Oblivion has taken over my game-playing life. I haven't played anything else for ages.
Agree with all of the above, and wouldn't want online play.
But I'd like to see a little more "intelligence" in the game. For example, if you're in someone's house or shop you shouldn't be called a thief until you've actually left with an item you have picked up, but that you haven't paid for or been given.
NPCs should remember they have spoken to you before, especially if you've done business with them, or have maxed out the disposition. It's only a small thing, but it does jar when you go up to talk to them and they introduce themselves again. Perhaps you could get better treatment if you shop in the same place all the time - say bigger discounts, or more money paid for the items you are selling, or you get more well known by the population of a town or city if you reside there, or spend a lot of time - I'm generally based in Skingrad, for example.
Could not your character "marry"? Nothing major (and I'm not asking for virtual sex here) but the other person would aid you, not with main quests but with minor things. So you could send a message to your spouse to ask to stock up on certain items for when you return, or you leave items for them to sell on your behalf. It can be a chore having to keep going round shops or whatever. (You would need to leave them money to buy stuff, but then that does open up more quest options; what if your spouse was to run off with the money, have an affair and get you arrested etc.?)
Then it's down to really minor things, like currently the items in barrels and crates can change, but even in a property that no one but you has access to!
Oh, and one final thing, can't a lot of gold actually BE a lot? Without giving a spoiler, I did a quest where I was promised a lot of gold on completion. How much gold did I receive? 40! Grr. I expected at least a few hundred, if not thousand.
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