RossGoldenstein's forum posts

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 RossGoldenstein
Member since 2011 • 25 Posts

Personally, CoD pisses me off. I don't like many of the mechanics, the lack of tactical teamwork, the frantic, twitchy gameplay, etc. However, I play it at least three times a week. Why? Split screen multiplayer over XBL. That's literally the only reason. For some strange reason, almost no other FPS include this feature. It isn't hard to implement, it's been around since Halo 2, and it's genious. When I hang out with my friends, we pretty much invariably run out of stupid **** to do and resort to video games. Watching the other person play BF, even though I think it is a better game, is no fun at all. We are left with Halo or CoD Black Ops. I will surely buy BF3, but unless it implements a simple split screen option over XBL, I'll also be buying MW3, not because I think it is an amazing game, but because I can play it with my friends, which is about 75% of when I play video games.

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 RossGoldenstein
Member since 2011 • 25 Posts

[QUOTE="RossGoldenstein"]

You are completely right when you say that that is a $35 profit, more than you know, perhaps. Normally, when new games are sold at any retail store like Best Buy, Target, Gamestop, or anywhere else, a large portion of the tag price is going to the developers, programmers, and publishers, with a bit left over as profit for the retailer. With used game sales, absolutely nothing makes its way back to any of the aforementioned parties involved in the actual production of the game. 100% of the $55 you just paid for that used game is going to Gamestop (or whatever trade-in place you bought it), leaving them with WAY more profit than selling a new game, even though the price tag is smaller. Not only is this kind of crappy to you as a consumer, it is a major problem for game developers. Lionhead Studios (the makers of the Fable franchise) has been quoted as saying that used game sales are actually more harmful to developers than piracy for console games. So in saving yourself a couple of bucks, you've actually cheated the developer out of any support you may have given them by purchasing the game, which subsequently results in worse games produced for you next time. Personally, $5 isn't worth it to me, and if I was really looking out solely for #1, I'd get on Amazon or eBay or even CraigsList and find a used copy for much cheaper than Gamestop can afford to offer it.Greyfeld

Except, you know, for the part where Gamestop gets over half its profit from used game and accessory sales. Heaven forbid the middle-man who is taking all the risk actually make some profit.

The fact that Gamestop is making a profit isn't a big deal, it's the fact that the developers aren't. When I buy a good game, I typically want to support the developers in order to chip in and encourage them to continue making excellent games for me to play. I wouldn't buy a game in order to support a retail store exclusively.

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 RossGoldenstein
Member since 2011 • 25 Posts

[QUOTE="HEAVYtiger3"]

Are there any good game similar to the fallout series??? (besides elder scrolls and borderlands)

capaho

Red Dead Redemption is an open world game with endless side missions and infinite minutiae to pursue both during the main story and after its completion.

Eh, I'm not sure that quite fits. Red Dead has a lot more in common with GTA than Fallout (I mean, it ought to, they were made by the same people). Dragon Age probably fits the bill better. Both are pretty insanely fun, though.

EDIT: Now that I think about it, if you are looking for the FPS/RPG fusion, Crackdown might be a good option. That kind of throws 3PS, FPS, and free-roam RPG all together.

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 RossGoldenstein
Member since 2011 • 25 Posts

Easily worth the purchase of a $60 game to be able to relive the countless hours of shooting the hell out of my friends in paintball mode, the dozens of sleepless nights at my neighbors' houses playing it...Goldeneye was pretty much the original party game for me and my circle of friends. It really wasn't matched until Halo.

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 RossGoldenstein
Member since 2011 • 25 Posts

Games are a touchy subjects as it is. Adding something like that in a game may push some people over the edge.

DSmon

LOL. Because something like an FPS level wherein the player callously murders countless unarmed, screaming, begging civilians in an airport and then shoots it out with airport security and SWAT teams wouldn't stir up any controversy. Haters gonna hate. That was still BY FAR the most successful game of its year, and still one of the most successful of all time. When there's an "M" on the game, kids shouldn't be playing it. Game developers should be free to create whatever they think would constitute the best experience, including the mature themes that it is made clear to all buyers that they contain. Personally, things like the whole MoH controversy about players playing as the Taliban seem extremely foolish and fueled by a sensationalist media and a moronic public. It's fine to show live footage of American soldiers killing and being killed IN REAL LIFE but you make that into something that everyone who should be playing it understands as fantasy and you've got yourself a **** storm.

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 RossGoldenstein
Member since 2011 • 25 Posts

Probably because we are conditioned for our entire lives to read left-to-right. Would a right-to-left sidescroller even feel right? Personally I'd be weirded out.

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 RossGoldenstein
Member since 2011 • 25 Posts

[QUOTE="Shmiity"]

[QUOTE="Koi-Neon-X"]

50% is not worth your while? hmm...okay I guess (?) personally, I think the 50% helps A LOT (I was able to get Uncharted 3 and didn't have to trade-in too many games to get it either). The only thing I don't like is the fact that they have to "gut" new games when they come (even when I worked there I hated that) and sometimes you're not able to get a sealed copy of a game (grrr). I also don't like the fact that they feel the need to put stickers all over the box (!) I also wish it had just a bit more space and a clear definition of where the line to the cash register starts.;)

morrowindnic

I work at gamestop. The trade in prices suck, we all know that. But you gotta think about it like this: We get 30 copies of the same game, and we have to SELL them to make any money. We take a risk in buying your games, thats wy they are worth so little. Your 60$ game traded in for 10$, but we have to sell 7 of them to make money.

You buy a used game for $20, and resell it for $55. Thats a $35 profit right there. And a ripoff.

You are completely right when you say that that is a $35 profit, more than you know, perhaps. Normally, when new games are sold at any retail store like Best Buy, Target, Gamestop, or anywhere else, a large portion of the tag price is going to the developers, programmers, and publishers, with a bit left over as profit for the retailer. With used game sales, absolutely nothing makes its way back to any of the aforementioned parties involved in the actual production of the game. 100% of the $55 you just paid for that used game is going to Gamestop (or whatever trade-in place you bought it), leaving them with WAY more profit than selling a new game, even though the price tag is smaller. Not only is this kind of crappy to you as a consumer, it is a major problem for game developers. Lionhead Studios (the makers of the Fable franchise) has been quoted as saying that used game sales are actually more harmful to developers than piracy for console games. So in saving yourself a couple of bucks, you've actually cheated the developer out of any support you may have given them by purchasing the game, which subsequently results in worse games produced for you next time. Personally, $5 isn't worth it to me, and if I was really looking out solely for #1, I'd get on Amazon or eBay or even CraigsList and find a used copy for much cheaper than Gamestop can afford to offer it.

Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 RossGoldenstein
Member since 2011 • 25 Posts
I see many people on halo 3 that aren't in a party and in action sack on halo reach.RAGEofSTUNTS
I would actually have to agree. I noticed this trend of "no one talks anymore" primarily in Call of Duty. I'm not entirely sure why, but it seems that even though CoD isn't the only game that people complain about while playing, it is the only series I have played in which this has become the primary, if not ONLY purpose of even owning a mic in the first place. That, for me and my friends, at least, is the reason that we stick to party chat or don't chat at all. Games like Halo and even Battlefield, however, don't share this problem to the same degree. I suppose it could be argued that they require more team cohesion and skill, though CoD fanboys will flame at me for speaking such blasphemy. Who knows, there is probably some deep insight into the nature of anonymous community interaction somewhere in there...buried far beneath the nine-year-old racists and raging manic depressives.
Avatar image for RossGoldenstein
RossGoldenstein

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 RossGoldenstein
Member since 2011 • 25 Posts
I'm of the opinion that you get what you pay for. First off, for anyone holding even a 20-hour-a-week job like myself, even just in the summers, the XBL price is negligible. You get all the online play you want for an entire freaking YEAR for the cost of one new video game (or 4 months of WoW). With Sony, you pay nothing, but in paying nothing, you have absolutely no control over the service you are being offered. You have no power over them. I have $60/yr worth of pull with Microsoft. If I complain, they may say "whatever dude, you can take your $60 and shove it," but on PSN it would be more along the lines of "whatever dude, you're not paying me a cent." At least the XBL help is going to give it $60/yr worth of thought before not even attempting to help me. So, customer service on XBL, by necessity, is going to be better. From a social standpoint, having XBL for most gamers is a no-brainer. Comparatively very few people buy the PS3 when you look at all 3 consoles. Casual gamers have a **** orgy over the Wii, and most other, more "hardcore" gamers are going to prefer the Xbox 360. Why the 360 and not the PS3? Everyone's friends are already on XBL, for literally no other reason than the Xbox 360 launched first. Consumers have almost no patience, so when a next-gen console dropped, they didn't sit around and say "eh, the PS3 will have better hardware, free online service, and a built in wireless adapter that I will have to pay $100 bucks for on the 360," they ran out and bought themselves an Xbox 360 and an XBL subscription (and that's not even taking into account the people like me, who have had XBL since it first came out for the Xbox). So since everyone's friends are on XBL, it all boils down to: $60/yr to play with your friends vs. $0/yr to play with random, swearing nine-year-olds you've never met, unless you happen to be lucky enough to a) not give a **** about Halo and b) have friends who didn't hop on the bandwagon.