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Some-Mist

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#1 Some-Mist
Member since 2009 • 5631 Posts

Surprised my account is still active haha

Anyway..

Progear

Muchi Muchi Pork

Batsugun Special

Ketsui

Mushihimesama Futari Black Label

I really like gratifying and flashy scoring systems and freedom to exploit those how I want, so not much of a fan of the stringent ones like ikaruga and daioujou

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Some-Mist

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#8  Edited By Some-Mist
Member since 2009 • 5631 Posts

deleting post

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Some-Mist

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#9 Some-Mist
Member since 2009 • 5631 Posts

@always_explicit said:

Why do people even pre-order. Just buy it?

bonuses. I got my name in the credits of Broken Age. I will also have a physical edition not made available to the public.

I will have a physical version of Armikrog.

Often times the games I like are typically one print runs and sell out forcing it to an OOP status. An example of this is when I bought muchi muchi pork/pink sweets bundle for $90 in 2011 which sold out in a couple months. The price sky rocketed for used copies to $140 until the release of a platinum hits which is also OOP now and heading in the same direction. Also... with many CAVE releases, you get first print run DLC including full game modes (essentially doubling, quadrupling, and tripling the game length) only included with pre-orders. People who get those codes and don't use 'em usually sell 'em for around $60-70 (for just the code... not the game).

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Some-Mist

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#10  Edited By Some-Mist
Member since 2009 • 5631 Posts

here's some fun insight for you from previous Capcom employees who left to find/work at PG:

The Platinum directors also make a slight dig at their previous employer Capcom. The company made great hay of the fact that it had a team of 600 people working on Resident Evil 6 for periods of its development. But Hideki Kamiya is amusingly dismissive of such large projects. “I heard that there were a huge amount of people working on Devil May Cry 4, just an enormous amount of people,” he observes, dryly. “Didn’t help them, did it?”

The team also gives a rather startling insight into its management practices. President and CEO Tatsuya Minami is described by Inaba as, “explosive broad-minded and violent… a violent visionary”.

http://www.edge-online.com/news/inaba-on-platinum-you-run-the-company-like-youre-in-danger-of-starving/

when you no longer have the people responsible for directing the teams who created these amazing IPs, you're left with a team of nobodys led by someone who doesn't have previous experience nor the original vision/scope to work with the IP. Yet you continue to think "Capcom is the reason x-game is good."

really?