Well I've been playing the homeworld series since it's debut with the original game and have been in love with the series ever since. When homeworld 2 was released I wasn't quite as awed as I was with the storyline when compared to the 1st one, but I was very pleased with how the multiplayer/ player vs cpu worked. The tactical variety between the 2 races was a lot better than just the cosmetic difference.
But now that a few years has gone by since the sequels release, it makes you think that the game could be just a bit better if they put some of the old and new races in together in a wonderfully balanced clash of the titans way, and sure enough some very talented modders have done that just for us!!!
Here's the run down of what the FX mod 1.72 is. It is the combined efforts of Chinese modders to create the ultimate true Homeworld online experience. It brings back The Taiidan, Turanic Raider, and Kadeshi fleets back in all their glory along with some new ships for the Hiigarans and Vaygr, as well as adding the Progenitors as a playable race. This adds up to a total number of 6 races being playable both online or against the cpu. The best part is that all the races have been fine tuned and balanced with their own advantages and disadvantages to keep the fans happy:D
Also the old homeworld maps and game mode was added into the mod for use if you wished, such as using the old maps, resource injections etc.
They really haven't changed all that much in this mod. Some new units have been added in such as the Multigun Corvette and a new class of destroyer called the Light Cruiser, which is a step between the destroyer and the Hiigaran Battle Cruiser.
These guys haven't changed too much either, just some basic unit tweaking along with adding the Artillery Frigate and the Defense Carrier. The new carrier unit is a must build if you choose to be the Vaygr, it has some incredible beam point defenses to bring down corvettes and fighter, along with 4 heavy missile launcher tubes for cap ships. This baby can go toe to toe against even destroyers. Best used to keep your guys back home safe IMO, but it is a pretty pricy unit.
These guys are interesting, the units are very good at what they are designed for and horrible at the things they aren't. So make sure you keep for ships covered by some variety of others to keep your guys alive. This race can be a power house if used correctly.
Units are composed of those you would expect from the main campaign, such as the Drone, Mover, Keeper, Dreadnaught, Sajuuk, Balcora Gate, that have been balanced with unit caps and some tweaking as would be expected. Also there are a large number of custom created units to make sure this race stays balanced with the others. New fighters added in come in groups of 4, but are very strong against other fighters, as well as "wasp" class bombers. A number of corvettes are new as well, such as the light corvette which is good against fighters and comes in 3's. The Heavy Corvette comes in groups of 1 and is a slow moving but hyperspace capable cap ship killer, and is quite good at it's Job. Also they have some special movers that are specialized to capture enemy vessels. Frigate class vessels are mostly brand new custom units made by the modders. There's a frigate that specializes against corvettes, one that is good against frigates and vets (my fav:P), and one called the Destroyer that is designed to be used in groups to kill smaller cap ships. The capital class vessels are where these guys really shine. They get a new guy call the Arsenal ship that acts as a capital support vessel. It has one phase cannon (the yellow death beam thing) that is a bit weaker than the dreadnaughts and that's it. Good to mix with frigates fro some extra firepower. The keeper is what would be expected from the campaign, it can build fighter class vessels and is good against frigates.
Special notes: these guys have vessels that can hyperspace on their own, such as drones, heavy corvettes heavy frigates, and the caps. Also have a jump gate like Vagr's do, but can jump the gate across the map instead of flying the whole way.
These old boys are back for a 2nd chance to kick some Hiigaran butt. The Taiidan consists of the exact same ship models that were used in the original Homeworld. That's right, they are the old models put right into the new game for you Taiidan purists out there:). So I think you know what to expect from these guys, an the fact that they use all the old ships means that they are one of the best balanced new races put into this game.
Special Notes: The Taiidan have kept their ability to hyperspace their vessels frigate sized or larger without needing to use a local hyperspace module which can be very useful. Also the Taiidan don't need to build fighter, corvette, frigate, or any other facilities. Once you research that vessel it's ready for production.
These old enemies are back as well and are also sporting their old models as well. They all their old ships from Homeworld 1 but have some new features added to them to give them some interesting tactics. These guys seems to be more designed for quick decisive attacks. Their carriers are bristeled with 4 front cannons and 2 heavy front firing ion cannons. Their fighter mey not be the strongest but they aren't expensive. The corvettes on the other hand are good at what they doo, but com in small groups:(, such as the heavy corvette which is great against fighter, or the missle corvetter which is a frigate killer. Their ion array frigates are the same as the old game, but now have the ability to cloak. Nothing is more annoying than sending your guys off to fight then havving a group of 10 ion arrays appear out of nowhere that were waiting for the chance to hit you unprotected. The Turani also borrow the Taiidan assault frigate, missile destroyer, and heavy cruiser, but has changed some of the functions for their own needs. The missile destroyer fires in very slow volley, but has devastating firepower. You can jump a group of theses babies with a carrier filled with fighters, kill a mothersip from behind, and get out of there before they know what hit them. The heavy cruiser has been modified some as well, but nothing that really stands out.
A group of Hiigaran exiles never made it to Kharak, but instead lived their lives hidden away in a nebula. These guys are very fighter craft oriented and have kept their old models and added some new ships to their fleet. Their carrier class ship is the Khar Toba, the same ship type that the exiles traveled in on they journey of banishment. There are 2 Needle class capital ships, one bent toward stealth and launching fighters, while the other is built to kill the big guns of their enemies. Think of this race as the zerg from starcraft, you want to swarm your opponant and completely overwhelm them to win, which isn't that hard to imagine happening since you get 8 fighter per group, and large numbers of the other fighter craft. They also have a command pod frigate that amplifies their fighters performance, so you want to kill those things off before you get ripped to shreds from the cloud of small ships. The trade off is that that there is only 1 frigate that is used for attacking, and are very single tasked oriented capital ships. One odd vessel that is a bit out of place is the Somtaaw Dreadnaught. It's a cool addition to the fleet though.
This mod is still a work in progress, the Bentusi are scheduled to make an appearance somewhere around the end of October along with some other features.
So stop reading this blog already and go get the darn thing!!!!