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StaticPenguin Blog

Why We Need a Better Rating System

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  Video game reviews have gotten out of hand. They're the center of fanboy and troll fecal storms more and more with every review that's posted on gaming websites. If a review is too low, it's not from a credible source because this reviewer gave that game an 8 or the reviewers weren't paid enough. Then, the score is too high. Fans rejoice and praise the reviewer but internet trolls come out from under their bridges and make claims about the reviewers being paid off or that it's not fair it got a 9 when X game was clearly better but only got an 8.5.

  The worst thing about it? There is no good score if today's gaming community is concerned. The most recent example of this is The Last of Us. People claiming it's a masterpiece and anything lower than an 11/10 is wrong. It was ridiculous how outraged the community people reacted to an 8/10, which isn't a bad score. It's a great score but not in the eyes of the fans. They take to the review like a pack of mad dogs and try their best to act like children over one mans opinion.

  How do you fix this? Get rid of the rating system entirely. Take a new approach to video game reviews. People expect every game to be a 10 now and that cannot continue. One approach that I enjoy is Kotaku's take on reviewing. Whether or not they have the best articles is debatable but when they review games, they don't rate them by a numbered system. They just answer one simple question, should you buy it? While I may not agree with every review they have, I certainly enjoy reading them more often than I do an IGN or Gamespot review because I absolutely dread seeing the comment sections.

  No one respects the reviewer anymore. While it's all well and good to form your own opinions, the reviewers opinions should not be null and void because you think a game should be higher. Gamer's have turned the rating system into flawed one. It needs to stop, we need something new.

Graphics in Gaming.

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I feel the need to state my views on graphics in gaming, mainly due to the release of Game of Thrones. An RPG which I seem to be enjoying despite it's low review scores. One thing I keep hearing though, is that graphics or audio for that matter aren't important.

I don't understand why people always say this. How can anyone justify paying full price for something that looks and sounds like crap? I'm not saying it completely makes or breaks a game now but mediocre graphics and bad audio aren't something that just be ignored. Honestly, saying "graphics aren't everything" sounds more like denial. The first thing you notice when a game starts up is the graphics and attention to detail or lack thereof and it's the last thing most people see when they shut their consoles down.

Video games are supposed to be a fun and immersive experience or at least that's how most developers intend them to be. When concerning RPG's, I feel that immersion is a major factor. When I take on the role of a character, I want to feel as if I am in his or her world. How can I feel like I'm at the wall when it looks like mud? Apparently everyone I speak to in Westeros looks and sounds like they're trying to get peanut butter off the roof of their mouth.

I understand it's still fun to play and that's a good thing, you're enjoying an important aspect of the game. I feel like I'm playing a low budget Dragon Age: Origins and I like that. I giggle like a schoolgirl everytime I watch Mors slam his shield into a wildlings throat.I also loved how I spent the second chapter of the game as Alester talking down starving rioters instead of having to cut my way through them and how my decision impacted the way the people of Riverspring see me.

However, just because one important part is good, doesn't mean that the the graphics aren't important anymore.

I'll always remember the first time I tackled the flying serpent in Shadow of the Colossus and how wonderful I thought it looked. How I stumbled through the glass tunnels of Rapture as they filled up with water and how I desperately tried to escape. As I crossed the desert and traversed the empty ruins of a lost civilization in Journey. The first time I assassinated my opponent in Halo: Reach.

I don't think all games need to look like Uncharted or Gears of War. When all aspects of a game blend well together, they create something amazing. All of us should take each aspect of a game into consideration before we try to justify our purchases and stop denying just how powerful good looking graphics can actually be.

The Zombie Island of Dr. Ned Review!

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Zombies are a profitable market as of late and it seems developers outside of Capcom are finally catching on. Gearbox has released their first bit of downloadable content for Borderlands, The Zombie Island of Dr. Ned. It's giving us some lovely new scenery, zombies and a lot more humor.

Not all is sunshine and rainbows in the murky swamps of Jakob's Cove. It seems the overworked citizens are a little mad….. Oh and they seems to be dead. Or would that be undead since they're all crawling around and trying to eat your brains? When you arrive in Jakob's Cove via the fast travel system, you'll be greeted with a quick and adorable introduction. Once that's over, your zombie massacre will begin! After saving the town of Jakob's Cove, it's up to you to get to the bottom of this strange infection and save the day. The story is told however, through the speakers of various echo communicators. You'll come across plenty of them throughout the four to six hour ordeal to fill you in on all the strange shenanigans plaguing the island. Of course you won't always need the echo communicators to get all the wonderful humor that's been packed into the new content as well.

You're going to encounter a lot of zombies in the Zombie Island of Dr. Ned. The zombies range from the normal, slow zombies that hit rather hard to barrel tossing suicide zombies and Tankensteins that heft around loot chests. You'll also encounter Crimson zombies and Psycho zombies. Crimson zombies can use turrets just like Crimson engineers yet they still like to get up close and personal. Psychos… Well they just run at you like psycho bandits. That doesn't make them less terrifying though! There are also Defilers. These guys tend to spit up some nasty phlegm that can not only blind you but slow you down as well. These enemies change up the pace a bit and keep players from getting bored with the slow pace of the normal zombies. Provided you kill with a headshot you can blow off their heads to collect brains for a chain of quests and limbs so you watch them crawl mindlessly to you if you're interested in that kind of thing.

While Zombie Island adds some new enemies and a new setting with a better narrative it really can't escape the large problem in Borderlands. That problem is repetition. You'll spend the majority of the game talking to the bounty board and killing certain enemies while you hunt down and collect items. You can only kill so many zombies and collect so many brains before the new car smell wears off and that familiar feeling of monotony finally takes over.

The Zombie Island of Dr. Ned is a great bit of downloadable content even if it's still a little repetitive. It's got a solid narrative this time around and the scenery is a breath of fresh air considering Pandora's barren terrain we've grown so accustomed to. Oh, let's not forget about the zombies. Who doesn't love zombies? If you're itching to go back to Pandora and delve into the mystery of the island, then it's certainly something you want to look into purchasing.

Yes, I'm aware Capcom isn't the only company who has made a game with zombies but that's not the point!

Halo 3: ODST Needs Matchmaking.

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If you live in a cave and haven't bothered to leave it's sanctity in a while, then you don't know Halo 3: ODST comes with it's own Horde-esque game type known as Firefight. Where players will fight wave after wave of randomly generated enemies with 3 other people. It's just too bad that it lacks a certain matchmaking feature.

Yes, that means you can't pop the game into your console and find others to play Firefight with when you're friends aren't online. Bungie has clearly stated that Firefight is an experience that is to be shared with friends so you can only invite your friends or join their games. Ok, that's not a great thing really, but one thing I noticed among the community though, is that it seems to have been split into two sides over this. The people who support Bungie's decision to nerf Firefight, who are also known as the diehard fan boys, and those who feel it makes it less worthy of a purchase.

While I can see why some people think this is a good thing, I can only see it in a gray light. Sure, friends are a tad more trustworthy when it comes to these sort of things, what do we do when they're not on to play though? We are allowed to play Firefight by ourselves, but where's the fun in that? If I want to play the game by my lonesome, I'll load up the campaign. Firefight is an experience to be shared with friends. Ok, that's cool and all but why can't we share it with other people? It might stop me from getting into games with children who curse like it's going out of **** but not every Xbox live member is a pre-pubescent sailor.

Which brings me to my next point. Matchmaking is a necessity for these kind of games. Even if it's the only form of multiplayer a game has to offer and might have made Bungie put a few more months of work into the game(supposedly 6 months), but doesn't that just help justify the games $60 price tag? I'm fully aware that there is more than one reason for my one example to have matchmaking, but just try to imagine what Left 4 Dead would be like if there wasn't any matchmaking and it only had it's campaign mode. Sure, your allies may be smart when your friends aren't around to control them, but how many people would choose to just play it's campaign without their friends around? Probably not a whole lot.

If you have the option to play with other people online, don't limit it to our friends. They're not guaranteed to be on when we are on and in the mood to play Firefight. Firefight can be a wonderful way to meet more people and make more friends, which will in turn, make the chances of having more trusted people to play with greater. Not everyone wants to play with their friends all the time or by themselves and would rather get out there and meet other people. Different strokes, for different folks.

There's always the chance of landing in a game where one guy wants to team kill everyone, or talk **** about everyone's performance when he himself does just as bad, but that won't stop our friends from doing the same. Not only that, but as I said before, it'll help justify the games $60 price tag Microsoft slapped onto it and gives a greater feeling of completion instead of some half assed job on the developers side. One good way to meet other people may be to load up the second disc included with ODST that contains Halo 3's multiplayer in it's entirety, but we shouldn't need to do that. We also shouldn't have to whore ourselves out and friend request every Tom, Rick and Harry we meet on the internet who's looking for some Firefight fun.

The exclusion of matchmaking from Firefight certainly has it's up' and down's, and that won't stop me from buying the game. Buying the game won't stop me from wanting more included in it though. So I ask again, why can't we have both?

The Digital Representation Dilemma

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The Wii was the first console to give its users the ability to create a digital representation of themselves. It also let us use our custom avatars in a plethora of games. Microsoft and Sony quickly hopped on that bandwagon and rode that wave all the way into shore with the 360's Avatar support and the PS3's Home.

Now, my whole reason for writing this lies in the Xbox 360's recent update. Now players can buy clothing, accessories and props for their avatars. Now, you'd figure that one dollar for a t-shirt is a reasonable price, which it is. I mean, it's a dollar. I don't mind letting go of a dollar. However, is there any reason why they're charging 400 MicroSoft points for a lightsaber? 320 for an RC warthog?

Straying from the topic at hand allow me to say, yes, I bought the lightsaber. I'm a fan girl who's been playing both KotOR games and Republic Commando recently, leave me alone. I also happen to be a Splinter Cell fan girl who squealed at the fact that I could dress my avatar up like Sam Fisher and I ended up buying both the Elite uniform and Sam Fisher outfit. I even got the Big Daddy doll to top it all off.

But outside of being aesthetically appealing to fan boys and girls around the world, what use do these have? Why did I just spend $15.00 on a few pieces of digital fangirlism? Where the hell are my steam punk goggles!? Aside from giving us more reasons to throw our money away, I can't really see any reason why anybody would feel the need to purchase these things. Our fanboyism if going to drive us to be suckered into this scheme and let's be honest, there's nothing we can really do about it. At least we'll eventually be able to unlock items as rewards when we play games. Is there an award for spending too much money in the Avatar Marketplace?

I'm also disappointed in the lack of unique items. I know I'm kind of complaining about them, but bare with me. If they're going to add them, they should add something for each game. There's no Spartan armor in the Halo 3 section, but there's marine armor in the ODST section which doesn't make sense. It's Halo 3: ODST, so wouldn't it be better provide us with the various suits of armor that the characters they've introduced us to wear? If that's too much of an issue, then I'd be fine with armor that looks like Rookies. Bioshock gives us helmets that look out of place and a doll, but can I please have a Big Sister outfit? I want a giant cage for carrying Adam digesting children in on my avatars back. At least Star Wars, Gears of War, and Splinter Cell categories deliver unique items for players to sample and purchase if they so choose.

At least my avatar looks cute compared to my lifeless Home avatar. This actually gives me more of an incentive to give MS my money instead of Sony. I actually feel like I've been raped out of the small amount of money I put into my Home Avatar and I haven't really put any money into Home at all. Oh and Microsoft..... Mass Effect 2 is coming out early next year(hopefully), avatar items. Make it happen.

Raikoh_'s Mothership Zeta review

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Aside from the anal probing, is exploring the final frontier with Mothership Zeta worth your money? Don't worry, I took the time to venture out into the capital wastes of Fallout 3 once again to get abducted by aliens and give you the low down on Fallout 3: Mothership Zeta.

Mothership Zeta starts off when the Wanderer receives an ominous signal and is then beamed up into a spaceship upon locating the source of said signal. The Wanderer wakes up on an operating table surrounded by a few of the aliens that sound a lot like the Martians from "Mars Attacks!" Then, everything goes all white and you find yourself in a cell where you're soon introduced to one of the new weapons...

The Shock Baton! It's a baton... That shocks people. You'll use it for about a minute until you come across your things. Then there's the Alien Atomizer, which is your basic extra-terrestrial pistol. It has better accuracy than the Alien Disintegrator but doesn't do much damage. The rate of fire is where the Disintegrator fails. It does a great amount of damage, but takes forever to actually kill it's creators. If you take your human brethren along for the ride through various areas, you may have access to the cryo grenades and mines. They don't do any damage but they freeze you're target allowing for a quick and easy kill. Finally, there's the Drone Cannon, the alien variant of a grenade launcher that does absolutely no damage to your intended target. It's not that it doesn't do any damage it's just that explosives in Fallout 3 don't do any splash damage and enemies are constantly listing lazily to the left, easily avoiding damage. There's also some new armor, such as the Winterized Medic armor and the Samurai armor. Both which are really only there for eye candy. The only notable items are the Adapted Biogel and the Alien Epoxy. The Biogel heals a large amount of your HP, while the Epoxy will only repair your weapons.

I think it's best to say that Mothership Zeta is easily the best DLC released..... Ok, I can't actually say that with a straight face. Truth is, Mothership Zeta is not the high note Bethesda was looking for with Fallout 3's final expansion. You're pretty much paying for an hour or two of wandering through a maze that's filled with aliens and tells you where to go. There's a lack of things to do and there aren't any new perks added to the mix. You'll shoot plenty of aliens and their robot companions and you may even find all of the aliens recordings, which offer some insight into what the aliens were doing when they were abducting people and who the people were, earning you an achievement along the way. You can also count on Mothership Zeta to end with quite a blast but alas, you might want to spend your money on something better like Marvel vs. Capcom 2, or buy the other 4 expansions that have been released.

Raikoh_'s Point Lookout Review

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Swamps, drugged up savages, dangerous mutated inbreeds and that ever so familiar apocalyptic wasteland. I take a ride on the Duchess Gambit, down to Maryland and try to survive the horrors of Fallout 3's newest expansion, Point Lookout.

Point Lookout is based on Point Lookout State Park in, you guessed it, Maryland. With promises of treasures and loot untold, the Lone Wanderer heads towards the Duchess Gambit and finds him/herself in the apocalyptic swamps of Point Lookout. Soon however, players will find out that this is just another war being raged between two factions. It lacks the horror elements that Bethesda promised us when they announced the expansion even though the haunting setting is perfect for it. However, Point Lookout is a little more darker, mystical and packed with more explosive quests than the other expansions. The rewards you get are pretty weak compared to the previously released content sadly.

The new enemies aren't really anything "new". The mutated inbreeds known as Swampfolk are the equivalent of super mutants with the speed of a feral ghoul. They are less focused on using firearms. Meaning you won't see a Tracker(largest of the Swampfolk) with a mini-gun, but an axe and their speed makes them quite dangerous. The tribal's that you'll meet soon after arriving in Point Lookout are like the raiders in DC. There's also the swamp versions of feral ghouls and Mirelurks. You'll come across a few new weapons like the lever-action rifle, double barrel shotgun and the unique bio-gas canister, which explodes into a cloud of vapor that then ignites into a ball of flame when an enemy fires a gun while inside it. There are some useful new perks as well. One increases the Wanderer's strength and damage reduction when standing still. Another increases the effects of Punga fruits, a new consumable item. The last one raises your damage against Ghouls by 5 points.

Point Lookout is a great purchase for anyone itching to get back into the wasteland. It's a fun, new experience with hardly any bugs. The only bug I ran into was easily fixed by loading a previous save. If you're strapped for cash and don't know what expansion to get though, wait for Mothership Zeta or download Broken Steel(if you haven't already) first for the raise in level cap.

inFamous Demo Impressions

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Empire City, it's not as great as the pamphlets suggest. Gang-related crime is out of control, there's an odd problem with electricity and don't even get me started on the gas prices! $8.67 a gallon? No thanks, I'll walk. Oh wait, the sidewalk is filled with sick people taking a nap. Anywho, just click the jump to read our inFamous demo impression.

When you first start the inFamous demo up, you'll be greeted with a peaceful scene. Nothing can go wrong, if only for a few seconds. Then, a nice portion of the city is engulfed in a large electrical explosion and the hero of our tale makes his entrance. Cole MacGrath gives a brief explanation about Empire Cities current spiral into darkness. Basically, the American government attempted to contain the situation by closing down all access to the city. This kept the plague and mutants locked inside... As well as the citizens. Cole, upon discovering his new abilities, is their only hope.

The first time I played the demo, I focused on the four missions with minimal exploration. This was mainly attributed to the fact that I died and the game loaded up the next mission it wanted me to do. Anyhow, the demo starts you off in the beginning of a mission. Cole is tasked with delivering a train filled with prisoners to a train station. As you proceed along the tracks, Reapers attempt to stop you by shutting down power to the train. You'll have to get off the train, power up the tracks, kill Reapers and stand on top of the first cart in order to make it move(Cole's body acts as an electrical rail). The other three missions have you defending a crate of medical supplies, stopping a large truck, and destroying a keg that's pumping poison into a water supply. When you complete missions, you'll clean up certain areas and free them from Reaper control. The missions introduce you to the Reapers, a gang of mutants with all sorts of abilities and firepower, and the karma system. You'll see the dramatic shift in power as Cole goes from being a hero to infamous. When you're a hero, Empire City looks as though it is flourishing and the citizens are a little more friendly towards you. Some even take pictures of you. As Cole moves towards infamy, the city falls into decay, people collapse in the streets and they fear Cole. Cole himself receives a change in appearance as well as his powers.

On my second play through of the demo, I took the time to explore, play with the parkour, kick Reaper ass and collect Blast Shards. You have about ten minutes to play around in Empire City before the demo loads up a mission, so I made the best of it. My favorite aspect of the exploration is the parkour. It's not as smooth as Assassin's Creed and Cole occasionally glitches through items. Sometimes he doesn't even make an attempt to grab onto objects while other times, he grabs onto things you don't want him to. Despite this, it's still fun to scale a tall building and leap to the next. Cole can grab just about anything if he can reach it, create ways to cross large gaps, zoom around the city on top of trains, or zip across electrical wires. Blast shards are necessary for increasing your "battery power" or the amount of power Cole can actually use. If you need a quick recharge, you can suck the power out of a nearby electrical source or leech it from a wounded target(killing said target in the process and netting an infamous point). Those of you who want to play the hero, will need to use the "Arc Restraint" to capture Reapers and heal wounded citizens.

In the demo, we get thrown into the neon district, so there's plenty of electrical sources to allow us to experience all sorts of abilities. Cole's shock wave can be used to clear obstacles and send enemies soaring through the air. If he so chooses, Cole can combine the shock wave with his lightning bolts to kill enemies while they float through the air. If you find yourself falling into a nest of Reapers, you can use Cole's ability where electricity explodes from his body upon hitting the ground, damaging everything within a certain range. You can glide into enemy territory and deliver death from above. The higher the drop, the larger the range. After completing three missions, players will get to play around with the lightning storm ability. Basically it summons a few bolts of lighting from the sky to damage devastate everything in it's reach. If you're like me and like to get up close and personal, you can always deliver an electrified punch to the jaw and kick to face.

Needless to say, I am very impressed with the demo. The parkour could use a little more attention, but aside from that, I don't have any complaints. You can expect inFamous to hit(shock?) shelves this 26th. Now if you don't mind, I need to go take care of those Reapers down the street. Damn kids and their rap music.

Raikoh_'s Broken Steel review

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And so here we are. The Enclave has occupied the Jefferson Memorial and the Brotherhood of Steel wants to take it back and save the capitol wastelands. Who knows how this could go down. Will you survive? Let's hope so, because Bethesda has released it's "final" expansion for Fallout 3, Broken Steel. They re-wrote the games anti-climactic ending and raised the level cap to 30. So grab some ammo, repair your gear and let's get out there and stick it to the Enclave! Oh, and don't forget to read our review of Fallout 3: Broken Steel.

Before you download and install Broken Steel, the game ended at the quest, "Take it Back!". The Lone-Wanderer either died, or managed to convince Lyons to go into the purifier and activate it, providing the capital wastes with plenty of clean water at the expense of your(or Lyons') life. Well, the gaming community didn't like that very much. So, the Lone-Wanderer wakes up, two weeks after activating the purifier. Apparently both, Lyons and you were rendered unconscious by the radiation and rescued by The Pride. After waking from your coma, you are then given the title of "Knight" among the Brotherhood and tasked with assisting the rest of the Brotherhood in cleaning up the remnants of the Enclave. Broken Steel adds a lot more depth into the Brotherhood and Enclave. You know they hate each other, but, you're going to learn just how much they hate each other. There's also some side quests! One has you investigating the supply of Aqua Pura that was sent to Megaton and another has you dealing with an unusually coordinated group of Raiders. The problem is though, you don't get achievements for completing them. That's ok though, you'll be grateful for them on that long road to achieving level 30.

There's also new enemies to deal with in the wasteland. Like the Mutant Overlords and the Albino Radscorpions. Let's not forget about the terrifying Feral Ghoul Reavers. They take a long time to kill and come equipped with dangerous melee and long range attacks. Imagine fighting a Deathclaw that can throw radioactive waste at you. A very strong Deathclaw…. That has a seizure when it attacks…. And guns! Bethesda has given us new toys! The heaver incinerator shoots a ball of fire at long distances and the Tesla Cannon, which can be used to take out Enclave Vertibirds in a single blow. Dirty Harry fans will be delighted to hear that Bethesda also added Callahan's Magnum in Broken Steel! It's the most powerful magnum in the game but, players will have to make a major decision at the end of Broken Steel to retrieve it. Now, onto the perks. Not all of them are that great. Some may come in handy however, like "Puppies!", a perk that brings Dog Meat back from the dead. Another will create a nuka-cola quantum when you collect 10 nuka-colas and there's even one that makes the Lone Wanderer explode when going below 20% hp.

There has been some talk of bugs in the game. Like achievements that aren't appearing, Bethesda however, is pointing the finger at the synchronization process over at Microsoft. Luck was with me though and the game actually ran smoother than it previously did. I also got my achievements.

So, is Broken Steel worth the 10 dollars? Definitely. It adds new perks, weapons, enemies, and allows players to play after the games first ending as well as raising it's level cap. I really see no reason to not buy it. With all the other content they've released, it's all worth the $30.00 you could potentially spend. Each expansion adds another 2 to 3 hours gameplay, and you're essentially you're buying a full game(subject to today's standards of course) for half the price.

Free Realms Hands-on Impressions

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Free Realms, Sony Online Entertainment's new MMO, ready to be unleashed onto the world! Just weeks of being in it's closed beta phase, the servers were taken down to get ready for the games big day! What better to have than our hands-on impression of Free Realms before you dive into it yourself!? Ok, Don't answer that....

When you load up Free Realms, the first thing you're probably going to notice is this, it's not geared towards the adult audience. It's a very intriguing MMO mind you, but it definitely won't attract the hardcore players of World of Warcraft.

Upon creating your human or fairy character, you, the player, are subjected to a name approval process. You will be stuck with a generic name until the gods of Free Realms deem your name worthy. You can create your own name, or pick from a rather large list of names to create something unique. My character was given the name of Zoey Starchaser. A human female, with desires to be the best ninja and cook she could be. My first intentions were to just make her a cook because she's a girl. However, times have changed. Women can now be more than just cooks. They can be ninja's, brawlers, kart racers or even pet trainers in the world of Free Realms and conveniently enough, those are just a few of the many jobs in Free Realms. Ever want to be a postman? Well Free Realms is giving you the opportunity. Some jobs however, are locked like the Wizard job, and we did not have access to this in the closed beta. And here I really wanted to cast a spell.

To level these jobs up, you can either complete quests and some gold, or play a mini game that is directly involved with that job. I found myself doing a lot of quests as a cook though... Also, I noticed that the game doesn't exactly punish you for failing the mini-games. When you're playing the fighting mini-game, you fail when you get KO'd three times and still rewarded with whatever you found during that mini-game and the experience you made it seems. While the graphics are rather pretty and the character models are nicely done, the environment occasionally gets in the way when you're feeling lazy and using the mouse to click and move. The camera may even go through objects, making your character pull a 180 and back track when you click on your desired destination.

Free Realms is fun MMO. I don't have a lot to complain about, other than the camera and movement issues, I was rather disappointed there was locked content in the closed beta. On the other hand, the map is rather large and there's a lot of places to explore, with more areas on the way. The game is of course, free, but, paid subscribers get access to all that locked content and jobs, like the wizard and more quests for only $4.95 a month. There's a ton of things to do in Free Realms, but as I've said before, it's more than likely to appeal to the younger audience and keep the hardcore crowd. If you're looking for a new, free and family-friendly MMO to play or a way to kill time, then Free Realms is for you.

--If anyone can tell me where the "wanna cast a spell" reference comes from, I'll send you a picture of a cookie.

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