Spartan-1775 / Member

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Spartan-1775 Blog

The Conclusion: DmC Demo Impressions

So I downloaded and played through the DmC demo that came out on the US PSN store to confirm my suspicions on the game and give me closure on what has been the rockiest game ever to be developed off of an established franchise. Lets get the gripes over with.....

Gripe #1 Control:

Ohh my god the control for this thing is so freaking awkard the first thing I did as soon as I got to play was fire Ebony and Ivory which instantly locked me in at the direction I was firing whereas if this was DMC3 (this games control is king) if there was no enemies I could move around in all directions while firing it was only when an enemy was on screen it would auto lock on.

Trying to do combos using Rebellion felt slow and awkard where I had to wait quite awhile for the delay attacks where those are signaled in that game by gleam of light off of your weapon, where in DMC3 it felt more fluid.

The Angel mode and Demon mode weapons/abilities are so awkard to utilize due to the cause of requring to hold the triggers down I tried to do the Angel Lift towards an enemy by simply tapping Angel Mode and pressing square so I could warp over there and be fightning airborne with Rebellion for all around attack speed and damage, though that plan didn't work out to well.

I just personally feel out of control while playing this, I see where they were going to add expanded variations of attacks but it was completely unecessary, why couldn't the scythe and axe weapons just be a seperate weapon you can swap as your main with R2 and you utilize L1 and R1 respectively with a tap of square for the angel lift / demon pull cause you sure as hell are not using L1 and R1 for anything else in this game!

Overall gripe control is too freaking awkard where games like DMC3/DMC4, Bayonetta, and even MG Rising (even with its auto lockon) had me feel like I was actually in control of what I was doing.

Gripe #2 Difficulty:

The inital demo's higheset difficulty is called Nephilim [you can unlock a remix harder difficulty called Sons of Sparda which has different enemies in the level] (though whats wrong with Easy, Normal, Hard, Very Hard, Dante Must Die?) either way the description had it so that this difficulty would be suited to veterans of previous Devil May Cry Games and serve as a suitable challenge. Overview of the difficulty? Still had a harder time with the controls then dealing with enemies set before me. Pretty much get them up in the air and keep doing airborne combos and they don't stand a chance. I actually experimented with the airborne move Payback which indefintely uppercuts an enemy higher into the air, I actually did it indefintely until I hit the roof of the level then I just went to town on the poor guy. So another hit for cheap gameplay mechanics.

Overall enemies on the demo at the first hardest available difficulty and should I say Sons of Sparda difficulty as well didn't really present a threat to me wheras in DMC3 if I'm playing on Dante Must Die mode three hits your dead (BTW didn't die once during the demo level).

Gripe #3 Style Points:

The game is too generous with the style points I will say normally without the use of the Demon Axe weapon it does take a while to build up the style meter however why is it I got constantly hurt throughout the level and finished with a double S rank (guess they have triple S as the maximum rank versus just S,A,B,C,D) ohh yeah thats right the amount of life lost in the level is no longer a factor in overall level rank its instead delegated by Style, Time, and Completeness (finding all the secrets to the Level?) where in DMC3 and DMC4 there was a factor for Style, Time, Life Lossed, and Item Usage though it was pretty much for my playthrough I got an S for Style, S for Time, and D for Completeness and still got an S and above rank. I really need to contact a friend of mine who is a bigger advocate of the DMC franchise then I am where he got S ranks for all the DMD missions in both DMC3 and DMC4 to hear his opinion on this because I now personally don't get the feeling I got when I successfully got an S rank on a level I litterally spent hours starting up DMC3 on DMD with no upgrades and getting an S rank for the very first level as soon as I got it, it just felt like such an accomplishment but only intimidated me more since that was just fightning in one area versus an entire level with multiple areas and an end boss.

Gripe #4 Dante's voice actor (its a short one):

The way this guy talks it just seemed it was so one dimensional compared to the Dante we had in DMC3 and DMC4 that made him a fun character seriously I freaking love Reuben Langdon as Dante he did both the voice work and all the crazy motion capture work for him he was quiteliterallythe flesh and blood version of Dante.

I can't really list the boss as a gripe since thats not a generalization of what is to come of the game however I will say the only reason I died on the boss was 1. Utilization of unblockable/undodgable attacks and 2. Poor hit detection on the bosses part (Boss should clearly not hit me when it did).

Well thats about all I wanted to say, like I said this has given me closure on how much I'll think of how terrible of a Devil May Cry game this is going to be. Overall it feel shallows, and tries to capture the feelings of Devil May Cry 3 and 4 but fails on both accounts.

I would be more then welcome to hear anyone's differing opinions concerning the game and your own impressions on the demo.


I found out you can map each individual button for this, so I will say I strongly encourge people to change angel and demon mode buttons from the triggers (L2/R2) to the shoulder buttons (L1/R1) I apparently forgot that the L1 and R1 buttons are used as an evade button (DMC3 utilized a lockon button and pressing against the left analog stick and pressing X) though I will say triggers are perfect buttons for tapping where L1 and R1 are perfect for holding.

Imminent Despair.....

So it finally came to light that Platinum Games is making Bayonetta 2 as excited as I was since I loved the original so much (even if the PS3 version was vastly inferior to its 360 counterpart) along with other games in the genre such as Devil May Cry along with any game Hideki Kamiya has ever made. I came upon other news Nintendo is publishing the title so its currently exclusive to Wii-U....

Now I have to imagine how you would play a stylish hack in slasher with a tablet based controller...

You can watch the teaser trailer here which might I add looks awesome!

I honestly could say I never saw this coming I guess if I want to play this I better hope this a one year exclusive contract or shell out $300 for the console.

It would appear that Koji Igarashi is out of the picture...

Lets start things off with this.


Very nice, very well done. Do I still call this Castlevania though? I do not. You can take the title Castlevania out and just call it Lords of Shadows and thats it you wouldn't have to change any of the content. While I believed the first game was great and all I mean you have freaking Patrick Stewart narrating as Sean Connery. I felt the game while is very gothic lost a lot of what made Castlevania so iconic for the fans. Well with the announcement of both Lords of Shadows 2 for the PS3 and X360, and Lords of Shadows - Mirrors of Fate for the 3DS being both developed by Mercurysteam I have to question Koji Igarashi's status at Konami while his games have been great they haven't done too well in sales unlike the Metal Gear or Silent Hill franchise.

Will I buy this game? More then likely just because they left the game with an inconclusive ending with additional chapters you could buy by spending $15 on DLC for each respected one. So Konami wants me to shell out an additional $30 for a game I bought for $60, no thanks. Tried to watch Youtube videos of those chapters but I wasn't much for watching others play a game in front of me.

What even makes this more perplexing is that Mirror of Fate is suppose to have both Simon and Trevor Belmont in the game so wait you reboot the franchise and now your bring people back from the previous universe in the title where Trevor Belmont is the son of Gabriel and he wields the combat cross the same one in LoS and with the Mirror of Fate you can travel in time and play as Simon Belmont who has the leather whip Vampire Killer which was made in Lament of Innocence?

Konami is really screwing with my mind.....

Yakuza 5 Famitsu Scans!

Holy He!! its offical, Yakuza 5!

Either way here are the scans from Famitsu (Right Click --> View Image):



Unlike Yakuza 4 and Yakuza Dead Souls (Of The End) this game has up the ante on playable characters in this game you can play as Veteran Kazuma Kiryu, Yakuza 4's Shun Akiyama, and Taiga Saejima, and now for the first time as Haruka Sawamura (I guess she's now finally sick of getting kiddnapped) , and they introduce a new character named Tatsuo Shinada.

I'm not going to list too much about the plot I'll instead list some of the game's details:

This sequel is set throughout five major cities in Japan: Tokyo, Sapporo, Nagoya, Fukuoka, and Osaka.

Yakuza 5 is the series most ambitious project yet. The team has spent twice the amount of time developing the title.

The script for this game is the greatest in scale.

Transition from adventure to battle will be seamless (OHH F' YEAH!)

The game is currently 70 percent complete it is due to release for the PS3 in Japan this Decemeber.


R.I.P DmC: Tameem does not care some more.....

Tameem has just pulled the biggest F' you to the fans of Devil May Cry. From an interview with_PSM3_he was replying to a comment from a fan who said, the game they are making is unlikely to sell well.

Tameem replied,"Usually the worst creative crimes are made when you're trying to make a game for someone else - some perceived demographic that, in all likelihood, doesn't actually exist."

Let me read that back to you people *takes deep breath*,"some perceived demographic that, in all likelihood, doesn't actually exist."Your not of course referring to the demographic that does exist which is called ohhh I don't know the Devil May Cry fanbase?

He backs up his argument on how you should make a successfully game *Hey all game developers grab your pens and pencils cause heres that big secret!* You should make a game that the developers themselves want to play. I will admit that concept might work for a brand new IP but even when your doing that it is extremely risky it's pretty much software development methodology 101 that you need to take into a huge and I mean huge consideration for the users firstmost who are going to buy your product. (Not to mention this method of thinking hasn't been exactly working for their other two games: Heavenly Sword, Enslaved).

Tameem puts the final nail in the coffin by saying,"So from that point of view I don't care if it sells a thousand units or two million units."

So it now appears now he doesn't care about the fans input on the game and he now apparently doesn't care if the game is commerically successful.

Now I gotta ask what is left of Capcom do you even care?

New Shinji Mikami game is Pure Survival Horror!

I almost fainted when I heard yesterday that Shinji Mikami is making a true survival horror game with the codename Zwei (German for the number 2) in a world where the producer of RE Revelations states, the market is too small for actual survival horror games. Either way check out this teaser screenshot Bethesda posted it'll give you chills.


How very interesting.... Sega x Capcom x Namco project.

Apparently joint company crossovers is all the rage these days....

With this new project called Project X Zone (Project Cross Zero) this is a strategy RPG for the 3DS thats gonna feature characters from each respected company the confirmed roster so far is:


  • Ryu & Ken (Street Fighter)
  • X and Zero (Mega Man)
  • Demitri and Dante [DMC2 version of Dante] (Darkstalkers and Devil May Cry)
  • Chris and Jill (Resident Evil)


  • Shinguji Sakura and Ogami Ichiro (Sakura Wars)
  • Pai and Akira (Virtua Fighter)
  • Kurt and Riela (Valkyria Chronicles 3 [released in JPN only])
  • Ulala and Touma (Space Channel 5 and Shining Force EXA)


  • Sanger Somvold (Super Robot Wars)
  • Jin and Ling Xiaoyu (Tekken)
  • Kos-Mos and T-elos (Xenosaga)
  • Yurie and Estel (Tales of Vesperia)
  • Kaito and Black Rose (.hack)

I don't know how I feel about this.... it looks interesting enough, there will be a trailer released by the end of the month.
source and scans:

Check it out! Bayonetta's Debut in Anarchy Reigns!

I'll let the action speak for itself.

I personally wanted to upload the video and post it on here but it looks like GS is having issues with uploads and playing back my videos that I've already uploaded.

Now back to the subject of the blog, two words; "FREAKING SWEET." Got to say she looks like she fits in perfectly with this game now all we need is an announcement that Sam from Vanquish is in the game. Right now its confirmed she'll be in the JPN release as a pre order bonus though I believe she'll appear in the game stateside.

Anarchy Reigns for those who don't know is Platniums attempt at an online Brawler though their will be a campagin mode (story mode) withJack Cayman andLeonhardt "Leo" Victorion from MadWorld the online portion of the game will feature 16 players and 11 different modes including,

-Deathmatch (4 player all for themselves)
-Team Deathmatch
-Survival Mode (Fight waves of enemies cooperatively)
-Cage Match (1v1)
-Death Ball (Sports inspired 4X4 gameplay)
-Team battles (C!ass based team deathmatch with a twist)
-Battle Royal(16 players Versus. Total Anarchy.)

The game will be released for the PS3 and X360 in NA on July 3rd, EU on July 6th, AUS on July 5th.