I wholeheartedly agree. The game needs to feel like love was put into it. Most of these games have none of that, they are usually soulless, copy/pasted job from other similar games and are a chore to play (even if you are a huge fan of the source material). They need to change immediately and should be taking notes from games that have had a lot of time invested into them to make them great/unique.
I would argue that some of the best examples of this is Sakura Wars (PS4) and Nier Automata. Both games clearly had love put into it, are a love letter written to fans of the series and the charm in them is clear to see for anyone that sticks with them.
@louixiii: The guy has screwed up before. Pretty badly at that like with MGS 2.
Not to mention the absolute disaster of a plot that was MGS V and the loopholes in the series.
Treating him as someone that can do no wrong is a bad move for a company/individual in an industry. Heck, look at the idiots defending the Fire Emblem If censorship.
If he goes too ambitious when he is still starting from a company, it will likely fail. I would prefer something small that grows into something bigger rather than something big that turns into trash. I do hope Kojima the best of luck as I did enjoy the Metal Gear Solid series but we'll have to see.
@reduc_ab_: I disagree. He's making good points about the game that is generally agreed upon in the community. The gameplay and mechanics of MSG V were great but the story and characters were one of the worst in the entire series. They barely existed. If they didn't have the optional tapes (which I do thoroughly enjoy), I would have never even bothered with the story at all. Comparing it to any of the other recent MGS games and it falls flat. Not to mention how dull the characters were (to be honest, I liked Quiet and Ocelot but that's about it).
On the other hand, they did promise that there would be new and exciting things for people to do and that the AI would actually be intelligent and interesting (as opposed to the tedious enemies that we have in the full game). The beta was good but it drives home the point that this game was supposed to be for a small period of time instead of trying to lengthen it with quests that don't add anything to the experience but more backtracking. The game would be good if it was supposed to last for a small period of time but they replaced quality with quantity and every quest feels like the same repetitive crap.
I love Bungie for their work in the Halo series but they have clearly gone wrong in their work of Destiny.
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