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TomJeffJones

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Edited By TomJeffJones

Modellers and animators would be wise to try and make their characters perfect within project's context, rather than pursuing realism for realism's sake. A character that approaches an anal degree of fidelity just ends up competing with film and reality itself - a competition the digi character is almost always going to lose. Perfect within a project's context has nothing to do with visual fidelity - if you boot up like, grim fandango, it still looks kinda good because it's characters are a perfect fit. Compare to Oblivion - were everyone seems out of place and stilted, more than a little creepy, cause - those characters are bankrupt and artistically homeless.