Games I will be buying:
Games I will try to rent:
What about you guys?
Games I'm currently renting (top row) or already rented (below) right now (Gamefly):
Games I will be buying:
Games I will try to rent:
What about you guys?
Games I'm currently renting (top row) or already rented (below) right now (Gamefly):
I'm back. Yep, I'm early.
But, I have nothing to do. I have no TV, only Netflix on the 360 and I just finished all the Flashpoint and Mythbusters. I am now bored out of my mind.
Gamespot must now amuse me.
(This also serves as a dual-purpose of recommending me good tv series available on netflix streaming)
(for the record: tv is an extra 40-60ish a month with HD so f*** that)
Tomorrow is the day I spend packing, and spend time with the family before I'm off to South Dakota. So tonight is my last night on Gamespot for the year. Even though I'm going to have internet in South Dakota in a couple of weeks, I'll be too busy going to school full time and having work... So I think it will be best to take a very long (and much needed) break from Gamespot. I'll still be gaming, I can't leave behind my favorite hobby, so if you see me on Steam, PSN, or XBL... Don't hesitate to send me a PM and have a chat.
I wish you all the very best, and happy posting (just make sure not to post in OT)!
Also, this image below is for the lulz, try not to take some of the things in there too seriously. :P
*right click and view image, if you have trouble reading the text, the text can be found here*
Also, SW predictions:
Missed any of my threads? Find them here. Pretty sure that's most of them, I might be missing a few.
Yep, I'm saying goodbye in a couple of weeks. I'll be taking the rather long road-trip out of California through Nevada, Utah, and Wyoming until I hit my destination: South Dakota. Yep, I'm leaving California for South Dakota. Insert crazy what the hell response here. So, I won't have internet for a little while thus I'll be leaving Gamespot for a long time. That goes for my gaming as well; won't be on XBL, PSN or Steam for some time.
I'm going there for school since I was accepted into an university there; finally got all my general education done over here in California, so I decided I can complete my major (Major in Criminal Justice, minor in Sociology) there at the University of Sioux Falls. It's a twenty-four hour straight drive there, so it'll take a few days just to get there; I'll probably stop in Utah, and Wyoming though.
Best of Wishes to you all out there at Gamespot; happy gaming.
Try not to miss me too much when I leave, mm'kay? :]
Whenever I look back and I think about some of my glory days of gaming, where I would spend endless hours as a young gamers playing games, I look at the 1990s. There was a lot of classic titles that would be released in this amazing decade of gaming, and while I never really enjoyed some of the more popular ones (I'm looking at you Starcraft and Warcraft). There was quite a few games that have stuck with me over the years, and that I still have that "itch" to play these games once more.
My Top 10 PC Games of the 1990s.
10. Nuclear Strike
An action game with a lot of explosions, this game was a blast to play. Flying around, or moving around, and saving diplomats and stopping the nuclear strike. It's been years since I've played this, but I still can remember the sound effects, and the gameplay itself--not to mention how difficult this game was at times.
This was one of the most fun racing games I had ever played. All you did was race around the track in a Monster Truck, but there were jumps, there were objects that you could move, and you even go off the track and explore the areas. The sound was good, and the game was just really fun to play. I can't even tell you how many hours I suck into this game. I'm pretty sure the game had online, though I never had the pleasure of trying it out.
I'm a strategy nut, so this was a game at the end of the 90s that really hooked me, and kept me addicted for quite some time. Hard to believe this is what Bungie Studios was doing back in the 90s, but I'm so glad they put this game out. The game even had multiplayer to boot!
That's right, we're talking about the Duke now. Duke Nukem 3D was by my favorite iteration of the series. And it was the game to play if you liked shooters back in the day. Duke was one of the most fun shooters I had ever had the pleasure of playing, and going into a strip club when you're a kid--and clicking on the strippers which open their shirts was a definite hilarious plus.
6. Rise of the Triad: Dark War
One of the very first FPSs I ever played, and was one of the best ones as well. I mean, this game was a ton of fun. Explosions? Check. Blowing your enemies into a bunch of bloody pieces? DOUBLE CHECK! Not to mention the sound effects of hearing a guy go "crunch" when a moving wall hits him. Awesome!
Another Bungie game to impress (You guys thought they had only Halo. HA!), Marathon 2: Durandal was one of the better shooters to come out of the 90s. DOOM was the thing back then, as was Duke Nukem, but the thing about those games was that they were mindless shooters. Marathon was something different, it brought forward story and storytelling that made the Doom and Duke games look like complete ass. And Durandal was fun to play as well, of course.
This is the only Wing Commander game I have ever played, and it's also the only game I've ever played using a Joystick. I am just oozing nostalgia even thinking about this game. Having real-time cinematics was fantastic since seeing games do that was few and far between for me. But this combat simulation game was challenging, and fun to boot. Nothing beats pretending you're some hot-shot fighter pilot flying through space destroying the alien scum!
Command and Conquer was the game that got me started on strategy games. I still play the original to this day from time to time, and some of its expansion missions still stump me to this day. It was challenging, it was expansive, it was addicting. Command and Conquer 95 was amazing in its day; real time cinematics, and a mission design structure that was different to me, but unique. Picking your next mission and moving forward with plenty of variety in the missions. Add two different full-length campaigns and you have yourself a game that's hard to beat.
One of the greatest strategy games of all time, Age of Kings is the RTS that defined the generation, and continues to fantastic till this day. I honestly don't know what else to say about AoK, it was that good.
If there was one shooter that defined a generation--one game that is arguably one of the greatest games, and shooters, of all time. It's Valve's Half-Life. It defined the generation for me. A shooter with fantastic gameplay, great weapons, awesome enemies, and fantastic level design to boot. It was the game for any gamer in the 90s. Basically, if you loved shooters, and you didn't play Half-Life? You had no soul. For real. :P
Let's face it, while most of your time will be in the nitty-gritty firefights on Helghan, or fighting those ugly-ass Locust on Sera with your fellow Gears; when you first start up your console, or when you want to search for additional content for your games, you're going to be spending time on the dashboard for your console. Now, the Xbox 360 uses something called a "New Xbox 360 Experience" in which was a complete overall of the general user interface, and with a recent update in the fall of 2010, the new look has a definite vivid and aesthetically pleasing look to it. The Playstation 3 XMB looks simplistic and certainly not as vivid as the Xbox 360 interface, and I definitely believe it won't give the "wow" factor that the Xbox 360 user interface gave me.
Partly, this is because it's hard not to deny that Microsoft—being a software giant and all—has created a superb interface for their Xbox 360 console. The entirety of the GUI has superior functionality and better unity compared to the Playstation 3 XMB; in fact, I would go as far to say the overall nature of the XMB is rather "clunky" in its application when directly compared to the Xbox 360 dashboard. For example, look at the update system on the Playstation 3 compared to the Xbox 360—The Playstation 3 is inferior in the sense that you must download applications, or updates, and then after the fact, install them. The Xbox 360 downloads and installs the data at the same time so the time saved becomes readily apparent.
Furthermore, you won't be forced to download a massive patch for your game (I'm looking at you MAG on PS3) on Xbox Live since Microsoft has placed a limit—or cap—on the size of game patches. Furthermore, downloading a patch on Xbox Live is fairly quick and easy (relative to your connection). For example, if you put Fallout: New Vegas into your Xbox 360 console—you'll download the latest patch and that's that. Doing the same for the Playstation 3 means you'll download each and every patch available, and then install each patch as well. It's a tedious process, especially when you play a game that's been out for quite some time (I'm looking at you Uncharted 2 with your 6+ updates).
There is also the save system approach between the two consoles. When you play a game for the first time on the Xbox 360, it brings up the GUI to choose where to install the saved game data—and after you do that, you won't be seeing the GUI come up in the game anymore when you save your game. This is important because whenever you save your game for the Playstation 3, it brings up the XMB to save your game in that environment. This is unfortunate because the method of saving and loading games going into the XMB shows the clunky nature of the update system when other competitors don't require the console interface to pop in. This normally wouldn't be that much of an issue if the XMB didn't take the couple seconds to load up—that time adds up after awhile.
In addition to the save system, the trophy and achievement system shows a relatively minor, but worth noting difference in the user interface. Take for example that you just earned an achievement in Halo Reach, and you want to know which achievement you got—the second the achievement pops on the screen, you can press the guide button and it will take you immediately to that achievement in your game achievement list for your viewing pleasure. If you earn a trophy, and press the guide button when the trophy pops up on the Playstation 3, it does no such thing, and you have to manually go to the trophy list for your game and scroll down to find the trophy you just earned. This aspect goes in line with other things as well, when a download finishes, a friend comes online, ect, when you press the guide button when that notice pops on the screen, it immediately takes you to the friend list, or game list if a download finished, or whatever it may have been. The Playstation 3 XMB does not have that functionality.
The actual dashboard for each console is actually pretty fine in their application. They're both different in their respects but they both aim to achieve different things. The Xbox 360 GUI has a very slick and clean feel to it while at the same time appearing very simple aiming for the streamlined interface (which Microsoft had to do for their Kinect accessory to prpoerly function), everything is rather quick and about the ease of access—or accessibility. The Playstation 3 XMB is also fairly clean and streamlined, but it's not nearly as simple as the Xbox 360 GUI. One plus thing about the Playstation 3 XMB is that you won't be seeing nearly as many advertisements (you will see some as soon as you boot up on the PS3 on the PSN tab); same can't be said about the Xbox 360 GUI.
Now, both consoles offer user profiles for your console. When comparing the two, the Xbox 360 version is definitely more user friendly in its application and much more attractive and accessible. When you edit your gamer profile, you're given a nice arrange of options to edit from such as... Gamertag (Your profile name which will be displayed both offline, and online), Gamer Picture (picture for your gaming profile), Gamer Zone (are you a hardcore gamer, casual gamer, ect), Motto, Avatar (Similar to the Wii "Mii" feature, your avatar is a representation of you!), Name, Bio, Location, and Privacy Settings. Now, when you create your first profile you'll be asked to create a "Avatar." As stated earlier, the Avatar is a representation of you and it's basically the Wii version of the Mii, just in fancy High-Definition. The Avatars are fairly neat in the sense that it gives you a wide arrange of options to customize your characters.
The Playstation 3 user profile does not have anywhere near as a nice clean functionality as the Xbox 360 profile, and isn't anywhere near as unified as the Xbox 360 system. When you start up your PS3 for the first time, you'll be asked to create a system username, and then you'll end up create an online ID. They aren't to be confused with one another, as they are different--your system username can be changed where as your Online ID cannot. And you can also create an avatar in the "Playstation 3 Home" experience... but, that's a completely seperate deal altogetyer which has no connection to any game or anything on the Playstation dashboard. Some have called this an "identity crisis" as Sony has almost flopped on their face in this regard as their user profile system is severely lacking compared to the Xbox 360.
Now, on to the Playstation 3 Store and the Xbox Live Marketplace both—like the dashboards—are different from one another by a large degree in how they approach content. It's almost like the Windows Mobile versus iPhone approach in a sense. Microsoft's approach is definitely more streamlined, and appears more attractive compared to the Playstation 3 Store, but individual preference will vary—all in all, I have a lean in the Xbox 360 method for I feel Microsoft does a better job at organizing its content in a more streamlined fashion. But, this part is a to each his own deal.
Round 4 Scores & Summary
Playstation 3 - 3.0; Xbox 360 - 5.0
The Xbox 360 just offers a much better user interface in nearly every single way—from organization, aesthetics, avatars, profiles, and the general user interface. The Playstation 3 interface is just clunky and lacking in comparison.
Both the Xbox 360 and the Playstation 3 have a wide selection of accessories for their respective platforms. These range from controllers, cameras, to full blown gaming accessories. One could argue that there isn't much difference between the Playstation 3 and Xbox 360 accessory lineup due to the fact that they both will have the following: controllers, cables for audio and video, remotes, stands, and a camera. For a full list of PS3 accessories, go to this link here—and for a list of Xbox 360 accessories, go to the list here. As you will probably see, it's mostly just two types of the same soup with a couple main differences between the two.
There's some standout differences though, such as if you're an avid racing fan, peripheral support may have an impact on the purchasing decision, the PlayStation 3 supports a wider range of steering wheels, including favourites such as the Logitech G27. The Xbox 360 supports just the Microsoft force feedback wheel and Fanatec Porsche 911 Turbo wheel (and those compatible with it) [According to DigitalFoundry]. Furthermore, as mentioned earlier in the beginning section of round one, Playstation 3 owners have the ability to upgrade their hard drives where as Xbox 360 owners do not have that capability. (So the accesorry being third-party laptop hard drives)
Now, the first major difference actually comes down to Xbox Live for the Xbox 360. When you create an account for your Xbox 360—your gamertag—you'll be asked to create either a "silver" account or an Xbox Live "Gold" account. The principle difference between these two comes down to content; you'll have to pay money in order to access "Premium" features for the Xbox 360. Microsoft has laid out the difference in the link here between Silver and Gold.
Needless to say, the accessory here is the "Xbox Live Membership" which is actually required if you wish to play games online for a standard price of $59.99 annually. The Playstation 3 has two memberships as well, the standard and then a premium "Plus" membership for $49.99 annually. You can find the benefits of doing PSN+ by reading about it here. Needless to say, the main difference comes down to discounts, some free games, and some exclusive features—however, regular members do not need the PSN+ membership in order to play online. So if you're a gamer looking to wet his or her whistle by going into the online arena, due take note that the Xbox 360 will cost you some extra money upfront.
The second difference comes down to the "Motion Controller Wars" that just recently got started in late 2010. The… what you say? Microsoft has released "Kinect" for the Xbox 360, a controller that will capture your movement and translate it on the screen—controller free environment. Sony has brought out something called the "Playstation Move." This accessory is a carbon-copy of the Wii's motion controller, so if you know anything about the Wii, then you already know the Move. Now, both Microsoft and Sony are trying to capitalize on the Wii's success and thus their spin on the Wii has sparked this motion controller war in the gaming community. The Kinect is currently vastly more popular than the Move when sales come into the equation, and currently has more Kinect-Exclusive games.
Round 5 Scores & Summary
Playstation 3 - 4.8; Xbox 360 - 3.8
The Xbox 360 and Playstation 3 are fairly on par with one another outside a few differences that I think are definite things of note. While both have two membership options, being able to play online at no extra charge is a large plus for the Playstation 3, and the Motion Controller battle is still being fought but it looks like the Microsoft Kinect is clear winner form the current standing.
Achievements vs. Trophies
The Achievement system is a relatively new feature this generation. First pioneered by Microsoft, the achievement system has set a standard in many regards. It took the Playstation 3 a couple years to standardize their own achievement system, and the Nintendo Wii still refuses to implement an achievement like system. But now we have Sony on board, Valve on board with their Steam Achievements, and even Apple on board with some of their own iPad, iTouch, and iPhone games having achievement systems.
You should know what an achievement is, and if you don't, well, I shouldn't have to spend time explaining it when you can just read about it here. Basically, the PS3 Trophy system is a direct-copy of the Microsoft Achievement system with their own little spin added to it. There is some differences, of course, between the two structures, but for the most part they remain mostly idendical in their actual application. Not like this is a defining feature of any console, and I doubt you would place section as a buying decision for which console to choose, but this is something that gets brought up fairly frequently in the gaming community so I believe it's fair to dissect the two.
One of the first differences you'll notice is how they approach their collective analysis. Each Xbox 360 game has a variety of achievements for it and each Achievement has a certain value attached to it which when unlocked, adds to your "Gamerscore" which is displayed on your profile and next to your Gamertag. Each game is limited to 1000 Gamerscore points, but Downloadable Content can increase that limit by some degree. Every single Xbox 360 game is required to have this standard of 1000 possible gamerscore.
Playstation 3 takes a different approach--instead of an overall 1000 point structure, each game has a number of "Trophies" for it ranging for Bronze, to Silver, to Gold, and finally Platnium. Each level corresponds to the level of difficulty in achieving it so one can easily infer that getting a Bronze trophy is a lot easier than a Gold trophy. So instead of an overall Gamerscore under the user's profile, the Playstation 3 has a "level" system which takes into account the entirety of your trophies. It's like a role-playing esque feel to it; as the more trophies you get, the higher your level becomes. It also showcases the amount of each type of trophy you have--for example, I am a level 8 with 365 Bronze Trophies, 87 Silver, 11 Gold, and finally 1 platnium. Now, Platnium trophy can only be achieved if you unlocked *every single* other trophy--so it represents 100% completion.
100% Completion brings us into a large difference between the two. It's a complain folks have levied at the Xbox 360 Achievement system for quite some time now. There is no quick-n-easy way to see how many games your friends have completed 100%. You can check how many games you have achieved 100% on your dashboard, but you cannot see that for your friends. Yes, you can go into their profile and look at their "Games Played" and see for yourself how many games have 1000 gamerscore, but an inherent problem arises. Take Halo 3 for example on the Xbox 360, with all the DLC released for it, someone can achieve over 1000 gamerscore, but that is because the DLC attributed to it. In order to see if your friend completed the game 100%, you can have to click on the game and check all his achievements; it's a tedious process compared to the Playstation 3 system. The Playstation 3 has the "Platnium" total amount which showcases to your friends how many have completed a game 100%. Checking that is quick, and easy with no room for error due to DLC.
The second difference plays a favor to the Xbox 360. The Xbox 360 has had an established standard for achievements since it released. The Playstation 3 on the other hand has not, and only mid 2008 did it get a standard for having its games have trophies. This means quite a few Playstation 3 games have no Trophy support what-so-ever compared to every game on the Xbox 360 having achievement support. Secondly, the Achivement structure is very unified across quite a few different venues. You can earn achievements for your profile on your Windows Mobile 7 phone, or even on some Games for Windows Live games--it isn't purely limited to just Xbox 360 games. The Playstation 3 trophies only appear on the Playstation 3.
The last major differences comes down to a design issue for the Playstation 3. It also plays a note in reference to the interface differences between the Playstation 3 and Xbox 360. The Xbox 360 achievement system is flawlessly and updately--or synced--automatically so every time you earn an achievement, it should reflect on your gamer profile, your gamer cards, or on any of the other many sites out there that track the data. The Playstation 3 requires a manual sync in order for your friends to see your trophies. This clunky, and tedious method of syncing your trophies in an inherent disadvantage and I'm rather displeased that Sony still hasn't done anything about this mediocre process.
Round 6 Scores & Summary
Playstation 3 - 4.2; Xbox 360 - 4.8
The Xbox 360 comes on top because all its games support achievements, the achievement system is more unified, and the achievement system is just better executed. However, both practically do the same thing so it should be worth noting that any victory here isn't that big of deal.
If there was ever a discussion that occurs time and time... and time again in SystemWars and across the web, it's the rivalry between the Microsoft Xbox 360 and the Sony Playstation 3. The thing about the Playstation 3 and the Xbox 360 is that they are substitute systems for the most part—there's a reason why they're considered the "HD Twins." They don't do much to differentiate themselves from one another in regards to gaming, compared to say the Nintendo Wii. Thus, is why we get so much heated discussions between their two fanbases. So the purpose of this is to showcase the main differences between the two, and judge the two on how they accomplish things. I'll rate each console at the end of each section on a scale of 0-5, and then add them up and the end; whoever is on top, wins.
This should be common sense, but do remember that these words are expressed through my view, and with that means that there is room for disagreement. I welcome you to agree and/or disagree with any notions displayed here, of course. I can also tell you that I am not an impartial fellow in this matter and I do have my own gaming preferences; however, I will try my very best to remain as objective as possible and fair in my reporting of this matter. And when some issues like pricing come into play, due note that this point of view is centered on my region—the United States of America. I don't know the prices in Europe, Asia, Japan, or Australia; things can very well be different over there, so just take that into consideration.
The Intial Purchase
We'll first start off comparing what you get when you buy an Xbox 360 or a Playstation 3. I'll be comparing the standard 160GB PS3 Slim, and the 250GB Xbox 360 S model respectively. They're both priced equally so the comparison is best fit for these two SKUs. So let us begin with unboxing (figuratively) the Playstation 3. The contents are the following:
Next, we have the Xbox 360. The contents are the following:
There are three differences that stand out from the above. The first being the controller—the PS3 controller is chargeable whereas the Xbox 360 controller requires two AA batteries. The second difference is the hard drive space—the Playstation 3 has a 160GB hard drive, whereas the Xbox 360 has a 250GB hard drive. The final difference is the inclusion of a headset for the Xbox 360. I do not believe any of these differences are in fact game changers in regards to purchasing a system but they are minor things in which I think are worthy of note. I also think it's worth diving into the specifics of the benefits of these differences, and just why some individuals make these differences out to be a bigger deal.
In regards to the controller, not everyone wishes to spend the money on using batteries for their controller. While the battery life for the Xbox 360 controller is a week or more relative to how much use it gets—I know my controller lasts a couple weeks or more without having to change the batteries—but over time, that cost of batteries definitely adds up. I do feel like this is a nitpicking esque complaint for the most part, almost as if complaining over the electric bill since the PS3 Slim uses more power than the Xbox 360 S. Other benefits include the environmental impact (as some as heralded the method Sony is using is green friendly since they're thinking of all the hundreds of millions of batteries which aren't being used). Critics will point out that the cons of using this approach is that the USB cable to charge the controller is annoyingly short, and the charge isn't nowhere near as long-lasting as the Xbox 360 controller. So if your charge runs out while gaming, you'll be sitting four feet in front of your television.
The hard drive issue is a very small difference—having an additional 90GB is definitely a plus in this regard however. What critics will point out is the types of hard drives used for each system. The Xbox 360 uses a proprietary format which means you can only buy Microsoft manufactured hard drives in the future which makes this unfortunate in the sense that Microsoft has a monopoly on the pricing. The Playstation 3 Slim is capable of using Laptop 2.5" hard drives which makes upgrading to a larger hard drive easy and not to mention affordable. Critics will point out that the Xbox 360 supports storing data on USB Flash drives, which makes things more convenient if you're short on space and are cheap as well.
The last thing comes down to the headset. Coming with a headset is a definite plus no matter how you slice it. While it's not the greatest headset in the world, be that as it may, it certainly holds its own and makes online gaming more enjoyable when you're able to communicate with other gamers—and be confident that many other Xbox 360 gamers out there own headsets as well. Critics will point out that the Bluetooth capability of the Playstation 3 makes this irrelevant (or not that big of a deal) due to the notion that any Bluetooth headset will function with the Playstation 3.
Round 1 Scores & Summary:
Playstation 3 - 4.0; Xbox 360 - 4.6
The Xbox 360 has the Playstation 3 beat in hard drive space, and an additional accessory; but both consoles come short of bringing HD cables. Ironic, considering how each console are considered "HD consoles" yet don't even provide the necessary cables to watch content in HD.
A few websites out there (IGN for example) have provided analysis of the hardware in the Xbox 360 and Playstation 3, so I will basically summarize their findings. Basically, the Xbox 360 has a superior GPU whereas the Playstation 3 has a superior CPU and RAM. In regards to the disk drive, the Xbox 360 uses a DVD drive compared to the Blu-ray drive for the Playstation 3. The Xbox 360 drive has a faster disk reading capability compared to the slower Blu-ray drive, but the inherent advantage with Blu-ray comes the plus of having a much larger storage medium (Thus making disk switching irrelevant for the Playstation 3). Developers on the Playstation 3 do not have to worry about "running out of space on the disk." However, critics will point out that because of the slower Blu-ray drive, it has forced developers to implement the method of "mandatory" installs to the console. This is to make up for the slower speeds, and/or also use "redundant" data techniques on the disk itself to make up for the Blu-ray drive. This making the necessity of Blu-ray being effectively less significant.
Now, When one looks at the specifications for the Xbox 360 and Playstation 3, one can infer that the Playstation 3 is a more powerful gaming system. Which, that in of itself, isn't too much of a strech considering the Playstation 3 was released a year later having the advantage of being exposed to newer technology, and having more R&D (research and development). However, there has been a big difference between "theoretical power" and actual "practical application" of the power.
As this generation has progressed many years, it's evident by the games that are currently available, that the power difference between the Xbox 360 and Playstation 3 is rather negligible. There are a few games which define the Playstation 3's graphical prowess--namely, Uncharted 2, and Killzone 3 are recent examples that showcase the PS3's power, which some have argued that no Xbox 360 game surpasses these games. Only recently has a game managed to break that notion--Crysis 2. Whether or not Crysis 2 is on top is still up for debate by gamers. However, with many years of experience under each console's belt, and the inherent subjectivity in all this judging graphics, we can just firmly declare the Playstation 3 and Xbox 360 push out great looking games, and you really can't go wrong with either system if you want fine looking games for your console.
Round 2 Scores & Summary:
Playstation 3 - 5.0; Xbox 360 - 5.0
Both consoles are fairly equal in power and you can't go wrong with either system due to each system having great looking games for it.
The Xbox 360 and Playstation 3 both have built-in Wifi—however; the Xbox 360 supports Wireless N whereas the Playstation 3 does not currently support that feature. The Playstation 3 also has two USB ports compared to the five USB ports on the Xbox 360. In regards to the video front, the Playstation 3 is using the somewhat older HDMI 1.3a interface (1.4a is the current HDMI interface), but the Xbox 360 is still using the even older 1.2 interface. This gives the Playstation 3 an inherent advantage when it comes to 3D playback, DolbyTrueHD, DTS-HD Master Audio, and other things like Deep Color over HDMI. (It should be noted that the Playstation 3 was updated to include only one feature of the 1.4 interface, that feature was to allow 3D playback).
The Playstation 3 also has more headroom in regards to the NIC bandwidth ceiling—the Playstation 3 NIC is capped at 1GB, whereas the Xbox 360 is capped at 100MB. This won't excactly be noticable to any user out there, unless you're one of those tech-junkies who love to stream HD video over a local network. But, it's still worth to note it regardless. Also, the Playstation 3 manages to have Bluetooth capability, as mentioned earlier in this article.
The Xbox 360 also has backwards compatibility with some of its predecessor's library, whereas the Playstation 3 has backwards compatibility with Playstation 1 games (Playstation 2 games are not supported by current models--PS2 BC was removed years ago). It should be noted that original Xbox games are no longer supported by Xbox Live, and the BC library is only a couple hundred or so titles.
Lastly, and probably the most defining feature difference between the Xbox 360 and the Playstation 3 comes down to the disk drives. As stated earlier in the hardware section, the Xbox 360 has a tray-loading DVD drive. The Playsation 3 has a slot-loading Blu-ray drive. Being able to playback 1080p Blu ray movies is a sizable advantage compared to the DVD drive on the Xbox 360.
Round 3 Scores & Summary:
Playstation 3 - 4.9; Xbox 360 - 4.1
The Playstation 3 really gives the consumer a lot to chew here with its features, but the main argument here comes down to Blu-ray and HDMI. If you're looking for a multi-media device, the Playstation 3 certainly has the HD side covered. Now, if only the Playstation 3 supported Wireless N!
Spring semester has started, so my gaming time has been cut by a large margin. But I still managed to get in a lot of time this past week. I got a Blackbuster Game pass deal, so I've been playing nothing but console games lately aside from the occational RollerCoaster Tycoon 3 game. (Not sure why I got myself into that game again. lol)
But I've been playing... NBA 2K11, Fallout New Vegas, and finally Dead Space 2 LE (DS2 + Extraction).
And I got to finish Dead Space Extraction this afternoon, and I have to say that I really enjoyed the storyline, characters, and the on-rails gameplay. Shocking, I know. On rails that's actually very good? Extraction is a terrific pick for you if you're on the fence about it.
But honestly, it HAS to be played with a Motion-Controller. I played it using the DualShock 3 and I have to say, it wasn't that great using it. It worked. But it wasn't fluid as a Motion controller would be, and it's fairly slow compared to what a Motion Controller would be like. All in all, I want to rent the Wii version to play it through again since playing DS:E with the Wii remote, or the Move would be *ideal.*
I've only started Dead Space 2, and the first hour or so I'm *hooked*. I'm loving it. But holy **** what a change it is going from Extraction to Dead Space 2. It felt so weird getting out of on rails.
After I finish Dead Space 2, I ask you my brothers (and sisters), what shall I rent next?
I'm going to the East Coast with my girlfriend and her mother to visit my girlfriends' family (her brother). So, I'll be kicking it in New Hampshire for an entire week. So don't expect any posting from me on Monday all the way through Monday of the next week. Sorry to disappoint. Heh.
BUT! Some really good news is that I was "requested" to build a PC for my girlfriend's brother, and who am I to say no to a new hopeful consolite wanting PC gamer action? Anywho, here are the specs:
Final Price tag around $800ish
Haven't built a PC in like... 8 months, so I can't wait to get another one going. Hopefully no static charges will destroy any equipment. It'll be a beast rig, especially after some overclocking.
Now my backlog just got far, far, far larger. :cry:
Use your keyboard!
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