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SovietsUnited

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#1 SovietsUnited
Member since 2009 • 2457 Posts

It's a 2D top-down shooter (could be isometric too) where you play with 3 or more characters simultaneously. It was mission based with real time combat and the story was about defending the planet from some alien invasion; main characters were using laser weapons. The gameplay was very similar to Star Trek: Away Team. Played it around 2000-04 but it could have came out earlier, but not way earlier since it did have better graphics and resolution than similar games like Alien Breed.
It's not any of the following: XCOM series, Abomination TNP, Enemy Infestation, Alien Shooter
NOTE: It could also be the first, smaller scale level of a bigger RTS or real-time tactics game, thought I doubt that

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SovietsUnited

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#2 SovietsUnited
Member since 2009 • 2457 Posts

It irritates me to no end every single time I read it in a game review. It's a horrible shorthand, especially when a reviewer calls out something as "too gamey".

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#3 SovietsUnited
Member since 2009 • 2457 Posts

Quake Champions

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#4  Edited By SovietsUnited
Member since 2009 • 2457 Posts

The priority should be on the Great Sovereign / Bearer of the Curse from DkS2. Storywise, it's the biggest question that DkS3 left unaddressed: you have this incredibly powerful dark soul who is cured of hollowing, the next monarch which refused the cycle, and he/she gets no mention.

https://www.youtube.com/watch?v=jxK9ygIxVII
This ending kind of redeemed Dark Souls 2 but DkS3 didn't build on it as far as I know

EDIT: forgot to add spoiler blocks

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#5 SovietsUnited
Member since 2009 • 2457 Posts

The Walking Dead didn't live up to the hype either. All this talk of meaningful choices in a tight space affecting everything midway release and when it was over you got one unavoidable ending with only a difference in execution.

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#6 SovietsUnited
Member since 2009 • 2457 Posts

Not all of that hate is unwarranted, in fact most of the spiteful dismissive attitude geared toward them is often justified, even if reasons and intentions of those detractors vary greatly.

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#7 SovietsUnited
Member since 2009 • 2457 Posts

New IPs, hopefully.

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#8 SovietsUnited
Member since 2009 • 2457 Posts

I'd wager that more people are cautiously curious about No Man Sky than how many are actually hyped. There's an air of superficiality about the concept.

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#9 SovietsUnited
Member since 2009 • 2457 Posts

Yeah thanks for reminding me, Driver San Francisco was a refreshingly great game.
Nothing so far on a real sequel, and given how Reflections is co-developing GR Wildlands and probably The Division DLC as well means it's not coming out anytime soon.

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#10  Edited By SovietsUnited
Member since 2009 • 2457 Posts

@uninspiredcup said:
@SovietsUnited said:

It's a subpar movie through and through. In fact it's like half of a movie, and even from a spirited fan's perspective it doesn't deliver. For a project hell-bent on being a faithful adaptation of the game, it misses the essence and heart of Warcraft completely and honestly feels very alienating.

Having watched it now, I sort of disagree with this. The orc parts (as the pc gamer review mentions) are pretty good imo - it looks like Warcraft, it sounds like Warcraft, the characters have motivations and conflicts and they aren't one note good or bad.

The human stuff looked like shit. It's kinda weird to see a movie where the CGI parts and CGI characters are better - it's like Starwars in reverse.

Pretty much the only thing true to the series are the visuals. It barely sounds like Warcraft as it replaced one of richest game soundtracks with its own generic score and its pseudo-reminiscent songs. Most of all, it lacks the soul of Warcraft. One particular scene perfectly showcases this: a squeaky clean original character facing death says "For Azeroth" in the most forced, disinterested, pussified way possible.

The movie is flawed in almost every way. Plot is very rushed, jammed with story and focused primarily on world-building, character interactions and battle scenes, but never has enough time to let them develop properly resulting in a poorly defined world, one-note characters with a frankly terrible screenplay and short, underwhelming war scenes lacking any sense of impact and scale. Runtime definitely hurts it but even if it had an extra hour it would help much as its problems run deeper than the plot.

Excluding perhaps Paula Patton, almost every actor is miscast, has terrible line delivery, looks uncomfortable and lethargic and lacks presence to such a degree that they're an inherent nothing on the screen. The voice cast does a decent job but the downside of that is when they interact with humans the difference in performances clashes jarringly hard.

Cinematography is serviceable I guess, costume design is good but there isn't a single inventive or memorable shot except maybe the opening one and that's arguable. It doesn't help either that the frame is uninteresting most of the time; there was a definite priority in placing fan appeasing still shots like Blackrock Mountain, Stormwind guards and other trademarks of the franchise in the background over shots that add something to a scene at hand. Human-orc scenes as you said looked very wonky and there was an inescapable cartoony vibe throughout.

Considering how much attention was given to the visual representation of Warcraft, its disappointing how little director seems to understand what gives Wacraft its own identity. The movie has an ill-advised focused on character interactions (gotta quickly mention how it doesn't focus on the characters themselves, and therefore has laughable scenes like Lothar's grief and resolution), while the source material never focused on characters outside the genre trope and has its focus on huge, epic battles and setpieces with many memorable lines delivered flawlessly. On top of that the interactions alone are incredibly out of place as most of the dialogue is centered around trendy quips. Those same battles that make the series what it is here are mostly small skirmishes or some sort of stealth attacks and ambushes. The one big battle scene that takes place is so short that it doesn't convey any sense of importance in the end.

There are a lot of things to rant about individually but just to save time its easier to say that its one big misfire, both as an adaptation and as a thing of its own. Lorewise, its one big clusterfuck and pretty close to lore rape, but that's a story for itself.