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TilxWLOC

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#2 TilxWLOC
Member since 2011 • 1164 Posts

@pikachudude860 said:

@TilxWLOC said:

It isn't really something that you can have an opinion on, it is fact. I think Slashkice put it best.

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@pikachudude860

Mark my words. These indie devs are the future of the gaming industry. Imagine what they could do with a bigger budget?

This is something I'm more interested in, with crowdfunding independent developers can manage to get bigger budgets, just look at Mighty No. 9, but can independent developers be the future of gaming? If you mean as they are now, sure, but if you meant them becoming the core market, I'm not sure, probably not.

The core market? Hmm....No, I don't think so.

What I ment was...If indie developers can make more money off of their games, they can afford to make bigger budget games, since their games, (I assume), don't cost much to develop. If an indie dev had enough money, they could open up an independent studio. Assuming they keep making enough money, those studios could eventually become brand new 3rd party publishers/developers. Which is why I say that those indies devs could the future of this industry.

Now, all of that can happen to an indie dev only if 3 conditions are met.

  1. If Indie devs actually want to become big developers one day.
  2. if indie devs make enough money to stay in business
  3. If indie devs make enough money to pay bills/employees, etc.

2 out of those 3 will not be easy. But with the talent that most indie developers nowadays have, I have no doubt that they can make great games...Now will their games make them enough money ? I dunno. That's up to them.

If indies devs can successfully do everything I mentiond above, then they are the future. If not, then the gaming industry is doomed.

Right, but I think you're essentially describing what the independent development already is. Budgets are not the difference between independent development and general development, the difference is a publisher. Outside of crowdfunding it it unlikely for an indie developer to get the proper funding for an exceedingly large team because publishers are very important in the profit development teams manage to make. This is why most AAA games are as uncreative as they are as publishers' input is generally geared toward making money, not making games. So like you said, lightning could strike, but it is very unlikely.

I don't think that, with such an occurrence being so rare that indies in general-- at least, not as they are now-- could be the future of gaming. I also don't think that gaming is doomed without indies at the lead, AAA games are still good, maybe not so creative, but we still get the occasional gem, and on top of that there are still the developers in between-- so to speak.

---

After thinking some more about this I think Minecraft would be a good example of lightning striking, but since then not much has been done for Minecraft to really make it outstanding now that it is so self-sustaining. I believe-- if I remember correctly-- that there were even expected additions for the game that were abandoned by the time of the official release.

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#3  Edited By TilxWLOC
Member since 2011 • 1164 Posts

@MirkoS77 said:

@TilxWLOC said:

What are you two on about? Nobody-- or very, very few people are saying that narrative doesn't belong in video games, or that they can't be "cinematic."

The problem comes from developers making that their goal, and to act like Ready At Dawns failure in execution has nothing to do with their design formula is laughable. They didn't care about making a good game, they wanted to make a movie, and that is the reason for their failure. It isn't because they wanted to have a narrative, it is because that is all that they wanted. People rag on MGS4 because it had too much focus on story, not because it had story at all. Heck, I'm someone who prefers to have little story in a game, but if done right I don't care if it follows my general preference, Metal Gear Solid 3 is one of my favorite games, as is Xenoblade and they have a lot of cut-scenes and story.

It is "intellectually lazy" of you to act like this non-existent group is somehow holding back gaming, and that you would discount their viewpoint even if a game comes out that supports their argument; to rather dismiss than discuss. Then again I didn't read the whole thread, so maybe you did also respond to the people-- which, according to you are plentiful-- who hold a different opinion, instead of just commenting off-hand on the assumed destruction their stance would cause.

No, what's intellectually lazy is to attempt to belittle and act like this non-existent group doesn't exist and try to dismiss this ongoing argument they put forth. Storytelling and its place and growing prominence in gaming has become a large point of contention for many and I see it brought up all the time on these forums, in various threads extending years past. This sentiment is nothing new, and it is widespread. There's more than a few members who consider any game that doesn't constantly have you pushing a joystick and hitting a button every second the power is on is to be viewed as the antithesis of what gaming should be. I'm completely open to discussing, but I have no trouble dismissing those who don't appear to be willing to discuss themselves, yet only dismiss as they often do when a game such as 1886 arises that satiates their particular biases.

I don't discount their position if they take a stand and elaborate on it, but I'm opposed to it based on lack of any real substantial evidence, and 1886 does not exemplify nor support their argument that narrative has no place. Why? Because (granted I've yet to play this game) having read and watched numerous video reviews, I see nothing here that would suggest The Order's committed any crime more grievous than what many other cinematically focused games have that have came before it (David Cage's titles, BY2S being two examples) that have accrued higher acclaim across the board, yet seemingly don't afford nearly as much agency to the player that I'm seeing in gameplay clips when viewed comparatively.

So that being in mind, why is it "laughable" to believe the fault lies in the execution and not the formula, when, as I've pointed out, it's been done better before, even when that formula is comprised of not much more than walking around sets and doing QTE actions? Or watching a 3/4 hour cutscene in MGS4 for how many minutes of actual gameplay?

I'm sorry you're right; my wording completely screwed up what I was trying to say. Since I don't really disagree with you and the rest of your post is really all I was asking for, I don't feel the need to respond.

Good post, friend.

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#4 TilxWLOC
Member since 2011 • 1164 Posts

Shadow of the Colossus, with it being one of my top 3 games in general.

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#5 TilxWLOC
Member since 2011 • 1164 Posts

I won't play games, and there are a few "reasons" for it:

|--| I'll think, "I have something better to do with my time," but then I'll end up screwing around on the Internet anyway, like I am now with SMT IV sitting between me and the keyboard, in a closed 3DS.

|--| I'll be playing a game that I'm finding difficult at the time, and I suck at video games so this happens a lot, I'll play it continuously for hours, even if I'm stuck. However once I turn it off, I probably won't return to it-- or sometimes any game-- for about a month. I will still want to play it though, I just won't do it.

|--| I also don't finish a lot of games because I start them over before I reach the end... a lot.

None of it makes any sense.

___

Other than that I'll play anything if I have a reason to think it is good, even if the generic anime style is a put-off, like Senran-whatever-the-heck.

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#6 TilxWLOC
Member since 2011 • 1164 Posts

Demon's Souls or Dark Souls on Wii U would be my pick. They are among the the main reasons that I want a PS3, and it would save me a lot of trouble if they ended up on Wii U somehow.

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#7 TilxWLOC
Member since 2011 • 1164 Posts

I went with Nintendo, simply because I've already made the choice. I'll want to game on PC down the line, for sure, but for now I'll take Nintendo exclusives over PC exclusives.

For now...

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#8 TilxWLOC
Member since 2011 • 1164 Posts

The only game that I've played that has it is No More Heroes, and to be honest I didn't really mind because it was at the end of a level and right before boss time. It was a nice way to break it up and slow you down to make sure you don't just zip to the boss before saving and picking up your mask.

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#9 TilxWLOC
Member since 2011 • 1164 Posts

@MirkoS77 said:

@speak_low said:

The unfortunate thing here is that The Order: 1886 will be used as future ammunition to somehow "prove" cinematics and storytelling in gaming will never work together. And yet, they seem to love games like MGS for its cinematics. And to use the example I used before, if devs said they were cutting all cinematics in half or two-thirds for all future Grand Theft Auto, MGS, Uncharted, Gears of War, Batman Arkham and Mass Effect games, then those games would feel like they'd be missing something. Same game, and yet, it all comes off feeling incredibly hollow. Many missions would feel weightless, purposeless and maybe even confusing.

Consider this The Order: 1886 Metacritic bomb more an execution failure on the part of Ready at Dawn (both the story and gameplay mechanics are just bland), rather than a conceptual blow or death to gaming and narrative. It can work together harmoniously, and I've always said the good examples are unfortunately too rare to convince people here (and they easily forget how many of their favorite games utilize them).

Not to kiss (too much) ass Speak, but so many times when I read your comments they come off like a breath of fresh, objective, sensible air in a sea of biases and people clinging to limited ideals towards what constitutes gaming that can (and should) be pushed and broadened upon, with no fear considering the scale of the sea this industry encompasses.

Many replies in this thread are blatant examples of people mistakenly laying the fault for a poor game on the formula and philosophy of its inherent design, not the execution where any poor game's fault should be placed. So many want to fault storytelling here? Throughout the years I've seen just as many gameplay focused games that were downright awful as I have cinematic focused ones, and the fault invariably almost always resides in the competency of the execution of things such as balance (MGS 4), implementation and utilization of mechanics incorporated into play (Metroid Prime), and a plethora of other factors at play.

So why aren't we all harping how platforming doesn't work with gaming because Puppeteer is a mediocre platformer at best dressed up in marvelous presentation? There must be something wrong with platformers, guys!

That people can just fail to take all of these into account, point and scream, "See? Narrative has no place in gaming!!" because one title hits that does not strike that right note is not only intellectually lazy, disingenuous, and nothing but the greatest degree of confirmation bias, it represents and advocates the type of myopic and closed-minded attitude that will inevitably lead to stagnation and discourage growth and experimentation within an industry that not only desperately needs it, but also holds much promise and untapped potential.

I adore storytelling in my games, in fact some of my most cherished gaming memories since I began are those that took effort in putting focus and some priority in emphasizing them while keeping gameplay just as important. I hope it continues, and that these "gamers" who can't see two feet past what they've always known and has been drilled into their heads for all these years, can one day eventually come to realize that the execution is where credit lay, and also where fault ultimately lies....and not necessarily in the fundamental core design philosophy of which it exists, especially when in the past it has been proven that it can not only work, but can excel when done right.

What are you two on about? Nobody-- or very, very few people are saying that narrative doesn't belong in video games, or that they can't be "cinematic."

The problem comes from developers making that their goal, and to act like Ready At Dawns failure in execution has nothing to do with their design formula is laughable. They didn't care about making a good game, they wanted to make a movie, and that is the reason for their failure. It isn't because they wanted to have a narrative, it is because that is all that they wanted. People rag on MGS4 because it had too much focus on story, not because it had story at all. Heck, I'm someone who prefers to have little story in a game, but if done right I don't care if it follows my general preference, Metal Gear Solid 3 is one of my favorite games, as is Xenoblade and they have a lot of cut-scenes and story.

It is "intellectually lazy" of you to act like this non-existent group is somehow holding back gaming, and that you would discount their viewpoint even if a game comes out that supports their argument; to rather dismiss than discuss. Then again I didn't read the whole thread, so maybe you did also respond to the people-- which, according to you are plentiful-- who hold a different opinion, instead of just commenting off-hand on the assumed destruction their stance would cause.

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#10 TilxWLOC
Member since 2011 • 1164 Posts

It isn't really something that you can have an opinion on, it is fact. I think Slashkice put it best.

---

@pikachudude860

Mark my words. These indie devs are the future of the gaming industry. Imagine what they could do with a bigger budget?

This is something I'm more interested in, with crowdfunding independent developers can manage to get bigger budgets, just look at Mighty No. 9, but can independent developers be the future of gaming? If you mean as they are now, sure, but if you meant them becoming the core market, I'm not sure, probably not.