featuring an all-round combat drone called Owl
    • Military Shooter: Battlefield 4 (PC/AND) - with its action-packed campaign, great multiplayer, and new Commander mode, the most complete warfare simulation to date
    • Action: Dead Space 3 (PS3/PC) - a long, varied campaign that can as well be played co-operatively, with an impacting plot and excellent visual settings
    • Adventure: The Last of Us (PS3) - Ellie and Joel would both merit an Oscar for their roles in this enthralling survival story revealing the beast within every individual
    • Open-World: Grand Theft Auto V (PS3) - of course not every game can be open-world, yet GTA V sure makes one feel real-world inhabitant of Los Santos, CA
    • Role-Playing: Monster Hunter 3 Ultimate (Wii U/3DS) - monster-hunting with survival appeal on a vast variety of maps giving great use to the GamePad
    • Massively Multiplayer Online Role-Playing: Path of Exile (PC) - a Diablo III-like free-to-play adventure providing an infinity of individual upgrade possibilities
    • Multiplayer Online Battle Arena: DOTA 2 (PC) - addictive online battles letting one choose between a considerable variety of colorful heroes
    • Real-Time Strategy: Company of Heroes 2 (PC) - the best out of this category I've been playing this year, and since Command & Conquer has been canceled on Alpha
    • Hack 'n' Slash: Castlevania: Lords of Shadow - Mirror of Fate HD (PS3) - successful port of the original 3DS title, satisfying gameplay and original design in spite of its rather modest resolution
    • Platforming: Guacamelee (Vita/PS3) - rewarding platforming adventure in exquisitely designed Mexican style
    • Fighting: Injustice: Gods Among Us (PS3) - nourished by the familiar DC toons, probably the best fighting game I've been playing so far
    • Racing/Driving: Gran Turismo 6 (PS3) - the thrilling pleasure to use Madrid as circuit and to photo-tour in Ronda or Valencia makes me prefer this title over the other racing games this year
    • Sports: FIFA 14 (PS3/PS4) - revamped: the FIFA developers really succeed in keeping the game fresh with new stuff every year
    • Indies: Doki-Doki Universe (Vita/PS4) - a truly heart-warming adventure in Le Petit Prince-style
    • Tablet Apps: Heroes of Dragon Age (AND) - based in the familiar Dragon Age ambiance, allowing for tactical squad upgrade choices without forcing purchase
    • Sequel: Sly Cooper: Thieves in Time (PS3/Vita) - it's so comforting to see Sly, Bentley, and Murray reunited in this long anticipated sequel of the great Trilogy cross-playable on PS3/Vita that one might long for yet another one
    • Narrative: Amnesia: A Machine for Pigs (Dan Pinchbeck) - by far the most literary of the games I've been playing this year
    • Music/Soundtrack: ex aequo Remember Me (Olivier Derivière) and Crysis 3 (Borislav Slavov) for being the two most emblematic of this years video game musics I heard, maybe better than their games --in case someone needs to refresh their memory: Crysis 3 | Remember Me
    • Design originality: Bioshock: Infinite - while I had some problems with both story and gameplay, its original design is probably what most makes this game stand out
    • Best Female Character - Ellie, The Last of Us (runner-up: Jodie, Beyond: Two Souls) - besides, don't they have something in common?
    • Best Male Character - Michael De Santa, GTA V (runner-up: Joel, The Last of Us) - besides, don't they have something in common?
    • Characters, further mention: the Lutece Twins, probably one of the most original ideas in Bioshock: Infinite
    • Personality: Mark Cerny, Sony (PS4/Knack)
    • Platform: PS4 (Sony)
    • Hoax of the Year: Gabe Newell, new CEO of Microsoft (cf. Interview Vida Extra)

So much for 2013: I know, it's a long list... (*_*;) --however, any comments welcome!

Some Impressions on Madrid Games Week

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First of all: far more visitors than games exposed, of which Sony offered the greatest selection on PS3, PS4, and PS Vita, as well as, surprisingly, Nintendo, with WiiU and 3DS, whereas Microsoft, Activision, Electronic Arts focused mainly on some of their blockbusters, including the popular FIFA 14 being featured not only by its publisher, but also Sony PS4 and MS XB1--much to the delight of the local public.

Since this year I'm lucky to having played both Battlefield 4 and Call of Duty: Ghosts campaigns right at release, I've been focusing more on demos of games upcoming this or early next year:

  • Octodad - this is the game for you, John, featuring an outlandish story about an Octopus family father, besides PS4 to be published also for PC, Mac, and Linux in 2014 .
  • Killzone: Shadow Fall - the first AAA shooter title to be released by Sony on PS4 (in addition to BF4, of course), and which I'll hopefully be playing soon on my own PS4.
  • Knack - an action game featuring sort of a scalable scavenger robot, probably for a younger public with comic-like animations, but quite irresistable through its design and gameplay.

  • Ryse - the Colosseum combats I played seemed rather like ordinary hack 'n' slash within an extraordinary visual setting, except that the contemporary Roman public does react with respect to the quality of one's combat performance (thus "bored," in my case).
  • Killer Instinct - XB1-only return of this Street Fighter / Mortal Kombat-like fighting game, still fun to play (quo vadis, MS?).
  • Dead Rising 3 - not played (waiting queue has been too long); I read that the 720p 30fps settings would be rather modest for being an XB1 exclusive, but anyway: I won't buy the new console in order to play this game.

  • Bayonetta 2 - striking visuals which let forget using a Nintendo platform, and a bit easier in difficulty as the former release, it seems. For me one reason more to get a Wii U as soon as I can afford it (but after the PS4).

Other demos I played have been those of Rain and Beyond (both PS3), which I will be purchasing (probably) still this year, World of Tanks which I don't think is necessary to be played on X360 since the controller settings don't really represent an advantage here (I played it on PC before), as well as some still playable platforming retro games on the Commodore Forever stand...

Forza Motorsport 5 and Gran Turismo 6 - showed off some impressive racing wheels and booths but here too I did abstain from trying it out due to heavy public attendance (a true EA loyal I played the new NFS Rivals demo instead).

The impressive Destiny has been displayed but not playable and also Titanfall been absent, as well as Castlevania: Lords of Shadow 2, which is the more surprising as MercurySteam is a developing studio located in Madrid.

Of course I also assisted the Conference-round table table about "Women in the Video Games Industry," though out of solidarity rather since its outcome has hardly been something new to me...

So far a short roundup; I'm really happy that "we" Madrileños have an annual Video Game Expo of our own again but hope that the exposition as well as the international interest will be somewhat greater next year (Madrid really deserves it).

Hot November in Spain

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There will be two events taking place in Spain in the next two weeks that seem worth mentioning:

First, the yet traditional:

= XIX BARCELONA MANGA FAIR

When:

Thursday Oct 31st to Sunday Nov 3rd, 2013

Where:

HALLS 1 AND 2 OF THE FIRA BARCELONA, MONTJUÏC

Weblink:

www.ficomic.com/default.cfm?IDIOMA=ENG

---------------------------------------------------------

Second, relaunched after a year of absence (formerly Gamefest):

= MADRID GAMES WEEK 2013

When:

- Nov 7th - Press & Professionals

- Nov 8th-10th - Open to all publics

Where:

IFEMA EXHIBITION CENTER MADRID

Weblink:

www.ifema.es/madridgamesweek_01/

Exhibitors:

GAME, Electronic Arts Software, Activision-Blizzard, Sony Computer Entertaiment, Microsoft Ibérica, Nintendo Ibérica, Namco Bandai Games Ibérica...

Press release:

www.ifema.es/madridgamesweek_01/Prensa/NotasdePrensa/index.htm

Of special interest:

Conference "Women in the video game industry"

www.ifema.es/madridgamesweek_01/Prensa/NotasdePrensa/IF_P_462758

For the second I couldn't find any English links yet (except the name), but no worries, English will certainly be understood (if not spoken) everywhere during the Expo (the English mirror site will be for next year (・_・;) ...

Welcome to the new GiantSpot

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So the now irreversible changes at our home site are reality not only for the happy few GS beta testers, and everybody is up to make their own opinion about.

But this is not the only new environment I am about trying out these days: I've also been installing Linux's OpenSUSE 13.1 beta (http://software.opensuse.org/developer/en) as alternate system on my Windows 7 PC, as well as Steam (ever so well supported: http://software.opensuse.org/package/steam) and finally downloaded a couple of Linux-able games I bought recently with the Humble Indie Bundle 9 http://blog.humblebundle.com/post/60946676059/introducing-humble-indie-bundle-9 (in fact, I bought the bundle also to this purpose):

Needless to say that all these indie games are as good running a Linux system than on Windows or Mac:

  • Rocketbirds: Hardboiled Chicken (Ratloop Asia), Genre: Strategy, Indie, Simulation

You play as Hardboiled Chicken set out on a mission to assassinate the evil leader of a totalitarian penguin regime in a cinematic platforming adventure game in either solo or co-op campaign.

  • A Virus Named TOM (Misfits Attic), Genre: Action, Indie, Strategy

You take control of TOM, a virus created for the purpose of infiltrating Dr. X's futuristic city in an "infectious" action puzzle game.

  • FTL: Faster than Light (Subset Games), Genre: Strategy, Indie, Simulation

You experience the atmosphere of running a spaceship for the humble task of saving the galaxy with multiple solutions for every encounter.

  • FEZ (Polytron Corporation), Genre: Strategy, Indie, Simulation

You play as Gomez in an Escherian journey using your ability to navigate a mysterious 3rd dimension from four different classic 2D perspectives.

  • Trine 2: Complete Story (Frozenbyte), Genre: Strategy, Indie, Simulation

You join Amadeus the Wizard, Pontius the Knight, and Zoya the Thief as one of three Heroes in an animated action-puzzle-platforming adventure set in a fairy tale world.

Well, while I didn' t finish either of those games yet all seem to be working well so far except some problems I have with in-game sound, but which appears to be due to the hardware configuration (I'm using various devices) rather than Steam.

So let's see, quite some changes going on these days, whether for the better or worse is still to be decided.

Time for a Poem

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Machine for Pigs


After playing Amnesia: A Machine for Pigs, sort of an interactive novel following the kafkanian story by U.S. writer Dan Pinchbeck, and with autumn waiting on the doorstep also in sunny Spain, I feel somewhat in a literary mood and thought this might be a good occasion to post some poems for once.

Besides, what else is interesting in Amnesia: A Machine for Pigs--which is exactly what says its title--is that there are no menacing hordes of zombies or aliens but the whole horror happens more or less in the narrator's own head. Sure, there are the pigmen more pitiful than frightful, until close to the end when they are unleashed on the streets where they murder true human beings (some scenes seem to having been cut, thoughhttp://www.eurogamer.net/articles/2013-09-27-amnesia-a-machine-for-pigs-writer-describes-disturbing-cut-content).

However, Amnesia is not really a "survival" game, either, since from the beginning one feels that exploring and further descending on the track of the different rare clues, there won't be a positive outcome--unlike most of other horror-themed games where in the end one might finally result victorious against the putrid crowd. What makes one knowingly strive forward to a negative end is yet another question: curiosity, plausibly, albeit fatal.
On the other hand the story itself is sufficiently well-written and profound to make one repeatedly stop to re-read the consecutive journal entries and found paper sheets, and just digest. Paintings, toys, tools, looking as if for torture: a game based on suggestions.

Some might remember that I had Amnesia II on my list of the "most anticipated" games for this year and in fact it turned out better even than that, and also when seeing GameSpot's gameplay demo I thought it might perhaps be a bit tedious but in fact it is not: the tension is so constant and one oneself so focused on the minimal changes in this end of the 19th century "steampunk" environment which allow to finally proceed to the next area, that on never really gets bored.

So finally, and a bit inspired by the above said, here are the poems I wanted to share, most probably already known:


The Moon (by Percy Bysshe Shelley | 1792--1822)

AND, like a dying lady lean and pale,
Who totters forth, wrapp'd in a gauzy veil,
Out of her chamber, led by the insane
And feeble wanderings of her fading brain,
The mood arose up in the murky east,
A white and shapeless mass.

Art thou pale for weariness
Of climbing heaven and gazing on the earth,
Wandering companionless
Among the stars that have a different birth,
And ever changing, like a joyless eye
That finds no object worth its constancy?

***

Leaves of Grass - Poem of The Child That Went Forth, and Always Goes Forth, Forever and Forever (by Walter "Walt" Whitman | 1819--1892)

THERE was a child went forth every day,
And the first object he looked upon and received with wonder or pity or love or dread, that object he became,
And that object became part of him for the day or a certain part of the day...or for many years or stretching cycles of years.
The early lilacs became part of this child,
And grass, and white and red morningglories, and white and red clover, and the song of the phoebe-bird,
And the March-born lambs, and the sow's pink-faint litter, and the mare's foal, and the cow's calf, and the noisy brood of the barnyard or by the mire of the pondside...and the fish suspending themselves so curiously below there...and the beautiful curious liquid...and the water-plants with their graceful flat heads...all became part of him.
[...]

His own parents...he that had propelled the fatherstuff at night, and fathered him...and she that conceived him in her womb and birthed him...they gave this child more of themselves than that,
They gave him afterward every day...they and of them became part of him.
[...]

Affection that will not be gainsayed...The sense of what is real...the thought if after all it should prove unreal,
The doubts of daytime and the doubts of nighttime...the curious whether and how,
Whether that which appears so is so...Or is it all flashes and specks?
Men and women crowding fast in the streets...if they are not flashes and specks what are they?
[...]

The hurrying tumbling waves and quickbroken crests and slapping;
The strata of colored clouds...the long bar of maroontint away solitary by itself...the spread of purity it lies motionless in,
The horizon's edge, the flying seacrow, the fragrance of saltmarsh and shoremud;
These became part of that child who went forth every day, and who now goes and will always go forth every day,
And these become of him or her that peruses them now.

***

Some Western Haikus (by Jean-Louis "Jack" Kérouac | 1922--1969)


Alone, in old
clothes, sipping wine
Beneath the moon


The sound of silence
is all the instruction
You'll get

***

"As dust settles on my open eyes..."
Dust = Fine, dry particles of matter.
It doesn't matter.

Cheers.


No Xoneration

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Xhorizontal

 

Late recompense: if anybody did ever take Window's dominance too serious, the Xbox One is a rich source for jokes for anyone in need of merriment these days. But the most recent announcement is not even a joke: the Xbox One not supporting human-like upright position might have made quite some people cancelling their pre-order the past week (Xbox One Less Costumer):

"We don't support vertical orientation; do it at your own risk... it wouldn't be a cooling problem, we just didn't design the drive for vertical. Because it's a slot loading drive, we just didn't design it for both". 

http://uk.gamespot.com/tgs/microsoft-on-xbox-one-vertical-orientation-do-it-at-your-own-risk-6414731/

Back to the Ape Age then with the XbONE, or should one yet rather say XdONE?

Human evolution

For this might well  have been its coup de grace: until now I thought that given the average customer's short-termed memory, next year latest people will have forgotten the many embarrassing corrections and contradictions characterizing the launch of Microsoft's new console purchasing it as they may. But now I am not so sure anymore--will great launch titles like Titanfall or the free FIFA 14 copy for European preorders be sufficient to guarantee a "Day X One" success, in spite of its bad PR and QPR?

So quite in @iowastate fashion, here is a great link for funny XJoxes (3 pp.): 

http://www.xpgamesaves.com/topic/75841-xbox-one-jokes/

With this latest amateurism Microsoft confirms its old image as non hardware manufacturer, as compared to Sony, though I never thought they would actually make it so easy for the latter to win the Console War--final score:

X1 : PS4

And still, Microsoft declares that the Xbox One will be launching in the country of rising Sony and Nintendo next year--

Story to be continued...

Sunday Blog: What next?

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GamesRadar: Gamer type

 

So while the PlayStation@Vita gains sudden popularity thanks to Sony's generous cross-buy, cross-save, and cross-play policy permitting to continue a game started on the PS3 (and soon PS4) at home in one's daily commuter, and back (e.g., Spelunky) and Nintendo has Wii U and 3DS users playing together in one game (e.g., Monster Hunter 3 Ultimate), whereas PCs and tablets at least allow to combine the scores for a same game title (e.g., NFS:MW), Microsoft has no plans whatsoever of that sort, not even for the promising-looking Titanfall next year (i.e., XOne and X360, let alone PC, players won't be able to play together).
Yet another of Microsoft's current unpopular decisions one might say, since assuredly, "next-gen" signifies also cross-platform gaming of all sorts.

In case you didn't experience it yet yourself: needless to describe how great it is succeeding to play through a console game mostly thanks to public transportation and the flawless cross-cloud saves of the Vita/PS3, or to be buying one game via the PSN and downloading it to two different systems... What Microsoft will have to offer in exchange, just the fact of having the same tile-style menu extrapolated on all their devices? I for one really plan getting a Sony Xperia rather than a Nokia Lumia, for that matter...


On quite another note: GamesRadar did publish a really funny "personality test" yesterday: "What type of gamer are you?" http://www.gamesradar.com/what-type-gamer-are-you-let-personality-test-decide/ --Action Gamer, RPG Gamer, Arty Gamer, Japanophile, Achievement/Trophy Whore, Mainstream Gamer, Curmudgeonly Nostalgist, ...-- Well, as you'll guess: I am basically a (dumb) Action gamer, though occasionally I care also about protagonists and trophies...

By the way, I need just one more trophy to get the platinum for All-Stars Battle Royale (Vita):

PSN trophyFriendly Competition

Complete a Versus Match against an online player (for lack of PSN friends playing this game :-( --somebody to help me out with this?


Anyway, thanks for reading, and have a nice Sunday! :-)

 

PS: What game(s) are you currently playing, and on what platform(s)?