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The State of My Backlog: Post-E3/Summer Edition

It would appear that it's time for another one of my "State of My Backlog" blogs, seeing as it's been over 6 months since my previous one. I don't think it's changed much, to be honest. But with E3 out of the way, my wishlist shouldn't be changing much for a while. As for E3 itself, I've decided against doing a blog about it like I usually do. I honestly just wanted Fallout 4 to be announced, and obviously that happened before E3, which didn't leave me much to look forward to. I think I added 2 new games to my backlog from E3 announcements. It wasn't a bad E3 by any stretch, but I just couldn't get excited for what a lot of people were getting excited for. I've never played a Final Fantasy or Shenmue game. The Last Guardian looks too much like ICO to me, which I didn't find as much fascination with as most people did. But I still probably will end up playing that game. Horizon: Zero Dawn looks like a potentially interesting new IP, but I'm not set on playing it just yet. At the least, I did see some new footage of games I've been looking forward to for a while such as Uncharted 4, Just Cause 3, and No Man's Sky, although I'm finding less reason to be excited by the last one. But all of that's okay because I like having less on my plate anyway since I tend to get every drop out of a game that I can anyway. So without further rambling, here's my current backlog:

Current Backlog: 3 Games (-2)

  • 1 Unplayed and Owned
    • Plants Vs. Zombies: Garden Warfare
  • 2 Currently Playing
    • Borderlands: The Handsome Collection
    • Persona 3 Portable

Current Wishlist: 19 Games (-2)

  • 3 Released
    • Assassin's Creed: Rogue
    • The Witcher 3
    • LittleBigPlanet 3
  • 16 Unreleased
    • Fallout 4
    • Batman: Arkham Knight
    • Everybody's Gone to the Rapture
    • Mad Max
    • Uncharted 4: A Thief's End
    • Life is Strange
    • Persona 5
    • Just Cause 3
    • Mass Effect: Andromeda
    • South Park: The Fractured But Hole
    • Dishonored 2
    • Homefront: The Revolution
    • Tales from the Borderlands: A Telltale Game Series
    • Tearaway Unfolded
    • No Man's Sky
    • Rise of the Tomb Raider

Total Games on my "To Play" List: 22 (-4)

So I broke this one down a little differently than I have before. I decided to separate released and unreleased games this time on my wishlist just to better portray how many games that are actually available that I'm wanting to play at the moment. And as usual, these aren't necessarily all the games I will be playing in the near future. I have PS+ games that I've claimed that I don't know if I'm really interested in playing, so I don't list those. There's also no knowing what will pop up on there and grab my attention, or if another games will catch my attention on a whim.

Anyway, my list dropped 4 games overall despite adding several since I've last done this. Looking at my previous list, I actually played through 10 games that were on there (and some games that weren't on there). But it's nice to see my list is remaining stable as it was at 22 going back the last two times I did this. It might actually get to the point where I have to go out of my way to find more games to play or buy DLCs or something because 16 of these 22 games aren't even out yet (or fully out yet, as is the case with the few episodic games I have listed). Then again, Borderlands: The Handsome Collection is really 2 games and going to be a big time sucker seeing as I'll be going after all trophies. The Witcher 3 looks like a behemoth of a game as well. And, as I mentioned, I can always dig through the PS+ games I've "bought" if I really need something to play.

I guess that's it. Might not make another one of these until the end of this year/beginning of next year seeing as I doubt a whole lot will change anytime sooner than that.

More Thoughts on Fallout 4

As I'm sure you're aware of, Bethesda held its first ever E3 Conference last night (or evening/morning/etc.) and it went fairly well I would say. But the only part I want to talk about is the part that arguably stole the entire show, and that was Todd Howard talking about and showing us clips of Fallout 4 for a good 30 minutes. As with the recent trailer, I saw much more than I was expecting to see. And on top of that, a release date for later this year was thrown right in our faces. That said, I'm still overwhelmed with information and what I saw in the gameplay clips and feel I need to get all of that out of my head in writing. I won't separate things into "Good" or "Bad" this time, because I honestly don't know what the hell to think about most of what I saw. But I will be offering my opinions on as many things I can think of.

So There's a Voiced Protagonist- This is one I feel I need to address right away because it's something I specifically listed under "What I don't want" on my previous blog. And honestly, I still stand behind that. I was always okay with how it worked in Fallout 3/New Vegas with the dialogue options and seeing exactly what your character would say if they did speak. Don't get me wrong, I think this could work out well in the end. The dialogue elements do seem similar to Mass Effect, and I feel that game has excellent dialogue interaction between characters. And I do like that you will be able to back out of dialogue exchanges when you want to. I just hope they implement skills like speech and so forth like they have always done. I just still want it to have a "Fallout" feel, ya know?

Customization Out the Ass- From what we saw and what Todd Howard said, it seems like a lot of the game will revolve around customization, at least as far as your weapons and gear go. I think most people would be ecstatic about this, but I actually find it a bit overwhelming. Fallout 3 was admittedly a bit lackluster when it came to crafting and customization, but I like how it was handled in New Vegas with mods for weapons and being able to craft ammo and whatnot. I think my concern with Fallout 4 is that you might not really be running into awesome, unique, and already souped-up weapons and will instead have to rely on finding various parts in order to make something decent. I don't know. Maybe my thought process doesn't make sense. Maybe there will be unique weaponry and gear to find. It's just that I get overwhelmed with too many customization options. I don't want it to be all convoluted and whatnot. But I do look forward to seeing how this all turns out.

Settlements- This addition came as a complete surprise and I still don't know what the hell to think about it. I always liked stumbling into a town early on (like Megaton in Fallout 3 and Novac in New Vegas) and settling there and storing all my extraneous shit in my room. So I don't know how I feel about the idea of basically building a small town and, on top of that, managing it. I do see some awesome potential in it so long as it doesn't get too elaborate. I mean, it needs to look kind of shitty in order to fit in with the wasteland. But I dunno, I probably should stop worrying and see this as an awesome addition.

Pre-War Prologue- Now on to a little something about the story, even though we don't know too much about it (which is good, please don't tell us too much). So it was confirmed that the game begins before the Great War and that the main character was actually alive during that time, meaning they were probably cryogenically frozen for whatever reason. I think it's cool we'll get to see what the world looked like before the bombs fell. I hope there's more to it than what we saw in the clip, though. I wouldn't mind a fairly lengthy introduction, similarly to Fallout 3. But I'm sure a good chunk of the prologue will take place in Vault 111 itself, which we hardly saw anything of (again, which is good). Anyway, I can finally say I'm fully confident with looking forward to a certain aspect of the game.

Beautiful, Varied World- I'm going to keep going forward with the positive vibe and just say that I'm really happy with what I'm seeing. My only minor complaint is that I could do without the skies being so bright and blue almost all the time. But still, even in the more "clean" shots, it definitely has a great post-apocalyptic look. The more urban settings remind me a bit of the DC area in Fallout 3 since it seems riddled with hostile territory and perhaps some small, friendly settlements. And of course there seems to be a good variety of deadly and probably irradiated places out in the wastes such as swamps. So I'm definitely excited to see what all there will be to explore in the game. No word on exactly how large it will be, but I'm hoping it's a safe assumption that it will be larger than previous Fallout games.

Gameplay Tweaks and V.A.T.S.- I'm a little mixed with what I saw as far as the gameplay goes. It's great to see V.A.T.S. is back, for starters. It doesn't completely pause time this time around. However, I don't have too much of a problem with that since it seems like you will have plenty of time to make your move. And the shooting and overall gameplay look a lot more fluid, but that's sort of where I get a little concerned. For starters, the crosshairs for weapons are your basic, generic crosshairs you see in every other shooter ever. For some reason, I liked the simple and unique crosshairs in Fallout 3/New Vegas. Sure, they don't give you an idea of how much spread any given weapon will have. But I always found zooming it and out with it to be seamless and just thought it felt right. I was never a fan of iron sights in New Vegas, so I always had that option turned off. Furthermore, I'm not really a fan of the hitmarkers. I don't mind them too much in most games, but I just don't really like how they look in a Fallout game. So really, the best I can hope for here is some options to turn off hitmarkers and also to change the crosshairs. I would be absolutely thrilled to be able to use the, I guess, "classic" Fallout crosshairs. I just want Fallout to remain unique and not play out like some generic shooter, although I am much more welcoming to smoother gameplay and less clunky movement.

Use-able Vertibird/Jet Pack- Some other things I saw that I'm not too sure what to think of. Shooting stuff out of the side of a Virtibird looks like good fun, but if you can just summon a Virtibird anywhere and do this, it just wouldn't seem right. If it was something they just kept to a story mission, that'd be pretty neat. But we saw the Virtibird basically be summoned from nowhere and used right there out in the open. Hopefully this is as much as we'll see from the game as far as vehicles are concerned. Gonna be pretty disappointed if I find out you can make cars or whatever and just drive them around. I just don't think it fits in with the spirit of the game. The Jet Pack I'm less concerned about. It just looks like something you can briefly use to jump between gaps and whatnot. And since it's used with the Power Armor, I guess I'll mention the Power Armor HUD. I suppose it looks pretty cool, but it also looks a bit obtrusive. So, ehhh, IDK. I don't usually use Power Armor anyway lol.

Other Companions?- There's an awful lot of focus on the one dog companion, which is perfectly fine because I know I'll probably be using the dog as a permanent companion. But I'm still left wondering if there will be other companions, and if so, how deep will the interaction with them be? Will we get companion quests? Can I still use my companion(s) as a pack mule? Will I perhaps be able to leave companions at my settlement(s) while I roam the wastes with another one? Tell me MOOOOORRE!

You Can Sprint- It appears that you can sprint at the cost of AP, which seems absolutely fair and reasonable to me. I watch a bit of Fallout with mods and I remember seeing this as a mod and loved the idea of it. I like the possibility of being able to escape enemies at the cost of not being able to use V.A.T.S due to drained AP. So I'm finding this be a very welcome addition.

Mods on Xbox One Version- Well... this bombshell just dropped on me minutes ago. As a Playstation user with not too much interest in PC gaming (even though I may eventually get myself a decent gaming PC one day) I'm set with getting the PS4 version. I don't know to what extent mods will be available on the Xbox One or if it would even be technically possible on the PS4, but I'm quite disappointed nonetheless. I've never had mods in mind when playing Fallout since I use a console, but still. It seems like the Playstation userbase is getting shafted by Bethesda once again.

My Verdict on What We've Seen/Heard So Far

The world of Fallout 4 definitely looks Fallout, but I'm not entirely convinced if it's going to feel Fallout. I know I've probably come across as not be accepting to new ideas and changes in this blog thus far. And that is absolutely correct. Deep down I'm wanting to see the game have pretty much all the same elements as Fallout 3/New Vegas with graphical improvements and other small tweaks. I know that's not very sensible. I know they have to branch out with new ideas for the franchise. I just want to fall in love with the game like I did with Fallout 3 and to a slightly less extent, Fallout: New Vegas. I'm sure its seemingly overwhelming crafting system will take a while to get used to. Its gameplay changes will take some adjusting to. But ultimately, there's still a very good chance this will be an excellent, if but a little different, Fallout experience.

I hate to feel so uneasy about what I still consider to be my most anticipated game of all time. I want to be excited as most people seem to be right now, but I just can't. And now this whole unexpected bombshell about mods on the Xbox One just dropped on me and I'm back to feeling pretty bummed. But, with time, I'm sure my excitement will return. So just to make clear, I'm still thrilled about this game and it coming out so soon. I'm just trying to take a more calm approach to it now so that by the time I get to playing the game, I'll hopefully be genuinely pleased to be playing it. I can't say for sure if I'll pre-order it at the moment. I haven't pre-ordered a game since GTA V. But with Fallout 4 I don't know if I should take the risk of playing it day one because, let's be honest, the game is probably going to have its issues at launch. I don't care how long it's been in development. This is a Bethesda game we're talking about. And the Collector's Edition does look enticing, but I'm going to have to give it more thought before dropping $120 on it.

Anyway, I think that about does it for now. I may wait another few months to update my thoughts on Fallout 4 as more information is inevitably revealed and I've taken more time to think about some of these new features and whatnot. But, on a more positive note, I'll leave this blog with some of my favorite screenshots from the new footage we saw.

A cool overlook of the Boston downtown area with 111. I look forward to exploring every nook and cranny within the city.

A similar setting to the previous shot we saw of the deathclaw. Looks irradiated as fuck and I absolutely love the look of it.
Somewhere probably near where you start off. I do like the minimal, non-weapon wielding crosshair.

Hey, So Fallout 4 Was Announced...

I know. Ancient news to everyone. But if you know even one (or two) things about me, then you might know that I'm a huge Fallout fan. I mean, I haven't really played any of the games prior to Fallout 3, but nevertheless I have a genuine passion for Fallout 3 and New Vegas, with the prior being what I consider my favorite video game of all time. At any rate it was almost always my plan to post an instant reaction blog whenever Fallout 4 would be announced. Since its announcement was a little forthcoming and not much of a surprise, I decided not to. That, and I'm lazy. So instead I'm going to write one of those long, overly drawn out blogs I like to do sometimes.

So I'm going to start with this- I don't know how much longer I can keep visiting gaming sites because, unsurprisingly, Fallout 4's announcement basically broke the Internet. And that's cool. I want to see people excited about the game. And those who aren't excited are very much entitled to that. But what's driving me crazy is all the nonsense that has already spurred regarding the game's graphics. There's been one fucking announcement trailer, and there's already a controversy. This wasn't even a gameplay trailer, although we probably did see some in-game glimpses, but I felt a good chunk of the trailer was cinematic footage. That's not even important, though. We hardly know anything about the game other than its location, yet people have managed to find something to whine about. But I don't want to get too far into this. The gist of it is that I fear how much I'm going to be sick of hearing every little detail of this game be scrutinized in the upcoming months. I look forward to more information and maybe sharing my excitement with others, but I just know there are going to be a lot of buzzkills bitching about the graphics or some other aspect of the game. Anyway, I don't want to make this all about a reaction of everyone else's reaction, so here are my thoughts on the trailer and what I hope to see in Fallout 4.

The Trailer

I may have rushed a bit home from work in order to watch the countdown hit 0. But I made it home with but a few minutes to spare. Oh man, as obvious as the impeding announcement was due to the whole countdown clock on Fallout's website, I was practically squealing with joy when the camera started zooming out and the instantly recognizable sound of an Ink Spots song started playing. Seeing the living room flash between its apocalyptic and pre-war state was fascinating and already made me question if the game would start out before the bombs hit. Silly thoughts aside, I was happy to see the camera following what is presumably a dog companion in direct reference to Dogmeat from Fallout 3 and I believe the first Fallout game. Then from there on, I was surprised and overwhelmed by how much we got to see in the trailer. It continued the theme of flashing back and forth from before and after the war before the famous "War. War never changes." quote occurs. So now at about halfway through I see Vault 111, which is more than likely where our hero will be from or at least associated with. I was delighted to see a beautiful, yet grim, look of the post-apocalyptic wasteland that I instantly drew comparisons to that of Fallout 3. The montage of game world locations following that left me with some "huh?"s, but mostly some "fucking awesome"s. I didn't catch the location of the game, but it was made clear to me later that many Boston landmarks were showed throughout the trailer. The final scene where Dogmeat catches up with the protagonist was a perfect way to end the already amazing trailer. I was surprised to hear the protagonist speak, but I'll talk about that later. And of course seeing "Fallout 4" pop up at the end was the ultimate climax, even though it was obviously a Fallout trailer. But it was nice to see that its title was simply going to be Fallout 4.

In short, I thought the trailer was simply awesome. I was honestly just expecting a brief and vague teaser, but instead we got a full-blown trailer with several awesome early shots of the game. It left me with a lot to think about despite not much about the story being revealed or even any sort of release date. I'll post a few of my favorite shots, which is hard to do because I would put up every frame of the trailer if I could. But I narrowed it down to a few scenery shots that I particular liked.

A good overview of the wasteland after what appears to be the protagonist exiting Vault 111. Definitely reminds me of leaving Vault 101 for the first time playing Fallout 3 and being blown away but what lies outside the comforts of a vault.
An astounding shot of what is appears to be a more heavily impacted and deadlier location out in the wasteland. And what would a Fallout game be without Deathclaws to make exploration as deadly as it is engrossing?
This one reminded me of similar views in Fallout 3 of broken highways. This screenshot also shows that the destroyed world can also look bright and beautiful.
Another familiar, yet improved-looking scene (maybe you're noticing the trend by now). This screenshot hints of small, isolated locations out there in the wastes waiting to be explored.
A good shot of the garage with the power armor, Dogmeat, and the unnamed protagonist walking an empty, broken road in the desolate wasteland all in one.

So already, there are tons of shots to drool over. I want to see more, but I also don't want to see too much. I'm hoping they didn't already spoil a big moment with the part where you're exiting the vault. Now I suppose I'll try to break down what I want and what I don't want from this game.

What I Want

  • Less bugs/glitches & minimal crashes- This should probably go under what I don't want, but let's be honest for a second. Fallout 4 is going to have some glitches and probably won't be 100% stable. Ideally, one would want 0 glitches and no possibility of the game crashing, but my realistic desire is for those things to be minimized. Fallout 3 would have easily been a 10/10 from me if it didn't have its share of technical problems. New Vegas was a worse offender in this regard. And yes, I know, I played these on the PS3. But I seriously hope and honestly expect Bethesda to do better about the console versions this time around. Pls, Bethesda?
  • The biggest Fallout world yet- This shouldn't be too demanding I would hope. But Fallout 3 and Fallout: New Vegas did have huge open worlds. I know "quality over quantity" and everything, but I want there to be as much to explore as possible. Variety is also of importance. It looks as if there will be some rather significant towns in this game, but for the most part I want the game to be an explorable wasteland, with maybe no more than a quarter of it being occupied by towns and whatnot.
  • Utilize both Karma and Reputation systems- Not only do I want both of these systems included in Fallout 4, I want both of them to be relevant. Fallout 3 managed its karma system fairly well. And New Vegas's reputation system made sense for the most part, but it made its karma system useless. I truly want to see both of these in the game and both handled well. Killing in innocent person should always result in negative karma. Killing a hostile enemy should never gain karma. Stealing from hostiles should never result in bad karma. The list goes on. I just want the karma and reputation gains/losses to make sense and also have significant impacts on the game
  • Carry-over of many of New Vegas's improvements- It might be a bit obvious that I have more of a preference to Fallout 3, but New Vegas did very well in adding many improvements to the game. For example, I prefer how it handled companions, fixing of gear, including special VATS moves, its optional Hardcore Mode, and its variety and uniqueness of weapons. Since it's Bethesda Softworks making this game and not Obsidian, I worry a little that they won't include some of the improvements that were brought forth.
  • More Songs- A simple request. I love the music in Fallout. But I don't love listening it repeat as often as it does. I know they can only put so many songs in the game, but...
  • Fallout 3's Atmosphere- New Vegas brought forth some significant improvements, but I simply wasn't drawn into its world like I was with Fallout 3. I'm already seeing some indication that the world of Fallout 4 will be more akin to Fallout 3, so that's good news to me.
  • Smoother Combat- Overall I love the uniqueness of Fallout's combat system, but at times it can be clunky and frankly just sloppy. If I'm aiming over an object in first-person, then I don't want to be shooting said object. Now, I don't want the entire system to be overhauled so it resembles a more generic, albeit smoother, shooter. I want there to be some situations in which I will practically need to use V.A.T.S., but I do want the combat outside of V.A.T.S. to be viable as well.
  • Difficult, Moral Choices- I think it's safe to say choice will be a factor in Fallout 4. As much as I loved Fallout 3, many of its choices were a bit too black & white. New Vegas, on the other hand, did quite well in making it clear that choices often fall into a more grey area. I don't mind there being some simple "good vs. bad" choices, especially with a karma system being present. I just want to have to think if my decision is the "right" thing to do on my own at some points.
  • More Voice Actors- New Vegas had a ridiculous amount of characters and as such it made sense that they had to use the same voice actors for many of them. However, when it's the same exact voice for literally dozens of characters, it can be a bit distracting. I'm sure there are thousands of talented people out there that would volunteer to voice a character for little to no compensation. I know I would simply love to have my voice in the game (if I were anywhere near talented in that regard, anyway)
  • References to Fallout 3/New Vegas- Assuming the story takes place sometime after Fallout 3/New Vegas, it would be nice to see some references to those games. Fallout 3 especially since Boston isn't too far from Washington D.C. I don't expect Fallout 4 to be a sequel in anyway, but still, it would be nice to see some throwbacks to Fallout 3 and maybe find a way to reference New Vegas a few times.

What I Don't Want

  • Don't Go Overboard with the Color/Brightness- Judging by comments I've seen, I know I'm in the minority here. But I don't want Fallout 4's world to be too bright and colorful. There's this obsession of games being colorful that I personally don't understand. Fallout is a post-apocalyptic game and I don't expect it to be filled with sunshine and rainbows. I suppose it doesn't all have to be dark and drab, but I personally felt very engrossed in Fallout 3's world, which was mostly drab and lacking of vibrant colors. With New Vegas, it was less dreary and more lively, which I wasn't a huge fan of. From what I've seen in Fallout 4's trailer, this game may be leaning more on the bright side with bits of vibrant colors here and there. I can live with some color, but I'm honestly hoping the game isn't too bright. I want there to be some darkness in the skies and world, but again, I don't think many people agree with my view.
  • No End Game- I mean, this isn't a huge issue. But I'd rather the game be designed so I can keep playing after the final mission. Fallout 3 implemented that well, albeit via DLC. New Vegas perhaps would have been too complicated to continue after completing the main game due to the possible impacts of the final mission, but I would still like be able to complete all main quests in Fallout 4 and be able to keep playing.
  • No Speaking Protagonist- The trailer brought forth the idea of a speaking protagonist in Fallout 4. I doubt it will happen, and personally I don't want it to happen. Usually, I like voiced protagonist even in first-person games. But for a game like this, I just don't think it would work well.
  • No Exclusivity of Any Kind- No timed-DLC, no bonuses or extra content for those who play the game on a certain platform, and no in-game pre-order bonuses while we're at it. Just, none of that bullshit, please.
  • No Gamebryo Engine- A different/new engine would be nice. I don't know if there are benefits to the Gamebryo Engine for mods or anything, but I think it's safe to say it would be preferable if Fallout 4 were running on something else.
  • Too Many Essential Characters- New Vegas gets points for having minimal essential characters. If I shoot someone in the face with a missile launcher, I want them dead. Oh, but they're important to a main mission? So what. Punish me for it. When I'm doing my psychotic run I want to be, well, psychotic. I know there's the whole controversial issue of being able to kill children that I don't think they would have the balls to let happen, but if it were up to me we'd be able to kill those little bastards, too.
  • Vehicles- This seems to be a fairly common request and I just don't like the idea of driving a vehicle through the wastes. Sure, I could just not use them if they were implemented. But surely the world would be designed in such a way that would practically make it necessary to use vehicles to navigate some areas if they were indeed added in. Honestly I think they would just ruin the exploration and I just don't get why some people want them.
  • No Co-op/Multiplayer- Keep Fallout a single-player experience. I don't think there's any reason to believe that either of these components will happen, but I don't want Bethesda to get any ideas...

Well, I think that about does it. Maybe not the best summary of exactly what I want in Fallout 4. But it's what I came up with. The best summary of what I want is to keep what made Fallout 3 and Fallout: New Vegas a pleasure to play while also adding in further improvements and some cool new surprises to the formula. And notice how I made no mention of graphics since my previous rant. Fallout 3 and Fallout: New Vegas weren't very pretty games. But they were highly engrossing, fun to play, and kept me entertained for 100's of hours. Fallout 4 will undoubtedly be the best-looking Fallout game yet. Will it set any sort of benchmarks in the graphics department or be among the best looking games out there when it releases? Probably not. But that's okay. I cannot express enough how much the obsession over the supposed importance of graphics pisses me off. I'm not saying they aren't important or anything, but if that's the one thing that concerns you with a game, then you don't deserve to enjoy it.

Anyway, now I await until Bethesda's E3 Conference goes underway so I can hopefully hear and see more about what is easily going to become my most anticipated game ever. Between now and until whenever the game releases, it's going to be difficult not to obsess over every little detail of the game and get annoyed at all the stupid shit people say sometimes. Hell, when the game releases, I'm probably going to have to stay off the internet for a while. But I'm getting ahead of myself. I'm very excited as is and am only going to get more excited as time goes on and we see more clips/screenshots. I'll probably make a few more blogs about Fallout 4 in the near-future. But if it becomes too much I might have to start staying off gaming sites for a while.

I guess I'll wrap this up now. So, if you're even remotely excited for Fallout 4, what do you want most from this game?

100 Platinums and 6000 Trophies

It's been a very long time since I've blogged about my PSN trophy accomplishments/milestones. I mainly save that stuff for Playfire now, not that I don't think it isn't blog-worthy or anything. But anyway, I've been going after trophies on the PS3 (and later on, the Vita and PS4 too) for over 6 years now. So it's been a side hobby to my main gaming hobby for a good chunk of time now. I'll never forget the excitement of earning my first Platinum trophy. It's an accomplishment meaningless to some, but to me, it has encouraged me to get more out of the games I've played as well as, in some cases, play games I may have previously avoided. The first part still rings true to me, though the latter isn't really isn't a factor anymore. Collecting trophies at some points has been obsessive, but I no longer consider it a factor into what games I actually play. Nevertheless, I overall see trophies as something that have been positive to my gaming experience. Thus, it feels amazing to have reached 2 milestones in one day, with the obvious big one being 100 Platinum trophies earned.

I'm not quite sure what to do other than list all the games I've earned the platinum for and maybe post a few other stats. But at any rate, I'll start with this collage of all the platinum icons from the games I've plat'd.

From left to right, top to bottom, this is actually the order in which I earned them. I'll go ahead and list them all out below.

  1. Terminator Salvation
  2. Fallout 3
  3. inFamous
  4. Resident Evil 5
  5. The Godfather II
  6. Ice Age 3
  7. Burnout Paradise
  8. Assassin's Creed II
  9. The Saboteur
  10. Price of Persia: The Forgotten Sands
  11. Heavy Rain
  12. Sonic's Ultimate Genesis Collection
  13. Battlefield: Bad Company 2
  14. Mafia 2
  15. L.A. Noire
  16. Portal 2
  17. Dead Island
  18. Fallout: New Vegas
  19. Borderlands
  20. Mass Effect 2
  21. inFamous 2
  22. Uncharted 3
  23. Assassin's Creed: Revelations
  24. Saints Row: The Third
  25. Motorstorm: Apocalypse
  26. Heavy Fire: Afghanistan
  27. Uncharted: Drake's Fortune
  28. Prototype 2
  29. The Elder Scrolls V: Skyrim
  30. BioShock 2
  31. The Walking Dead (PS3)
  32. Crysis
  33. Resistance: Burning Skies
  34. PlayStation All-Stars Battle Royale (Vita)
  35. Uncharted 2
  36. Hot Shots Golf: World Invitational
  37. Borderlands 2
  38. Sleeping Dogs
  39. Mass Effect 3
  40. Uncharted: Golden Abyss
  41. Assassin's Creed III Liberation
  42. LittleBigPlanet Karting
  43. Killzone HD
  44. Far Cry 3
  45. BioShock Infinite
  46. Just Cause 2
  47. Gravity Rush
  48. PlayStation All-Stars Battle Royale (PS3)
  49. Ratchet & Clank: All 4 One
  50. Hitman: Absolution
  51. Grand Theft Auto V
  52. The Last of Us
  53. Persona 4 Golden
  54. Beyond: Two Souls
  55. The Walking Dead: Survival Instinct
  56. Family Guy: Back to the Multiverse
  57. Saints Row IV
  58. Dead Island Riptide
  59. Tearaway
  60. The Walking Dead (Vita)
  61. Killzone: Mercenary
  62. Tomb Raider
  63. Mass Effect
  64. Dishonored
  65. Grand Theft Auto IV
  66. Red Dead Redemption
  67. Killzone 3
  68. Resistance 3
  69. God of War: Chains of Olympus
  70. Smart As...
  71. God of War: Ghost of Sparta
  72. ModNation Racers: Road Trip
  73. ICO
  74. Remember Me
  75. Hotline Miami
  76. Unit 13
  77. Puppeteer
  78. Plants Vs. Zombies
  79. BioShock
  80. Crysis 3
  81. Need for Speed: Most Wanted
  82. inFamous: Second Son
  83. Killzone Shadow Fall
  84. Metro 2033 Redux
  85. Dust: An Elysian Tale
  86. Watch Dogs
  87. The Wolf Among Us
  88. The Hungry Horde
  89. South Park: The Stick of Truth
  90. inFamous: First Light
  91. Lone Survivor
  92. Metro: Last Light Redux
  93. Mercenary Kings
  94. Assassin's Creed IV: Black Flag
  95. Far Cry 4
  96. Saints Row: Gat Out of Hell
  97. Grim Fandango Remastered
  98. Ni no Kuni: Wrath of the White Witch
  99. The Order: 1886
  100. Call of Duty: World at War

Breakdown:

  • 68 PS3
  • 18 Vita
  • 14 PS4

In all I think this is a great list of games with some quality platinums here and there. I'm not the most hardcore gamer by any stretch, but there's a good handful of those I was genuinely impressed/surprised I got the platinum for. And of course there's also some cheap, easy games on there that I at some point rented just for the easy trophies. I try not to be like that now and just play whatever grabs my attention, but deep down I'm still a bit of a trophy whore :P

As you can see, Call of Duty: World at War was my 100th Platinum. I saved that game for this milestone because I gave up on beating it on Veteran several years ago and thought it would be cool to return to it all of these years later and beat it. I managed to do just that and it was a fun challenge, if but a bit ridiculous at times *cough* Heart of the Reich *cough*. It definitely helped that I was much more confident/experienced in first-person shooters especially after leaving this game for so long.

I guess I don't have much else to say, so I'll leave with an image of my current Trophy Card as well as a link my profile on PSN Profiles in case you want to check out all the games I've played and whatnot.

http://psnprofiles.com/Jay_Cash

Why I'm Still Here...

I just started thinking to myself as to why I'm still actually visiting this site. Ever since they revamped the whole place maybe a year and a half ago or whatever, things just haven't been the same. I was one of the seemingly few stubborn enough to stick around and not go elsewhere. Although, I spend much more of my time over at Playfire, which is really more of a social media place for gamers. That's kind of ironic seeing as I hate that GameSpot went down the Facebook/Twitter-ish path, but anyway...

There are more things I don't like about this site than I do like. For starters, I think their articles generally suck. It's mostly clickbait bullshit and useless "hurdur this game's on sale at Amazon for $40" among other crap that tries to bring forth serious discussion, but really doesn't. But I don't know if that's just GameSpot. I think I'm bitter about gaming journalism in general. I just don't care. I just want to play games without getting into too serious of discussions and getting in the middle of vicious "such-and-such game" sucks circlejerks. But I'm more bitter about what they did to all of my ratings and reviews on here, which is what really brought me to the site in the first place. I used to have all of my ratings and reviews nice and organized. Now it's just a clusterfuck, and on top of that they changed the rating scale, which is what mostly ruined rating games for me.

But I guess I didn't make this just to rant, as much as I want to keep doing that. I don't really know why I actually made this. I suppose I'm just talking to myself at this point anyway. So I guess I'll try to answer my main question, "Why am I still here?". Well. When I open up this site I usually glance over all the articles I don't give a shit about. Then I drop by the Forums, going through posts in 2 of the only Forums I ever visit- PlayStation and Games Discussion. Then I carry on with my day. Yet, the Forums are definitely not enough to keep me here. It's basically the same shitty topics there and some of the same annoying users. Plus, the Forums are a lot more dead than they used to be.

I suppose another thing that keeps me from completely abandoning this place are the Stacks. I've actually grown an affinity for the things. I guess I just like that I can keep track of and update my backlog and games collection. But even then, it's not like I need GameSpot to do that. As with all my ratings, I could just make a spreadsheet or document that info elsewhere, but I suppose I kind of like how that's set up on here.

Well, I guess that's all I can think of. The Forums and Stacks are the 2 primary reasons I still visit this site. (EDIT: I'll add that I also kind of like documenting my backlog updates, but again, that's not really something I even need this site for) I'm not really interested in joining another similar site. I guess I'm just done with that sort of thing. I'll stick to spending more of my free time playing games than hanging around shitty gaming sites. Even PlayFire has its annoyances. I just kind of like to post updates and stuff on the games I'm playing, casually discuss games and other stuff with other users on there, and sort of keep track of my trophies on there. It's not even that great of a site, I'll admit. The community is fairly small, but as a whole they aren't too bad, although there are some users on there that annoy the shit out of me.

Now I ask myself if this blog had any meaningful point to it. And that answer is a simple "no". But to anyone who may come across this, I ask you, why are you still here? What keeps you coming to this site?

The State of My Backlog: New Year 2015 Edition

Now seems to be the perfect time to whip up another one of these since, first of all, it's the first day of a new year. And secondly, the last of these I made was exactly 4 months ago. And that was right before I purchased my PS4, so the main change I'm expecting is a few less PS4 games in my backlog. Then again, Just Cause 3 was announced and I probably added a few games in my Wishlist over the past few months.

Current Backlog: 5 Games (+1)

  • 5 Unplayed and Owned
    • Metro: Last Light Redux
    • Mercenary Kings
    • Lone Survivor (Vita)
    • Persona 3 Portable
    • Plants vs Zombies: Garden Warfare

Current Wishlist: 21 Games (+3)

  • 1 Non-PS4 Game
    • Ni No Kuni: Wrath of the White Witch
  • 19 PS4 Games
    • inFamous: First Light
    • Assassin's Creed IV: Black Flag
    • Far Cry 4
    • LittleBigPlanet 3
    • Dying Light
    • The Witcher 3: Wild Hunt
    • Dead Island 2
    • Uncharted 4: A Thief's End
    • Saints Row IV: Gat Out of Hell
    • Batman: Arkham Knight
    • Homefront: The Revolution
    • Life is Strange
    • Persona 5
    • Just Cause 3
    • Tales From the Borderlands
    • Tearaway Unfolded
    • The Golf Club
    • No Man's Sky
    • Rise of the Tomb Raider

Total Games on my "Waiting to Play" List: 26 (+4)

So it looks like my total backlog is heading back up. I don't really want that to be a trend, but I've gotten distracted and added games on a whim and played through them right then and there, as was the case with The Hungry Horde on the Vita recently. On the bright side, there's only 5 games in my actual backlog. That is, games that I actually own that are waiting to be played. That's what I like to see. Plus, Plants vs Zombies: Garden Warfare was free and I don't know if I really anticipate on playing it. Then there's P3P, which I'm in no rush to play, just any time before Persona 5 really.

It's my wishlist that isn't getting any smaller and probably won't be getting much smaller, seeing as 13 of those games aren't even out yet (or all of its episodes aren't yet released). That said, my backlog all in all is looking very manageable overall with a steady flow of games to play now and in the future. I'm digging deeper for more Vita games as I don't want to abandon it. As you can see I have Lone Survivor up there that I recently purchased.

Welp, guess that's it. I might get another one of these in before I put up my Pre-Summer backlog, even though the summer season isn't even that relevant anymore to me since I'm working now. Anyway, I'm just hoping my Wishlist doesn't break 30 games. That's where I think I'll start to feel a bit overwhelmed lol.

My 2014 Gaming in Review

2014 was a busy year for me, at least in the world of gaming. Counting everything up, it was by far my most productive year. Much of that can actually be contributed to the new consoles. And not just because I purchased a PS4 almost 4 months ago, but because I had a lot of time on my hands this year and hauled ass on my backlog so I could even justify going out and buying a PS4 within its very first year. So, as per usual, I didn't play a ton of games that were actually from this year. But I did certainly play a ton of games, at least to my standards.

So with playing maybe 4 or 5 games that I could truly call "2014 games", I can't really do a fair/accurate Game of the Year-type ordeal. However, there aren't a ton of 2014 games left I anticipate playing (Far Cry 4, LBP 3, ehhhh?), so I suppose I may as well give someone the premature crown. But first off, 2014 was an almost expectedly underwhelming year in gaming as a whole. I say that because it was obviously the first year with new consoles, and as such developers haven't had a ton of time to work with these new consoles. Plus you have some trying to start some new franchises and whatnot. And then of course some games like The Witcher 3 have simply just gotten pushed back into 2015. I won't say it was an "awful" year, but compared to 2013, there's no denying it was pretty weak. 2013 had what I referred to as "The Big 3", which were The Last of Us, GTA V, and BioShock Infinite. 3 games I still consider to be in my top 10 of all time. This year had maybe 1 game I could squeeze into my top 20.

At any rate, my 2014 "winner" is...

Watch Dogs

Yes, what seems to be widely regarded as one of 2014's greatest disappointments is what I'm crowning my "game of the year" based off what I've played from this year. While not having much of a selection is partially my choice in choosing this game, I genuinely believe this is a very solid game. I truly don't believe this game deserved all of the hate it received. Hate that mostly stemmed from Ubisoft's rather misleading depiction of the game's graphics in earlier footage. And sure, the graphics didn't turn out to be top-notch. The game was able to run on previous-gen consoles for crying out loud. But to me, graphics aren't of huge importance.

For starters, the open world in Watch Dogs is very well done. I've never been to Chicago, but it looks like they really paid attention to detail with each skyscraper and neighborhood they crafted. Plus, there's plenty to do out in the open world, which is obviously important in an open world game. Admittedly, the story and main protagonist could have been more interesting. But thankfully some of the side-characters actually help make up for it. But to me, where Watch Dogs truly shines is in the gameplay department. The shooting and driving are functional enough, but it's the hacking that offers a very fun element to the game. It's just awesome that there's so many things to hack and how well the world is built around all of these hack-able objects that you can use to your advantage.

In short, Watch Dogs is a perfectly fine game. It has some faults, sure. But it's a good start to what could be a solid franchise so long as it doesn't turn into another Assassin's Creed. I almost didn't even play Watch Dogs this year because of all of the negativity. But for $20, I decided to go for it, especially considering it was once one of my most-hyped games. And in the end it beat out the handful of other PS4 games I've played, including inFamous: Second Son, which was the first PS4 game I played and the one I was really looking forward to playing. So in the end I'd give this game a solid 8.5/10. And I'll be sure not to take such a massive hate circlejerk too seriously in the future.

_________________________________

And with that out of the way, I suppose I'll spend the rest of this blog sharing my 2014 gaming statistics since I'm such a numbers nerd and everything. According to my trophy stats over at PSNProfiles, I earned trophies from 43 different games this year. 33 of which were from games I had never played before. The remaining 10 were from games I had played in 2013 or before. I had time to return to older games I hadn't played in years to finish up remaining trophies I had left for the Platinum. These games included Red Dead Redemption, GTA IV, Killzone 3, Resistance 3, and BioShock. I finally got around to playing some games I had in my backlog for years such as God of War: Chains of Olympus and Ghost of Sparta. I even made a brief return to Nintendo as I revived my presumed-to-be-dead interest in Pokemon. I purchased SoulSilver for the DS and played a lot of that on the side for a while. But I put the game down almost as suddenly as I picked it up. My plan to eventually catch up on all the newer Pokemon games is now in question.

With as many games as I played this year, I wasn't surprised to see that I shattered my previous records in terms of Platinum trophies and total trophies earned. Here are my yearly statistics from ever since I earned my first trophy at the very start of 2009.

  • 2009: 537 Trophies (7 Platinums)
  • 2010: 590 Trophies (5 Platinums)
  • 2011: 729 Trophies (6 Platinums)
  • 2012: 1040 Trophies (16 Platinums)
  • 2013: 1068 Trophies (20 Platinums)
  • 2014: 1586 Trophies (34 Platinums)
  • 2015: 2 Trophies (1 Platinum)

Total: 5552 Trophies (89 Platinums)

As you can see, my 1586 trophies and 34 Platinums this year significantly broke my old records, both set last year, at 1068 trophies and 20 Platinums. And a fun stat I noticed is that I got the same amount of Platinums this year as I did in my first 4 years combined. Again, I credit my productive year to working like crazy on my backlog and having a lot of time on my hands. I've been working part-time for roughly the past 5 months, but I'm hoping to find another part-time job sometime soon so I can be working full-time and hopefully move out shortly after. Regardless, I will probably always find time for gaming lol.

Anywho, here is my latest trophy card. I earned my 89th Platinum this morning from South Park: The Stick of Truth. It was a pretty fun game and it was nice returning to the PS3 after leaving it unplugged for the longest time since I've had it. But it will be back to the PS4 soon with hopefully some more Vita on the side.

I suppose I'll leave it at that. I think I'll post my "Start of 2015 Backlog" or whatever I decide to call it later today or tomorrow. Those are mostly for me so I can keep track of my gaming backlog over time, but do feel free to check that out. I'm sure it won't be as lengthy as this blog.

1 Month Impressions on the PS4

It's now been a full month since my PS4 arrived. I've played it almost exclusively for almost every day since then, so I figure I have a good enough feel for it to share some of my thoughts on it. I'm not sure how to go about this, so I suppose I'll try to break it down.

Console Design

For starters, I'm sure I mentioned this last time, but the PS4 is a visually pleasing system. I've grown fond of my special edition glacier white version. I hardly notice any of the dust or anything it may be collecting due to its color. I have a few minor issues with its design, however. To begin with, its inputs are slightly annoying to use. I've had to swap the HDMI cable and obviously use its USB ports many times, and I just really have to lean down at an angle to actually see them between the 2 main portions of the console. Oftentimes, I accidentally hit the power or eject button while plugging in a cable from behind. And when I'm actually trying to turn it on, it sometimes takes a couple of taps before it decides to turn on. Granted, I do see the advantage in touch buttons over actual buttons. My biggest complaint is probably that there is no power switch and the console must be turned off completely while it's on. And you can't turn it off completely from stand-by mode unless you turn the entire thing on again. It's still but a minor frustration after using the PS3 for nearly 6 years. But overall, my minor complaints are made up by just how good looking and light the console is, the latter of which is bonus for me as I tend to move between places fairly often.

Menus and Stuff

After years of using the PS3's XMB, I was a bit worried about getting use to an entirely new set of menus and everything. But alas, everything is there and easy to find. For the most part, I've really grown to like the simple but effective menus. Best of all, it's incredibly fast to navigate, even in the middle of a game. The poor PS3's menus seem to have gotten slower and slower over time, especially when trying to use during a game. But with the PS4, you can go through the menus and message friends and do almost anything else that wouldn't require closing the game just as easy as it would be if you weren't playing a game. This is a huge relief for me. One thing I'm not so sure about is keeping all installed games lined up horizontally with those other apps. This is similar to what the Vita does, but it makes sense on there because you can flip through pages and even throw games together under one bubble (or folder). I'm hoping the PS4 implements something where I can bunch some games up in one spot so I don't have my apps flooded by a bunch of games I'm not even currently playing.

And just another thing that annoys me and that I feel is just stupid is that you can't view your trophies if you're offline. As a trophy hunter, this just frustrates me. Granted, I'm almost always online. But still. Why does it absolutely have to try to sync your trophies every time you want to view them? And if you aren't connected, you just get an error message and can't view them at all. You can still earn trophies, but still. I feel that's kind of dumb.

Since it seems like I'm just going over things I don't like, here's one thing I really like: the ability to take screenshots and record gameplay with the simple tap of a button. Seriously, this is awesome and I'm absolutely loving it. I've gotten a little screenshot happy, but it's awesome that I can capture cool looking moments during games so I can remember them as I'm looking through all of these pictures. As for the video capture, that's pretty neat too. I've recorded a handful of footage. I just wish I could trim it down right away without having to take it to the Share Factory, but still. I'm glad I can save gameplay video if something funny, weird, or out of the ordinary happens.

Games

Thus far, I've played through 2 games entirely and even earned their Platinum Trophies. I started out with some exclusives- Infamous: Second Son and Killzone: Mercenary. In all, I've enjoyed both of these games, though I felt both of them weren't quite up to par with their respective franchises. I felt that less so with Second Son. Here's my review if you're interested. Haven't wrote one of those in a loooong time. Anyway, these games were both very visually impressive to me. They seem like a good step up from anything I've played on the PS3 and as such are easily the best looking games I've played, especially since I don't have a gaming PC. Second Son in particular impressed me during my time playing it. Surely there will be more visually pleasing games in the future, this is just the beginning. But still, the leap isn't nearly as impressive as it was the last time around. I even went back and played some Fallout 3, an older game not particularly known for having stunning graphics, and I wasn't really taken aback or anything. It still looked like a good game in my eyes and I had a lot of fun playing it (granted, it's like my favorite game lol).

The best thing so far is that the games I've played have performed very well. That's an issue I had with several PS3 games. I'm not one to get picky about graphics, but I will only tolerate so much choppiness and frame rate drops. But so far, that seems like an issue of the past what with the PS4's considerable increase in power. Hopefully all games I play in the future on the PS4 won't drift around some of the technical instability I experienced on the PS3 at times. So the games are technically a welcoming step up, but I'm still waiting for something to truly "wow" me. I didn't expect Second Son or Shadow Fall to be the best games ever or anything, but they were good starts. I bought Metro Redux a little time back and am almost through Metro 2033, a game I've been wanting to play for a long time. Thus far, it is also visually impressive and a very solid game. I'm loving its atmosphere and everything. It may even beat Second Son as my current favorite PS4 game, but that remains to be seen.

Almost forgot the mention the new controller and how that's working out. In short, I'm surprisingly really liking it and it didn't take long at all to get used to. The touch button has been implemented well in all of the games I've played. The Share Button, of course, is awesome. And I'm just loving the overall feel of the controller, especially with its much improved triggers and better thumbsticks. When I returned to the PS3 for a short while, its controller almost felt foreign for a little while. I didn't think I'd like the PS4 controller's bigger size, but I gotta say it's almost perfect.

Conclusion

Despite my nitpicking, I'm really enjoying the PS4. Of course, it's way too soon to jump into any real conclusions as it hasn't even been a year yet, but I think the PS4 has a good life ahead of it. It seems that many games have fallen short of their hype thus far, which is too bad. But I just know the games will get better. And hopefully there will be more worthwhile games coming to PS+ for it in the future as I haven't really taken interest in any of the ones that have released in the past.

So overall, the improvements are nice and games are looking great, but there' still a long way to go. I look forward to playing some truly stunning games, especially open world games. The 3 "biggest" games I'm really looking forward to are Far Cry 4, The Witcher 3, and Uncharted 4. I gotta say, those are the ones I'm truly hyped for at the moment. That's not to say there aren't other games I'm looking forward to or ones already out that I want to play, but I have the most hope in those 3 games currently. For now, I'm just hoping I don't run out of games to play again. I think I'm going to start investing some time in Nintendo again, but just as a secondary thing.

Anyway, I'll end this with something new I can do on the PS4 that I just absolutely love- screen-capturing my Platinum trophies as they pop =D

I'm officially an owner of a PlayStation 4!!!

As I mentioned in my last blog, I pre-ordered the Destiny PS4 bundle some time back. And luckily for me I was able to have it shipped to me day 1. But apart from opening and setting it up, I haven't actually played anything on it yet. I've been too excited and a little busy with other things. I figure I should start playing when I'm more calmed down and settled. I'm definitely thinking I will pop in Infamous: Second Son tomorrow as I've wanted that to be my first PS4 game played for quite a while.

So I obviously don't have any real impressions other than what I know from physically having it and navigating through its menus. But for starters, this sucker is small, especially compared to my fat ass PlayStation 3. I really like that. I'm hoping it will produce less noise and heat than my PS3. That thing can get loud and heat up the small room I live on (but I still love you, PS3). On thing that slightly bugs me is how all the input stuff is shoved between the outer casings. I had to get a flashlight so I could see where to plug things in the back, especially since my room is rather dim. The controller feels pretty good. It's lighter than expected. It's also slightly bigger than the PS3 controller, which I personally like the size of since I have small hands. But the PS4 controller shouldn't be too much of an adjustment. I kind of miss the start and select buttons. I'm not actually sure what's used to pause games now, but I'll find out soon enough (probably the "options" button, right? But what I'm really glad to see is how smooth the interface is and how quickly I can navigate and open things. The poor PS3 has some performance issues with its XMB at times and the Store can be very slow. I do have yet to see how quick it is even when I'm running a game, but I've heard nothing but good things in that regard, so I'm not too worried.

I'll probably post some real impressions once I've actually played something and messed around with the console more, but for now, here's some shitty cell phone pics I shot as I excitedly unboxed my brand new PlayStation 4.

Aw yiss...
A box within a box
The goodies
A little side-by-side comparison of the PS4 and PS3 controller

Oh, and here's Destiny. But it's already on eBay as I don't have much interest in it. Metro Redux will take its place.
All hooked up! And there's my white Vita as a bonus. And yes, I use an old Lego box and a folder for a state quarter collection to set my consoles on.

The State of My Backlog: Post-Summer 2014 Edition

While summer may not technically be over, I would have been attending school for about 2 weeks by now if I were still in school. And the day school started was always the day I considered summer to be over. But it is the first day of September, so I figure that's a good as time as any to make another one of these blogs to document how well I'm tackling my backlog and what additional games I have on my wishlist.

Current Backlog: 4 Games (-10)

  • 3 Unplayed and Owned
    • InFamous: Second Son
    • Killzone: Shadow Fall
    • Persona 3 Portable
  • 1 Currently Playing
    • Need for Speed: Most Wanted (Vita)

Current Wishlist: 18 Games (+4)

  • 1 Non-PS4 Game
    • South Park: The Stick of Truth
  • 17 PS4 Games
    • InFamous: First Light
    • Metro Redux
    • Watch Dogs
    • Mercenary Kings
    • Far Cry 4
    • The Wolf Among Us
    • LittleBigPlanet 3
    • The Evil Within
    • The Witcher 3: Wild Hunt
    • Dying Light
    • Dead Island 2
    • Uncharted 4: A Thief's End
    • Batman: Arkham Knight
    • Homefront: The Revolution
    • Life is Strange
    • Persona 5
    • Rise of the Tomb Raider

Total Games on my "Waiting to Play" List: 22 (-6)

This was perhaps my best summer of gaming as far as what I accomplished. For starters, I decimated my backlog. Nothing that was on my old backlog of 14 games is on here anymore. I only tossed out 2 of those, so I actually played through and did what I wanted to do in 12/14 of those games. Not bad. Of course, I had some games come and go to and from my backlog, such as Crysis 3 as a more recent example. I haven't had my backlog virtually empty in such a long time. It's a fantastic feeling, even though I'm itching for more games to play.

As you can see, I actually have a few PS4 games in my backlog. I don't actually have a PS4 yet, but I do have those games ready to play. I receive my PS4 on 9/9, so it's the White Destiny Bundle. I don't plan on keeping Destiny and will instead buy Metro Redux in its place. But as you can see from my Wishlist, the PS4 is going to practically take over my gaming time once I have it. It's kind of sad because I was looking forward to playing the PS3 on the side for a while. But I'm down to only 1 PS3 game on my Wishlist because I've either lost interest in the others I had or a PS4 version was announced, as with Persona 5's case this morning. My Vita is also going to be starving for games rather shortly. I'm playing some Need for Speed now, but after that I only have Persona 3 Portable to play through. Granted, that game should last me a while if I just play it a little on the side, but it's looking like 90% of my time will be spent on the PS4 once I finally have it.

Granted, I'm very excited to own a PS4 here very soon. And it looks like I'll have enough to keep me busy for a while, looking at my wish list. Many of those games aren't out yet, but they will be once I get through the games that are out. So I should have a nice, steady amount of games to play on the PS4, which is definitely good. And one last, small thing is that I've managed to earn 13 more platinums and about 600 more trophies over the summer. I'm currently at 80 platinums and 5180 trophies. I've already far surpassed my trophy expectation for this year :D

Anyway, I'll be sure to post another blog once I have my PS4 and have messed around with it for a little bit. It's probably too late for anyone to care about impressions, but I may post that as well or give that a separate blog once I've played around with it enough.

Until next time, few remaining active members of GameSpot.