I downloaded the Super Smash Bros. for 3DS demo a few days ago, and have already poured a few hours into it. So I figured I’d give some thoughts on it (even though there’s only so much to the demo and I probably experienced more of the game at E3). The demo only allows you to play as five characters (Mario, Link and Pikachu from previous games, plus newcomers Villager and Mega Man), and only the Battlefield stage is available. But even with these limitations, the demo proves that the Super Smash Bros. formula makes a great transition to the 3DS.
When playing the demo, it felt a little odd knowing that this is the first time Smash Bros. has appeared on a handheld. Aside from one distracting change in the control scheme (dodging is now performed solely by the R button, as opposed to both shoulder buttons, which can be fixed with customization in the final game), the gameplay feels very much like it does on the controller of a home console.
One notable restraint in the demo is that not only are you limited to basic ‘brawl’ matches against computer controlled opponents (or local multiplayer with anyone else who’s downloaded the demo), but you can’t change the two-minute time limit on the matches.
The limitations are understandable, being a demo, but the good thing is that, despite the limitations, I’ve enjoyed going back and playing a few rounds to see if I can better my performance (I’m quickly running out of the demo’s 30 uses).
But Smash Bros. has always been an easy series to go back to, for five minutes or two hours at a time. And the 3DS edition seems to be no exception, if the demo is any indication.
I’ve been using a 3DS XL when playing the demo, and everything looks great (the character animations haven’t lost anything in the move to a handheld), though I do have to wonder if the chaotic nature of Smash Bros. may get a little straining on the eyes for those who play on a standard 3DS.
Although only five characters are available in the demo, I feel it’s a good selection of characters, as each is quite distinct from the others. Mario, Link and Pikachu are virtually unchanged from Brawl (though notably, Mario’s FLUDD move no longer seems entirely useless), but Mega Man and Villager both bring their own spin to the series.
Mega Man utilizes various moves from his series, and notably lacks basic punches, instead using bursts from his mega buster for his standard attacks. Meanwhile, Villager uses an array of seemingly mundane objects (butterfly nets, flower pots, etc.) in very fun ways. Villager may even have the strangest Final Smash yet in the series.
There really isn’t too much more to go into about the demo, other than it shows a lot of promise for the full game. The gameplay has made a great transition to 3DS, and the new and returning characters look to bring some great variety to the series. Let’s hope that on October 3, that promise is fully realized.