Since I beat two games in three days I'm just going to group this together. No surprises this time, as most people have heard of (and played) both games on the docket. Remember, just because I'm talking about it does not make it insanely obscure or expensive.
Link's Crossbow Training is a Wii title that comes packed with the Wii Zapper. Since Nintendo felt the need to only sell the game in such an expensive manner, I went the used game route and picked up a copy at Gamestop for $2.69. I popped it in after supper and promised myself that I couldn't possibly be disappointed in such a good deal.
I felt like I was playing a third-person shooter on rails. This could have been done brilliantly, had the game actually used that setting in a cohesive manner. In reality, the sections were just random clips of the game retrofitted to work using only one weapon. On top of that, the one scene from the game did work like LCT is absent from the game (known as the Giant Bird scene). I understand that the reason is likely because Nintendo forced the player to replay that part 7-8 times in a single play-through, but it is also the only time I've played a Panzer Dragoon clone that didn't blatantly use dragons.
57 minutes after I clicked start, I was done. Completely. I mean, I COULD go for 100%, but that would require playing it.
Total Playing Time: 57 minutes Score: 6.5 (once again, high because I only paid $3)
Katamari Damacy is a rather interesting concoction for the PS2 mixed up by Namco back in 2003. The goal of the game was to create stars using spare material on Earth. However, as it is explained, the inhabitants do not want to be sent into the atmosphere to burn brightly for everyone else to see. This is the King of the Cosmos' problem.
Enter the Prince, in a sincere moment of fatherhood, we learn that the King is making his ultimatium on his child by giving him the task of rolling up these unwilling creatures with a Katamari, or globe of near-infinite stickiness. After a minute of explaining how two joysticks are used to move around the enormous ball, the Prince is thrust onto the earth world and put on a timer. When time is up, the globe must be a certain size, or the King will grow angry with his creation and smash it into stardust; forcing the Prince to start all over again.
At first, there is no reason this game couldn't have been on the PS1, the graphics and colors come straight from 1998 and the need to explore the dual joysticks remind me of 1999 and Ape Escape all over again. Then a miracle happens, the katamari reaches a certain number and the game spazzes out in real time. The Prince has become much more powerful, and those things that were angry with you are now very very afraid.
It's time to roll them up. Every last one.
This is the majesty of Katamari Damacy, a true sense of accomplishment and newfound power can be felt several times a minute. The player is in full control of how exactly everything sent into space. Like the prince, eventually the time comes to stop worrying about their livelihood and think of your own. After all, dad's waiting; and you're not the only prince for the job.
I found this on Amazon for $10. It was a reprint, but the only difference is the game case.
Total Playing Time: 13:10 Score: 8.0