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TheFadeForever

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#1  Edited By TheFadeForever
Member since 2013 • 2655 Posts

http://www.pcgamer.com/atlus-asks-fans-if-theyd-like-a-persona-game-on-pc-online-rpg-on-the-table/

Would you like to see a Persona game on PC? Perhaps a remake of Persona 4, or a new shooter set in the Persona universe? Those are the kind of questions that developer Atlus, owned by Sega, is asking fans in an annual survey. The survey isn't exclusively focused on PC gaming, but asks fans to answer questions about which remakes they'd like to see from the Persona or Shin Megami Tensei series, and also asks what platforms they'd like to see those remakes on, including PC. Presumably, enough people ticking the right boxes could set the wheels in motion.

And it's not just remakes that Atlus asks about: the survey includes questions about new entrants to existing series. It asks fans whether they'd be interested in a variety of new Persona games—including a shooter, an online RPG or a strategy game—and if so, what platforms they'd like to see those games released on. Intriguing.

The questions are not all that surprising given that Sega said in June that Persona was "on the list" of games it'd love to bring to PC. Atlus has also already brought a Shin Megami Tensei game to PC in the past, albeit a a free side scroller. But anything that brings more Atlus games closer to PC is a good thing, so let's hope the survey answers swing the right way (and that Atlus then follows up).

The survey is only in Japanese, but the questions were translated here by Siliconera.

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#2  Edited By TheFadeForever
Member since 2013 • 2655 Posts

@scatteh316 said:
@NoodleFighter said:
@scatteh316 said:
@NoodleFighter said:

You do know that the Xbox version of Doom is incredibly dumbed down right? The Xbox version had much smaller and more linear levels to the point a lot of content from the PC version was removed from the Xbox version.

Exactly my point!!!! But they still pulled it off....

The amount of dumbing down they'd have to do to get Star Citizen to run on consoles, they might as well make it a completely different game. It'd be like Battlefield 32 players vs 64 players but instead its 32 players vs 300 players.

So it won't be any different then? Poor analogy on your half....

Only thing that'll really suffer will be textures, lighting and shadows but it'll still look and play like SC.

Doom 3 on OG Xbox... it still plays like DOOM 3 and you know by looking at it that it's DOOM 3.

And lets be honest, SC is about a barren as a game can get so it won't be that hard to run on console.

Barren? I'm sure you missed the video where they showed a planet with massive cities like from star wars.

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#3  Edited By TheFadeForever
Member since 2013 • 2655 Posts

@asylumni said:
@deathlordcrime said:
@asylumni said:

@deathlordcrime: None of the other games you mentioned continuously released "pre-alpha" footage for 5 years; maybe that has something to do with it. Also, 4 years past the initial release window can also kill hype; see the Last Guardian. Another difference is this one has taken people's money already, some for thousands.

SQ42 had footage shown at the end of 2017. They never showed much of it since it was announced.

But it was a part of Start Citizen, which has been shown off since 2012 and had an initial release window of 2014.

One is a single player while the other is a MMO. Scope changed since so they changed the date but they never showed any gameplay footage for it.

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#4  Edited By TheFadeForever
Member since 2013 • 2655 Posts

@GarGx1 said:
@TheFadeForever said:

SQ42 demo was just them walking around and roaming while interacting with people on planets. NMS did exact that.

I guess you missed the space combat and FPS sections then. Did you even watch it?

It was at the very end but it wasn't at all that impressive to be honest specially the FPS where it felt rather dull. Space combat was what 10 minutes at best? More than half of it was them just interacting with things.

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#5  Edited By TheFadeForever
Member since 2013 • 2655 Posts

SQ42 demo was just them walking around and roaming while interacting with people on planets. NMS did exact that and that was probably its selling point.

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#6 TheFadeForever
Member since 2013 • 2655 Posts

Probably by next year

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#7  Edited By TheFadeForever
Member since 2013 • 2655 Posts

That's assuming everyone playing the game is primary a pc gamer. I knew plenty of people who played mostly on console but had minecraft on their labtops and home desktop. Quite a lot of people use steam to play these games when there away from Home. Besides PUBG looks at the level of GTA V so its not that bad.

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#8 TheFadeForever
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#9  Edited By TheFadeForever
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@tjandmia: they been releasing more and more content. The next big update will set it up for beta stage.

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#10 TheFadeForever
Member since 2013 • 2655 Posts

@waahahah said:
@Wasdie said:
@appariti0n said:

I want SC to succeed, really really badly.

But there's a fine line between visionary genius and unreasonable asshole when it comes to the visionaries who push through massive projects like this. Kind of like Steve Jobs.

And when there are reports of delays due to the fact that Chris Roberts has an amazing vision for the game, but simply isn't realistic with what can be and what can't be implemented easily, I get nervous.

I'm not being trying to be "edgy", just tempering my expectations. This certainly wouldn't be the first project to get shelved partway through production due to running out of money.

Or even worse, they could run out of money and just release it in a buggy/broken state. Vanguard Saga of Heroes anyone?

Those reports were true. In late 2014 and mid 2015 the game was in a seriously terrible place. The game was too ambitious for the level of talent that CIG had in its studios. Chris was struggling with the problem that he over promised everything.

However they did catch a major break in 2015 when Crytek stopped paying their employees and a lot of Crytek staff left. He founded the Frankfurt studio and hired a lot of ex-Crytek employees, many of which built the the CryEngine and games like Crysis. These new employees were able to break the technical bottlenecks that threatened the whole game. They figured out their unified animation system, were able to get the larger scale maps working, began refactoring the object system within the CryEngine so that it could be adapted to everything in the game so the items in the game were following one unified standard (that was already being worked on but progress was slow), developed the procedural planetary generation system that Chris and team thought impossible to do, and worked with the rest of the team to solve a lot of other bottlenecks.

Throughout 2016 they seemed to do an entire refactor of the production schedule of the game to integrate the new features and better guide development. They finally had their four studios properly staffed and had the experience with dealing with this large scale content creation needed to satisfy this game. They've been integrating procedural elements to their development process to help them more quickly build up the content while their item system and refactors of large chunks of the CryEngine (maps, lighting, sound, network) are coming online internally allowing them to actually proceed with the game development at a proper pace.

There is nothing in Star Citizen that they've promised that no longer can't be done. Everything can be done with what they have to work with and is starting to come online and be playable to some extent. The game suffered a pretty significant delay because of those large bottlenecks discovered in 2014 and 2015.

Alot of the stuff your mentioning hear have been solved by small indie studios... or even single developer studios.

Everything is possible, but this game is nearly guaranteed to come out like a hot mess because of the lack of iteration. And considering they have changed the eula to change their expections to minimum viable product even they are likely planning some measure of damage control early.

If you can name a studio doing what SC is studio I would like to hear how they did what SC did