SloganYams / Member

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Zelda Wii U Delayed

It's not too surprising to hear that The Legend of Zelda on Wii U has been delayed. It would be harder to think of a major Nintendo game that wasn't delayed than one that was. Delaying games is what Nintendo does, and you have to respect them for that. There aren't many companies in any fields who would sacrifice immediate profit for a better product. So kudos to them on that. Hopefully this means they can take extra time to double up on Zelda Wii U's Wind Waker-ness, and iron out some of the Skyward Sword-ness.

Of course, Zelda's absence means Nintendo will need something big to release towards the end of the year, since they usually like to deliver something big as a "Christmas game" in any given year (except 2008, when they released Smash Bros. Brawl and Mario Kart Wii early in the year and decided that was it). Some gamers are of course yammering that Nintendo doesn't have anything else to release this year, because apparently to these people Splatoon and Mario Maker just don't exist.

Nintendo's 2015 lineup without Zelda certainly takes a hit, but the two aforementioned titles, as well as "smaller" games like Yoshi's Wooly World will still keep things interesting.

However, one thing I don't understand is that Zelda Wii U will be a no show at E3. Does this just mean it won't be on the show floor? That would be understandable, since the delay may mean it just won't be ready to be shown off in a playable capacity. But does Nintendo mean it won't have any presence at E3 at all? It seems a bit baffling that they couldn't cook up a trailer or something.

The big question though, is what game gets the November/December spot on Nintendo's calendar? Mario Maker still doesn't have a release date, so I suppose it's possible it could be held off for the end of the year. But with Splatoon and Wooly World coming in just a few short months, it seems weird that Nintendo would wait that long for another major Wii U release. It might be safe to assume Mario Maker gets a release sometime during the Summer, and perhaps Nintendo will do what they did in 2013 with Mario 3D World, and reveal a big game at E3 that will be released by the year's end. Hard telling what that could be. A 3D Mario seems unlikely at this current time (but again, 3D World just kind of showed up so who knows), perhaps it could be the new Star Fox that was promised last year, should Nintendo stick to their word and show the game off at E3 this year.

But if not Star Fox, what else could it be? A new Mario RPG (hopefully one that doesn't pull a Sticker Star)? Another new IP to compliment Splatoon? Perhaps the Project Big Robot demonstration can be turned into a complete, compelling game.

Whatever the case may be, it will be interesting to see how Nintendo fills that very noticeable hole they now have at the end of 2015.

Merry Christmas! + My New Website is Here!!

Merry Christmas you wonderful old building and loan! May you all have peace and happiness on this wonderful day!

As a Christmas present (to myself, I guess), my new website is finally up and running! I have 18 video game reviews, 2 animated movie reviews (and working on a third), one top 5 list, and one other article already up for your reading pleasure, plus an about page (and a page about my new scoring system within the about page). The new site is...

Yes, it's a silly name, but also awesome! I hope you enjoy it, and I'll get cracking on more reviews and whatnot soon, including reviews for Playstation, Xbox and retro games!

Merry Christmas!

My New Website is Coming Very Soon!

Hey everyone (and by 'everyone' I mean two know who you are)! I guess it's been a while since I put a blog here on GS, and although I don't have much to say at the moment, I do have something (relatively) big. My new website will be up very soon! Actually, it technically is up, I just haven't put anything on it just yet. I have a few video game reviews written and ready to go, but I'm waiting until I have a good batch of them before I "officially" launch it. I also will not link to the site until I have everything together.

Please note that this first wave of reviews may be somewhat short, since I'm trying to make sure I have a decent handful all at once. Still taking my time with them, but don't expect any 2000+ word reviews out the gate. Also note that some of them will be reviews for games I've reviewed before, so there may be some similarities there. I'm trying to get around to reviewing all my 3DS and Wii U games, so some will be new, others rewrites (also, I plan on doing reviews for games on Sony and Microsoft consoles of course, as well as doing reviews for older and classic games from the PS2 era, PSOne/N64 era and even the NES and SNES eras in time). I will also launch the site with at least one top 5 list, and hopefully a review for an animated film or two before I set it all up.

So yes, I'm tooting my own horn. I apologize. But I've been promising this new site for a good while now, and I'm happy that it's almost ready. It may not be much, but hey, it's just starting.

Mario Maker

Okay, so Mario Maker is basically the best thing ever. The E3 demo was enough to put it high on my radar for 2015 games, but the most recent trailer now has me more convinced than ever that this could be the make-your-own game I've been waiting for.

Sure, some people will say things like "LittleBigPlanet already did that" or "Mario Maker looks too simplistic." But what Mario Maker has over similar games is, well, Mario. Whereas LittleBigPlanet is a wonderful game-making tool hampered by inconsistent gameplay and awkward physics, we all know Mario, if anything else, guarantees a great sense of control. Super Mario Bros., Mario 3, Mario World and New Super Mario Bros. U are all the currently revealed aesthetics for the game, so if you can make stages based on those templates, that's something to be excited about. As for the simplicity, well, while it doesn't look like the game has the ability to make dialogue and cinematic options in the way LittleBigPlanet and its kin do, its focus on level design might be a case of less being more, allowing players to be more creative with the tools at work.

Nintendo already showed off the Super Mario Bros. and New Super Mario Bros. U aesthetics back at E3, but actually seeing the Super Mario Bros. 3 and Super Mario World visuals (and sounds!) at play has now tripled my excitement for the game. And seeing the unique ways you can manipulate traditional Mario elements (canons shooting coins!) shows that there may be a lot more to Mario Maker than we at first thought.

There are, however, two concerns I have for the game: The first is that Nintendo has yet to announce if your created stages can be shared online. Last I heard Nintendo said they were "considering" it. Consider nothing, this is one instance where online capabilities are a must. Granted, actually making and playing levels will be the core of the game, but downloading other people's stages and playing through them should be the obvious extention of that concept. The fact that Nintendo is finally making a Mario level editor is a dream come true, but not being able to share your creations with other may put a damper on the experience. Let's hope Nintendo makes the right (and obvious) choice.

The other concern I have is more of an issue of preference. I have to wonder if all of your creations will end up being standalone stages or if you can (preferably) link a few of them together. I don't suspect you'll be able to make a full-on Mario adventure (even LittleBigPlanet 2 only allowed you to link so many), but if you could make a small series of levels (a "world" if you will) to be played together, it would definitely add something to it.

But aside from those two issues, I have nothing but high hopes for Mario Maker, as it's a game I've always wanted. Sure, some insufferable hacker types will insist that emulators exist, but not everyone has the patience (or technical savvy) for such things, and hacking through a game's code just doesn't have the same appeal as having it presented to you as a kind of virtual toybox. The fact that this is an official Nintendo game will most likely ensure it will be an accessible experience, one that hopefully even those of us who don't know the first thing about programming lingo can have a go at.

Let's hope Nintendo realizes what they have going here. After all, once people worked their way around LittleBigPlanet's editing tools, it seemed like the majority of players jumped at the chance to recreate the Mushroom Kingdom. Now we have it handed to us on a silver platter.