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UmaSama Blog

Those were the days

Every gamer with at least 15 years old will recognize the next game, and most of them I'm sure will tell you it's one of the best games ever.

Might & Magic VII: For Blood & Honor

First of all I already know that it was M&M VI the one that made this amazing saga Reborn, it marked the end of the old M&M, and the beginnning of the new M&M saga, but I decided to point M&M 7 as the best in series because it took everything M&M 6 had and improved it.
To tell you how great this game was I would only have to say that it was with this game that I broke my record of straight hours playing a single game, you may not believe it but I played it for 18 straight hours!! I kid you not, I ate while playing, and only stopped to go to the bathroom, needless to say I fell unconciouss when done playing.

Anyone remember this??:

or this??:

meteor shower over the undead, that's what I call roleplaying

M&M 7 was huge, it had a vast world to explore, over a hundred quests, and a good story, that depending on your actions turned into diferent directions.
It had all the hack & slash, and dungeon crawl you could ever want on a pc rpg, blended with lots of puzzles (good ones, that demanded thinking) unlike most other games out there.
Sadly after that the saga began dying, with an uninspired M&M 8 that went out to the market looking and feeling old, repetitive and often frustrating, but that was not the end, the coup de grace came 2 years later when 3DO finally released M&M 9, a game that every M&M fanboy was waiting, it was meant to be a revolution, just like M&M 6, it was going to revitalize the series, but instead it killed it.
Next we heard 3DO went out of business, a dinasty had ended, and in top of that last year when I heard that UBISOFT (one of the major Gaming companies today) was buying the M&M license, I thought "well this could be good", but instead they just took the name and made a medieval FPS that tries to be a poor example of an RPG.

For all of this reasons I say that those were the days, the day of M&M VII, a must in every gamer collection.

Hardcore Gamer Reviews.

My review of American McGee's Alice, if you would like to recomend it please do, here's the link.
A bit straightforward but check out those environments!! And the music!! that's what I call an immersive game.
First the upsides of the game:
- Great lookings, the graphics are outstanding for a game from 2000, the environments are spectacular, the imaginative artwork really does an impressive job at inmersing you into "Gothic" Wonderland, it's just a shame that I didn't got the game 'till it was a litlle outdated so the looks didn't had the same impact that they would've caused on me back when it was released. But just as said by Erik Wolpaw on his review of the game: "It seems that the designers' inspiration dissipated a little by the later levels" maybe it's because the first sorroundings were too impressive that the later ones couldn't make the same effect, but sadly as it is the best feature of the game slightly vanishes by the end of the game (keyword: slightly). - The sound, along with the graphics the other outstanding feature of the game, my congratulations to Chris Vrenna for an excellent soundtrack, that really sets the mood of Alice own "Gothic Wonderland".

The Grey Spots:
- Gameplay, it's ok, easy controls that while being more complex than the ones of other plataformers, just doesn't get to the point of most action games. - Puzzles and level exploration, though there are puzzles on almost every level, they're just too simple, to the point that it doesn't even require mental effort to solve them. As for level exploration, that's a feature that developers worked really well, because at first you'll get the impression that the levels are huge, but that's just an illusion, product of the smart use of the environments, such as multiple corridors that lead to the same place, dozens of door of wich only a few open, but in the end the illussion fades and you realize that the levels are all kinda short and greatly straightforward, so it balance itself to stay as a "grey spot".

The Downsides:
- Combat, by no means fast paced nor immersive, it gets xtremely repetitive, and allows almost no strategy, except for the fact that you'll find a few weapons to be more effective against some foes, but probably you'll just use the same weapon 'till you get one better. - Just way too straighforward, no open ended, you don't get to choose the outcome of the history, while the story it's really interesting, the game just railroadyou through it, and the story itself it's at the same time interesting enough and xtremely linear, there's no backsteps on it, there's no deception, no deadends, no surprises. It's a shame the developers didn't emphazice on this aspect of the game, for they would've got Classic on their shoulders. The Veredict: A fun straighforward plataformer, with impressive graphics, outstanding background music & sound, and an interesting premise that didn't reach it's potential. So if you don't mind the lack of open ending on the story, the unappealing combat system, nor the simple puzzles, then you'll love American McGee's Alice. So my veredict is: "Worth playing".

Watch out Oblivion!!

Neverwinter Nights 2 is set for release on October 17th, and it looks like it's going to be "the" contender of The Elder Scrolls: Oblivion.
It's being developed by Californian Studio Obsidian Entertainment, the Studio responsable for last year great Rpg success Star Wars Knights of the Old Republic 2: Sith Lords, so that's encouraging, though sadly I would've love that Bioware continued with the excellent work they did with Neverwinter Nights, but Bioware has projects of their own, wich by the way look great so far (I'll talk about them later).
But retorning to the main issue of the post, just take a look at the INSANE requirements of Neverwinter 2:
CPU Speed: 2 GHz
RAM: 512mb
Video Card 128MB Direct3D compatible video card with DirectX 9.0c compatible driver (NVIDIA GeForce FX 5500+ / ATI Radeon 9500+)
Remember this are the MINIMUM requirements for the game, that means that if you got a Rig like this you'll only get to play it in the lowest quality setting, so if you want to REALLY play Neverwinter 2 this is what I think you'll need:
CPU Speed 3 GHZ
RAM 1 GB to 2 GB
Video Card ATI X800 series, Nvidia GeForce 6800 series, or higher video card.
My guess is that definetly NW2 will be outstanding, let's hope I'm not wrong
So watch out Oblivion 'cause there it comes Neverwinter 2.

Going classic

As you may have already noticed I'm playing only old games lately (games released before 2002-2003), that's due that suddenly I realized that I own a lot those games that I haven't finished, so I decided to finish all of this games before they turn 10 years old :lol:
So this is my review of MOHAA (I finished it yesterday).
And in the same way I'm trying to get all the old games I wanted to have that's why I got Halo: Combat Evolved, and Deus Ex: Invisible War, two great games from 2003.

Words of Wisdom to live your life by

This is an amazing speach, please do yourself a favor an read it.
I found it over at GGL and truthfully it gave me something to think about.

'You've got to find what you love,' Jobs says

This is the text of the Commencement address by Steve Jobs, CEO of Apple Computer and of Pixar Animation Studios, delivered on June 12, 2005.

I am honored to be with you today at your commencement from one of the finest universities in the world. I never graduated from college. Truth be told, this is the closest I've ever gotten to a college graduation. Today I want to tell you three stories from my life. That's it. No big deal. Just three stories.

The first story is about connecting the dots.

I dropped out of Reed College after the first 6 months, but then stayed around as a drop-in for another 18 months or so before I really quit. So why did I drop out?

It started before I was born. My biological mother was a young, unwed college graduate student, and she decided to put me up for adoption. She felt very strongly that I should be adopted by college graduates, so everything was all set for me to be adopted at birth by a lawyer and his wife. Except that when I popped out they decided at the last minute that they really wanted a girl. So my parents, who were on a waiting list, got a call in the middle of the night asking: "We have an unexpected baby boy; do you want him?" They said: "Of course." My biological mother later found out that my mother had never graduated from college and that my father had never graduated from high school. She refused to sign the final adoption papers. She only relented a few months later when my parents promised that I would someday go to college.

And 17 years later I did go to college. But I naively chose a college that was almost as expensive as Stanford, and all of my working-class parents' savings were being spent on my college tuition. After six months, I couldn't see the value in it. I had no idea what I wanted to do with my life and no idea how college was going to help me figure it out. And here I was spending all of the money my parents had saved their entire life. So I decided to drop out and trust that it would all work out OK. It was pretty scary at the time, but looking back it was one of the best decisions I ever made. The minute I dropped out I could stop taking the required classes that didn't interest me, and begin dropping in on the ones that looked interesting.

It wasn't all romantic. I didn't have a dorm room, so I slept on the floor in friends' rooms, I returned coke bottles for the 5¿ deposits to buy food with, and I would walk the 7 miles across town every Sunday night to get one good meal a week at the Hare Krishna temple. I loved it. And much of what I stumbled into by following my curiosity and intuition turned out to be priceless later on. Let me give you one example:

Reed College at that time offered perhaps the best calligraphy instruction in the country. Throughout the campus every poster, every label on every drawer, was beautifully hand calligraphed. Because I had dropped out and didn't have to take the normal classes, I decided to take a calligraphy class to learn how to do this. I learned about serif and san serif typefaces, about varying the amount of space between different letter combinations, about what makes great typography great. It was beautiful, historical, artistically subtle in a way that science can't capture, and I found it fascinating.

None of this had even a hope of any practical application in my life. But ten years later, when we were designing the first Macintosh computer, it all came back to me. And we designed it all into the Mac. It was the first computer with beautiful typography. If I had never dropped in on that single course in college, the Mac would have never had multiple typefaces or proportionally spaced fonts. And since Windows just copied the Mac, its likely that no personal computer would have them. If I had never dropped out, I would have never dropped in on this calligraphy class, and personal computers might not have the wonderful typography that they do. Of course it was impossible to connect the dots looking forward when I was in college. But it was very, very clear looking backwards ten years later.

Again, you can't connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future. You have to trust in something - your gut, destiny, life, karma, whatever. This approach has never let me down, and it has made all the difference in my life.

My second story is about love and loss.

I was lucky - I found what I loved to do early in life. Woz and I started Apple in my parents garage when I was 20. We worked hard, and in 10 years Apple had grown from just the two of us in a garage into a $2 billion company with over 4000 employees. We had just released our finest creation ⿿ the Macintosh - a year earlier, and I had just turned 30. And then I got fired. How can you get fired from a company you started? Well, as Apple grew we hired someone who I thought was very talented to run the company with me, and for the first year or so things went well. But then our visions of the future began to diverge and eventually we had a falling out. When we did, our Board of Directors sided with him. So at 30 I was out. And very publicly out. What had been the focus of my entire adult life was gone, and it was devastating.

I really didn't know what to do for a few months. I felt that I had let the previous generation of entrepreneurs down - that I had dropped the baton as it was being passed to me. I met with David Packard and Bob Noyce and tried to apologize for screwing up so badly. I was a very public failure, and I even thought about running away from the valley. But something slowly began to dawn on me ⿿ I still loved what I did. The turn of events at Apple had not changed that one bit. I had been rejected, but I was still in love. And so I decided to start over.

I didn't see it then, but it turned out that getting fired from Apple was the best thing that could have ever happened to me. The heaviness of being successful was replaced by the lightness of being a beginner again, less sure about everything. It freed me to enter one of the most creative periods of my life.

During the next five years, I started a company named NeXT, another company named Pixar, and fell in love with an amazing woman who would become my wife. Pixar went on to create the worlds first computer animated feature film, Toy Story, and is now the most successful animation studio in the world. In a remarkable turn of events, Apple bought NeXT, I returned to Apple, and the technology we developed at NeXT is at the heart of Apple's current renaissance. And Laurene and I have a wonderful family together.

I'm pretty sure none of this would have happened if I hadn't been fired from Apple. It was awful tasting medicine, but I guess the patient needed it. Sometimes life hits you in the head with a brick. Don't lose faith. I'm convinced that the only thing that kept me going was that I loved what I did. You've got to find what you love. And that is as true for your work as it is for your lovers. Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do. If you haven't found it yet, keep looking. Don't settle. As with all matters of the heart, you'll know when you find it. And, like any great relationship, it just gets better and better as the years roll on. So keep looking until you find it. Don't settle.

My third story is about death.

When I was 17, I read a quote that went something like: "If you live each day as if it was your last, someday you'll most certainly be right." It made an impression on me, and since then, for the past 33 years, I have looked in the mirror every morning and asked myself: "If today were the last day of my life, would I want to do what I am about to do today?" And whenever the answer has been "No" for too many days in a row, I know I need to change something.

Remembering that I'll be dead soon is the most important tool I've ever encountered to help me make the big choices in life. Because almost everything - all external expectations, all pride, all fear of embarrassment or failure - these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart.

About a year ago I was diagnosed with cancer. I had a scan at 7:30 in the morning, and it clearly showed a tumor on my pancreas. I didn't even know what a pancreas was. The doctors told me this was almost certainly a type of cancer that is incurable, and that I should expect to live no longer than three to six months. My doctor advised me to go home and get my affairs in order, which is doctor's code for prepare to die. It means to try to tell your kids everything you thought you'd have the next 10 years to tell them in just a few months. It means to make sure everything is buttoned up so that it will be as easy as possible for your family. It means to say your goodbyes.

I lived with that diagnosis all day. Later that evening I had a biopsy, where they stuck an endoscope down my throat, through my stomach and into my intestines, put a needle into my pancreas and got a few cells from the tumor. I was sedated, but my wife, who was there, told me that when they viewed the cells under a microscope the doctors started crying because it turned out to be a very rare form of pancreatic cancer that is curable with surgery. I had the surgery and I'm fine now.

This was the closest I've been to facing death, and I hope its the closest I get for a few more decades. Having lived through it, I can now say this to you with a bit more certainty than when death was a useful but purely intellectual concept:

No one wants to die. Even people who want to go to heaven don't want to die to get there. And yet death is the destination we all share. No one has ever escaped it. And that is as it should be, because Death is very likely the single best invention of Life. It is Life's change agent. It clears out the old to make way for the new. Right now the new is you, but someday not too long from now, you will gradually become the old and be cleared away. Sorry to be so dramatic, but it is quite true.

Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.

When I was young, there was an amazing publication called The Whole Earth Catalog, which was one of the bibles of my generation. It was created by a fellow named Stewart Brand not far from here in Menlo Park, and he brought it to life with his poetic touch. This was in the late 1960's, before personal computers and desktop publishing, so it was all made with typewriters, scissors, and polaroid cameras. It was sort of like Google in paperback form, 35 years before Google came along: it was idealistic, and overflowing with neat tools and great notions.

Stewart and his team put out several issues of The Whole Earth Catalog, and then when it had run its course, they put out a final issue. It was the mid-1970s, and I was your age. On the back cover of their final issue was a photograph of an early morning country road, the kind you might find yourself hitchhiking on if you were so adventurous. Beneath it were the words: "Stay Hungry. Stay Foolish." It was their farewell message as they signed off. Stay Hungry. Stay Foolish. And I have always wished that for myself. And now, as you graduate to begin anew, I wish that for you.

Stay Hungry. Stay Foolish.

Thank you all very much.

PD: Just as all of you, for what I've seen I got from level 5 to 71% of level 6 in just a day, funny thing.
So tomorrow I might be level 7!!!

Mixed Emotions =) >_

Why mixed emotions???
Well because on one side Im happy due to the fact that I just got finished Hitman 2: Silent Assassin and it wasn't a dissapointment at all, if you want to know why here's my review.
On the other side Im really mad because I finished my banner but for some inexplicable reason it doesn't show, I've tried several times with different format of .Gifs, of different definitions but still it don't work, can please anybody help me??? I really want my banner to be shown.

Level increased and new emblem, sweet!!

Well since yesterday I'm Level 5 meaning I'm a Tapper, and also I got the Tagger Flirt emblem.
Banner is not ready yet, maybe for tomorrow, as of games I'm still playing Hitman 2, wich despise the little downsides it's an xtremely addictive game.
Well I'll check back on you when banner's ready.