Launches are weak software-wise. This has been the case for three cycles now. Why anyone is still surprised by this I do not know. I attribute part of the weakness to the death of the arcade. It used to be when a new home console came out, it would often come with a port of a popular arcade game, and based on that port, people would lose their freaking minds. I remember when the Genesis version of Altered Beast looked about on par with the arcade version and that blowing me away. Remember the Dreamcast version of Soul Calibur and the PS2 version of Tekken Tag murdering the arcade versions? That's the problem, there's no bar set for new generations any more, nothing that is so technically impressive that the ability to duplicate it blows people away. Sure there are PC games, but they aren't as high profile as arcade games were. Nobody fucking cares if you make a prettier version of Cryis.
Consoles used to share DNA with arcades... remember the System 246 hardware? Anyway, I think that has a lot to do with why launches feel underwhelming; there's no "big brother" platform that had games the consoles being replaced simply couldn't have done.
Log in to comment