This wholle discussion is kinda pointless.
Consoles are made just like PCs on the inside, they just protect copyrights a bit better.
Also, ALL games are made on a PC at their developers headquarters, even the ones coming out exclusively on a Console.
It's like discussing what is best, music CDs or Mp3. It's about the music, and it's made the same way anywhere. Same thing here, the Games, whatever platform, are made with the same language, on the same platform. Most Consoles are just engineered pcs made to work with copyrighted content.
The PC is the only working horse for game developers, I mean the tool for programing, if they develop a game for this or that platform, then it's just about business. Not about which will die or win.
Besides, Indie developers, or new developers have a hard time getting into the Console markets, they will allways arise first in the PC market. You will most certanly find inovation in gaming first on the PC, then on the consoles maybe more polished, or more mainstream which is not a bad thing if it gives money to the developers and let them keep making great stuff.
The PC market is too wild, too free, but also miles more creative and fertile. If it later gets carried to consoles, that's just business. Maybe one day PC will find a way to protect copyrights better, steam is a good example for the right path, at least the concept is good (despite some bad experiences with it).
So summarizing:
No, PC will never die for gaming because it's where everything starts.
Yes, Consoles will probably continue to be the breadwiner for big developers because of their simplicity and user friendliness.
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